Need help some one Plz convert Airstrike plugin https://forums.alliedmods.net/showthread.php?t=218822
i tried disastrous error
Need help to convert Airstrike
Need help to convert Airstrike
I Cant keep Calm im a Gamer
Here:
Code: Select all
#include <zombie_escape> #include <fun> #include <engine> #include <fakemeta_util> #include <cstrike> new PLUGIN[]="Addon: Air Strike" new AUTHOR[]="Catastrophe" new VERSION[]="1.1" new bool:has_airstrike[33] new spr_explode, cache_spr_line new strike_dam, strike_mode, strike_radius, strike_timer, g_iItemID const g_item_cost = 85 public plugin_init() { register_plugin(PLUGIN,VERSION,AUTHOR) register_clcmd("drop", "call_strike") register_concmd("give_airstrike", "give_strike", ADMIN_BAN, "<name/@all> gives an airstrike to the spcified target") strike_mode = register_cvar("airstrike_mode", "1") strike_timer = register_cvar("airstrike_delay", "2.5") strike_dam = register_cvar("airstrike_damage", "5000.0") strike_radius = register_cvar("airstrike_radius", "500.0") g_iItemID = ze_register_item("Air-Strike", g_item_cost, 0) } public plugin_precache() { precache_sound("ambience/siren.wav") precache_sound("ambience/jetflyby1.wav") precache_sound("weapons/airstrike_explosion.wav") precache_model("models/rpgrocket.mdl") spr_explode = precache_model("sprites/fexplo.spr") cache_spr_line = precache_model("sprites/laserbeam.spr") } public client_connect(id) { has_airstrike[id] = false } public client_disconnect(id) { has_airstrike[id] = false } public give_strike(id,level,cid) { if (!cmd_access(id,level,cid,1)) { console_print(id,"You have no access to that command"); return; } if (read_argc() > 2) { console_print(id,"Too many arguments supplied."); return; } new arg1[32]; read_argv(1, arg1, sizeof(arg1) - 1); new player = cmd_target(id, arg1, 10); if ( !player ) { if ( arg1[0] == '@' ) { for ( new i = 1; i <= 32; i++ ) { if ( is_user_connected(i) && !has_airstrike[i]) { has_airstrike[id] = true emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_center, "You just got an Air Strike. Press G holding knife to call in for an AIRSTRIKE !!") } } } else { client_print(id, print_center, "[ZP] No Such Player/Team"); return; } } else if ( !has_airstrike[player]) { has_airstrike[id] = true emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) client_print(id, print_center, "You just got an Air Strike. Press G holding knife to call in for an AIRSTRIKE !!") } } public ze_select_item_pre(id, itemid) { // Return Available and we will block it in Post, So it dosen't affect other plugins if (itemid != g_iItemID) return ZE_ITEM_AVAILABLE // Available for Humans only, So don't show it for zombies if (ze_is_user_zombie(id)) return ZE_ITEM_DONT_SHOW return ZE_ITEM_AVAILABLE } public ze_select_item_post(player, itemid) { if (itemid != g_iItemID) return has_airstrike[player] = true client_print(player, print_center, "You just bought an Air Strike. Press G holding knife to call in for an AIRSTRIKE !!") } public call_strike(id) { if(!has_airstrike[id] || get_user_weapon(id) != CSW_KNIFE) return; static Float:origin[3] fm_get_aim_origin(id, origin) new bomb = create_entity("info_target") entity_set_string(bomb, EV_SZ_classname, "Bomb") // set name entity_set_edict(bomb, EV_ENT_owner, id) // set owner entity_set_origin(bomb, origin) // start posistion line(origin) emit_sound(id,CHAN_AUTO, "ambience/siren.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) has_airstrike[id] = false set_task(get_pcvar_float(strike_timer), "stop_siren") set_task(get_pcvar_float(strike_timer)+0.1, "jet_sound", id) set_task(get_pcvar_float(strike_timer)+0.2, "make_bomb", id) set_task(get_pcvar_float(strike_timer)+0.3, "removebomb", id) } public make_bomb(id) { new ent ent = find_ent_by_class(-1,"Bomb") static Float:origin[3] pev(ent, pev_origin, origin) CRT_explosion(origin) emit_sound(ent, CHAN_WEAPON, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); emit_sound(ent, CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM); for (new i = 1; i < get_maxplayers(); i++) { shake_screen(i) if(is_user_alive(i) && entity_range(i, ent) <= get_pcvar_float(strike_radius) && cs_get_user_team(id) != cs_get_user_team(i)) { if(get_pcvar_num(strike_mode) == 1) { ExecuteHam(Ham_TakeDamage, i, 0, id, get_pcvar_float(strike_dam), DMG_BULLET) } else { ExecuteHam(Ham_Killed, i, 0, id) } } } } public stop_siren() { client_cmd(0,"stopsound") // stops sound on all clients } public jet_sound(id) { emit_sound(id,CHAN_AUTO, "ambience/jetflyby1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } public removebomb(id) { new ent = find_ent_by_class(-1,"Bomb") remove_entity(ent) } public line(const Float:origin[3]) { engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0) write_byte(TE_BEAMPOINTS) // temp entity event engfunc(EngFunc_WriteCoord, origin[0]) // x engfunc(EngFunc_WriteCoord, origin[1]) // y engfunc(EngFunc_WriteCoord, origin[2]) // z engfunc(EngFunc_WriteCoord, origin[0]) // x axis engfunc(EngFunc_WriteCoord, origin[1]) // y axis engfunc(EngFunc_WriteCoord, origin[2]+36.0) // z axis write_short(cache_spr_line) // sprite index write_byte(0) // start frame write_byte(0) // framerate write_byte(60) // life in 0.1's write_byte(15) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(0) // color: red write_byte(200) // color: green write_byte(0) // color: blue write_byte(200) // brightness write_byte(0) // scroll speed in 0.1's message_end() } public CRT_explosion(const Float:origin[3]) { new vec1[3]; vec1[0] = floatround(origin[0]); vec1[1] = floatround(origin[1]); vec1[2] = floatround(origin[2]); message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] + 250) write_coord(vec1[1] + 250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] -250) write_coord(vec1[1] -250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] +250) write_coord(vec1[1]) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] -250) write_coord(vec1[1]) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0]) write_coord(vec1[1] +250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0]) write_coord(vec1[1] - 250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] +250) write_coord(vec1[1] -250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0] -250) write_coord(vec1[1] +250) write_coord(vec1[2] + 20) write_short( spr_explode ) write_byte( 50 ) write_byte( 10 ) write_byte( 0 ) message_end() } stock shake_screen(id) { message_begin(MSG_ONE, get_user_msgid("ScreenShake"),{0,0,0}, id) write_short(255<< 14 ) //ammount write_short(10 << 14) //lasts this long write_short(255<< 14) //frequency message_end() }
He who fails to plan is planning to fail
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