Resolved ze_effect_messages
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ze_effect_messages
I wanted To Request The ZE DEV TEAM
That in their next update or if they can do it now to show both huds
[Master Of Survival] Hud here on the left side and [Escape Leader] Hud here on the right side
I Hope u understand what i am trying to say
That in their next update or if they can do it now to show both huds
[Master Of Survival] Hud here on the left side and [Escape Leader] Hud here on the right side
I Hope u understand what i am trying to say
Nobody Is That Busy If They Make Time 

- Raheem
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Can you explain more? Just try make photo with paint of how you need it. Anyway it will be simple just by edit the X , Y co-ordinates but give more details.
You don't know? Learn and you will know.
- Mohamed Alaa
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He wanna cvar shows both master of survival & escape leader.
We will talk about next update on FB.
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Jack GamePlay wrote: ↑2 Years AgoHe wanna cvar shows both master of survival & escape leader.
We will talk about next update on FB.
Yes Exactly As Jack Has Said
I will Be waiting Guyz For This Plugin
Nobody Is That Busy If They Make Time 

- Raheem
- Mod Developer
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-Simply Edit:
-To:
-And now to enable the two messages set the cvar to 3. So the cvar should be:
Now the two modes will appear to you. But this not a good idea.
- public Show_Speed_Message(id)
- {
- if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled
- return
- if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode
- {
- Speed_Stats()
- new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
- if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
- {
- new szLeader[32]
- get_user_name(iLeaderID, szLeader, charsmax(szLeader))
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
- }
- else
- {
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
- }
- }
- if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode
- {
- Speed_Stats()
- new szFirst[32], szSecond[32], szThird[32]
- new iFirstID, iSecondID, iThirdID
- iFirstID = g_iEscapeRank[RANK_FIRST]
- iSecondID = g_iEscapeRank[RANK_SECOND]
- iThirdID = g_iEscapeRank[RANK_THIRD]
- if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
- {
- get_user_name(iFirstID, szFirst, charsmax(szFirst))
- }
- else
- {
- szFirst = szNone
- }
- if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
- {
- get_user_name(iSecondID, szSecond, charsmax(szSecond))
- }
- else
- {
- szSecond = szNone
- }
- if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
- {
- get_user_name(iThirdID, szThird, charsmax(szThird))
- }
- else
- {
- szThird = szNone
- }
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
- }
- }
-To:
- public Show_Speed_Message(id)
- {
- if (get_pcvar_num(Cvar_Rank_iMode) == 0) // Disabled
- return
- if (get_pcvar_num(Cvar_Rank_iMode) == 1) // Leader Mode
- {
- Speed_Stats()
- new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
- if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
- {
- new szLeader[32]
- get_user_name(iLeaderID, szLeader, charsmax(szLeader))
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
- }
- else
- {
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
- }
- }
- if (get_pcvar_num(Cvar_Rank_iMode) == 2) // Rank Mode
- {
- Speed_Stats()
- new szFirst[32], szSecond[32], szThird[32]
- new iFirstID, iSecondID, iThirdID
- iFirstID = g_iEscapeRank[RANK_FIRST]
- iSecondID = g_iEscapeRank[RANK_SECOND]
- iThirdID = g_iEscapeRank[RANK_THIRD]
- if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
- {
- get_user_name(iFirstID, szFirst, charsmax(szFirst))
- }
- else
- {
- szFirst = szNone
- }
- if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
- {
- get_user_name(iSecondID, szSecond, charsmax(szSecond))
- }
- else
- {
- szSecond = szNone
- }
- if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
- {
- get_user_name(iThirdID, szThird, charsmax(szThird))
- }
- else
- {
- szThird = szNone
- }
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
- }
- if (get_pcvar_num(Cvar_Rank_iMode) == 3)
- {
- Speed_Stats()
- new szFirst[32], szSecond[32], szThird[32]
- new iFirstID, iSecondID, iThirdID
- iFirstID = g_iEscapeRank[RANK_FIRST]
- iSecondID = g_iEscapeRank[RANK_SECOND]
- iThirdID = g_iEscapeRank[RANK_THIRD]
- if (is_user_alive(iFirstID) && !ze_is_user_zombie(iFirstID) && g_iEscapePoints[iFirstID] != 0)
- {
- get_user_name(iFirstID, szFirst, charsmax(szFirst))
- }
- else
- {
- szFirst = szNone
- }
- if (is_user_alive(iSecondID) && !ze_is_user_zombie(iSecondID) && g_iEscapePoints[iSecondID] != 0)
- {
- get_user_name(iSecondID, szSecond, charsmax(szSecond))
- }
- else
- {
- szSecond = szNone
- }
- if (is_user_alive(iThirdID) && !ze_is_user_zombie(iThirdID) && g_iEscapePoints[iThirdID] != 0)
- {
- get_user_name(iThirdID, szThird, charsmax(szThird))
- }
- else
- {
- szThird = szNone
- }
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.40, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO", szFirst, szSecond, szThird)
- new iLeaderID; iLeaderID = g_iEscapeRank[RANK_FIRST]
- if (is_user_alive(iLeaderID) && !ze_is_user_zombie(iLeaderID) && g_iEscapePoints[iLeaderID] != 0)
- {
- new szLeader[32]
- get_user_name(iLeaderID, szLeader, charsmax(szLeader))
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szLeader)
- }
- else
- {
- set_hudmessage(get_pcvar_num(Cvar_Rank_iRed), get_pcvar_num(Cvar_Rank_iGreen), get_pcvar_num(Cvar_Rank_iBlue), 0.015, 0.18, 0, 0.2, 0.4, 0.09, 0.09)
- ShowSyncHudMsg(id, g_iSpeedRank, "%L", LANG_PLAYER, "RANK_INFO_LEADER", szNone)
- }
- }
- }
-And now to enable the two messages set the cvar to 3. So the cvar should be:
ze_speed_rank_mode 3
Now the two modes will appear to you. But this not a good idea.
You don't know? Learn and you will know.
-
- Veteran Member
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Ok bro we will see how it looks if this is not an good idea i will just remove it
Nobody Is That Busy If They Make Time 

- Raheem
- Mod Developer
- Posts: 1972
- Joined: 2 Years Ago
- Location: Egypt
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Yes, As i think that 1 message of them is only enough if you need to show leader only ok. If you need to show leader + the other two ok use the master of survival not need the 2 at same time, This may cause much flood.
You can change the X,Y in the messages to make it Right or Left you are free.
You can change the X,Y in the messages to make it Right or Left you are free.
You don't know? Learn and you will know.
-
- Veteran Member
- Posts: 672
- Joined: 2 Years Ago
- Location: Lahore
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U know What Bro ?
I have Better Idea
In Some Maps I will show Master Of Survival Hud And In Some Escape Leader Hud
Or Maybe U could Do Something Like The One Who Is Escape Leader
Should Have a Hud above Health Class Escape Coins
Like This
[ESCAPE LEADER]
Health :1000 | Class :Human | Escape Coins :0
I have Better Idea
In Some Maps I will show Master Of Survival Hud And In Some Escape Leader Hud
Or Maybe U could Do Something Like The One Who Is Escape Leader
Should Have a Hud above Health Class Escape Coins
Like This
[ESCAPE LEADER]
Health :1000 | Class :Human | Escape Coins :0
Nobody Is That Busy If They Make Time 

-
- Veteran Member
- Posts: 672
- Joined: 2 Years Ago
- Location: Lahore
- Has thanked: 11 times
- Been thanked: 10 times
- Age: 22
- Contact:
Bro This code is not working Which u gave me
Nobody Is That Busy If They Make Time 

- Raheem
- Mod Developer
- Posts: 1972
- Joined: 2 Years Ago
- Location: Egypt
- Has thanked: 32 times
- Been thanked: 108 times
- Age: 22
- Contact:
You mean to be like:
Health: 1000 | Class: Escape Leader | Escape Coins :0
Yeah this will be nice idea also i'll try to insert it in the next update.
The method i told you works but you need to change the X,Y only so it be like what you need. It give errors?
Health: 1000 | Class: Escape Leader | Escape Coins :0
Yeah this will be nice idea also i'll try to insert it in the next update.
The method i told you works but you need to change the X,Y only so it be like what you need. It give errors?
You don't know? Learn and you will know.
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