- #include <zombie_escape>
- #include <cstrike>
- #include <engine>
- #include <fakemeta_util>
- #include <fun>
- #include <xs>
- #define PLUGIN "[Luna's Weapon] Bouncer"
- #define VERSION "Beta 1.0"
- #define AUTHOR "Celena Luna"
- #define P_MODEL "models/p_bouncer.mdl"
- #define V_MODEL "models/v_bouncer.mdl"
- #define W_MODEL "models/w_bouncer.mdl"
- #define BALL_MODEL "models/s_bouncer.mdl"
- #define CSW_BOUNCER CSW_M3
- #define weapon_bouncer "weapon_m3"
- #define OLD_SHELL "models/shell_bcs.mdl"
- #define BOUNCER_SHELL "models/bouncershell.mdl"
- #define WEAPON_SECRETCODE 4643
- #define OLD_W_MODEL "models/w_m3.mdl"
- #define OLD_EVENT "events/m3.sc"
- #define RELOAD_TIME 0.4
- #define RELOAD_ANIMATION_TIME RELOAD_TIME+0.5
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
- enum
- {
- ANIM_IDLE_A = 0,
- ANIM_SHOOT1_A,
- ANIM_SHOOT2_A,
- ANIM_INSERT_A,
- ANIM_AFTER_A,
- ANIM_START_A,
- ANIM_DRAW_A,
- }
- enum
- {
- CVAR_DAMAGE = 0,
- CVAR_CLIP,
- CVAR_BPAMMO,
- CVAR_BOUNCE_TIME,
- CVAR_SPEED
- }
- new g_pCvar[6]
- // ==========================================================
- enum _:ShotGuns {
- m3,
- xm1014
- }
- const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))
- const SHOTGUNS_BS = ((1<<CSW_M3)|(1<<CSW_XM1014))
- // weapons offsets
- #define XTRA_OFS_WEAPON 4
- #define m_pPlayer 41
- #define m_iId 43
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flNextSecondaryAttack 47
- #define m_flTimeWeaponIdle 48
- #define m_iPrimaryAmmoType 49
- #define m_iClip 51
- #define m_fInReload 54
- #define m_fInSpecialReload 55
- #define m_fSilent 74
- #define m_flNextReload 75
- // players offsets
- #define XTRA_OFS_PLAYER 5
- #define m_flNextAttack 83
- #define m_rgAmmo_player_Slot0 376
- stock const g_iDftMaxClip[CSW_P90+1] = {
- -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30,
- 20, 25, 30, 35, 25, 12, 20, 10, 30, 100,
- 8 , 30, 30, 20, 2, 7, 30, 30, -1, 50}
- stock const Float:g_fDelay[CSW_P90+1] = {
- 0.00, 2.70, 0.00, 2.00, 0.00, 0.55, 0.00, 3.15, 3.30, 0.00, 4.50,
- 2.70, 3.50, 3.35, 2.45, 3.30, 2.70, 2.20, 2.50, 2.63, 4.70,
- 0.55, 3.05, 2.12, 3.50, 0.00, 2.20, 3.00, 2.45, 0.00, 3.40
- }
- stock const g_iReloadAnims[CSW_P90+1] = {
- -1, 5, -1, 3, -1, 6, -1, 1, 1, -1, 14,
- 4, 2, 3, 1, 1, 13, 7, 4, 1, 3,
- 6, 11, 1, 3, -1, 4, 1, 1, -1, 1}
- #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
- #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
- #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
- new g_Had_Bouncer, g_Event_Bouncer
- new g_MsgWeaponList, g_MsgCurWeapon, g_HamBot
- new m_spriteTexture, g_Muzzle[33], m_shellIndex
- new g_OldWeapon[33]
- new g_iItemID
- // Safety
- new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
- new const WeaponSounds[3][] =
- {
- "sound/weapons/bouncer_draw.wav",
- "sound/weapons/bouncer_reload_after.wav",
- "sound/weapons/bouncer_reload_insert.wav"
- }
- new const WeaponResources[3][] =
- {
- "sprites/weapon_bouncer.txt",
- "sprites/640hud168.spr",
- "sprites/640hud18.spr"
- }
- #define WeaponShoots "weapons/bouncer-1.wav"
- #define WeaponMuzzle "sprites/muzzleflash_bouncer.spr"
- public plugin_precache()
- {
- precache_model(V_MODEL)
- precache_model(P_MODEL)
- precache_model(W_MODEL)
- precache_model(BALL_MODEL)
- precache_sound(WeaponShoots)
- m_shellIndex = precache_model(BOUNCER_SHELL)
- for(new i = 0; i < sizeof(WeaponSounds); i++)
- precache_generic(WeaponSounds[i])
- for(new i = 0; i < sizeof(WeaponResources); i++)
- {
- if(!i) precache_generic(WeaponResources[i])
- else precache_model(WeaponResources[i])
- }
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- m_spriteTexture = precache_model("sprites/laserbeam.spr")
- precache_model("sprites/muzzleflash_bouncer.spr")
- }
- public plugin_natives()
- {
- register_native("luna_get_bouncer", "Get_Bouncer", 1)
- register_native("luna_remove_bouncer", "Remove_Bouncer", 1)
- }
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- // Safety
- Register_SafetyFunc()
- register_touch("bouncer_ball", "*", "fw_touch")
- register_think("bouncer_ball", "fw_think")
- register_event("HLTV", "event_newround", "a", "1=0", "2=0")
- register_think("bouncer_muzzleflash", "fw_Muzzle_Think")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
- RegisterHam(Ham_Item_Deploy, weapon_bouncer, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_bouncer, "fw_Item_AddToPlayer_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, weapon_bouncer, "fw_Weapon_WeaponIdle")
- RegisterHam(Ham_Weapon_WeaponIdle, weapon_bouncer, "fw_Weapon_WeaponIdle_Post", 1)
- RegisterHam(Ham_Weapon_Reload, weapon_bouncer, "fw_Weapon_Reload", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_bouncer, "fw_Weapon_PrimaryAttack_Post", 1)
- g_pCvar[CVAR_CLIP] = register_cvar("luna_bouncer_clip", "25")
- g_pCvar[CVAR_BPAMMO] = register_cvar("luna_bouncer_bpammo", "150")
- g_pCvar[CVAR_BOUNCE_TIME] = register_cvar("luna_bouncer_bounce_time", "3")
- g_pCvar[CVAR_SPEED] = register_cvar("luna_bouncer_speed", "2500")
- g_pCvar[CVAR_DAMAGE] = register_cvar("luna_bouncer_damage", "400")
- // Cache
- g_MsgWeaponList = get_user_msgid("WeaponList")
- g_MsgCurWeapon = get_user_msgid("CurWeapon")
- register_clcmd("weapon_bouncer", "hook_weapon")
- g_iItemID = ze_register_item("Luna Bouncer", 50, 0)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(OLD_EVENT, name))
- g_Event_Bouncer = get_orig_retval()
- }
- public client_putinserver(id)
- {
- Safety_Connected(id)
- if(!g_HamBot && is_user_bot(id))
- {
- g_HamBot = 1
- set_task(0.1, "Do_Register_HamBot", id)
- }
- }
- public Do_Register_HamBot(id)
- {
- Register_SafetyFuncBot(id)
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
- }
- public client_disconnected(id)
- {
- Safety_Disconnected(id)
- }
- public Get_Bouncer(id)
- {
- Remove_Bouncer(id)
- Set_BitVar(g_Had_Bouncer, id)
- give_item(id, weapon_bouncer)
- static bpammo; bpammo = get_pcvar_num(g_pCvar[CVAR_BPAMMO])
- cs_set_user_bpammo(id, CSW_BOUNCER, bpammo)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOUNCER)
- static Clip; Clip = get_pcvar_num(g_pCvar[CVAR_CLIP])
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, Clip)
- message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
- write_byte(1)
- write_byte(CSW_BOUNCER)
- write_byte(Clip)
- message_end()
- }
- public ze_select_item_pre(id, itemid)
- {
- if (itemid != g_iItemID)
- return ZE_ITEM_AVAILABLE
- if (ze_is_user_zombie(id))
- return ZE_ITEM_DONT_SHOW
- return ZE_ITEM_AVAILABLE
- }
- public ze_select_item_post(id, itemid)
- {
- if (itemid != g_iItemID)
- return
- Get_Bouncer(id)
- }
- public ze_user_humanized(id)
- {
- Remove_Bouncer(id)
- }
- public ze_user_infected(id)
- {
- Remove_Bouncer(id)
- }
- public hook_weapon(id)
- {
- engclient_cmd(id, weapon_bouncer)
- return PLUGIN_HANDLED
- }
- public Remove_Bouncer(id)
- {
- UnSet_BitVar(g_Had_Bouncer, id)
- if(pev_valid(g_Muzzle[id])) remove_entity(g_Muzzle[id])
- g_Muzzle[id] = 0
- }
- public Event_CurWeapon(id)
- {
- if(!is_player(id, 1))
- return
- static CSWID; CSWID = read_data(2)
- g_OldWeapon[id] = CSWID
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static Classname[64]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))
- return FMRES_IGNORED
- static id
- id = pev(entity, pev_owner)
- if(equal(model, OLD_W_MODEL))
- {
- static weapon
- weapon = fm_get_user_weapon_entity(entity, CSW_BOUNCER)
- if(!pev_valid(weapon))
- return FMRES_IGNORED
- if(Get_BitVar(g_Had_Bouncer, id))
- {
- set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
- engfunc(EngFunc_SetModel, entity, W_MODEL)
- Remove_Bouncer(id)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if(!is_player(id, 1))
- return
- if(get_player_weapon(id) != CSW_BOUNCER|| !Get_BitVar(g_Had_Bouncer, id))
- return
- static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOUNCER)
- static Clip; Clip = get_pcvar_num(g_pCvar[CVAR_CLIP])
- if(!pev_valid(Ent)) return
- /*if(NewButton & IN_RELOAD)
- {
- NewButton &= ~IN_RELOAD
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(flNextAttack > 0.0) return
- static fInReload; fInReload = get_pdata_int(Ent, 54, 4)
- if(fInReload || cs_get_weapon_ammo(Ent) >= CLIP)
- return
- fw_Weapon_Reload(Ent)
- }*/
- if(NewButton & IN_RELOAD)
- {
- if(pev_valid(Ent)) set_pdata_int(Ent, 54, 0, 4)
- NewButton &= ~IN_RELOAD
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(cs_get_weapon_ammo(Ent) < Clip)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- return
- }
- }
- public event_newround()
- {
- new nextitem = find_ent_by_class(-1, "bouncer_ball")
- while(nextitem)
- {
- remove_entity(nextitem)
- nextitem = find_ent_by_class(-1, "bouncer_ball")
- }
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_player(id, 1))
- return FMRES_IGNORED
- if(get_player_weapon(id) == CSW_BOUNCER && Get_BitVar(g_Had_Bouncer, id))
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if (!is_player(invoker, 0))
- return FMRES_IGNORED
- if(get_player_weapon(invoker) == CSW_BOUNCER && Get_BitVar(g_Had_Bouncer, invoker) && eventid == g_Event_Bouncer)
- {
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- Set_WeaponAnim(invoker, ANIM_SHOOT1_A)
- emit_sound(invoker, CHAN_WEAPON, WeaponShoots, 1.0, ATTN_NORM, 0, PITCH_LOW)
- return FMRES_SUPERCEDE
- }
- return FMRES_HANDLED
- }
- public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
- {
- if(!is_player(Attacker, 0))
- return HAM_IGNORED
- if(get_player_weapon(Attacker) != CSW_BOUNCER || !Get_BitVar(g_Had_Bouncer, Attacker))
- return HAM_IGNORED
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- get_tr2(ptr, TR_vecPlaneNormal, vecPlane)
- if(!is_user_alive(Ent))
- {
- make_bullet(Attacker, flEnd)
- //fake_smoke(Attacker, ptr)
- }
- CreateBouncerBall(Attacker, flEnd)
- //Later~
- Eject_Shell(Attacker, m_shellIndex, 0.1)
- //And Block it. Won't let it shot.
- return HAM_SUPERCEDE
- }
- public fw_Weapon_PrimaryAttack_Post( ent )
- {
- static id ; id = get_pdata_cbase(ent, m_pPlayer, XTRA_OFS_WEAPON)
- if(!is_user_alive(id) || !is_user_connected(id))
- return HAM_IGNORED
- if(get_user_weapon(id) != CSW_BOUNCER|| !Get_BitVar(g_Had_Bouncer, id))
- return HAM_IGNORED
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- if(iClip > 0)
- Stock_Muzzle(id)
- /*static total_shoot; total_shoot = random_num(5, 8)
- for(new i; i < total_shoot; i++)
- CreateBouncerBall(id)*/
- return HAM_IGNORED
- }
- public fw_Muzzle_Think(iEnt)
- {
- new id = pev(iEnt, pev_owner)
- new Float:endtime
- pev(iEnt, pev_fuser1, endtime)
- if(!pev_valid(iEnt))
- return
- if(!Get_BitVar(g_Had_Bouncer,id) || get_user_weapon(id) != CSW_BOUNCER)
- {
- set_pev(iEnt, pev_flags, FL_KILLME)
- g_Muzzle[id] = 0
- return
- }
- if(endtime <= get_gametime())
- {
- set_pev(iEnt, pev_flags, FL_KILLME)
- g_Muzzle[id] = 0
- return
- }
- new Float:fFrame, Float:fNextThink
- pev(iEnt, pev_frame, fFrame)
- new Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, fOrigin, 0)
- write_byte(TE_DLIGHT)
- engfunc(EngFunc_WriteCoord,fOrigin[0])
- engfunc(EngFunc_WriteCoord,fOrigin[1])
- engfunc(EngFunc_WriteCoord,fOrigin[2])
- write_byte(3)
- write_byte(255)
- write_byte(187)
- write_byte(0)
- write_byte(2)
- write_byte(0)
- message_end()
- // effect exp
- fNextThink = 0.01
- fFrame += 1.0
- if(fFrame > 15.0) fFrame = 0.0
- set_pev(iEnt, pev_frame, fFrame)
- set_pev(iEnt, pev_scale, 0.06)
- set_pev(iEnt, pev_nextthink, get_gametime() + fNextThink)
- }
- public fw_Item_Deploy_Post(Ent)
- {
- if(pev_valid(Ent) != 2)
- return
- static Id; Id = get_pdata_cbase(Ent, 41, 4)
- if(get_pdata_cbase(Id, 373) != Ent)
- return
- if(!Get_BitVar(g_Had_Bouncer, Id))
- return
- set_pev(Id, pev_viewmodel2, V_MODEL)
- set_pev(Id, pev_weaponmodel2, P_MODEL)
- Set_WeaponAnim(Id, ANIM_DRAW_A)
- }
- public fw_Item_AddToPlayer_Post(ent, id)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
- {
- Set_BitVar(g_Had_Bouncer, id)
- set_pev(ent, pev_impulse, 0)
- }
- if(Get_BitVar(g_Had_Bouncer, id))
- {
- message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
- write_string("weapon_bouncer")
- write_byte(3)
- write_byte(200)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(4)
- write_byte(CSW_BOUNCER)
- write_byte(0)
- message_end()
- }
- return HAM_HANDLED
- }
- public fw_Weapon_WeaponIdle( iEnt )
- {
- if(pev_valid(iEnt) != 2)
- return
- static id; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON)
- if(get_pdata_cbase(id, 373) != iEnt)
- return
- if(!Get_BitVar(g_Had_Bouncer, id))
- return
- if( get_pdata_float(iEnt, m_flTimeWeaponIdle, XTRA_OFS_WEAPON) > 0.0 )
- {
- return
- }
- static iId ; iId = get_pdata_int(iEnt, m_iId, XTRA_OFS_WEAPON)
- static iMaxClip ; iMaxClip = g_pCvar[CVAR_CLIP]
- static iClip ; iClip = get_pdata_int(iEnt, m_iClip, XTRA_OFS_WEAPON)
- static fInSpecialReload ; fInSpecialReload = get_pdata_int(iEnt, m_fInSpecialReload, XTRA_OFS_WEAPON)
- if( !iClip && !fInSpecialReload )
- {
- return
- }
- if( fInSpecialReload )
- {
- static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, XTRA_OFS_PLAYER)
- static iDftMaxClip ; iDftMaxClip = g_iDftMaxClip[iId]
- if( iClip < iMaxClip && iClip == iDftMaxClip && iBpAmmo )
- {
- Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id)
- return
- }
- else if( iClip == iMaxClip && iClip != iDftMaxClip )
- {
- Set_WeaponAnim(id, ANIM_AFTER_A)
- set_pdata_int(iEnt, m_fInSpecialReload, 0, XTRA_OFS_WEAPON)
- set_pdata_float(iEnt, m_flTimeWeaponIdle, 1.5, XTRA_OFS_WEAPON)
- }
- }
- return
- }
- public fw_Weapon_WeaponIdle_Post( iEnt )
- {
- if(pev_valid(iEnt) != 2)
- return
- static id; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON)
- if(get_pdata_cbase(id, 373) != iEnt)
- return
- if(!Get_BitVar(g_Had_Bouncer, id))
- return
- static SpecialReload; SpecialReload = get_pdata_int(iEnt, 55, 4)
- if(!SpecialReload && get_pdata_float(iEnt, 48, 4) <= 0.25)
- {
- Set_WeaponAnim(id, ANIM_IDLE_A)
- set_pdata_float(iEnt, 48, 20.0, 4)
- }
- }
- public fw_Weapon_Reload(iEnt)
- {
- static id ; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON)
- static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, XTRA_OFS_PLAYER)
- static iClip ; iClip = get_pdata_int(iEnt, m_iClip, XTRA_OFS_WEAPON)
- static iMaxClip ; iMaxClip = g_pCvar[CVAR_CLIP]
- Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id)
- return HAM_SUPERCEDE
- }
- public CreateBouncerBall(id, Float:End[3])
- {
- new Float:Origin[3], Float:Angles[3], Float:Velocity[3]
- static Float:StartOrigin[3]
- get_position(id, 2.0, 0.0, 0.0, StartOrigin)
- new Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
- pev(id, pev_v_angle, Angles)//; Angles[0] *= -1.0
- entity_set_string(Ent, EV_SZ_classname, "bouncer_ball")
- set_pev(Ent, pev_origin, StartOrigin)
- set_pev(Ent, pev_angles, Angles)
- //set_pev(Ent, pev_solid, SOLID_BBOX)
- set_pev(Ent, pev_solid, SOLID_TRIGGER)
- set_pev(Ent, pev_gravity, 0.01)
- set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE)
- set_pev(Ent, pev_classname, "bouncer_ball")
- set_pev(Ent, pev_angles, Angles)
- set_pev(Ent, pev_owner, id)
- set_pev(Ent, pev_frame, 0.0)
- //set_pev(Ent, pev_fuser4, get_gametime()+5.0)
- engfunc(EngFunc_SetModel, Ent, BALL_MODEL)
- set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
- set_pev(Ent, pev_mins, {-1.0, -1.0, -1.0})
- set_pev(Ent, pev_maxs, {1.0, 1.0, 1.0})
- //randomize_origin_increase(TargetOrigin, Angles, -15.0, 15.0, TargetOrigin)
- get_speed_vector(StartOrigin, End, float(get_pcvar_num(g_pCvar[CVAR_SPEED])), Velocity)
- set_pev(Ent, pev_velocity, Velocity)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMFOLLOW) // Temporary entity ID
- write_short(Ent) // Entity
- write_short(m_spriteTexture) // Sprite index
- write_byte(3) // Life
- write_byte(1) // Line width
- write_byte(10)
- write_byte(229)
- write_byte(255)
- write_byte(100) // Alpha
- message_end()
- set_pev(Ent, pev_iuser4, 0)
- }
- /*
- public CreateBouncerBall(id)
- {
- new Float:Origin[3], Float:Angles[3], Float:Velocity[3]
- static Float:StartOrigin[3], Float:TargetOrigin[3]
- get_position(id, 2.0, 0.0, 0.0, StartOrigin)
- new Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles)
- pev(id, pev_v_angle, Angles); Angles[0] *= -1.0
- set_pev(Ent, pev_origin, StartOrigin)
- set_pev(Ent, pev_solid, SOLID_BBOX)
- set_pev(Ent, pev_angles, Angles)
- set_pev(Ent, pev_gravity, 0.01)
- set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE)
- set_pev(Ent, pev_classname, "bouncer_ball")
- set_pev(Ent, pev_owner, id)
- set_pev(Ent, pev_frame, 0.0)
- set_pev(Ent, pev_model, BALL_MODEL)
- set_pev(Ent, pev_mins, {-1.0, -1.0, -1.0})
- set_pev(Ent, pev_maxs, {1.0, 1.0, 1.0})
- fm_get_aim_origin(id, TargetOrigin)
- get_speed_vector(StartOrigin, TargetOrigin, 2000.0, Velocity)
- set_pev(Ent, pev_velocity, Velocity)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMFOLLOW) // Temporary entity ID
- write_short(Ent) // Entity
- write_short(m_spriteTexture) // Sprite index
- write_byte(7) // Life
- write_byte(1) // Line width
- write_byte(10)
- write_byte(229)
- write_byte(255)
- write_byte(100) // Alpha
- message_end()
- set_pev(Ent, pev_iuser4, 0)
- }*/
- public fw_think(ent)
- {
- if(!pev_valid(ent))
- return
- if(pev(ent, pev_solid) != SOLID_BBOX)
- set_pev(ent, pev_solid, SOLID_BBOX)
- set_pev(ent, pev_nextthink, get_gametime() + 0.001)
- }
- public fw_touch(Ent, Id)
- {
- // If ent is valid
- if(!pev_valid(Ent))
- return
- static classnameptd[32]
- pev(Id, pev_classname, classnameptd, 31)
- if(equal(classnameptd, "bouncer_ball"))
- return
- static Owner; Owner = pev(Ent, pev_owner)
- if(Id == Owner)
- return
- static Touched_Time; Touched_Time = pev(Ent, pev_iuser4)+1
- if(Touched_Time > get_pcvar_num(g_pCvar[CVAR_BOUNCE_TIME]))
- {
- engfunc(EngFunc_SetModel, Ent, "")
- remove_entity(Ent)
- return
- }
- if(is_user_alive(Id))
- {
- if(Id == Owner)
- return
- if(get_user_team(Id) == get_user_team(Owner))
- return
- ExecuteHamB(Ham_TakeDamage, Id, 0, Owner, float(get_pcvar_num(g_pCvar[CVAR_DAMAGE])), DMG_BULLET)
- }
- set_pev(Ent, pev_iuser4, Touched_Time)
- }
- Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id)
- {
- if(iBpAmmo <= 0 || iClip == iMaxClip)
- return
- if(get_pdata_int(iEnt, m_flNextPrimaryAttack, XTRA_OFS_WEAPON) > 0.0)
- return
- switch( get_pdata_int(iEnt, m_fInSpecialReload, XTRA_OFS_WEAPON) )
- {
- case 0:
- {
- Set_WeaponAnim(id, ANIM_START_A)
- set_pdata_int(iEnt, m_fInSpecialReload, 1)
- set_pdata_float(id, m_flNextAttack, RELOAD_TIME)
- set_pdata_float(iEnt, m_flTimeWeaponIdle, RELOAD_TIME)
- set_pdata_float(iEnt, m_flNextPrimaryAttack, RELOAD_TIME)
- set_pdata_float(iEnt, m_flNextSecondaryAttack, RELOAD_TIME)
- return
- }
- case 1:
- {
- if( get_pdata_float(iEnt, m_flTimeWeaponIdle) > 0.0 )
- return
- set_pdata_int(iEnt, m_fInSpecialReload, 2)
- //emit_sound(id, CHAN_ITEM, random_num(0,1) ? "weapons/reload1.wav" : "weapons/reload3.wav", 1.0, ATTN_NORM, 0, 85 + random_num(0,0x1f))
- Set_WeaponAnim(id, ANIM_INSERT_A)
- //set_pdata_float(iEnt, m_flTimeWeaponIdle, iId == CSW_XM1014 ? 0.30 : 0.45, XTRA_OFS_WEAPON)
- set_pdata_float(iEnt, m_flNextReload, RELOAD_TIME);
- set_pdata_float(iEnt, m_flTimeWeaponIdle, RELOAD_ANIMATION_TIME)
- }
- default:
- {
- set_pdata_int(iEnt, m_iClip, iClip + 1)
- set_pdata_int(id, 381, iBpAmmo-1)
- set_pdata_int(iEnt, m_fInSpecialReload, 1)
- }
- }
- }
- stock Stock_Muzzle(id)
- {
- //if(pev_valid(g_Muzzle[id])) remove_entity(g_Muzzle[id])
- g_Muzzle[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"));
- new Ent = g_Muzzle[id]
- engfunc(EngFunc_SetModel, Ent, WeaponMuzzle);
- entity_set_string(Ent, EV_SZ_classname, "bouncer_muzzleflash")
- set_pev(Ent, pev_nextthink, get_gametime() + 0.04);
- set_pev(Ent, pev_body, 1);
- set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW);
- set_pev(Ent, pev_rendermode, kRenderTransAdd);
- set_pev(Ent, pev_renderamt, 250.0);
- set_pev(Ent, pev_aiment, id);
- set_pev(Ent, pev_owner, id);
- set_pev(Ent, pev_scale, 0.06);
- set_pev(Ent, pev_frame, 0.0);
- set_pev(Ent, pev_fuser1, get_gametime()+0.4)
- set_pev(Ent, pev_solid, SOLID_NOT);
- dllfunc(DLLFunc_Spawn, Ent);
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
- {
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
- {
- static Ent; Ent = get_pdata_cbase(id, 373, 5)
- if(!pev_valid(Ent))
- return
- set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
- set_pdata_float(id, 111, get_gametime() + Time)
- }
- stock Set_WeaponAnim(id, anim)
- {
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock Set_Weapon_Idle(id, WeaponId ,Float:TimeIdle)
- {
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
- }
- stock Set_Player_NextAttack(id, Float:NextTime) set_pdata_float(id, 83, NextTime, 5)
- stock make_bullet(id, Float:Origin[3])
- {
- // Find target
- new decal = random_num(41, 45)
- const loop_time = 2
- static Body, Target
- get_user_aiming(id, Target, Body, 999999)
- if(is_user_connected(Target))
- return
- for(new i = 0; i < loop_time; i++)
- {
- // Put decal on "world" (a wall)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(decal)
- message_end()
- // Show sparcles
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(decal)
- message_end()
- }
- }
- stock fake_smoke(id, trace_result)
- {
- static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- get_tr2(trace_result, TR_vecEndPos, vecSrc)
- get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
- xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
- write_short(g_SmokePuff_Id)
- write_byte(2)
- write_byte(50)
- write_byte(TE_FLAG)
- message_end()
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- new Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- new Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- new Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- new Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(ent, pev_origin, vOrigin)
- pev(ent, pev_view_ofs,vUp) //for player
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock randomize_origin_increase(Float:Origin[3], Float:Angles[3], Float:MinDif, Float: MaxDif, Float:Out[])
- {
- static Float:vForward[3], Float:vRight[3], Float:vUp[3], Float:right, Float:up
- angle_vector(Angles,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
- angle_vector(Angles,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(Angles,ANGLEVECTOR_UP,vUp)
- right = random_float(MinDif, MaxDif)
- up = random_float(MinDif, MaxDif)
- Out[0] = Origin[0] + vForward[0] + vRight[0] * right + vUp[0] * up
- Out[1] = Origin[1] + vForward[1] + vRight[1] * right + vUp[1] * up
- Out[2] = Origin[2] + vForward[2] + vRight[2] * right + vUp[2] * up
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
- {
- static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3) // end position from eyes
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- static Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- static iResult; iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0)
- {
- static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- static fAngleToTargetSize; fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
- {
- static Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- static iResult; iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- /* ===============================
- ------------- SAFETY -------------
- =================================*/
- public Register_SafetyFunc()
- {
- register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
- RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
- RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
- }
- public Register_SafetyFuncBot(id)
- {
- RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
- RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
- }
- public Safety_Connected(id)
- {
- Set_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_Disconnected(id)
- {
- UnSet_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_CurWeapon(id)
- {
- if(!is_player(id, 1))
- return
- static CSW; CSW = read_data(2)
- if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
- }
- public fw_Safety_Spawn_Post(id)
- {
- if(!is_user_alive(id))
- return
- Set_BitVar(g_IsAlive, id)
- }
- public fw_Safety_Killed_Post(id)
- {
- UnSet_BitVar(g_IsAlive, id)
- }
- public is_player(id, IsAliveCheck)
- {
- if(!(1 <= id <= 32))
- return 0
- if(!Get_BitVar(g_IsConnected, id))
- return 0
- if(IsAliveCheck)
- {
- if(Get_BitVar(g_IsAlive, id)) return 1
- else return 0
- }
- return 1
- }
- public get_player_weapon(id)
- {
- if(!is_player(id, 1))
- return 0
- return g_PlayerWeapon[id]
- }
- /* ===============================
- --------- End of SAFETY ----------
- =================================*/
Bouncer
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
-
- Veteran Member
- Posts: 598
- Joined: 7 years ago
- Contact:
-
- Veteran Member
- Posts: 598
- Joined: 7 years ago
- Contact:
One more thing, when I have this gun and change to knife, I lose this Bouncer weapon and need to buy again. Can someone fix this?
-
- Veteran Member
- Posts: 598
- Joined: 7 years ago
- Contact:
Who coded this plugin did not do the HUD weapon sprites right, i'm not going to fix it but i removed them so not to cause such problems:
Code: Select all
#include <zombie_escape> #include <cstrike> #include <engine> #include <fakemeta_util> #include <fun> #include <xs> #define PLUGIN "[Luna's Weapon] Bouncer" #define VERSION "Beta 1.0" #define AUTHOR "Celena Luna" #define P_MODEL "models/p_bouncer.mdl" #define V_MODEL "models/v_bouncer.mdl" #define W_MODEL "models/w_bouncer.mdl" #define BALL_MODEL "models/s_bouncer.mdl" #define CSW_BOUNCER CSW_M3 #define weapon_bouncer "weapon_m3" #define OLD_SHELL "models/shell_bcs.mdl" #define BOUNCER_SHELL "models/bouncershell.mdl" #define WEAPON_SECRETCODE 4643 #define OLD_W_MODEL "models/w_m3.mdl" #define OLD_EVENT "events/m3.sc" #define RELOAD_TIME 0.4 #define RELOAD_ANIMATION_TIME RELOAD_TIME+0.5 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1) enum { ANIM_IDLE_A = 0, ANIM_SHOOT1_A, ANIM_SHOOT2_A, ANIM_INSERT_A, ANIM_AFTER_A, ANIM_START_A, ANIM_DRAW_A, } enum { CVAR_DAMAGE = 0, CVAR_CLIP, CVAR_BPAMMO, CVAR_BOUNCE_TIME, CVAR_SPEED } new g_pCvar[6] // ========================================================== enum _:ShotGuns { m3, xm1014 } const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4)) const SHOTGUNS_BS = ((1<<CSW_M3)|(1<<CSW_XM1014)) // weapons offsets #define XTRA_OFS_WEAPON 4 #define m_pPlayer 41 #define m_iId 43 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flNextSecondaryAttack 47 #define m_flTimeWeaponIdle 48 #define m_iPrimaryAmmoType 49 #define m_iClip 51 #define m_fInReload 54 #define m_fInSpecialReload 55 #define m_fSilent 74 #define m_flNextReload 75 // players offsets #define XTRA_OFS_PLAYER 5 #define m_flNextAttack 83 #define m_rgAmmo_player_Slot0 376 stock const g_iDftMaxClip[CSW_P90+1] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8 , 30, 30, 20, 2, 7, 30, 30, -1, 50} stock const Float:g_fDelay[CSW_P90+1] = { 0.00, 2.70, 0.00, 2.00, 0.00, 0.55, 0.00, 3.15, 3.30, 0.00, 4.50, 2.70, 3.50, 3.35, 2.45, 3.30, 2.70, 2.20, 2.50, 2.63, 4.70, 0.55, 3.05, 2.12, 3.50, 0.00, 2.20, 3.00, 2.45, 0.00, 3.40 } stock const g_iReloadAnims[CSW_P90+1] = { -1, 5, -1, 3, -1, 6, -1, 1, 1, -1, 14, 4, 2, 3, 1, 1, 13, 7, 4, 1, 3, 6, 11, 1, 3, -1, 4, 1, 1, -1, 1} #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31))) #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31)) #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31)) new g_Had_Bouncer, g_Event_Bouncer new g_MsgWeaponList, g_MsgCurWeapon, g_HamBot new m_spriteTexture, g_Muzzle[33], m_shellIndex new g_OldWeapon[33] new g_iItemID // Safety new g_IsConnected, g_IsAlive, g_PlayerWeapon[33] new const WeaponSounds[3][] = { "sound/weapons/bouncer_draw.wav", "sound/weapons/bouncer_reload_after.wav", "sound/weapons/bouncer_reload_insert.wav" } new const WeaponResources[3][] = { "sprites/weapon_bouncer.txt", "sprites/640hud168.spr", "sprites/640hud18.spr" } #define WeaponShoots "weapons/bouncer-1.wav" #define WeaponMuzzle "sprites/muzzleflash_bouncer.spr" public plugin_precache() { precache_model(V_MODEL) precache_model(P_MODEL) precache_model(W_MODEL) precache_model(BALL_MODEL) precache_sound(WeaponShoots) m_shellIndex = precache_model(BOUNCER_SHELL) for(new i = 0; i < sizeof(WeaponSounds); i++) precache_generic(WeaponSounds[i]) for(new i = 0; i < sizeof(WeaponResources); i++) { if(!i) precache_generic(WeaponResources[i]) else precache_model(WeaponResources[i]) } register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1) m_spriteTexture = precache_model("sprites/laserbeam.spr") precache_model("sprites/muzzleflash_bouncer.spr") } public plugin_natives() { register_native("luna_get_bouncer", "Get_Bouncer", 1) register_native("luna_remove_bouncer", "Remove_Bouncer", 1) } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fw_PlaybackEvent") // Safety Register_SafetyFunc() register_touch("bouncer_ball", "*", "fw_touch") register_think("bouncer_ball", "fw_think") register_event("HLTV", "event_newround", "a", "1=0", "2=0") register_think("bouncer_muzzleflash", "fw_Muzzle_Think") RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack") RegisterHam(Ham_Item_Deploy, weapon_bouncer, "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Item_AddToPlayer, weapon_bouncer, "fw_Item_AddToPlayer_Post", 1) RegisterHam(Ham_Weapon_WeaponIdle, weapon_bouncer, "fw_Weapon_WeaponIdle") RegisterHam(Ham_Weapon_WeaponIdle, weapon_bouncer, "fw_Weapon_WeaponIdle_Post", 1) RegisterHam(Ham_Weapon_Reload, weapon_bouncer, "fw_Weapon_Reload", 1) RegisterHam(Ham_Weapon_PrimaryAttack, weapon_bouncer, "fw_Weapon_PrimaryAttack_Post", 1) g_pCvar[CVAR_CLIP] = register_cvar("luna_bouncer_clip", "25") g_pCvar[CVAR_BPAMMO] = register_cvar("luna_bouncer_bpammo", "150") g_pCvar[CVAR_BOUNCE_TIME] = register_cvar("luna_bouncer_bounce_time", "3") g_pCvar[CVAR_SPEED] = register_cvar("luna_bouncer_speed", "2500") g_pCvar[CVAR_DAMAGE] = register_cvar("luna_bouncer_damage", "400") // Cache //g_MsgWeaponList = get_user_msgid("WeaponList") g_MsgCurWeapon = get_user_msgid("CurWeapon") //register_clcmd("weapon_bouncer", "hook_weapon") g_iItemID = ze_register_item("Luna Bouncer", 50, 0) } public fw_PrecacheEvent_Post(type, const name[]) { if(equal(OLD_EVENT, name)) g_Event_Bouncer = get_orig_retval() } public client_putinserver(id) { Safety_Connected(id) if(!g_HamBot && is_user_bot(id)) { g_HamBot = 1 set_task(0.1, "Do_Register_HamBot", id) } } public Do_Register_HamBot(id) { Register_SafetyFuncBot(id) RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack") } public client_disconnected(id) { Safety_Disconnected(id) } public Get_Bouncer(id) { Remove_Bouncer(id) Set_BitVar(g_Had_Bouncer, id) give_item(id, weapon_bouncer) static bpammo; bpammo = get_pcvar_num(g_pCvar[CVAR_BPAMMO]) cs_set_user_bpammo(id, CSW_BOUNCER, bpammo) static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOUNCER) static Clip; Clip = get_pcvar_num(g_pCvar[CVAR_CLIP]) if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, Clip) message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id) write_byte(1) write_byte(CSW_BOUNCER) write_byte(Clip) message_end() } public ze_select_item_pre(id, itemid) { if (itemid != g_iItemID) return ZE_ITEM_AVAILABLE if (ze_is_user_zombie(id)) return ZE_ITEM_DONT_SHOW return ZE_ITEM_AVAILABLE } public ze_select_item_post(id, itemid) { if (itemid != g_iItemID) return Get_Bouncer(id) } public ze_user_humanized(id) { Remove_Bouncer(id) } public ze_user_infected(id) { Remove_Bouncer(id) } /*public hook_weapon(id) { engclient_cmd(id, weapon_bouncer) return PLUGIN_HANDLED }*/ public Remove_Bouncer(id) { UnSet_BitVar(g_Had_Bouncer, id) if(pev_valid(g_Muzzle[id])) remove_entity(g_Muzzle[id]) g_Muzzle[id] = 0 } public Event_CurWeapon(id) { if(!is_player(id, 1)) return static CSWID; CSWID = read_data(2) g_OldWeapon[id] = CSWID } public fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED static Classname[64] pev(entity, pev_classname, Classname, sizeof(Classname)) if(!equal(Classname, "weaponbox")) return FMRES_IGNORED static id id = pev(entity, pev_owner) if(equal(model, OLD_W_MODEL)) { static weapon weapon = fm_get_user_weapon_entity(entity, CSW_BOUNCER) if(!pev_valid(weapon)) return FMRES_IGNORED if(Get_BitVar(g_Had_Bouncer, id)) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE) engfunc(EngFunc_SetModel, entity, W_MODEL) Remove_Bouncer(id) return FMRES_SUPERCEDE } } return FMRES_IGNORED; } public fw_CmdStart(id, uc_handle, seed) { if(!is_player(id, 1)) return if(get_player_weapon(id) != CSW_BOUNCER|| !Get_BitVar(g_Had_Bouncer, id)) return static NewButton; NewButton = get_uc(uc_handle, UC_Buttons) static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOUNCER) static Clip; Clip = get_pcvar_num(g_pCvar[CVAR_CLIP]) if(!pev_valid(Ent)) return /*if(NewButton & IN_RELOAD) { NewButton &= ~IN_RELOAD set_uc(uc_handle, UC_Buttons, NewButton) if(flNextAttack > 0.0) return static fInReload; fInReload = get_pdata_int(Ent, 54, 4) if(fInReload || cs_get_weapon_ammo(Ent) >= CLIP) return fw_Weapon_Reload(Ent) }*/ if(NewButton & IN_RELOAD) { if(pev_valid(Ent)) set_pdata_int(Ent, 54, 0, 4) NewButton &= ~IN_RELOAD set_uc(uc_handle, UC_Buttons, NewButton) if(cs_get_weapon_ammo(Ent) < Clip) ExecuteHamB(Ham_Weapon_Reload, Ent) return } } public event_newround() { new nextitem = find_ent_by_class(-1, "bouncer_ball") while(nextitem) { remove_entity(nextitem) nextitem = find_ent_by_class(-1, "bouncer_ball") } } public fw_UpdateClientData_Post(id, sendweapons, cd_handle) { if(!is_player(id, 1)) return FMRES_IGNORED if(get_player_weapon(id) == CSW_BOUNCER && Get_BitVar(g_Had_Bouncer, id)) set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) return FMRES_HANDLED } public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if (!is_player(invoker, 0)) return FMRES_IGNORED if(get_player_weapon(invoker) == CSW_BOUNCER && Get_BitVar(g_Had_Bouncer, invoker) && eventid == g_Event_Bouncer) { engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) Set_WeaponAnim(invoker, ANIM_SHOOT1_A) emit_sound(invoker, CHAN_WEAPON, WeaponShoots, 1.0, ATTN_NORM, 0, PITCH_LOW) return FMRES_SUPERCEDE } return FMRES_HANDLED } public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType) { if(!is_player(Attacker, 0)) return HAM_IGNORED if(get_player_weapon(Attacker) != CSW_BOUNCER || !Get_BitVar(g_Had_Bouncer, Attacker)) return HAM_IGNORED static Float:flEnd[3], Float:vecPlane[3] get_tr2(ptr, TR_vecEndPos, flEnd) get_tr2(ptr, TR_vecPlaneNormal, vecPlane) if(!is_user_alive(Ent)) { make_bullet(Attacker, flEnd) //fake_smoke(Attacker, ptr) } CreateBouncerBall(Attacker, flEnd) //Later~ Eject_Shell(Attacker, m_shellIndex, 0.1) //And Block it. Won't let it shot. return HAM_SUPERCEDE } public fw_Weapon_PrimaryAttack_Post( ent ) { static id ; id = get_pdata_cbase(ent, m_pPlayer, XTRA_OFS_WEAPON) if(!is_user_alive(id) || !is_user_connected(id)) return HAM_IGNORED if(get_user_weapon(id) != CSW_BOUNCER|| !Get_BitVar(g_Had_Bouncer, id)) return HAM_IGNORED static iClip; iClip = get_pdata_int(ent, 51, 4) if(iClip > 0) Stock_Muzzle(id) /*static total_shoot; total_shoot = random_num(5, 8) for(new i; i < total_shoot; i++) CreateBouncerBall(id)*/ return HAM_IGNORED } public fw_Muzzle_Think(iEnt) { new id = pev(iEnt, pev_owner) new Float:endtime pev(iEnt, pev_fuser1, endtime) if(!pev_valid(iEnt)) return if(!Get_BitVar(g_Had_Bouncer,id) || get_user_weapon(id) != CSW_BOUNCER) { set_pev(iEnt, pev_flags, FL_KILLME) g_Muzzle[id] = 0 return } if(endtime <= get_gametime()) { set_pev(iEnt, pev_flags, FL_KILLME) g_Muzzle[id] = 0 return } new Float:fFrame, Float:fNextThink pev(iEnt, pev_frame, fFrame) new Float:fOrigin[3] pev(id, pev_origin, fOrigin) engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, fOrigin, 0) write_byte(TE_DLIGHT) engfunc(EngFunc_WriteCoord,fOrigin[0]) engfunc(EngFunc_WriteCoord,fOrigin[1]) engfunc(EngFunc_WriteCoord,fOrigin[2]) write_byte(3) write_byte(255) write_byte(187) write_byte(0) write_byte(2) write_byte(0) message_end() // effect exp fNextThink = 0.01 fFrame += 1.0 if(fFrame > 15.0) fFrame = 0.0 set_pev(iEnt, pev_frame, fFrame) set_pev(iEnt, pev_scale, 0.06) set_pev(iEnt, pev_nextthink, get_gametime() + fNextThink) } public fw_Item_Deploy_Post(Ent) { if(pev_valid(Ent) != 2) return static Id; Id = get_pdata_cbase(Ent, 41, 4) if(get_pdata_cbase(Id, 373) != Ent) return if(!Get_BitVar(g_Had_Bouncer, Id)) return set_pev(Id, pev_viewmodel2, V_MODEL) set_pev(Id, pev_weaponmodel2, P_MODEL) Set_WeaponAnim(Id, ANIM_DRAW_A) } public fw_Item_AddToPlayer_Post(ent, id) { if(!pev_valid(ent)) return HAM_IGNORED if(pev(ent, pev_impulse) == WEAPON_SECRETCODE) { Set_BitVar(g_Had_Bouncer, id) set_pev(ent, pev_impulse, 0) } if(Get_BitVar(g_Had_Bouncer, id)) { /*message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id) write_string("weapon_bouncer") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_BOUNCER) write_byte(0) message_end()*/ } return HAM_HANDLED } public fw_Weapon_WeaponIdle( iEnt ) { if(pev_valid(iEnt) != 2) return static id; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON) if(get_pdata_cbase(id, 373) != iEnt) return if(!Get_BitVar(g_Had_Bouncer, id)) return if( get_pdata_float(iEnt, m_flTimeWeaponIdle, XTRA_OFS_WEAPON) > 0.0 ) { return } static iId ; iId = get_pdata_int(iEnt, m_iId, XTRA_OFS_WEAPON) static iMaxClip ; iMaxClip = g_pCvar[CVAR_CLIP] static iClip ; iClip = get_pdata_int(iEnt, m_iClip, XTRA_OFS_WEAPON) static fInSpecialReload ; fInSpecialReload = get_pdata_int(iEnt, m_fInSpecialReload, XTRA_OFS_WEAPON) if( !iClip && !fInSpecialReload ) { return } if( fInSpecialReload ) { static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, XTRA_OFS_PLAYER) static iDftMaxClip ; iDftMaxClip = g_iDftMaxClip[iId] if( iClip < iMaxClip && iClip == iDftMaxClip && iBpAmmo ) { Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id) return } else if( iClip == iMaxClip && iClip != iDftMaxClip ) { Set_WeaponAnim(id, ANIM_AFTER_A) set_pdata_int(iEnt, m_fInSpecialReload, 0, XTRA_OFS_WEAPON) set_pdata_float(iEnt, m_flTimeWeaponIdle, 1.5, XTRA_OFS_WEAPON) } } return } public fw_Weapon_WeaponIdle_Post( iEnt ) { if(pev_valid(iEnt) != 2) return static id; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON) if(get_pdata_cbase(id, 373) != iEnt) return if(!Get_BitVar(g_Had_Bouncer, id)) return static SpecialReload; SpecialReload = get_pdata_int(iEnt, 55, 4) if(!SpecialReload && get_pdata_float(iEnt, 48, 4) <= 0.25) { Set_WeaponAnim(id, ANIM_IDLE_A) set_pdata_float(iEnt, 48, 20.0, 4) } } public fw_Weapon_Reload(iEnt) { static id ; id = get_pdata_cbase(iEnt, m_pPlayer, XTRA_OFS_WEAPON) static iBpAmmo ; iBpAmmo = get_pdata_int(id, 381, XTRA_OFS_PLAYER) static iClip ; iClip = get_pdata_int(iEnt, m_iClip, XTRA_OFS_WEAPON) static iMaxClip ; iMaxClip = g_pCvar[CVAR_CLIP] Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id) return HAM_SUPERCEDE } public CreateBouncerBall(id, Float:End[3]) { new Float:Origin[3], Float:Angles[3], Float:Velocity[3] static Float:StartOrigin[3] get_position(id, 2.0, 0.0, 0.0, StartOrigin) new Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles) pev(id, pev_v_angle, Angles)//; Angles[0] *= -1.0 entity_set_string(Ent, EV_SZ_classname, "bouncer_ball") set_pev(Ent, pev_origin, StartOrigin) set_pev(Ent, pev_angles, Angles) //set_pev(Ent, pev_solid, SOLID_BBOX) set_pev(Ent, pev_solid, SOLID_TRIGGER) set_pev(Ent, pev_gravity, 0.01) set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE) set_pev(Ent, pev_classname, "bouncer_ball") set_pev(Ent, pev_angles, Angles) set_pev(Ent, pev_owner, id) set_pev(Ent, pev_frame, 0.0) //set_pev(Ent, pev_fuser4, get_gametime()+5.0) engfunc(EngFunc_SetModel, Ent, BALL_MODEL) set_pev(Ent, pev_nextthink, get_gametime() + 0.1) set_pev(Ent, pev_mins, {-1.0, -1.0, -1.0}) set_pev(Ent, pev_maxs, {1.0, 1.0, 1.0}) //randomize_origin_increase(TargetOrigin, Angles, -15.0, 15.0, TargetOrigin) get_speed_vector(StartOrigin, End, float(get_pcvar_num(g_pCvar[CVAR_SPEED])), Velocity) set_pev(Ent, pev_velocity, Velocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // Temporary entity ID write_short(Ent) // Entity write_short(m_spriteTexture) // Sprite index write_byte(3) // Life write_byte(1) // Line width write_byte(10) write_byte(229) write_byte(255) write_byte(100) // Alpha message_end() set_pev(Ent, pev_iuser4, 0) } /* public CreateBouncerBall(id) { new Float:Origin[3], Float:Angles[3], Float:Velocity[3] static Float:StartOrigin[3], Float:TargetOrigin[3] get_position(id, 2.0, 0.0, 0.0, StartOrigin) new Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles) pev(id, pev_v_angle, Angles); Angles[0] *= -1.0 set_pev(Ent, pev_origin, StartOrigin) set_pev(Ent, pev_solid, SOLID_BBOX) set_pev(Ent, pev_angles, Angles) set_pev(Ent, pev_gravity, 0.01) set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE) set_pev(Ent, pev_classname, "bouncer_ball") set_pev(Ent, pev_owner, id) set_pev(Ent, pev_frame, 0.0) set_pev(Ent, pev_model, BALL_MODEL) set_pev(Ent, pev_mins, {-1.0, -1.0, -1.0}) set_pev(Ent, pev_maxs, {1.0, 1.0, 1.0}) fm_get_aim_origin(id, TargetOrigin) get_speed_vector(StartOrigin, TargetOrigin, 2000.0, Velocity) set_pev(Ent, pev_velocity, Velocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // Temporary entity ID write_short(Ent) // Entity write_short(m_spriteTexture) // Sprite index write_byte(7) // Life write_byte(1) // Line width write_byte(10) write_byte(229) write_byte(255) write_byte(100) // Alpha message_end() set_pev(Ent, pev_iuser4, 0) }*/ public fw_think(ent) { if(!pev_valid(ent)) return if(pev(ent, pev_solid) != SOLID_BBOX) set_pev(ent, pev_solid, SOLID_BBOX) set_pev(ent, pev_nextthink, get_gametime() + 0.001) } public fw_touch(Ent, Id) { // If ent is valid if(!pev_valid(Ent)) return static classnameptd[32] pev(Id, pev_classname, classnameptd, 31) if(equal(classnameptd, "bouncer_ball")) return static Owner; Owner = pev(Ent, pev_owner) if(Id == Owner) return static Touched_Time; Touched_Time = pev(Ent, pev_iuser4)+1 if(Touched_Time > get_pcvar_num(g_pCvar[CVAR_BOUNCE_TIME])) { engfunc(EngFunc_SetModel, Ent, "") remove_entity(Ent) return } if(is_user_alive(Id)) { if(Id == Owner) return if(get_user_team(Id) == get_user_team(Owner)) return ExecuteHamB(Ham_TakeDamage, Id, 0, Owner, float(get_pcvar_num(g_pCvar[CVAR_DAMAGE])), DMG_BULLET) } set_pev(Ent, pev_iuser4, Touched_Time) } Shotgun_Reload(iEnt, iMaxClip, iClip, iBpAmmo, id) { if(iBpAmmo <= 0 || iClip == iMaxClip) return if(get_pdata_int(iEnt, m_flNextPrimaryAttack, XTRA_OFS_WEAPON) > 0.0) return switch( get_pdata_int(iEnt, m_fInSpecialReload, XTRA_OFS_WEAPON) ) { case 0: { Set_WeaponAnim(id, ANIM_START_A) set_pdata_int(iEnt, m_fInSpecialReload, 1) set_pdata_float(id, m_flNextAttack, RELOAD_TIME) set_pdata_float(iEnt, m_flTimeWeaponIdle, RELOAD_TIME) set_pdata_float(iEnt, m_flNextPrimaryAttack, RELOAD_TIME) set_pdata_float(iEnt, m_flNextSecondaryAttack, RELOAD_TIME) return } case 1: { if( get_pdata_float(iEnt, m_flTimeWeaponIdle) > 0.0 ) return set_pdata_int(iEnt, m_fInSpecialReload, 2) //emit_sound(id, CHAN_ITEM, random_num(0,1) ? "weapons/reload1.wav" : "weapons/reload3.wav", 1.0, ATTN_NORM, 0, 85 + random_num(0,0x1f)) Set_WeaponAnim(id, ANIM_INSERT_A) //set_pdata_float(iEnt, m_flTimeWeaponIdle, iId == CSW_XM1014 ? 0.30 : 0.45, XTRA_OFS_WEAPON) set_pdata_float(iEnt, m_flNextReload, RELOAD_TIME); set_pdata_float(iEnt, m_flTimeWeaponIdle, RELOAD_ANIMATION_TIME) } default: { set_pdata_int(iEnt, m_iClip, iClip + 1) set_pdata_int(id, 381, iBpAmmo-1) set_pdata_int(iEnt, m_fInSpecialReload, 1) } } } stock Stock_Muzzle(id) { //if(pev_valid(g_Muzzle[id])) remove_entity(g_Muzzle[id]) g_Muzzle[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite")); new Ent = g_Muzzle[id] engfunc(EngFunc_SetModel, Ent, WeaponMuzzle); entity_set_string(Ent, EV_SZ_classname, "bouncer_muzzleflash") set_pev(Ent, pev_nextthink, get_gametime() + 0.04); set_pev(Ent, pev_body, 1); set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW); set_pev(Ent, pev_rendermode, kRenderTransAdd); set_pev(Ent, pev_renderamt, 250.0); set_pev(Ent, pev_aiment, id); set_pev(Ent, pev_owner, id); set_pev(Ent, pev_scale, 0.06); set_pev(Ent, pev_frame, 0.0); set_pev(Ent, pev_fuser1, get_gametime()+0.4) set_pev(Ent, pev_solid, SOLID_NOT); dllfunc(DLLFunc_Spawn, Ent); } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias { static Ent; Ent = get_pdata_cbase(id, 373, 5) if(!pev_valid(Ent)) return set_pdata_int(Ent, 57, Shell_ModelIndex, 4) set_pdata_float(id, 111, get_gametime() + Time) } stock Set_WeaponAnim(id, anim) { set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id) write_byte(anim) write_byte(pev(id, pev_body)) message_end() } stock Set_Weapon_Idle(id, WeaponId ,Float:TimeIdle) { static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, 4) set_pdata_float(entwpn, 47, TimeIdle, 4) set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4) } stock Set_Player_NextAttack(id, Float:NextTime) set_pdata_float(id, 83, NextTime, 5) stock make_bullet(id, Float:Origin[3]) { // Find target new decal = random_num(41, 45) const loop_time = 2 static Body, Target get_user_aiming(id, Target, Body, 999999) if(is_user_connected(Target)) return for(new i = 0; i < loop_time; i++) { // Put decal on "world" (a wall) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_byte(decal) message_end() // Show sparcles message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(id) write_byte(decal) message_end() } } stock fake_smoke(id, trace_result) { static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG get_weapon_attachment(id, vecSrc) global_get(glb_v_forward, vecEnd) xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd) xs_vec_add(vecSrc, vecEnd, vecEnd) get_tr2(trace_result, TR_vecEndPos, vecSrc) get_tr2(trace_result, TR_vecPlaneNormal, vecEnd) xs_vec_mul_scalar(vecEnd, 2.5, vecEnd) xs_vec_add(vecSrc, vecEnd, vecEnd) TE_FLAG |= TE_EXPLFLAG_NODLIGHTS TE_FLAG |= TE_EXPLFLAG_NOSOUND TE_FLAG |= TE_EXPLFLAG_NOPARTICLES engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, vecEnd[0]) engfunc(EngFunc_WriteCoord, vecEnd[1]) engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0) write_short(g_SmokePuff_Id) write_byte(2) write_byte(50) write_byte(TE_FLAG) message_end() } stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0) { new Float:vfEnd[3], viEnd[3] get_user_origin(id, viEnd, 3) IVecFVec(viEnd, vfEnd) new Float:fOrigin[3], Float:fAngle[3] pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, fAngle) xs_vec_add(fOrigin, fAngle, fOrigin) new Float:fAttack[3] xs_vec_sub(vfEnd, fOrigin, fAttack) xs_vec_sub(vfEnd, fOrigin, fAttack) new Float:fRate fRate = fDis / vector_length(fAttack) xs_vec_mul_scalar(fAttack, fRate, fAttack) xs_vec_add(fOrigin, fAttack, output) } stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(ent, pev_origin, vOrigin) pev(ent, pev_view_ofs,vUp) //for player xs_vec_add(vOrigin,vUp,vOrigin) pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight) angle_vector(vAngle,ANGLEVECTOR_UP,vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up } stock randomize_origin_increase(Float:Origin[3], Float:Angles[3], Float:MinDif, Float: MaxDif, Float:Out[]) { static Float:vForward[3], Float:vRight[3], Float:vUp[3], Float:right, Float:up angle_vector(Angles,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors angle_vector(Angles,ANGLEVECTOR_RIGHT,vRight) angle_vector(Angles,ANGLEVECTOR_UP,vUp) right = random_float(MinDif, MaxDif) up = random_float(MinDif, MaxDif) Out[0] = Origin[0] + vForward[0] + vRight[0] * right + vUp[0] * up Out[1] = Origin[1] + vForward[1] + vRight[1] * right + vUp[1] * up Out[2] = Origin[2] + vForward[2] + vRight[2] * right + vUp[2] * up } stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0) { static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3] pev(id, pev_origin, fOrigin) get_user_origin(id, iAimOrigin, 3) // end position from eyes IVecFVec(iAimOrigin, fAimOrigin) xs_vec_sub(fAimOrigin, fOrigin, fV1) static Float:fV2[3] xs_vec_sub(fTarget, fOrigin, fV2) static iResult; iResult = get_angle_between_vectors(fV1, fV2) if (TargetSize > 0.0) { static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget) static fAngleToTargetSize; fAngleToTargetSize = floatround( floatatan(fTan, degrees) ) iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize } return iResult } stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3]) { static Float:fA1[3], Float:fA2[3] engfunc(EngFunc_VecToAngles, fV1, fA1) engfunc(EngFunc_VecToAngles, fV2, fA2) static iResult; iResult = floatround(fA1[1] - fA2[1]) iResult = iResult % 360 iResult = (iResult > 180) ? (iResult - 360) : iResult return iResult } /* =============================== ------------- SAFETY ------------- =================================*/ public Register_SafetyFunc() { register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1") RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1) RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1) } public Register_SafetyFuncBot(id) { RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1) RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1) } public Safety_Connected(id) { Set_BitVar(g_IsConnected, id) UnSet_BitVar(g_IsAlive, id) g_PlayerWeapon[id] = 0 } public Safety_Disconnected(id) { UnSet_BitVar(g_IsConnected, id) UnSet_BitVar(g_IsAlive, id) g_PlayerWeapon[id] = 0 } public Safety_CurWeapon(id) { if(!is_player(id, 1)) return static CSW; CSW = read_data(2) if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW } public fw_Safety_Spawn_Post(id) { if(!is_user_alive(id)) return Set_BitVar(g_IsAlive, id) } public fw_Safety_Killed_Post(id) { UnSet_BitVar(g_IsAlive, id) } public is_player(id, IsAliveCheck) { if(!(1 <= id <= 32)) return 0 if(!Get_BitVar(g_IsConnected, id)) return 0 if(IsAliveCheck) { if(Get_BitVar(g_IsAlive, id)) return 1 else return 0 } return 1 } public get_player_weapon(id) { if(!is_player(id, 1)) return 0 return g_PlayerWeapon[id] } /* =============================== --------- End of SAFETY ---------- =================================*/
He who fails to plan is planning to fail
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