Admin Menu [ Make Human & Zombie ]
Posted: 21 Aug 2017, 17:43
hello , does anyone can make a plugin for zombie escape that can make zombies & humans with a menu ( Like zombie Plague ) ? .
Zombie Escape Mod for Counter-Strike 1.6
https://escapers-zone.net/
Code: Select all
#include <zombie_escape>
#define ACCESS ADMIN_RCON
new bool:g_bActivate
public plugin_init()
{
register_plugin("[ZE] Infection Menu", "1.0", "Raheem")
register_clcmd("ze_infec_menu","Infection_Menu");
}
public ze_game_started()
{
g_bActivate = false
}
public ze_zombie_release()
{
g_bActivate = true
}
public Infection_Menu(id)
{
new menu = menu_create( "\yInfection Menu\w:", "menu_handler" );
new iPlayers[32], iNum
get_players(iPlayers, iNum, "c")
new szName[32], szUserId[32], szData[200];
for (new i = 0;i < iNum;i++)
{
if (!is_user_alive(i))
continue
get_user_name(iPlayers[i], szName, charsmax(szName))
formatex(szUserId, charsmax(szUserId), "%d", get_user_userid(iPlayers[i]));
formatex(szData, charsmax(szData), "%s %s", szName, ze_is_user_zombie(i) ? "\d[\rZombie\d]" : "\d[\rHuman\d]");
menu_additem(menu, szData, szUserId, 0)
}
if(get_user_flags(id) & ACCESS)
{
menu_display(id, menu, 0)
}
else
{
client_print(id, print_console, "[Infection Menu] You have no access to that command.")
}
}
public menu_handler(id, menu, item)
{
if(item == MENU_EXIT || !g_bActivate || GetAlivePlayersNum(CsTeams:TEAM_CT) < 2 || GetAlivePlayersNum(CsTeams:TEAM_TERRORIST) < 2)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new szData[6], szName[64];
new iaccess, item_callback;
menu_item_getinfo(menu, item, iaccess, szData, charsmax(szData), szName, charsmax(szName), item_callback);
new userid = str_to_num(szData);
new player = find_player("k", userid);
if (ze_is_user_zombie(player))
{
ze_set_user_human(player)
}
else
{
ze_set_user_zombie(player)
}
set_task(0.1, "menu_again", id);
menu_destroy(menu)
return PLUGIN_HANDLED;
}
public menu_again(id)
{
client_cmd(id, "ze_infec_menu")
}
Raheem wrote: ↑6 years ago Ok, I make it it's Infection Menu. This will allow admin with the specific flag in the plugin to convert:To note that you can only use the menu after zombies have been released. Also if there is only one player in one team and you try make him to another it won't be done.
- Zombie --> Human
- Human --> Zombie
Write in the console: ze_infec_menu and the menu will appear to you.
Code:
Code: Select all
#include <zombie_escape> #define ACCESS ADMIN_RCON new bool:g_bActivate public plugin_init() { register_plugin("[ZE] Infection Menu", "1.0", "Raheem") register_clcmd("ze_infec_menu","Infection_Menu"); } public ze_game_started() { g_bActivate = false } public ze_zombie_release() { g_bActivate = true } public Infection_Menu(id) { new menu = menu_create( "\yInfection Menu\w:", "menu_handler" ); new iPlayers[32], iNum get_players(iPlayers, iNum, "c") new szName[32], szUserId[32], szData[200]; for (new i = 0;i < iNum;i++) { if (!is_user_alive(i)) continue get_user_name(iPlayers[i], szName, charsmax(szName)) formatex(szUserId, charsmax(szUserId), "%d", get_user_userid(iPlayers[i])); formatex(szData, charsmax(szData), "%s %s", szName, ze_is_user_zombie(i) ? "\d[\rZombie\d]" : "\d[\rHuman\d]"); menu_additem(menu, szData, szUserId, 0) } if(get_user_flags(id) & ACCESS) { menu_display(id, menu, 0) } else { client_print(id, print_console, "[Infection Menu] You have no access to that command.") } } public menu_handler(id, menu, item) { if(item == MENU_EXIT || !g_bActivate || GetAlivePlayersNum(CsTeams:TEAM_CT) < 2 || GetAlivePlayersNum(CsTeams:TEAM_TERRORIST) < 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new szData[6], szName[64]; new iaccess, item_callback; menu_item_getinfo(menu, item, iaccess, szData, charsmax(szData), szName, charsmax(szName), item_callback); new userid = str_to_num(szData); new player = find_player("k", userid); if (ze_is_user_zombie(player)) { ze_set_user_human(player) } else { ze_set_user_zombie(player) } set_task(0.1, "menu_again", id); menu_destroy(menu) return PLUGIN_HANDLED; } public menu_again(id) { client_cmd(id, "ze_infec_menu") }
Code: Select all
register_plugin("[ZE] Infection Menu", "1.0", "Raheem")