Resolved Unstuck Plugin

Unpaid Requests, Public Plugins
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Raheem
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Re: Unstuck Plugin

#11

Post by Raheem » 3 Years Ago

johnnysins2000 wrote:
3 Years Ago
https://forums.alliedmods.net/showthrea ... 915&page=2

Here For You :p works Completely Fine for me
This what ArMaGeDDoN already suggest.
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johnnysins2000
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#12

Post by johnnysins2000 » 3 Years Ago

Raheem wrote:
3 Years Ago
johnnysins2000 wrote:
3 Years Ago
https://forums.alliedmods.net/showthrea ... 915&page=2

Here For You :p works Completely Fine for me
This what ArMaGeDDoN already suggest.
then what is the problem ? simply add the plugin :P
Nobody Is That Busy If They Make Time :roll:

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#13

Post by Raheem » 3 Years Ago

Add it where?
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#14

Post by johnnysins2000 » 3 Years Ago

Raheem wrote:
3 Years Ago
Add it where?
In plugins folder :P

and plugins.ini

Unstuck is useful even if we use re semiclip

1- If we respawn on base in freeze time the otherp layer is also repsawn on us so when that other players turn zombie we are stuck in him.Simply we say unstuck and we are unstuck at base spawn

2- Other use of it is the auto unstuck not this one .... The one who are blocking the helicopter and trains get unstuck so helicopter and trains starts to move after some time .... not block forever and not much waste of time !
Nobody Is That Busy If They Make Time :roll:

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#15

Post by Raheem » 3 Years Ago

1-Just if it happens and you use ReSemiClip just jump and you will be unstuck.

2-Auto unstuck that exist anywhere will unstuck humans only if it can detect but if another entitiy like train, heli ... it won't work. Jack try to solve this but it not solved also i give more tries but seems not working.
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#16

Post by Spir0x » 3 Years Ago

Raheem , we prefet unstuck plugin cuz some times semiclip wont work when zm spawn and for me i use resemiclip only for one reason for players block teammates so zm kill.
I trynna make money, not friends.

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#17

Post by johnnysins2000 » 3 Years Ago

What I mean was that it unblocks helicopter and trains after Some 15-20 sec When Players are blocking ... So Atleast It does not block forever

So Just for Now it is on u can bear it :v

But not yet good I will Also Try to search any useful code

One thing I am Sure

Everything Will be In entity
Nobody Is That Busy If They Make Time :roll:

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#18

Post by Raheem » 3 Years Ago

Spir0x wrote:
3 Years Ago
Raheem , we prefet unstuck plugin cuz some times semiclip wont work when zm spawn and for me i use resemiclip only for one reason for players block teammates so zm kill.
I still can't see any reason for using plugins like unstuck... It can be useful in one thing if player stuck with vehicle and it's rarly happens.
johnnysins2000 wrote:
3 Years Ago
What I mean was that it unblocks helicopter and trains after Some 15-20 sec When Players are blocking ... So Atleast It does not block forever

So Just for Now it is on u can bear it :v

But not yet good I will Also Try to search any useful code

One thing I am Sure

Everything Will be In entity
Just to understand the problem, I can detect that player touch the train for example but how can i know that he blocks it? In automatic stuck it works if two entities the two is in each others not player just blocked the vehicle.

So if after i detect the train touch i can do nothing... Simply because player inside the vehicle have velocity of {0.0, 0.0, 0.0} and the train have velocity of {X, Y, Z] if player blocks the train and it's blocked if i try to know that the train stops by getting entity speed see if it's zero or not it will return it's moving {X, Y, Z} ... So no way..
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#19

Post by Spir0x » 3 Years Ago

{X, Y, Z} ... So no way..
are you speaking about escapers-zone.X,Y,Z? xD some fun :3
I trynna make money, not friends.

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#20

Post by Raheem » 3 Years Ago

Spir0x wrote:
3 Years Ago
{X, Y, Z} ... So no way..
are you speaking about escapers-zone.X,Y,Z? xD some fun :3
:lol: :lol:

Try: Try to block the train or helicopter and see the message will appear to you. It will appear to you as it's moving although it's static and not moving so i don't find way to detect that this entity stopped so i see no ways.

I was think to do something like: (If player is Duck & Entity not Moving) it means this player blocks the Entity then i'll automatic unstuck him but this not works as i can't detect that entity stopped.
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