Resolved Request GamePlay Addons

Unpaid Requests, Public Plugins
johnnysins2000
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Request GamePlay Addons

#1

Post by johnnysins2000 » 3 Years Ago

U want to request ZE DEV TEAM for Some Game play Add-ons

1- ZE Addon Coin Change (ZP AMMO Change)

Like in ZP When a Person Earns Ammo Packs it shoes a Hud [+1 Ammo Pack] I want a same similar Plugin for Coins As Well [+1 Coin]

2- ZE Addon Aim Info

When U aim at a person it will show his Info About his health class And Coins

3- ZE Addon Ghost

https://zombie-mod.ru/counter-strike/zo ... erver.html

https://zombie-mod.ru/counter-strike/zo ... quito.html

Some Ghost or mosquitoes flying in server Will make it attractive

Hope U like These ideas :)
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Mohamed Alaa
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#2

Post by Mohamed Alaa » 3 Years Ago

1st Request:

Code: Select all

#include <zombie_escape>

new ammo[3][33], string[21], ammopacks

public plugin_init()
{
	register_plugin("[ZE] Addons: EC Change", "2.0", "ZETA [M|E|N]")
	register_logevent("round_start", 2, "1=Round_Start")
}

public round_start()
{
	new players[32], num, i
	get_players(players, num, "ach")
	
	for(i = 1; i < num; i++)
	{
		ammo[0][players[i]] = ze_get_escape_coins(players[i])
	}
}

public client_putinserver(id)	set_task(3.0, "func_ammo", id)
public client_disconnect(id)
{
	ammo[0][id] = 0
	ammo[1][id] = 0
	ammo[2][id] = 0
}

public func_ammo(id)
{
	ammopacks = ze_get_escape_coins(id)
	
	ammo[0][id] = ammopacks
	ammo[1][id] = ammopacks
	ammo[2][id] = ammopacks
	
	set_task(1.0, "change_ammo", id, _, _, "b")
}

public change_ammo(id)
{
	if(get_user_team(id) == 0 || get_user_team(id) == 3)
		return PLUGIN_HANDLED
		
	ammo[1][id] = ze_get_escape_coins(id)
		
	if(ammo[1][id] != ammo[2][id])
	{
		if(ammo[1][id] > ammo[2][id])
		{
			ammopacks = ammo[1][id] - ammo[2][id]
			format(string, charsmax(string), "[+%d Coins]", ammopacks)
		}
		else
		{
			ammopacks = ammo[2][id] - ammo[1][id]
			format(string, charsmax(string), "[-%d Coins]", ammopacks)
		}
		
		ammo[2][id] = ammo[1][id]
		
		set_hudmessage(random_num(50, 175), random_num(50, 175), random_num(50, 175), 0.51, 0.51, 0, 6.0, 3.0, _, _,3)
		show_hudmessage(id, "%s", string)
	}
	return PLUGIN_CONTINUE
}
Rest requests are made already.
Want your own mod edition? PM me.
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johnnysins2000
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#3

Post by johnnysins2000 » 3 Years Ago

Jack GamePlay wrote:
3 Years Ago
1st Request:

Code: Select all

#include <zombie_escape>

new ammo[3][33], string[21], ammopacks

public plugin_init()
{
	register_plugin("[ZE] Addons: EC Change", "2.0", "ZETA [M|E|N]")
	register_logevent("round_start", 2, "1=Round_Start")
}

public round_start()
{
	new players[32], num, i
	get_players(players, num, "ach")
	
	for(i = 1; i < num; i++)
	{
		ammo[0][players[i]] = ze_get_escape_coins(players[i])
	}
}

public client_putinserver(id)	set_task(3.0, "func_ammo", id)
public client_disconnect(id)
{
	ammo[0][id] = 0
	ammo[1][id] = 0
	ammo[2][id] = 0
}

public func_ammo(id)
{
	ammopacks = ze_get_escape_coins(id)
	
	ammo[0][id] = ammopacks
	ammo[1][id] = ammopacks
	ammo[2][id] = ammopacks
	
	set_task(1.0, "change_ammo", id, _, _, "b")
}

public change_ammo(id)
{
	if(get_user_team(id) == 0 || get_user_team(id) == 3)
		return PLUGIN_HANDLED
		
	ammo[1][id] = ze_get_escape_coins(id)
		
	if(ammo[1][id] != ammo[2][id])
	{
		if(ammo[1][id] > ammo[2][id])
		{
			ammopacks = ammo[1][id] - ammo[2][id]
			format(string, charsmax(string), "[+%d Coins]", ammopacks)
		}
		else
		{
			ammopacks = ammo[2][id] - ammo[1][id]
			format(string, charsmax(string), "[-%d Coins]", ammopacks)
		}
		
		ammo[2][id] = ammo[1][id]
		
		set_hudmessage(random_num(50, 175), random_num(50, 175), random_num(50, 175), 0.51, 0.51, 0, 6.0, 3.0, _, _,3)
		show_hudmessage(id, "%s", string)
	}
	return PLUGIN_CONTINUE
}
Rest requests are made already.
The Ghost addon is not made Jack

If U have Time Can u make it and post these both Gameplay Addons in their Perspective section
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#4

Post by Raheem » 3 Years Ago

Can you explain how ghost mode works? Also if the plugin jack posted works it will be good idea if you posted it in our gameplay plugins section.
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johnnysins2000
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#5

Post by johnnysins2000 » 3 Years Ago

Raheem wrote:
3 Years Ago
Can you explain how ghost mode works? Also if the plugin jack posted works it will be good idea if you posted it in our gameplay plugins section.
Raheem bro actually Ghost Plugin is not a Mod bro it is simply an gameplay addon

What does it do?

U will see Ghosts flying the Map That's All

Understandable?
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#6

Post by johnnysins2000 » 3 Years Ago

And OK I will test both these addons tonight And Post it In GamePlay section !

+ I will today Post Some Good Extra Items For ZM
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Raheem
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#7

Post by Raheem » 3 Years Ago

Hmm, I get the point so you need to convert it from zp to our Mod?

About items, Very nice bro and if you can publish our site everywhere.
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johnnysins2000
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#8

Post by johnnysins2000 » 3 Years Ago

Raheem wrote:
3 Years Ago
Hmm, I get the point so you need to convert it from zp to our Mod?

About items, Very nice bro and if you can publish our site everywhere.
U want me to share The Mod On other websites instead of waiting for the next release ?
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Mohamed Alaa
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#9

Post by Mohamed Alaa » 3 Years Ago

Raheem wrote:
3 Years Ago
Hmm, I get the point so you need to convert it from zp to our Mod?

About items, Very nice bro and if you can publish our site everywhere.
It's not for ZP only..Open sma & check include list, they can be used in any mode without any convertation.
Want your own mod edition? PM me.
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johnnysins2000
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#10

Post by johnnysins2000 » 3 Years Ago

Jack GamePlay wrote:
3 Years Ago
Raheem wrote:
3 Years Ago
Hmm, I get the point so you need to convert it from zp to our Mod?

About items, Very nice bro and if you can publish our site everywhere.
It's not for ZP only..Open sma & check include list, they can be used in any mode without any convertation.
Hmm...Yes Jack they can be used in any mod.. Sorry I did not check the sma.... AnywayI need to ask We don't need to optimize this code for ze? Or just used it as it is ?
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