Page 6 of 8

Re: Levels-XP System

Posted: 26 Aug 2019, 16:52
by czirimbolo
Mohamed Alaa wrote: 4 years ago
czirimbolo wrote: 4 years ago You mean manual max xp for each level? And where is the second version? At the moment I have problem only with this because its horrible to set manually ze_maxlevels_increment
Have you checked the main topic?
What problems do you face?
Ok so how do I know how much xp I need for 30 lvl without ze_maxlevels_increment? I want use like 35 levels. Dont tell me about this viewtopic.php?f=7&t=3422 because its not working or check my 10th post there and tell me how to set this

Re: Levels-XP System

Posted: 27 Aug 2019, 18:04
by Night Fury
czirimbolo wrote: 4 years ago Ok so how do I know how much xp I need for 30 lvl without ze_maxlevels_increment? I want use like 35 levels. Dont tell me about this viewtopic.php?f=7&t=3422 because its not working or check my 10th post there and tell me how to set this
Edit this array:
  1. new const g_iMaxLevelsXP[MAX_LEVEL] =
  2. {
  3.     "10",
  4.     "20",
  5.     "30",
  6.     "40",
  7.     "50"
  8. }

Re: Levels-XP System

Posted: 27 Aug 2019, 20:25
by czirimbolo
Mohamed Alaa wrote: 4 years ago
czirimbolo wrote: 4 years ago Ok so how do I know how much xp I need for 30 lvl without ze_maxlevels_increment? I want use like 35 levels. Dont tell me about this viewtopic.php?f=7&t=3422 because its not working or check my 10th post there and tell me how to set this
Edit this array:
  1. new const g_iMaxLevelsXP[MAX_LEVEL] =
  2. {
  3.     "10",
  4.     "20",
  5.     "30",
  6.     "40",
  7.     "50"
  8. }
Ok I use double exp in my old level_system code. Can you add this to your new code?

Re: Levels-XP System

Posted: 28 Aug 2019, 14:02
by czirimbolo
And your default code for level system with MAX xp is not compiling. Have you ever tested it?

//// ze_level_system.sma
//
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(25) : error 018: initialization data exceeds declared size
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(512) : warning 204: symbol is assigned a value that is never used: "szQuery"
//
// 1 Error.
// Could not locate output file compiled\ze_level_system.amx (compile failed).
//
// Compilation Time: 0,91 sec

EDIt:

I changed new const g_iMaxLevelsXP[MAX_LEVEL] to new const g_iMaxLevelsXP[MAX_XP] and compiled.

Re: Levels-XP System

Posted: 28 Aug 2019, 14:27
by czirimbolo
Ok to sum up:
1. Setting MAX XP for each level not working or I dont know how to set this.

example:
I set this: 600xp - 1 lvl
1000xp - 2 lvl
1500xp - 3 lvl

but on server it looks like: 1 level - 54 exp required ( I am starting from 0 level set by cvar and ze_start_xp 0)
2 level - 48 exp... funny
3 level - 48 exp...
next levels - 0 exp = every shot in zombie gives me next level till MAX LEVEL

2. XP counting is not working and its REALLY BAD

I am talking about this:

Code: Select all

ze_required_dmg 100.0 Damage Required so Player get XP?
ze_dmg_award 3 How much XP Human get for make the Required damage?
I make 100 damage by 1 shot - it gives me 5 xp (dont know why 5, not 3) but when I make damage 5000 damage per 1 shot it gives me also ONLY 5 xp. It must be fixed. This problem appears in your two versions of level system. Raheem fixed this problem for me in older version so he can help here.

These are 2 serious problems which make this level system useless

Re: Levels-XP System

Posted: 31 Aug 2019, 07:17
by czirimbolo
Are you going to fix this?

Re: Levels-XP System

Posted: 03 Sep 2019, 16:52
by Night Fury
czirimbolo wrote: 4 years ago And your default code for level system with MAX xp is not compiling. Have you ever tested it?

//// ze_level_system.sma
//
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(25) : error 018: initialization data exceeds declared size
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(512) : warning 204: symbol is assigned a value that is never used: "szQuery"
//
// 1 Error.
// Could not locate output file compiled\ze_level_system.amx (compile failed).
//
// Compilation Time: 0,91 sec

EDIt:

I changed new const g_iMaxLevelsXP[MAX_LEVEL] to new const g_iMaxLevelsXP[MAX_XP] and compiled.

Do you even know that your edit is wrong?
Cause when i use MAX_level and then later i pass to it the level number which will be like index to that array so it can return max XP for player's current level.

Anyway, replace your array with this:
  1. new const g_iMaxLevelsXP[MAX_LEVEL] =
  2. {
  3.     10,
  4.     20,
  5.     30,
  6.     40,
  7.     50
  8. }
Tell me whether your first problem (you said below ) is fixed or no.

Re: Levels-XP System

Posted: 03 Sep 2019, 19:21
by czirimbolo
Mohamed Alaa wrote: 4 years ago
czirimbolo wrote: 4 years ago And your default code for level system with MAX xp is not compiling. Have you ever tested it?

//// ze_level_system.sma
//
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(25) : error 018: initialization data exceeds declared size
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\ze_level_system.sma(512) : warning 204: symbol is assigned a value that is never used: "szQuery"
//
// 1 Error.
// Could not locate output file compiled\ze_level_system.amx (compile failed).
//
// Compilation Time: 0,91 sec

EDIt:

I changed new const g_iMaxLevelsXP[MAX_LEVEL] to new const g_iMaxLevelsXP[MAX_XP] and compiled.

Do you even know that your edit is wrong?
Cause when i use MAX_level and then later i pass to it the level number which will be like index to that array so it can return max XP for player's current level.

Anyway, replace your array with this:
  1. new const g_iMaxLevelsXP[MAX_LEVEL] =
  2. {
  3.     10,
  4.     20,
  5.     30,
  6.     40,
  7.     50
  8. }
Tell me whether your first problem (you said below ) is fixed or no.
It seems that its working well. Then you can fix problem nr 2 and add double exp time?

Re: Levels-XP System

Posted: 03 Sep 2019, 19:41
by czirimbolo
L 09/03/2019 - 21:19:01: [AMXX] Displaying debug trace (plugin "ze_level_system.amxx", version "1.9")
L 09/03/2019 - 21:19:01: [AMXX] Run time error 4: index out of bounds
L 09/03/2019 - 21:19:01: [AMXX] [0] ze_level_system.sma::Check_User_Level (line 335)
L 09/03/2019 - 21:19:01: [AMXX] [1] ze_level_system.sma::Fw_TakeDamage_Post (line 396)

L 09/03/2019 - 21:19:09: [AMXX] Displaying debug trace (plugin "ze_level_system.amxx", version "1.9")
L 09/03/2019 - 21:19:09: [AMXX] Run time error 4: index out of bounds
L 09/03/2019 - 21:19:09: [AMXX] [0] ze_level_system.sma::Check_User_Level (line 335)
L 09/03/2019 - 21:19:09: [AMXX] [1] ze_level_system.sma::native_ze_set_user_xp (line 547)

Re: Levels-XP System

Posted: 04 Sep 2019, 21:02
by z0h1r-LK

Fix this problem is all player have level
i reset level
there player infect one player and get 1 Level

+
in begin work 100% but in v1.5 appear this problem

Re: Levels-XP System

Posted: 06 Sep 2019, 14:01
by Muhammet20
lizoumapper wrote: 4 years ago
Fix this problem is all player have level
i reset level
there player infect one player and get 1 Level

+
in begin work 100% but in v1.5 appear this problem
problem is in your needed xp for first level, not from mod
or it can be in your infect xp amount

Re: Levels-XP System

Posted: 09 Sep 2019, 19:12
by Night Fury
Sorry for the late reply.

I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this:

Code: Select all

#define MAX_LEVEL 10

Code: Select all

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}
Try this code:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4]

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
                continue
            
            Reward(id, (g_iXP[id] + get_pcvar_num(g_pCvarEscapeSuccess)))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
    
    Reward(iInfector, (g_iXP[iInfector] + get_pcvar_num(g_pCvarZombieInfect)))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Give Player The Coins
        Reward(iAttacker, (g_iXP[iAttacker] + get_pcvar_num(g_pCvarDamageAward)))
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}

Re: Levels-XP System

Posted: 11 Sep 2019, 17:01
by czirimbolo
Mohamed Alaa wrote: 4 years ago Sorry for the late reply.

I have updated the code, just make sure you set g_iMaxLevelsXP indexes equally to MAX_LEVEL. So for example if set MAX_LEVEL to 20, there must be 20 indexes like this:

Code: Select all

#define MAX_LEVEL 10

Code: Select all

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}
Try this code:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4]

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
                continue
            
            Reward(id, (g_iXP[id] + get_pcvar_num(g_pCvarEscapeSuccess)))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
    
    Reward(iInfector, (g_iXP[iInfector] + get_pcvar_num(g_pCvarZombieInfect)))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Give Player The Coins
        Reward(iAttacker, (g_iXP[iAttacker] + get_pcvar_num(g_pCvarDamageAward)))
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}
Working good. Can you make 2 things:

1. THING

Fix this:

XP counting is not working and its REALLY BAD

I am talking about this:

Code: Select all

ze_required_dmg 100.0 Damage Required so Player get XP?
ze_dmg_award 5 How much XP Human get for make the Required damage?
I make 100 damage by 1 shot - it gives me 5 xp but when I make damage 5000 damage per 1 shot it gives me also ONLY 5 xp. It must be fixed. This problem appears in your two versions of level system. Raheem fixed this problem for me in older version so he can help here.

2. THING:

Can you add double exp and MESSAGE DOUBLE EXP TIME on screen?

Re: Levels-XP System

Posted: 12 Sep 2019, 15:27
by Night Fury
Provide the code Raheem fixed it for you.
Provide more information about double XP you want.

Re: Levels-XP System

Posted: 12 Sep 2019, 18:18
by czirimbolo
Mohamed Alaa wrote: 4 years ago Provide the code Raheem fixed it for you.
Provide more information about double XP you want.

Code: Select all

#include <zombie_escape>
 
// Defines
#define MAX_LEVEL 50
#define MAX_XP 5000000000
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/yougot.wav"
 
// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
 
// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = 0.01
const Float:HUD_STATS_Y = 0.15
 
const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0
 
const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210
 
const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100
 
// Variables
new g_iLevel[33],
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync,
    g_iLevelsVaultHandle,
    g_iRanksVaultHandle,
    bool:g_bIsDoubleHours
 
// Cvars
new g_pCvarZombieInfect,
    g_pCvarEscapeSuccess,
    g_pCvarEnableDamage,
    g_pCvarRequiredDamage,
    g_pCvarDamageAward,
    g_pCvarStartXP,
    g_pCvarMaxLevelsIncrement,
    g_pCvarMaxXPFirstLevel,
    g_pCvarPercentageStyle,
    g_pCvarStartFromZero,
    g_pCvarAddCommas,
    g_pCvarLevelEffects,
    g_pCvarDoubleXP,
	g_pCvarDamage
 
public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
    register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
}
 
public plugin_precache()
{
    precache_sound(LEVELUP)
}
 
public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
   
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
   
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "80.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "5")
    g_pCvarStartXP = register_cvar("ze_start_xp", "50")
    g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "1.8")
    g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")
   
    // Messages
    g_MsgSync = CreateHudSyncObj()
}
 
public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
   
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)
 
    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
    set_task(0.1, "Check_MaxXP", id, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}
 
public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}
 
public client_disconnected(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
       
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}
 
public Check_MaxXP(id)
{
    new iCurrentMaxXP = g_iMaxXP[id]
   
    new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
   
    for (new i = 1; i <= g_iLevel[id]; i++)
    {
        iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
    }
   
    if (iCurrentMaxXP != iMaxXP)
    {
        g_iMaxXP[id] = iMaxXP
    }
}
 
public Show_Hud(taskid)
{  
    new iPlayer = ID_SHOWHUD
   
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
       
        if (!is_user_alive(iPlayer))
            return
    }
   
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
               
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
               
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }  
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
               
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
               
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
               
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
               
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}
 
public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
                continue
           
            g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
            SaveData(id)
            Check_User_Level(id)
        }
    }
   
    remove_task(TASK_SHOWHUD)
}
 
public Check_User_Level(id)
{
    if(!is_user_connected(id))
        return
 
    if(g_iXP[id] >= g_iMaxXP[id])
    {
        if (get_pcvar_num(g_pCvarStartFromZero) == 1)
        {
            g_iXP[id] = 0
        }
       
        new szName[32]
        g_iLevel[id] ++
        g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
        get_user_name(id, szName, charsmax(szName))
        ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
       
        SaveData(id)
       
        PlaySound(id, LEVELUP)
       
        if (get_pcvar_num(g_pCvarLevelEffects) != 0)
        {
            // Screen Fade
            message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
            write_short(4096*2)
            write_short(4096*5)
            write_short(0x0001)
            write_byte(random(256))
            write_byte(random(256))
            write_byte(random(256))
            write_byte(150)
            message_end()
           
            // Screen Shake
            message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
            write_short(255<<14)
            write_short(10<<14)
            write_short(255<<14)
            message_end()
        }
    }
}
 
public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
   
    g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
    SaveData(iInfector)
    Check_User_Level(iInfector)
}
 
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
   
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
   
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
   
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
		// Player did damage that a multiplication of the cvar? Increase coins by this factor
		new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))
		
		// If this multiplier is more than or equal 2, then multiply it with original coins reward
		if (iMultiplier >= 2)
		{
			// Give player coins * multiplier
			g_iXP[iAttacker] += (get_pcvar_num(g_pCvarDamageAward) * iMultiplier)
			SaveData(iAttacker)
			Check_User_Level(iAttacker)
		}
		else
		{
			// Give player The coins, without multiplier
			g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
			SaveData(iAttacker)
			Check_User_Level(iAttacker)
		}
       
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}
 
public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))
   
    // Set Him to max if he Higher than Max Value
    if(g_iLevel[id] > MAX_LEVEL)
    {
        g_iLevel[id] = MAX_LEVEL
    }
   
    if(g_iXP[id] > MAX_XP)
    {
        g_iXP[id] = MAX_XP
    }
   
    new szData[256]
    formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
   
    // Open the Vaults
    g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
    g_iRanksVaultHandle = nvault_open(g_szRanksVault)
 
    // Saves His Data
    nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
    nvault_set(g_iRanksVaultHandle, szAuthID, szName)
   
    // Close Vaults
    nvault_close(g_iLevelsVaultHandle)
    nvault_close(g_iRanksVaultHandle)
}
 
public LoadData(id)
{
    new szData[256], szAuthID[35], szName[32]
   
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))
   
    // Useless Variable
    new iTimestamp, iExists
   
    // Open the Vault
    g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
   
    iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
   
    // Close Vault
    nvault_close(g_iLevelsVaultHandle)
   
    if (!iExists)
    {
        g_iLevel[id] = 0
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
        g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
        SaveData(id)
    }
    else
    {
        new iLevel[32], iXP[32], iMaxLevel[32]
        parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
       
        g_iLevel[id] = str_to_num(iLevel)
        g_iXP[id] = str_to_num(iXP)
        g_iMaxXP[id] = str_to_num(iMaxLevel)
    }
}
 
public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iXP[id]
}
 
public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    DoubleHours()
   
    new iAddedAmount = amount - g_iXP[id]
   
    if (g_bIsDoubleHours)
    {
        g_iXP[id] = g_iXP[id] + (iAddedAmount * 2)
    }
    else
    {
        g_iXP[id] = amount
    }
   
    Check_User_Level(id)
    SaveData(id)
    return true;
}
 
public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iLevel[id]
}
 
public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    g_iLevel[id] = amount
   
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
   
    SaveData(id)
   
    return true;
}
 
public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iMaxXP[id]
}
 
public native_ze_set_user_max_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    g_iMaxXP[id] = amount
   
    SaveData(id)
   
    return true;
}
 
stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}

Here is fix and double exp. For example I would like doube exp from 15 to 22 and when there is Double EXP ACTIVE, I can see message on screen

Re: Levels-XP System

Posted: 12 Sep 2019, 20:14
by Night Fury
Not tested:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn,
    bool:g_bIsDoubleHours

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4],
    g_pCvarDoubleXP

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || ze_is_user_zombie(id))
                continue
            
            Reward(id, (g_iXP[id] + get_pcvar_num(g_pCvarEscapeSuccess)))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
    
    Reward(iInfector, (g_iXP[iInfector] + get_pcvar_num(g_pCvarZombieInfect)))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Player did damage that a multiplication of the cvar? Increase coins by this factor
        new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))

        // If this multiplier is more than or equal 2, then multiply it with original coins reward
        if (iMultiplier >= 2)
        {
            // Give player coins * multiplier
            Reward(iAttacker, (g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * iMultiplier)))
        }
        else
        {
            // Give player The coins, without multiplier
            Reward(iAttacker, (g_iXP[iAttacker] + get_pcvar_num(g_pCvarDamageAward)))
        }
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}

stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}

Re: Levels-XP System

Posted: 13 Sep 2019, 15:24
by czirimbolo
Mohamed Alaa wrote: 4 years ago Not tested:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn,
    bool:g_bIsDoubleHours

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4],
    g_pCvarDoubleXP

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || ze_is_user_zombie(id))
                continue
            
            Reward(id, (g_iXP[id] + get_pcvar_num(g_pCvarEscapeSuccess)))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
    
    Reward(iInfector, (g_iXP[iInfector] + get_pcvar_num(g_pCvarZombieInfect)))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Player did damage that a multiplication of the cvar? Increase coins by this factor
        new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))

        // If this multiplier is more than or equal 2, then multiply it with original coins reward
        if (iMultiplier >= 2)
        {
            // Give player coins * multiplier
            Reward(iAttacker, (g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * iMultiplier)))
        }
        else
        {
            // Give player The coins, without multiplier
            Reward(iAttacker, (g_iXP[iAttacker] + get_pcvar_num(g_pCvarDamageAward)))
        }
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}

stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}
Ok you fixed XP counting, but DOUBLE EXP still does not work. And I have this error

L 09/13/2019 - 17:06:25: [AMXX] Displaying debug trace (plugin "ze_level_system.amxx", version "1.9")
L 09/13/2019 - 17:06:25: [AMXX] Run time error 4: index out of bounds
L 09/13/2019 - 17:06:25: [AMXX] [0] ze_level_system.sma::Check_User_Level (line 368)
L 09/13/2019 - 17:06:25: [AMXX] [1] ze_level_system.sma::Reward (line 462)
L 09/13/2019 - 17:06:25: [AMXX] [2] ze_level_system.sma::native_ze_set_user_xp (line 593)
L 09/13/2019 - 17:06:25: Unhandled dynamic native error

Re: Levels-XP System

Posted: 13 Sep 2019, 19:08
by Night Fury
Try:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn,
    bool:g_bIsDoubleHours

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4],
    g_pCvarDoubleXP

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarEscapeSuccess) * 2) : get_pcvar_num(g_pCvarEscapeSuccess)
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || ze_is_user_zombie(id))
                continue
            
            Reward(id, (g_iXP[id] + iXP))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return

    new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarZombieInfect) * 2) : get_pcvar_num(g_pCvarZombieInfect)
    Reward(iInfector, (g_iXP[iInfector] + iXP))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Player did damage that a multiplication of the cvar? Increase coins by this factor
        new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))
        new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarDamageAward) * 2) : get_pcvar_num(g_pCvarDamageAward)

        // If this multiplier is more than or equal 2, then multiply it with original coins reward
        if (iMultiplier >= 2)
        {
            // Give player coins * multiplier
            iXP *= iMultiplier
        }
        else
        {
            // Give player The coins, without multiplier
            iXP *= 1
        }

        Reward(iAttacker, (g_iXP[iAttacker] + iXP))
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    SaveData(id)
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}

stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}

Re: Levels-XP System

Posted: 14 Sep 2019, 14:06
by czirimbolo
Mohamed Alaa wrote: 4 years ago Try:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

enum
{
    Host = 0,
    User,
    Pass,
    DB
}

new const g_iMaxLevelsXP[MAX_LEVEL] = 
{
    10, // 1
    20, // 2
    30, // 3
    40, // 4
    50, // 5
    60, // 6
    70, // 7
    80, // 8
    90, // 9
    100 // 10
}

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
    ALTER TABLE `test` \
    ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
    ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"

// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync, 
    g_iLevelsVaultHandle, 
    g_iRanksVaultHandle,
    Handle:g_hTuple,
    Fw_LevelUP,
    ForwardReturn,
    bool:g_bIsDoubleHours

// Cvars
new g_pCvarZombieInfect, 
    g_pCvarEscapeSuccess, 
    g_pCvarEnableDamage, 
    g_pCvarRequiredDamage, 
    g_pCvarDamageAward, 
    g_pCvarStartXP,
    g_pCvarPercentageStyle, 
    g_pCvarStartFromZero, 
    g_pCvarAddCommas, 
    g_pCvarLevelEffects,
    g_pCvarSaveType,
    g_pCvarDBInfo[4],
    g_pCvarDoubleXP

public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}

public plugin_precache()
{
    precache_sound(LEVELUP)
}

public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
    
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

    Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
    
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "0")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")

    g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
    g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
    g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
    g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
    g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
    
    // Messages
    g_MsgSync = CreateHudSyncObj()

    if (get_pcvar_num(g_pCvarSaveType))
    {
        set_task(0.1, "Delay_MySQL_Init")
    }
}

public plugin_end()
{
    if (get_pcvar_num(g_pCvarSaveType))
    {
        if (g_hTuple != Empty_Handle)
        {
            SQL_FreeHandle(g_hTuple)
        }
    }
}

public Delay_MySQL_Init()
{
    MySQL_Init()
}

public MySQL_Init()
{
    if (!get_pcvar_num(g_pCvarSaveType))
        return
    
    new szHost[64], szUser[32], szPass[32], szDB[128]
    
    get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
    get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
    get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
    get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
    
    g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
    
    // Let's ensure that the g_hTuple will be valid, we will access the database to make sure
    new iErrorCode, szError[512], Handle:hSQLConnection
    
    hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
    
    if (hSQLConnection != Empty_Handle)
    {
        log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
        SQL_FreeHandle(hSQLConnection)
    }
    else
    {
        // Disable plugin
        set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
    }
    
    SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}

public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
    
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)

    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}

public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}

public client_disconnected(id) 
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
        
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}

public Show_Hud(taskid)
{   
    new iPlayer = ID_SHOWHUD
    
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
        
        if (!is_user_alive(iPlayer))
            return
    }
    
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
                
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
                
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }   
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
                
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
                
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
                
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}

public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarEscapeSuccess) * 2) : get_pcvar_num(g_pCvarEscapeSuccess)
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || ze_is_user_zombie(id))
                continue
            
            Reward(id, (g_iXP[id] + iXP))
        }
    }
    
    remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
    if (!is_user_connected(id))
        return

    if (g_iLevel[id] <= MAX_LEVEL)
    {
        while (g_iXP[id] >= g_iMaxXP[id])
        {
            if (get_pcvar_num(g_pCvarStartFromZero) == 1)
            {
                g_iXP[id] = 0
            }
            
            new szName[32]
            g_iLevel[id]++
            g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
            get_user_name(id, szName, charsmax(szName))
            ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
            ExecuteForward(Fw_LevelUP, ForwardReturn, id)
            
            SaveData(id)
            
            PlaySound(id, LEVELUP)
            
            if (get_pcvar_num(g_pCvarLevelEffects) != 0)
            {
                // Screen Fade
                message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
                write_short(4096*2)
                write_short(4096*5)
                write_short(0x0001) 
                write_byte(random(256))
                write_byte(random(256))
                write_byte(random(256))
                write_byte(150)
                message_end()
                
                // Screen Shake
                message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
                write_short(255<<14)
                write_short(10<<14)
                write_short(255<<14)
                message_end()
            }
        }
    }
}

public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return

    new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarZombieInfect) * 2) : get_pcvar_num(g_pCvarZombieInfect)
    Reward(iInfector, (g_iXP[iInfector] + iXP))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
    
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
    
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
    
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Player did damage that a multiplication of the cvar? Increase coins by this factor
        new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))
        new iXP = g_bIsDoubleHours ? (get_pcvar_num(g_pCvarDamageAward) * 2) : get_pcvar_num(g_pCvarDamageAward)

        // If this multiplier is more than or equal 2, then multiply it with original coins reward
        if (iMultiplier >= 2)
        {
            // Give player coins * multiplier
            iXP *= iMultiplier
        }
        else
        {
            // Give player The coins, without multiplier
            iXP *= 1
        }

        Reward(iAttacker, (g_iXP[iAttacker] + iXP))
        
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}

public Reward(id, XP)
{
    if (g_iLevel[id] <= MAX_LEVEL)
    {
        if (g_iLevel[id] == MAX_LEVEL)
        {
            if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
            {
                g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
                SaveData(id)
                return
            }
        }

        g_iXP[id] = XP
        SaveData(id)
        Check_User_Level(id)
    }
}

public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))

    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256]
        formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
        
        // Open the Vaults
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        g_iRanksVaultHandle = nvault_open(g_szRanksVault)

        // Saves His Data
        nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
        nvault_set(g_iRanksVaultHandle, szAuthID, szName)
        
        // Close Vaults
        nvault_close(g_iLevelsVaultHandle)
        nvault_close(g_iRanksVaultHandle)
    }
    else
    {
        new szQuery[128]
        formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
        SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
    }
}

public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime) 
{
    SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}

public LoadData(id)
{
    new szAuthID[35]
    
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    
    if (!get_pcvar_num(g_pCvarSaveType))
    {
        new szData[256], iTimestamp, iExists
        
        // Open the Vault
        g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
        
        iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
        
        // Close Vault
        nvault_close(g_iLevelsVaultHandle)
        
        if (!iExists)
        {
            g_iLevel[id] = 1
            g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
            SaveData(id)
        }
        else
        {
            new iLevel[32], iXP[32]
            parse(szData, iLevel, 31, iXP, 31)
            
            g_iLevel[id] = str_to_num(iLevel)
            g_iXP[id] = str_to_num(iXP)
        }

        g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
    }
    else
    {
        new szQuery[128], szData[5]
        formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
    
        num_to_str(id, szData, charsmax(szData))
        SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
    }
}

public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[]) 
{
    if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
        return
    
    new id = str_to_num(szData)
    
    // No results for this query means this is new player
    if (!SQL_NumResults(hQuery))
    {
        g_iLevel[id] = 1
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
    }
    else
    {
        g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
        g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
    }

    g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}

public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    Reward(id, amount)
    return true
}

public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
    
    return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    if (amount > MAX_LEVEL)
    {
        log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
        return false
    }

    g_iLevel[id] = amount
    
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
    SaveData(id)
    
    return true
}

public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false
    }
    
    return g_iMaxXP[id]
}

stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}
Seems to work but now I cant give XP to anyone and have this error:

L 09/14/2019 - 15:58:06: [AMXX] Displaying debug trace (plugin "ze_level_system.amxx", version "1.9")
L 09/14/2019 - 15:58:06: [AMXX] Run time error 4: index out of bounds
L 09/14/2019 - 15:58:06: [AMXX] [0] ze_level_system.sma::Check_User_Level (line 369)
L 09/14/2019 - 15:58:06: [AMXX] [1] ze_level_system.sma::Reward (line 467)
L 09/14/2019 - 15:58:06: [AMXX] [2] ze_level_system.sma::native_ze_set_user_xp (line 598)
L 09/14/2019 - 15:58:06: Unhandled dynamic native error

I use this plugin to give XP

viewtopic.php?f=17&t=3373

Re: Levels-XP System

Posted: 14 Sep 2019, 14:07
by Night Fury
What do you mean you can't give XP?