Code: Select all
#include <zombie_escape>
// Defines
#define MAX_LEVEL 10
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"
enum
{
Host = 0,
User,
Pass,
DB
}
new const g_iMaxLevelsXP[MAX_LEVEL] =
{
10, // 1
20, // 2
30, // 3
40, // 4
50, // 5
60, // 6
70, // 7
80, // 8
90, // 9
100 // 10
}
// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
ALTER TABLE `test` \
ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0'; \
"
// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90
const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0
const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210
const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100
// Variables
new g_iLevel[33],
g_iXP[33],
g_iMaxXP[33],
Float:g_fDamage[33],
g_MsgSync,
g_iLevelsVaultHandle,
g_iRanksVaultHandle,
Handle:g_hTuple,
Fw_LevelUP,
ForwardReturn,
bool:g_bIsDoubleHours
// Cvars
new g_pCvarZombieInfect,
g_pCvarEscapeSuccess,
g_pCvarEnableDamage,
g_pCvarRequiredDamage,
g_pCvarDamageAward,
g_pCvarStartXP,
g_pCvarPercentageStyle,
g_pCvarStartFromZero,
g_pCvarAddCommas,
g_pCvarLevelEffects,
g_pCvarSaveType,
g_pCvarDBInfo[4],
g_pCvarDoubleXP
public plugin_natives()
{
register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
register_native("ze_get_user_level", "native_ze_get_user_level", 1)
register_native("ze_set_user_level", "native_ze_set_user_level", 1)
register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
}
public plugin_precache()
{
precache_sound(LEVELUP)
}
public plugin_init()
{
register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
// Hook Chains
RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
// Cvars
g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
g_pCvarStartXP = register_cvar("ze_start_xp", "0")
g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "0")
g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "0")
g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")
g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
// Messages
g_MsgSync = CreateHudSyncObj()
if (get_pcvar_num(g_pCvarSaveType))
{
set_task(0.1, "Delay_MySQL_Init")
}
}
public plugin_end()
{
if (get_pcvar_num(g_pCvarSaveType))
{
if (g_hTuple != Empty_Handle)
{
SQL_FreeHandle(g_hTuple)
}
}
}
public Delay_MySQL_Init()
{
MySQL_Init()
}
public MySQL_Init()
{
if (!get_pcvar_num(g_pCvarSaveType))
return
new szHost[64], szUser[32], szPass[32], szDB[128]
get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
// Let's ensure that the g_hTuple will be valid, we will access the database to make sure
new iErrorCode, szError[512], Handle:hSQLConnection
hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
if (hSQLConnection != Empty_Handle)
{
log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
SQL_FreeHandle(hSQLConnection)
}
else
{
// Disable plugin
set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
}
SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}
public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public client_putinserver(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
// Just 1 second delay
set_task(1.0, "DelayLoad", id)
// Other tasks
set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
// Message task
DoubleHours()
if (g_bIsDoubleHours)
{
set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
}
}
public HappyHours(taskid)
{
new id = taskid - TASK_DOUBLE
DoubleHours()
if (!g_bIsDoubleHours)
remove_task(taskid)
new szDoubleHours[32]
get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
set_dhudmessage(0, 255, 0, -1.0, 0.20, 0, 0.0, 10.0)
show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}
public DelayLoad(id)
{
// Load his data
LoadData(id)
}
public client_disconnected(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
remove_task(id+TASK_SHOWHUD)
remove_task(id)
}
public Show_Hud(taskid)
{
new iPlayer = ID_SHOWHUD
if (!is_user_alive(iPlayer))
{
iPlayer = pev(iPlayer, pev_iuser2)
if (!is_user_alive(iPlayer))
return
}
if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
{
if(iPlayer != ID_SHOWHUD)
{
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
}
else if (ze_is_user_zombie(iPlayer))
{
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
}
else
{
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
}
}
else
{
if(iPlayer != ID_SHOWHUD)
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szSpecXP[15], szSpecMaxXP[15]
AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
}
else
{
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
}
}
else if (ze_is_user_zombie(iPlayer))
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szZombieXP[15], szZombieMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
}
else
{
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
}
}
else
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szHumanXP[15], szHumanMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
}
else
{
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
}
}
}
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || ze_is_user_zombie(id))
continue
Reward(id, (g_iXP[id] + get_pcvar_num(g_pCvarEscapeSuccess)))
}
}
remove_task(TASK_SHOWHUD)
}
public Check_User_Level(id)
{
if (!is_user_connected(id))
return
if (g_iLevel[id] <= MAX_LEVEL)
{
while (g_iXP[id] >= g_iMaxXP[id])
{
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
new szName[32]
g_iLevel[id]++
g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
get_user_name(id, szName, charsmax(szName))
ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
ExecuteForward(Fw_LevelUP, ForwardReturn, id)
SaveData(id)
PlaySound(id, LEVELUP)
if (get_pcvar_num(g_pCvarLevelEffects) != 0)
{
// Screen Fade
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
write_short(4096*2)
write_short(4096*5)
write_short(0x0001)
write_byte(random(256))
write_byte(random(256))
write_byte(random(256))
write_byte(150)
message_end()
// Screen Shake
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
write_short(255<<14)
write_short(10<<14)
write_short(255<<14)
message_end()
}
}
}
}
public ze_user_infected(iVictim, iInfector)
{
if (iInfector == 0)
return
Reward(iInfector, (g_iXP[iInfector] + get_pcvar_num(g_pCvarZombieInfect)))
}
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
// Player Damage Himself
if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
return HC_CONTINUE
// Same Team?
if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
return HC_CONTINUE
// Store Damage For every Player
g_fDamage[iAttacker] += fDamage
// Damage Calculator Equal or Higher than needed damage
if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
{
// Player did damage that a multiplication of the cvar? Increase coins by this factor
new iMultiplier = floatround(g_fDamage[iAttacker] / get_pcvar_float(g_pCvarRequiredDamage))
// If this multiplier is more than or equal 2, then multiply it with original coins reward
if (iMultiplier >= 2)
{
// Give player coins * multiplier
Reward(iAttacker, (g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * iMultiplier)))
}
else
{
// Give player The coins, without multiplier
Reward(iAttacker, (g_iXP[iAttacker] + get_pcvar_num(g_pCvarDamageAward)))
}
// Rest The Damage Calculator
g_fDamage[iAttacker] = 0.0
}
return HC_CONTINUE
}
public Reward(id, XP)
{
if (g_iLevel[id] <= MAX_LEVEL)
{
if (g_iLevel[id] == MAX_LEVEL)
{
if ((g_iXP[id] + XP) >= g_iMaxLevelsXP[MAX_LEVEL - 1])
{
g_iXP[id] = g_iMaxLevelsXP[MAX_LEVEL - 1]
SaveData(id)
return
}
}
g_iXP[id] = XP
SaveData(id)
Check_User_Level(id)
}
}
public SaveData(id)
{
new szAuthID[35], szName[32]
get_user_authid(id, szAuthID, charsmax(szAuthID))
get_user_name(id, szName, charsmax(szName))
if (!get_pcvar_num(g_pCvarSaveType))
{
new szData[256]
formatex(szData , charsmax(szData), "%i %i", g_iLevel[id], g_iXP[id])
// Open the Vaults
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
g_iRanksVaultHandle = nvault_open(g_szRanksVault)
// Saves His Data
nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
nvault_set(g_iRanksVaultHandle, szAuthID, szName)
// Close Vaults
nvault_close(g_iLevelsVaultHandle)
nvault_close(g_iRanksVaultHandle)
}
else
{
new szQuery[128]
formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], szAuthID)
SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
}
}
public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public LoadData(id)
{
new szAuthID[35]
get_user_authid(id, szAuthID, charsmax(szAuthID))
if (!get_pcvar_num(g_pCvarSaveType))
{
new szData[256], iTimestamp, iExists
// Open the Vault
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
// Close Vault
nvault_close(g_iLevelsVaultHandle)
if (!iExists)
{
g_iLevel[id] = 1
g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
SaveData(id)
}
else
{
new iLevel[32], iXP[32]
parse(szData, iLevel, 31, iXP, 31)
g_iLevel[id] = str_to_num(iLevel)
g_iXP[id] = str_to_num(iXP)
}
g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}
else
{
new szQuery[128], szData[5]
formatex(szQuery, charsmax(szQuery), "SELECT * FROM `zombie_escape` WHERE ( `SteamID` = '%s' );", szAuthID)
num_to_str(id, szData, charsmax(szData))
SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
}
}
public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[])
{
if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
return
new id = str_to_num(szData)
// No results for this query means this is new player
if (!SQL_NumResults(hQuery))
{
g_iLevel[id] = 1
g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
}
else
{
g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
}
g_iMaxXP[id] = g_iMaxLevelsXP[g_iLevel[id] - 1]
}
public native_ze_get_user_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iXP[id]
}
public native_ze_set_user_xp(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false
}
Reward(id, amount)
return true
}
public native_ze_get_user_level(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iLevel[id]
}
public native_ze_set_user_level(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false
}
if (amount > MAX_LEVEL)
{
log_error(AMX_ERR_NATIVE, "Level must be less than or equal to MAX_LEVEL (%d)", MAX_LEVEL)
return false
}
g_iLevel[id] = amount
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
return true
}
public native_ze_get_user_max_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false
}
return g_iMaxXP[id]
}
stock DoubleHours()
{
new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
get_time("%H", szTime, charsmax(szTime))
get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
{
if (szDoubleHours[ch] == '-')
szDoubleHours[ch] = ' '
}
parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
new iTime, iDoubleHourStart, iDoubleHourEnd
iTime = str_to_num(szTime)
iDoubleHourStart = str_to_num(szDoubleHours_Start)
iDoubleHourEnd = str_to_num(szDoubleHours_End)
if(iDoubleHourEnd > iTime >= iDoubleHourStart)
{
g_bIsDoubleHours = true
}
else
{
g_bIsDoubleHours = false
}
}