can someone convert this gun to our mod and make this weapon only for vips?
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define sfmg_WEAPONKEY 814
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_pPlayer 41
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define sfmg_DRAW_TIME 1.0
#define sfmg_RELOAD_TIME 4.8
#define sfmg_TIME_MODE 2.2
#define sfmg_IDLE 0
#define sfmg_RELOAD 1
#define sfmg_DRAW 2
#define sfmg_SHOOT1 3
#define sfmg_SHOOT2 4
#define sfmg_FIRST_ANIM 6
#define sfmg_IDLE_MODE 7
#define sfmg_RELOAD_MODE 8
#define sfmg_DRAW_MODE 9
#define sfmg_SHOOT1_MODE 10
#define sfmg_SHOOT2_MODE 11
#define sfmg_SECOND_ANIM 13
#define UP_SCALE -7.0 //ÂÂĹĐŐ (6)
#define FORWARD_SCALE 14.0 //ÂĎĹĐĹÄ (8)
#define RIGHT_SCALE 6.5 //ÂĎĐŔÂÎ (5.5)
#define TE_BOUNCE_SHELL 1
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds_sfmg[][] = { "ls/sfmg-1.wav" }
new sfmg_V_MODEL[64] = "models/ls/v_sfmg_01.mdl"
new sfmg_P_MODEL[64] = "models/ls/p_sfmg.mdl"
new sfmg_W_MODEL[64] = "models/ls/w_sfmg.mdl"
#define sfmg_Body 0
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new const sfmg_name[] = "weapon_sfmg_lars"
new const sfmg_spr[][] =
{
"sprites/ls/640hud71.spr",
"sprites/ls/640hud7.spr"
}
new const g_iMuzzleFlash1[ ] = "sprites/ls/muzzleflash16.spr" ;
new const g_iMuzzleFlash2[ ] = "sprites/ls/muzzleflash17.spr" ;
new g_itemid_sfmg
new cvar_dmg_sfmg, cvar_recoil_sfmg, cvar_clip_sfmg, cvar_spd_sfmg, cvar_sfmg_ammo, cvar_dmg_mode_sfmg, cvar_spd_mode_sfmg, cvar_recoil_mode_sfmg
new g_MaxPlayers, g_orig_event_sfmg, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_sfmg[33], g_clip_ammo[33], g_sfmg_TmpClip[33], oldweap[33], g_curweapon[33]
new g_mode[33]
new g_hamczbots, cvar_botquota
new gmsgWeaponList
new g_iShellModel
new Float:g_flNextUseTime[33], Float:g_flSaveMode[33][2]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: SF-1 MG Avalanche", "1.0", "LARS-BLOODLIKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_sfmg_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_sfmg_WeaponIdle")
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "sfmg_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload_Post", 1)
RegisterHam(Ham_Item_Holster, "weapon_m249", "sfmg_Holster_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_clip_sfmg = register_cvar("zp_sfmg_clip", "200")
cvar_sfmg_ammo = register_cvar("zp_sfmg_ammo", "200")
cvar_dmg_sfmg = register_cvar("zp_sfmg_dmg", "1.14")
cvar_dmg_mode_sfmg = register_cvar("zp_sfmg_mode_dmg", "1.03")
cvar_recoil_sfmg = register_cvar("zp_sfmg_recoil", "1.05")
cvar_recoil_mode_sfmg = register_cvar("zp_sfmg_mode_recoil", "1.03")
cvar_spd_sfmg = register_cvar("zp_sfmg_spd", "0.98")
cvar_spd_mode_sfmg = register_cvar("zp_sfmg_mode_spd", "0.86")
g_itemid_sfmg = zp_register_extra_item("Avalanche", 12, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
cvar_botquota = get_cvar_pointer("bot_quota")
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(sfmg_name, "command_sfmg")
register_clcmd(sfmg_name, "command_sfmg")
}
public plugin_precache()
{
precache_model(sfmg_V_MODEL)
precache_model(sfmg_P_MODEL)
precache_model(sfmg_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds_sfmg; i++)
precache_sound(Fire_Sounds_sfmg[i])
precache_sound("ls/sfmg_clipin1.wav")
precache_sound("ls/sfmg_clipin2.wav")
precache_sound("ls/sfmg_clipout1.wav")
precache_sound("ls/sfmg_changea.wav")
precache_sound("ls/sfmg_changeb.wav")
g_iShellModel = precache_model("models/rshell.mdl")
new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", sfmg_name)
precache_generic(sFile)
for(new i = 0; i < sizeof(sfmg_spr); i++)
{
precache_generic(sfmg_spr[i])
}
precache_model( g_iMuzzleFlash1 )
precache_model( g_iMuzzleFlash2 )
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return
if(!g_has_sfmg[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public register_ham_czbots(Player)
{
if (g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return
RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")
g_hamczbots = true
}
public client_putinserver(Player)
{
if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}
public command_sfmg(Player)
{
engclient_cmd(Player, "weapon_m249")
return PLUGIN_HANDLED
}
public zp_user_humanized_post(id)
{
g_has_sfmg[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_sfmg", "native_give_weapon_add", 1)
register_native("get_weapon_sfmg", "native_get_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_sfmg(id)
}
public native_get_weapon_add(id)
{
return g_has_sfmg[id]
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_sfmg = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_sfmg[id] = false
g_mode[id] = 0
}
public client_disconnect(id)
{
g_has_sfmg[id] = false
g_mode[id] = 0
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_sfmg[id] = false
g_mode[id] = 0
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_sfmg[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfmg_WEAPONKEY)
set_pev(iStoredAugID, pev_iuser4, g_mode[iOwner])
g_has_sfmg[iOwner] = false
g_mode[iOwner] = 0
entity_set_model(entity, sfmg_W_MODEL)
set_pev(entity, pev_body, sfmg_Body)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_sfmg(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
g_mode[id] = 1
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfmg))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_sfmg_ammo))
if (g_mode[id] == 1)
{
UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
}
else if (g_mode[id] == 2)
{
UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
}
set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(sfmg_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
g_has_sfmg[id] = true
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_sfmg)
return
give_sfmg(id)
}
public fw_sfmg_AddToPlayer(sfmg, id)
{
if(!is_valid_ent(sfmg) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(sfmg, EV_INT_WEAPONKEY) == sfmg_WEAPONKEY)
{
g_has_sfmg[id] = true
g_mode[id] = pev(sfmg, pev_iuser4 )
set_pev(sfmg, pev_iuser4, 0 )
entity_set_int(sfmg, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(sfmg_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_m249")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
g_curweapon[id] = read_data(2)
if(read_data(2) != CSW_M249 || !g_has_sfmg[id])
return
static Float:iSpeed, Ent
Ent = find_ent_by_owner(-1,"weapon_m249",id)
if (g_mode[id] == 1)
iSpeed = get_pcvar_float(cvar_spd_sfmg)
else if (g_mode[id] == 2)
iSpeed = get_pcvar_float(cvar_spd_mode_sfmg)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if(Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_sfmg[id])
{
set_pev(id, pev_viewmodel2, sfmg_V_MODEL)
set_pev(id, pev_weaponmodel2, sfmg_P_MODEL)
if(oldweap[id] != CSW_M249)
{
if (g_mode[id] == 1)
{
UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
}
else if (g_mode[id] == 2)
{
UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
}
set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(sfmg_name)
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_sfmg[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_sfmg_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_sfmg[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_sfmg) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_CmdStart(id, uc_handle, seed)
{
if ((!is_user_alive(id) || (!g_has_sfmg[id] || g_curweapon[id] != CSW_M249)))
return FMRES_IGNORED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
if (g_curweapon[id] == CSW_M249)
{
if ((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
if (g_mode[id] == 1 && flNextAttack <= 0.0)
{
UTIL_PlayWeaponAnimation(id, sfmg_FIRST_ANIM)
g_mode[id] = 2
set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
g_flSaveMode[id][0] = get_gametime() + sfmg_TIME_MODE
client_print(id, print_center, "[Automatic]")
}
else if (g_mode[id] == 2 && flNextAttack <= 0.0)
{
UTIL_PlayWeaponAnimation(id, sfmg_SECOND_ANIM)
g_mode[id] = 1
set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
g_flSaveMode[id][1] = get_gametime() + sfmg_TIME_MODE
client_print(id, print_center, "[Normal mod]")
}
}
}
return FMRES_IGNORED
}
public fw_sfmg_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_sfmg[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
if (g_curweapon [Player] == CSW_M249)
{
if (g_has_sfmg[Player])
{
if (g_mode[Player] == 1)
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_sfmg), push)
else if(g_mode[Player] == 2)
xs_vec_mul_scalar(push, get_pcvar_float(cvar_recoil_mode_sfmg), push)
}
}
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
if(g_mode[Player] == 1)
{
UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1, sfmg_SHOOT2))
}
else if (g_mode[Player] == 2)
{
UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1_MODE, sfmg_SHOOT2_MODE))
}
emit_sound(Player, CHAN_WEAPON, Fire_Sounds_sfmg[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
Float:vUp[3], Float:vForward[3]
pev(Player, pev_velocity, vVel)
pev(Player, pev_view_ofs, vViewOfs)
pev(Player, pev_angles, vAngle)
pev(Player, pev_origin, vOrigin)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)
global_get(glb_v_forward, vForward)
for(i = 0; i<3; i++)
{
vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * RIGHT_SCALE
vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
}
CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)
UTIL_MakeMuzzle( Player )
}
}
stock UTIL_MakeMuzzle( Player )
{
new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
new Float:vecOrigin[ 3 ]
pev( Player, pev_origin, vecOrigin )
entity_set_origin( pEntity, vecOrigin )
if(g_mode[Player] == 1) { entity_set_model( pEntity, g_iMuzzleFlash2 ); }
else if(g_mode[Player] == 2) { entity_set_model( pEntity, g_iMuzzleFlash1 ); }
entity_set_int( pEntity, EV_INT_solid, SOLID_NOT )
entity_set_int( pEntity, EV_INT_movetype, MOVETYPE_NOCLIP )
entity_set_string( pEntity, EV_SZ_classname, "muzzle_et" )
entity_set_float( pEntity, EV_FL_animtime, get_gametime() )
entity_set_float( pEntity, EV_FL_framerate, 8.0 )
if(g_mode[Player] == 1) { set_pev( pEntity, pev_scale, 0.17 ); }
else if(g_mode[Player] == 2) { set_pev( pEntity, pev_scale, 0.13 ); }
set_pev( pEntity, pev_spawnflags, SF_SPRITE_ONCE)
set_pev(pEntity, pev_rendermode, kRenderTransAdd)
set_pev(pEntity, pev_renderamt, 255.0)
set_pev(pEntity, pev_skin, Player )
set_pev(pEntity, pev_body, 1)
set_pev(pEntity, pev_aiment, Player)
entity_set_float(pEntity, EV_FL_nextthink, get_gametime() + 1.0 ); //3.0
DispatchSpawn( pEntity );
set_task( 1.0 , "rem_ent" , pEntity )
}
public rem_ent( iEnt )
{
remove_entity( iEnt )
}
public fw_sfmg_WeaponIdle(Weapon)
{
if(!pev_valid(Weapon))
return HAM_IGNORED
new Player = get_pdata_cbase(Weapon, m_pPlayer, 4)
if(!g_has_sfmg[Player])
return HAM_IGNORED
if(g_has_sfmg[Player])
{
if(get_pdata_float(Weapon, m_flTimeWeaponIdle ) > 0.0)
return HAM_SUPERCEDE
if(g_mode[Player] == 1) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE)
} else if (g_mode[Player] == 2) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE_MODE)
}
set_pdata_float(Weapon, m_flTimeWeaponIdle, random_float(5.0, 10.0), 4);
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_sfmg[attacker])
{
if (g_mode[attacker] == 1)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfmg))
else if (g_mode[attacker] == 2)
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mode_sfmg))
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_sfmg[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public sfmg_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfmg[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_sfmg)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0)
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public sfmg_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfmg[id])
return HAM_IGNORED
static iClipExtra
if(g_has_sfmg[id])
iClipExtra = get_pcvar_num(cvar_clip_sfmg)
g_sfmg_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_sfmg_TmpClip[id] = iClip
return HAM_IGNORED
}
public sfmg_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_sfmg[id])
return HAM_IGNORED
if (g_sfmg_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_sfmg_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfmg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, sfmg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
if(g_mode[id] == 1)
{
UTIL_PlayWeaponAnimation (id, sfmg_RELOAD)
}
else if (g_mode[id] == 2)
{
UTIL_PlayWeaponAnimation (id, sfmg_RELOAD_MODE)
}
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
return HAM_IGNORED
}
public sfmg_Holster_Post(weapon_entity)
{
static Player
Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
g_flNextUseTime[Player] = 0.0
if(g_has_sfmg[Player])
{
if(g_flSaveMode[Player][0] > get_gametime())
{
g_mode[Player] = 1
}
if(g_flSaveMode[Player][1] > get_gametime())
{
g_mode[Player] = 2
}
}
}
CBaseWeapon__EjectBrass(Float:vecOrigin[3], Float:vecVelocity[3], Float:rotation, model, soundtype)
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, vecOrigin[0])
engfunc(EngFunc_WriteCoord, vecOrigin[1])
engfunc(EngFunc_WriteCoord, vecOrigin[2])
engfunc(EngFunc_WriteCoord, vecVelocity[0])
engfunc(EngFunc_WriteCoord, vecVelocity[1])
engfunc(EngFunc_WriteCoord, vecVelocity[2])
engfunc(EngFunc_WriteAngle, rotation)
write_short(model)
write_byte(soundtype)
write_byte(25) // 2.5 seconds
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}