Solved Avalanche weapon

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czirimbolo
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Poland
Posts: 598
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Avalanche weapon

#1

Post by czirimbolo » 5 years ago

Hello,

can someone convert this gun to our mod and make this weapon only for vips?

Code: Select all

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define sfmg_WEAPONKEY 		814
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_pPlayer                			41
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flNextSecondaryAttack 		47
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define sfmg_DRAW_TIME     		1.0
#define sfmg_RELOAD_TIME			4.8
#define sfmg_TIME_MODE			2.2

#define sfmg_IDLE				0
#define sfmg_RELOAD			1
#define sfmg_DRAW			2
#define sfmg_SHOOT1			3
#define sfmg_SHOOT2			4
#define sfmg_FIRST_ANIM		6
#define sfmg_IDLE_MODE		7
#define sfmg_RELOAD_MODE	8
#define sfmg_DRAW_MODE		9
#define sfmg_SHOOT1_MODE	10
#define sfmg_SHOOT2_MODE	11
#define sfmg_SECOND_ANIM		13

#define UP_SCALE				-7.0    //ÂÂĹĐŐ (6)
#define FORWARD_SCALE		14.0     //ÂĎĹĐĹÄ (8)
#define RIGHT_SCALE			6.5       //ÂĎĐŔÂÎ (5.5)
#define TE_BOUNCE_SHELL		1

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds_sfmg[][] = { "ls/sfmg-1.wav" }

new sfmg_V_MODEL[64] = "models/ls/v_sfmg_01.mdl"
new sfmg_P_MODEL[64] = "models/ls/p_sfmg.mdl"
new sfmg_W_MODEL[64] = "models/ls/w_sfmg.mdl"

#define sfmg_Body		0

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new const sfmg_name[] = "weapon_sfmg_lars"

new const sfmg_spr[][] = 
{ 
	"sprites/ls/640hud71.spr", 
	"sprites/ls/640hud7.spr"
}

new const g_iMuzzleFlash1[ ]  = "sprites/ls/muzzleflash16.spr" ; 
new const g_iMuzzleFlash2[ ]  = "sprites/ls/muzzleflash17.spr" ; 

new g_itemid_sfmg
new cvar_dmg_sfmg, cvar_recoil_sfmg, cvar_clip_sfmg, cvar_spd_sfmg, cvar_sfmg_ammo, cvar_dmg_mode_sfmg, cvar_spd_mode_sfmg, cvar_recoil_mode_sfmg
new g_MaxPlayers, g_orig_event_sfmg, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_sfmg[33], g_clip_ammo[33], g_sfmg_TmpClip[33], oldweap[33], g_curweapon[33]
new g_mode[33]
new g_hamczbots, cvar_botquota
new gmsgWeaponList
new g_iShellModel
new Float:g_flNextUseTime[33], Float:g_flSaveMode[33][2]

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: SF-1 MG Avalanche", "1.0", "LARS-BLOODLIKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_sfmg_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack_Post", 1)
     	RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_sfmg_WeaponIdle")
	RegisterHam(Ham_Item_PostFrame, "weapon_m249", "sfmg_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload_Post", 1)
	RegisterHam(Ham_Item_Holster, "weapon_m249", "sfmg_Holster_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	register_forward(FM_CmdStart, "fw_CmdStart")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_clip_sfmg = register_cvar("zp_sfmg_clip", "200")
	cvar_sfmg_ammo = register_cvar("zp_sfmg_ammo", "200")
	cvar_dmg_sfmg = register_cvar("zp_sfmg_dmg", "1.14")
	cvar_dmg_mode_sfmg = register_cvar("zp_sfmg_mode_dmg", "1.03")
	cvar_recoil_sfmg = register_cvar("zp_sfmg_recoil", "1.05")
	cvar_recoil_mode_sfmg = register_cvar("zp_sfmg_mode_recoil", "1.03")
	cvar_spd_sfmg = register_cvar("zp_sfmg_spd", "0.98")
	cvar_spd_mode_sfmg = register_cvar("zp_sfmg_mode_spd", "0.86")
	
	g_itemid_sfmg = zp_register_extra_item("Avalanche", 12, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	cvar_botquota = get_cvar_pointer("bot_quota")
	gmsgWeaponList = get_user_msgid("WeaponList")
	register_clcmd(sfmg_name, "command_sfmg")
	register_clcmd(sfmg_name, "command_sfmg")
}

public plugin_precache()
{
	precache_model(sfmg_V_MODEL)
	precache_model(sfmg_P_MODEL)
	precache_model(sfmg_W_MODEL)

	for(new i = 0; i < sizeof Fire_Sounds_sfmg; i++)
	precache_sound(Fire_Sounds_sfmg[i])	

	precache_sound("ls/sfmg_clipin1.wav")
	precache_sound("ls/sfmg_clipin2.wav")
	precache_sound("ls/sfmg_clipout1.wav")
	precache_sound("ls/sfmg_changea.wav")
	precache_sound("ls/sfmg_changeb.wav")

	g_iShellModel = precache_model("models/rshell.mdl")

	new sFile[64]
	formatex(sFile, charsmax(sFile), "sprites/%s.txt", sfmg_name)
	precache_generic(sFile)

	for(new i = 0; i < sizeof(sfmg_spr); i++)
	{
		precache_generic(sfmg_spr[i])
	}	

	precache_model( g_iMuzzleFlash1 ) 
	precache_model( g_iMuzzleFlash2 ) 

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_M249) return
	
	if(!g_has_sfmg[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public register_ham_czbots(Player)
{
	if (g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return
	
	RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")
	
	g_hamczbots = true
}

public client_putinserver(Player)
{
	if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
}

public command_sfmg(Player)
{
	engclient_cmd(Player, "weapon_m249")
	return PLUGIN_HANDLED
}

public zp_user_humanized_post(id)
{
	g_has_sfmg[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_sfmg", "native_give_weapon_add", 1)
        register_native("get_weapon_sfmg", "native_get_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_sfmg(id)
}
public native_get_weapon_add(id)
{
         return g_has_sfmg[id]
}

public fwPrecacheEvent_Post(type, const name[])
{
	if (equal("events/m249.sc", name))
	{
		g_orig_event_sfmg = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_sfmg[id] = false
	g_mode[id] = 0
}

public client_disconnect(id)
{
	g_has_sfmg[id] = false
	g_mode[id] = 0
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_sfmg[id] = false
		g_mode[id] = 0
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_m249.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_sfmg[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfmg_WEAPONKEY)
			set_pev(iStoredAugID, pev_iuser4, g_mode[iOwner]) 
			g_has_sfmg[iOwner] = false
			g_mode[iOwner] = 0 
			entity_set_model(entity, sfmg_W_MODEL)

			set_pev(entity, pev_body, sfmg_Body)
						
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_sfmg(id)
{
	drop_weapons(id, 1)
	new iWep2 = give_item(id,"weapon_m249")
	if( iWep2 > 0 )
	{
		g_mode[id] = 1
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfmg))
		cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_sfmg_ammo))	
		if (g_mode[id] == 1)
		{
			UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
		}
		else if (g_mode[id] == 2)
		{
			UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
		}
		set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)

		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string(sfmg_name)
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	g_has_sfmg[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_sfmg)
		return

	give_sfmg(id)
}

public fw_sfmg_AddToPlayer(sfmg, id)
{
	if(!is_valid_ent(sfmg) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(sfmg, EV_INT_WEAPONKEY) == sfmg_WEAPONKEY)
	{
		g_has_sfmg[id] = true
		g_mode[id] = pev(sfmg, pev_iuser4 ) 
		set_pev(sfmg, pev_iuser4, 0 )            
		entity_set_int(sfmg, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string(sfmg_name)
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, _, id)
		write_string("weapon_m249")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_M249)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
	replace_weapon_models(id, read_data(2))

	g_curweapon[id] = read_data(2)

	if(read_data(2) != CSW_M249 || !g_has_sfmg[id])
		return
     
	static Float:iSpeed, Ent
     	Ent = find_ent_by_owner(-1,"weapon_m249",id)

     	if (g_mode[id] == 1)
     		iSpeed = get_pcvar_float(cvar_spd_sfmg) 
     	else if (g_mode[id] == 2)
     		iSpeed = get_pcvar_float(cvar_spd_mode_sfmg)

     	if(Ent)
     	{
		static Float:Delay, Float:M_Delay
          	Delay = get_pdata_float( Ent, 46, 4) * iSpeed
 	  	M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
          	if(Delay > 0.0)
          	{
			set_pdata_float(Ent, 46, Delay, 4)
	       		set_pdata_float(Ent, 47, M_Delay, 4)
          	}
     	}
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_M249:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_sfmg[id])
			{
				set_pev(id, pev_viewmodel2, sfmg_V_MODEL)
				set_pev(id, pev_weaponmodel2, sfmg_P_MODEL)
				if(oldweap[id] != CSW_M249) 
				{
					if (g_mode[id] == 1)
					{
						UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
					}
					else if (g_mode[id] == 2)
					{
						UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
					}
					set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)

					message_begin(MSG_ONE, gmsgWeaponList, _, id)
					write_string(sfmg_name)
					write_byte(3)
					write_byte(200)
					write_byte(-1)
					write_byte(-1)
					write_byte(0)
					write_byte(4)
					write_byte(CSW_M249)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_sfmg[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_sfmg_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_sfmg[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_sfmg) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_CmdStart(id, uc_handle, seed)
{
	if ((!is_user_alive(id) || (!g_has_sfmg[id] || g_curweapon[id] != CSW_M249)))
		return FMRES_IGNORED
		
	new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)

	if (g_curweapon[id] == CSW_M249)
	{
		if ((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
		{
			if (g_mode[id] == 1 && flNextAttack <= 0.0)
			{
				UTIL_PlayWeaponAnimation(id, sfmg_FIRST_ANIM)
				g_mode[id] = 2
				set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
				g_flSaveMode[id][0] = get_gametime() + sfmg_TIME_MODE
				client_print(id, print_center, "[Automatic]")
			}
			else if (g_mode[id] == 2 && flNextAttack <= 0.0)
			{
				UTIL_PlayWeaponAnimation(id, sfmg_SECOND_ANIM)
				g_mode[id] = 1
				set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
				g_flSaveMode[id][1] = get_gametime() + sfmg_TIME_MODE
				client_print(id, print_center, "[Normal mod]")
			}
		}
	}
	return FMRES_IGNORED
}

public fw_sfmg_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if(g_has_sfmg[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]

		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)

		if (g_curweapon [Player] == CSW_M249)
		{	
			if (g_has_sfmg[Player])
			{
				if (g_mode[Player] == 1)
					xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_sfmg), push)
				else if(g_mode[Player] == 2)
					xs_vec_mul_scalar(push, get_pcvar_float(cvar_recoil_mode_sfmg), push)
			}
		}
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)

		if(g_mode[Player] == 1)
		{
			UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1, sfmg_SHOOT2))
		}
		else if (g_mode[Player] == 2)
		{
			UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1_MODE, sfmg_SHOOT2_MODE))
		}
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds_sfmg[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)

		static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3], 
		i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3], 
		Float:vUp[3], Float:vForward[3]
		pev(Player, pev_velocity, vVel)
		pev(Player, pev_view_ofs, vViewOfs)
		pev(Player, pev_angles, vAngle)
		pev(Player, pev_origin, vOrigin)
		global_get(glb_v_right, vRight)
		global_get(glb_v_up, vUp)
		global_get(glb_v_forward, vForward)
		for(i = 0; i<3; i++)
		{
			vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * RIGHT_SCALE
			vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
		}
		CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)

		UTIL_MakeMuzzle( Player ) 
	}
}

stock UTIL_MakeMuzzle( Player   ) 
{
	new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite")) 
	
	new Float:vecOrigin[ 3 ]
	pev( Player, pev_origin, vecOrigin )

	entity_set_origin( pEntity, vecOrigin )
	
	if(g_mode[Player] == 1) { entity_set_model( pEntity, g_iMuzzleFlash2 ); } 
	else if(g_mode[Player] == 2) { entity_set_model( pEntity, g_iMuzzleFlash1 ); }

	entity_set_int( pEntity, EV_INT_solid, SOLID_NOT )
	entity_set_int( pEntity, EV_INT_movetype, MOVETYPE_NOCLIP )
	
	entity_set_string( pEntity, EV_SZ_classname, "muzzle_et" )
	
	entity_set_float( pEntity, EV_FL_animtime, get_gametime() )
	entity_set_float( pEntity, EV_FL_framerate, 8.0 )       

	if(g_mode[Player] == 1) { set_pev( pEntity, pev_scale, 0.17 ); }
	else if(g_mode[Player] == 2) { set_pev( pEntity, pev_scale, 0.13 ); }

	set_pev( pEntity, pev_spawnflags, SF_SPRITE_ONCE)

	set_pev(pEntity, pev_rendermode,  kRenderTransAdd)
	
	set_pev(pEntity, pev_renderamt,   255.0)

	set_pev(pEntity, pev_skin, Player )
	set_pev(pEntity, pev_body, 1)
	set_pev(pEntity, pev_aiment, Player)

	entity_set_float(pEntity, EV_FL_nextthink, get_gametime() + 1.0 ); //3.0
	
	DispatchSpawn( pEntity );
	
	set_task( 1.0 , "rem_ent" , pEntity ) 
}		

public rem_ent( iEnt ) 
{
	remove_entity( iEnt ) 
}	

public fw_sfmg_WeaponIdle(Weapon)
{
	if(!pev_valid(Weapon))
		return HAM_IGNORED

	new Player = get_pdata_cbase(Weapon, m_pPlayer, 4)

	if(!g_has_sfmg[Player])
		return HAM_IGNORED

	if(g_has_sfmg[Player])
	{
		if(get_pdata_float(Weapon, m_flTimeWeaponIdle ) > 0.0)
			return HAM_SUPERCEDE

		if(g_mode[Player] == 1) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE)
		} else if (g_mode[Player] == 2) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE_MODE)
		}

		set_pdata_float(Weapon, m_flTimeWeaponIdle, random_float(5.0, 10.0), 4);
		
		return HAM_SUPERCEDE
	}
	return HAM_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_M249)
		{
			if(g_has_sfmg[attacker])
			{
				if (g_mode[attacker] == 1)
					SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfmg))
				else if (g_mode[attacker] == 2)
					SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mode_sfmg))
			}		
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
	{
		if(g_has_sfmg[iAttacker])
			set_msg_arg_string(4, "m249")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public sfmg_ItemPostFrame(weapon_entity) 
{
     	new id = pev(weapon_entity, pev_owner)
     	if (!is_user_connected(id))
          	return HAM_IGNORED

     	if (!g_has_sfmg[id])
          	return HAM_IGNORED

     	static iClipExtra
     
     	iClipExtra = get_pcvar_num(cvar_clip_sfmg)
     	new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     	new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     	new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     	if(fInReload && flNextAttack <= 0.0)
     	{
	     	new j = min(iClipExtra - iClip, iBpAmmo)
	
	     	set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     	cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
		
	     	set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     	fInReload = 0
     	}
     	return HAM_IGNORED
}

public sfmg_Reload(weapon_entity) 
{
     	new id = pev(weapon_entity, pev_owner)
     	if (!is_user_connected(id))
          	return HAM_IGNORED

     	if (!g_has_sfmg[id])
          	return HAM_IGNORED

     	static iClipExtra

     	if(g_has_sfmg[id])
          	iClipExtra = get_pcvar_num(cvar_clip_sfmg)

     	g_sfmg_TmpClip[id] = -1

     	new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     	new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     	if (iBpAmmo <= 0)
          	return HAM_SUPERCEDE

     	if (iClip >= iClipExtra)
          	return HAM_SUPERCEDE

     	g_sfmg_TmpClip[id] = iClip

     	return HAM_IGNORED
}

public sfmg_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_sfmg[id])
		return HAM_IGNORED

	if (g_sfmg_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_sfmg_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfmg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, sfmg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	if(g_mode[id] == 1)
	{
		UTIL_PlayWeaponAnimation (id, sfmg_RELOAD)
	}
	else if (g_mode[id] == 2)
	{
		UTIL_PlayWeaponAnimation (id, sfmg_RELOAD_MODE)
	}
	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	return HAM_IGNORED
}

public sfmg_Holster_Post(weapon_entity)
{
	static Player
	Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
	
	g_flNextUseTime[Player] = 0.0

	if(g_has_sfmg[Player])
	{
		if(g_flSaveMode[Player][0] > get_gametime())
		{
			g_mode[Player] = 1
		}
		if(g_flSaveMode[Player][1] > get_gametime())
		{
			g_mode[Player] = 2
		}
	}
}

CBaseWeapon__EjectBrass(Float:vecOrigin[3], Float:vecVelocity[3], Float:rotation, model, soundtype)
{
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
	write_byte(TE_MODEL)
	engfunc(EngFunc_WriteCoord, vecOrigin[0])
	engfunc(EngFunc_WriteCoord, vecOrigin[1])
	engfunc(EngFunc_WriteCoord, vecOrigin[2])
	engfunc(EngFunc_WriteCoord, vecVelocity[0])
	engfunc(EngFunc_WriteCoord, vecVelocity[1])
	engfunc(EngFunc_WriteCoord, vecVelocity[2])
	engfunc(EngFunc_WriteAngle, rotation)
	write_short(model)
	write_byte(soundtype)
	write_byte(25) // 2.5 seconds
	message_end()
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
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Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
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#2

Post by Night Fury » 5 years ago

  1. #include <zombie_escape>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fun>
  5. #include <xs>
  6. #include <cstrike>
  7.  
  8. #define VIP_FLAG "VIP_A"
  9.  
  10. #define ENG_NULLENT         -1
  11. #define EV_INT_WEAPONKEY    EV_INT_impulse
  12. #define sfmg_WEAPONKEY      814
  13. #define MAX_PLAYERS         32
  14. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  15.  
  16. const USE_STOPPED = 0
  17. const OFFSET_ACTIVE_ITEM = 373
  18. const OFFSET_WEAPONOWNER = 41
  19. const OFFSET_LINUX = 5
  20. const OFFSET_LINUX_WEAPONS = 4
  21.  
  22. #define WEAP_LINUX_XTRA_OFF     4
  23. #define m_pPlayer                           41
  24. #define m_fKnown                    44
  25. #define m_flNextPrimaryAttack       46
  26. #define m_flNextSecondaryAttack         47
  27. #define m_flTimeWeaponIdle          48
  28. #define m_iClip                 51
  29. #define m_fInReload             54
  30. #define PLAYER_LINUX_XTRA_OFF   5
  31. #define m_flNextAttack              83
  32.  
  33. #define sfmg_DRAW_TIME          1.0
  34. #define sfmg_RELOAD_TIME            4.8
  35. #define sfmg_TIME_MODE          2.2
  36.  
  37. #define sfmg_IDLE               0
  38. #define sfmg_RELOAD         1
  39. #define sfmg_DRAW           2
  40. #define sfmg_SHOOT1         3
  41. #define sfmg_SHOOT2         4
  42. #define sfmg_FIRST_ANIM     6
  43. #define sfmg_IDLE_MODE      7
  44. #define sfmg_RELOAD_MODE    8
  45. #define sfmg_DRAW_MODE      9
  46. #define sfmg_SHOOT1_MODE    10
  47. #define sfmg_SHOOT2_MODE    11
  48. #define sfmg_SECOND_ANIM        13
  49.  
  50. #define UP_SCALE                -7.0    //ÂÂĹĐŐ (6)
  51. #define FORWARD_SCALE       14.0     //ÂĎĹĐĹÄ (8)
  52. #define RIGHT_SCALE         6.5       //ÂĎĐŔÂÎ (5.5)
  53. #define TE_BOUNCE_SHELL     1
  54.  
  55. #define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
  56.  
  57. new const Fire_Sounds_sfmg[][] = { "ls/sfmg-1.wav" }
  58.  
  59. new sfmg_V_MODEL[64] = "models/ls/v_sfmg_01.mdl"
  60. new sfmg_P_MODEL[64] = "models/ls/p_sfmg.mdl"
  61. new sfmg_W_MODEL[64] = "models/ls/w_sfmg.mdl"
  62.  
  63. #define sfmg_Body       0
  64.  
  65. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  66.  
  67. new const sfmg_name[] = "weapon_sfmg_lars"
  68.  
  69. new const sfmg_spr[][] =
  70. {
  71.     "sprites/ls/640hud71.spr",
  72.     "sprites/ls/640hud7.spr"
  73. }
  74.  
  75. new const g_iMuzzleFlash1[ ]  = "sprites/ls/muzzleflash16.spr" ;
  76. new const g_iMuzzleFlash2[ ]  = "sprites/ls/muzzleflash17.spr" ;
  77.  
  78. new g_itemid_sfmg
  79. new cvar_dmg_sfmg, cvar_recoil_sfmg, cvar_clip_sfmg, cvar_spd_sfmg, cvar_sfmg_ammo, cvar_dmg_mode_sfmg, cvar_spd_mode_sfmg, cvar_recoil_mode_sfmg
  80. new g_MaxPlayers, g_orig_event_sfmg, g_IsInPrimaryAttack
  81. new Float:cl_pushangle[MAX_PLAYERS + 1][3]
  82. new g_has_sfmg[33], g_clip_ammo[33], g_sfmg_TmpClip[33], oldweap[33], g_curweapon[33]
  83. new g_mode[33]
  84. new g_hamczbots, cvar_botquota
  85. new gmsgWeaponList
  86. new g_iShellModel
  87. new Float:g_flNextUseTime[33], Float:g_flSaveMode[33][2]
  88.  
  89. const PRIMARY_WEAPONS_BIT_SUM =
  90. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  91. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  92. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  93. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  94. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  95. "weapon_ak47", "weapon_knife", "weapon_p90" }
  96.  
  97. public plugin_init()
  98. {
  99.     register_plugin("[ZP] Extra: SF-1 MG Avalanche", "1.0", "LARS-BLOODLIKER")
  100.     register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  101.     register_event("CurWeapon","CurrentWeapon","be","1=1")
  102.     RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_sfmg_AddToPlayer")
  103.     RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  104.     RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  105.     RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  106.     RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  107.     for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  108.     if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  109.     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack")
  110.     RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_sfmg_PrimaryAttack_Post", 1)
  111.         RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_sfmg_WeaponIdle")
  112.     RegisterHam(Ham_Item_PostFrame, "weapon_m249", "sfmg_ItemPostFrame")
  113.     RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload")
  114.     RegisterHam(Ham_Weapon_Reload, "weapon_m249", "sfmg_Reload_Post", 1)
  115.     RegisterHam(Ham_Item_Holster, "weapon_m249", "sfmg_Holster_Post", 1)
  116.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  117.     register_forward(FM_SetModel, "fw_SetModel")
  118.     register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  119.     register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  120.     register_forward(FM_CmdStart, "fw_CmdStart")
  121.    
  122.     RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  123.     RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  124.     RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  125.     RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  126.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  127.     RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  128.     RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  129.  
  130.     cvar_clip_sfmg = register_cvar("zp_sfmg_clip", "200")
  131.     cvar_sfmg_ammo = register_cvar("zp_sfmg_ammo", "200")
  132.     cvar_dmg_sfmg = register_cvar("zp_sfmg_dmg", "1.14")
  133.     cvar_dmg_mode_sfmg = register_cvar("zp_sfmg_mode_dmg", "1.03")
  134.     cvar_recoil_sfmg = register_cvar("zp_sfmg_recoil", "1.05")
  135.     cvar_recoil_mode_sfmg = register_cvar("zp_sfmg_mode_recoil", "1.03")
  136.     cvar_spd_sfmg = register_cvar("zp_sfmg_spd", "0.98")
  137.     cvar_spd_mode_sfmg = register_cvar("zp_sfmg_mode_spd", "0.86")
  138.    
  139.     g_itemid_sfmg = ze_register_item("Avalanche", 12, 0)
  140.     ze_set_item_vip(g_itemid_sfmg, VIP_FLAG)
  141.     g_MaxPlayers = get_member_game(m_nMaxPlayers)
  142.     cvar_botquota = get_cvar_pointer("bot_quota")
  143.     gmsgWeaponList = get_user_msgid("WeaponList")
  144.     register_clcmd(sfmg_name, "command_sfmg")
  145.     register_clcmd(sfmg_name, "command_sfmg")
  146. }
  147.  
  148. public plugin_precache()
  149. {
  150.     precache_model(sfmg_V_MODEL)
  151.     precache_model(sfmg_P_MODEL)
  152.     precache_model(sfmg_W_MODEL)
  153.  
  154.     for(new i = 0; i < sizeof Fire_Sounds_sfmg; i++)
  155.     precache_sound(Fire_Sounds_sfmg[i])
  156.  
  157.     precache_sound("ls/sfmg_clipin1.wav")
  158.     precache_sound("ls/sfmg_clipin2.wav")
  159.     precache_sound("ls/sfmg_clipout1.wav")
  160.     precache_sound("ls/sfmg_changea.wav")
  161.     precache_sound("ls/sfmg_changeb.wav")
  162.  
  163.     g_iShellModel = precache_model("models/rshell.mdl")
  164.  
  165.     new sFile[64]
  166.     formatex(sFile, charsmax(sFile), "sprites/%s.txt", sfmg_name)
  167.     precache_generic(sFile)
  168.  
  169.     for(new i = 0; i < sizeof(sfmg_spr); i++)
  170.     {
  171.         precache_generic(sfmg_spr[i])
  172.     }  
  173.  
  174.     precache_model( g_iMuzzleFlash1 )
  175.     precache_model( g_iMuzzleFlash2 )
  176.  
  177.     register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  178. }
  179.  
  180. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  181. {
  182.     if(!is_user_alive(iAttacker))
  183.         return
  184.  
  185.     new g_currentweapon = get_user_weapon(iAttacker)
  186.  
  187.     if(g_currentweapon != CSW_M249) return
  188.    
  189.     if(!g_has_sfmg[iAttacker]) return
  190.  
  191.     static Float:flEnd[3]
  192.     get_tr2(ptr, TR_vecEndPos, flEnd)
  193.    
  194.     if(iEnt)
  195.     {
  196.         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  197.         write_byte(TE_DECAL)
  198.         write_coord_f(flEnd[0])
  199.         write_coord_f(flEnd[1])
  200.         write_coord_f(flEnd[2])
  201.         write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  202.         write_short(iEnt)
  203.         message_end()
  204.     }
  205.     else
  206.     {
  207.         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  208.         write_byte(TE_WORLDDECAL)
  209.         write_coord_f(flEnd[0])
  210.         write_coord_f(flEnd[1])
  211.         write_coord_f(flEnd[2])
  212.         write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  213.         message_end()
  214.     }
  215.     message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  216.     write_byte(TE_GUNSHOTDECAL)
  217.     write_coord_f(flEnd[0])
  218.     write_coord_f(flEnd[1])
  219.     write_coord_f(flEnd[2])
  220.     write_short(iAttacker)
  221.     write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  222.     message_end()
  223. }
  224.  
  225. public register_ham_czbots(Player)
  226. {
  227.     if (g_hamczbots || !is_user_connected(Player) || !get_pcvar_num(cvar_botquota)) return
  228.    
  229.     RegisterHamFromEntity(Ham_TakeDamage, Player, "fw_TakeDamage")
  230.    
  231.     g_hamczbots = true
  232. }
  233.  
  234. public client_putinserver(Player)
  235. {
  236.     if(is_user_bot(Player) && !g_hamczbots && cvar_botquota) set_task(0.1, "register_ham_czbots", Player)
  237. }
  238.  
  239. public command_sfmg(Player)
  240. {
  241.     engclient_cmd(Player, "weapon_m249")
  242.     return PLUGIN_HANDLED
  243. }
  244.  
  245. public ze_user_humanized(id)
  246. {
  247.     g_has_sfmg[id] = false
  248. }
  249.  
  250. public plugin_natives ()
  251. {
  252.     register_native("give_weapon_sfmg", "native_give_weapon_add", 1)
  253.         register_native("get_weapon_sfmg", "native_get_weapon_add", 1)
  254. }
  255. public native_give_weapon_add(id)
  256. {
  257.     give_sfmg(id)
  258. }
  259. public native_get_weapon_add(id)
  260. {
  261.          return g_has_sfmg[id]
  262. }
  263.  
  264. public fwPrecacheEvent_Post(type, const name[])
  265. {
  266.     if (equal("events/m249.sc", name))
  267.     {
  268.         g_orig_event_sfmg = get_orig_retval()
  269.         return FMRES_HANDLED
  270.     }
  271.     return FMRES_IGNORED
  272. }
  273.  
  274. public client_connect(id)
  275. {
  276.     g_has_sfmg[id] = false
  277.     g_mode[id] = 0
  278. }
  279.  
  280. public client_disconnected(id)
  281. {
  282.     g_has_sfmg[id] = false
  283.     g_mode[id] = 0
  284. }
  285.  
  286. public ze_user_infected(id)
  287. {
  288.     if (ze_is_user_zombie(id))
  289.     {
  290.         g_has_sfmg[id] = false
  291.         g_mode[id] = 0
  292.     }
  293. }
  294.  
  295. public fw_SetModel(entity, model[])
  296. {
  297.     if(!is_valid_ent(entity))
  298.         return FMRES_IGNORED
  299.    
  300.     static szClassName[33]
  301.     entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  302.        
  303.     if(!equal(szClassName, "weaponbox"))
  304.         return FMRES_IGNORED
  305.    
  306.     static iOwner
  307.    
  308.     iOwner = entity_get_edict(entity, EV_ENT_owner)
  309.    
  310.     if(equal(model, "models/w_m249.mdl"))
  311.     {
  312.         static iStoredAugID
  313.        
  314.         iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
  315.    
  316.         if(!is_valid_ent(iStoredAugID))
  317.             return FMRES_IGNORED
  318.    
  319.         if(g_has_sfmg[iOwner])
  320.         {
  321.             entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfmg_WEAPONKEY)
  322.             set_pev(iStoredAugID, pev_iuser4, g_mode[iOwner])
  323.             g_has_sfmg[iOwner] = false
  324.             g_mode[iOwner] = 0
  325.             entity_set_model(entity, sfmg_W_MODEL)
  326.  
  327.             set_pev(entity, pev_body, sfmg_Body)
  328.                        
  329.             return FMRES_SUPERCEDE
  330.         }
  331.     }
  332.     return FMRES_IGNORED
  333. }
  334.  
  335. public give_sfmg(id)
  336. {
  337.     drop_weapons(id, 1)
  338.     new iWep2 = give_item(id,"weapon_m249")
  339.     if( iWep2 > 0 )
  340.     {
  341.         g_mode[id] = 1
  342.         cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfmg))
  343.         cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_sfmg_ammo))   
  344.         if (g_mode[id] == 1)
  345.         {
  346.             UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
  347.         }
  348.         else if (g_mode[id] == 2)
  349.         {
  350.             UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
  351.         }
  352.         set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)
  353.  
  354.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  355.         write_string(sfmg_name)
  356.         write_byte(3)
  357.         write_byte(200)
  358.         write_byte(-1)
  359.         write_byte(-1)
  360.         write_byte(0)
  361.         write_byte(4)
  362.         write_byte(CSW_M249)
  363.         message_end()
  364.     }
  365.     g_has_sfmg[id] = true
  366. }
  367.  
  368. public ze_select_item_pre(id, itemid)
  369. {
  370.     if(itemid != g_itemid_sfmg)
  371.         return ZE_ITEM_AVAILABLE
  372.  
  373.     if (ze_is_user_zombie(id))
  374.         return ZE_ITEM_DONT_SHOW
  375.  
  376.     return ZE_ITEM_AVAILABLE
  377. }
  378.  
  379. public ze_select_item_post(id, itemid)
  380. {
  381.     if(itemid != g_itemid_sfmg)
  382.         return
  383.  
  384.     give_sfmg(id)
  385. }
  386.  
  387. public fw_sfmg_AddToPlayer(sfmg, id)
  388. {
  389.     if(!is_valid_ent(sfmg) || !is_user_connected(id))
  390.         return HAM_IGNORED
  391.    
  392.     if(entity_get_int(sfmg, EV_INT_WEAPONKEY) == sfmg_WEAPONKEY)
  393.     {
  394.         g_has_sfmg[id] = true
  395.         g_mode[id] = pev(sfmg, pev_iuser4 )
  396.         set_pev(sfmg, pev_iuser4, 0 )            
  397.         entity_set_int(sfmg, EV_INT_WEAPONKEY, 0)
  398.  
  399.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  400.         write_string(sfmg_name)
  401.         write_byte(3)
  402.         write_byte(200)
  403.         write_byte(-1)
  404.         write_byte(-1)
  405.         write_byte(0)
  406.         write_byte(4)
  407.         write_byte(CSW_M249)
  408.         message_end()
  409.  
  410.         return HAM_HANDLED
  411.     }
  412.     else
  413.     {
  414.         message_begin(MSG_ONE, gmsgWeaponList, _, id)
  415.         write_string("weapon_m249")
  416.         write_byte(3)
  417.         write_byte(200)
  418.         write_byte(-1)
  419.         write_byte(-1)
  420.         write_byte(0)
  421.         write_byte(4)
  422.         write_byte(CSW_M249)
  423.         message_end()
  424.     }
  425.     return HAM_IGNORED
  426. }
  427.  
  428. public fw_UseStationary_Post(entity, caller, activator, use_type)
  429. {
  430.     if (use_type == USE_STOPPED && is_user_connected(caller))
  431.         replace_weapon_models(caller, get_user_weapon(caller))
  432. }
  433.  
  434. public fw_Item_Deploy_Post(weapon_ent)
  435. {
  436.     static owner
  437.     owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  438.    
  439.     static weaponid
  440.     weaponid = cs_get_weapon_id(weapon_ent)
  441.    
  442.     replace_weapon_models(owner, weaponid)
  443. }
  444.  
  445. public CurrentWeapon(id)
  446. {
  447.     replace_weapon_models(id, read_data(2))
  448.  
  449.     g_curweapon[id] = read_data(2)
  450.  
  451.     if(read_data(2) != CSW_M249 || !g_has_sfmg[id])
  452.         return
  453.      
  454.     static Float:iSpeed, Ent
  455.         Ent = find_ent_by_owner(-1,"weapon_m249",id)
  456.  
  457.         if (g_mode[id] == 1)
  458.             iSpeed = get_pcvar_float(cvar_spd_sfmg)
  459.         else if (g_mode[id] == 2)
  460.             iSpeed = get_pcvar_float(cvar_spd_mode_sfmg)
  461.  
  462.         if(Ent)
  463.         {
  464.         static Float:Delay, Float:M_Delay
  465.             Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  466.         M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
  467.             if(Delay > 0.0)
  468.             {
  469.             set_pdata_float(Ent, 46, Delay, 4)
  470.                 set_pdata_float(Ent, 47, M_Delay, 4)
  471.             }
  472.         }
  473. }
  474.  
  475. replace_weapon_models(id, weaponid)
  476. {
  477.     switch (weaponid)
  478.     {
  479.         case CSW_M249:
  480.         {
  481.             if (ze_is_user_zombie(id))
  482.                 return
  483.            
  484.             if(g_has_sfmg[id])
  485.             {
  486.                 set_pev(id, pev_viewmodel2, sfmg_V_MODEL)
  487.                 set_pev(id, pev_weaponmodel2, sfmg_P_MODEL)
  488.                 if(oldweap[id] != CSW_M249)
  489.                 {
  490.                     if (g_mode[id] == 1)
  491.                     {
  492.                         UTIL_PlayWeaponAnimation (id, sfmg_DRAW)
  493.                     }
  494.                     else if (g_mode[id] == 2)
  495.                     {
  496.                         UTIL_PlayWeaponAnimation (id, sfmg_DRAW_MODE)
  497.                     }
  498.                     set_pdata_float(id, m_flNextAttack, sfmg_DRAW_TIME, OFFSET_LINUX)
  499.  
  500.                     message_begin(MSG_ONE, gmsgWeaponList, _, id)
  501.                     write_string(sfmg_name)
  502.                     write_byte(3)
  503.                     write_byte(200)
  504.                     write_byte(-1)
  505.                     write_byte(-1)
  506.                     write_byte(0)
  507.                     write_byte(4)
  508.                     write_byte(CSW_M249)
  509.                     message_end()
  510.                 }
  511.             }
  512.         }
  513.     }
  514.     oldweap[id] = weaponid
  515. }
  516.  
  517. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  518. {
  519.     if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_sfmg[Player]))
  520.         return FMRES_IGNORED
  521.    
  522.     set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  523.     return FMRES_HANDLED
  524. }
  525.  
  526. public fw_sfmg_PrimaryAttack(Weapon)
  527. {
  528.     new Player = get_pdata_cbase(Weapon, 41, 4)
  529.    
  530.     if (!g_has_sfmg[Player])
  531.         return
  532.    
  533.     g_IsInPrimaryAttack = 1
  534.     pev(Player,pev_punchangle,cl_pushangle[Player])
  535.    
  536.     g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  537. }
  538.  
  539. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  540. {
  541.     if ((eventid != g_orig_event_sfmg) || !g_IsInPrimaryAttack)
  542.         return FMRES_IGNORED
  543.     if (!(1 <= invoker <= g_MaxPlayers))
  544.     return FMRES_IGNORED
  545.  
  546.     playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  547.     return FMRES_SUPERCEDE
  548. }
  549.  
  550. public fw_CmdStart(id, uc_handle, seed)
  551. {
  552.     if ((!is_user_alive(id) || (!g_has_sfmg[id] || g_curweapon[id] != CSW_M249)))
  553.         return FMRES_IGNORED
  554.        
  555.     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
  556.  
  557.     if (g_curweapon[id] == CSW_M249)
  558.     {
  559.         if ((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
  560.         {
  561.             if (g_mode[id] == 1 && flNextAttack <= 0.0)
  562.             {
  563.                 UTIL_PlayWeaponAnimation(id, sfmg_FIRST_ANIM)
  564.                 g_mode[id] = 2
  565.                 set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
  566.                 g_flSaveMode[id][0] = get_gametime() + sfmg_TIME_MODE
  567.                 client_print(id, print_center, "[Automatic]")
  568.             }
  569.             else if (g_mode[id] == 2 && flNextAttack <= 0.0)
  570.             {
  571.                 UTIL_PlayWeaponAnimation(id, sfmg_SECOND_ANIM)
  572.                 g_mode[id] = 1
  573.                 set_pdata_float(id, m_flNextAttack, sfmg_TIME_MODE, OFFSET_LINUX)
  574.                 g_flSaveMode[id][1] = get_gametime() + sfmg_TIME_MODE
  575.                 client_print(id, print_center, "[Normal mod]")
  576.             }
  577.         }
  578.     }
  579.     return FMRES_IGNORED
  580. }
  581.  
  582. public fw_sfmg_PrimaryAttack_Post(Weapon)
  583. {
  584.     g_IsInPrimaryAttack = 0
  585.     new Player = get_pdata_cbase(Weapon, 41, 4)
  586.    
  587.     new szClip, szAmmo
  588.     get_user_weapon(Player, szClip, szAmmo)
  589.    
  590.     if(!is_user_alive(Player))
  591.         return
  592.  
  593.     if(g_has_sfmg[Player])
  594.     {
  595.         if (!g_clip_ammo[Player])
  596.             return
  597.  
  598.         new Float:push[3]
  599.  
  600.         pev(Player,pev_punchangle,push)
  601.         xs_vec_sub(push,cl_pushangle[Player],push)
  602.  
  603.         if (g_curweapon [Player] == CSW_M249)
  604.         {  
  605.             if (g_has_sfmg[Player])
  606.             {
  607.                 if (g_mode[Player] == 1)
  608.                     xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_sfmg), push)
  609.                 else if(g_mode[Player] == 2)
  610.                     xs_vec_mul_scalar(push, get_pcvar_float(cvar_recoil_mode_sfmg), push)
  611.             }
  612.         }
  613.         xs_vec_add(push,cl_pushangle[Player],push)
  614.         set_pev(Player,pev_punchangle,push)
  615.  
  616.         if(g_mode[Player] == 1)
  617.         {
  618.             UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1, sfmg_SHOOT2))
  619.         }
  620.         else if (g_mode[Player] == 2)
  621.         {
  622.             UTIL_PlayWeaponAnimation(Player,random_num(sfmg_SHOOT1_MODE, sfmg_SHOOT2_MODE))
  623.         }
  624.         emit_sound(Player, CHAN_WEAPON, Fire_Sounds_sfmg[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  625.  
  626.         static Float:vVel[3], Float:vAngle[3], Float:vOrigin[3], Float:vViewOfs[3],
  627.         i, Float:vShellOrigin[3], Float:vShellVelocity[3], Float:vRight[3],
  628.         Float:vUp[3], Float:vForward[3]
  629.         pev(Player, pev_velocity, vVel)
  630.         pev(Player, pev_view_ofs, vViewOfs)
  631.         pev(Player, pev_angles, vAngle)
  632.         pev(Player, pev_origin, vOrigin)
  633.         global_get(glb_v_right, vRight)
  634.         global_get(glb_v_up, vUp)
  635.         global_get(glb_v_forward, vForward)
  636.         for(i = 0; i<3; i++)
  637.         {
  638.             vShellOrigin[i] = vOrigin[i] + vViewOfs[i] + vUp[i] * UP_SCALE + vForward[i] * FORWARD_SCALE + vRight[i] * RIGHT_SCALE
  639.             vShellVelocity[i] = vVel[i] + vRight[i] * random_float(50.0, 70.0) + vUp[i] * random_float(100.0, 150.0) + vForward[i] * 25.0
  640.         }
  641.         CBaseWeapon__EjectBrass(vShellOrigin, vShellVelocity, -vAngle[1], g_iShellModel, TE_BOUNCE_SHELL)
  642.  
  643.         UTIL_MakeMuzzle( Player )
  644.     }
  645. }
  646.  
  647. stock UTIL_MakeMuzzle( Player   )
  648. {
  649.     new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
  650.    
  651.     new Float:vecOrigin[ 3 ]
  652.     pev( Player, pev_origin, vecOrigin )
  653.  
  654.     entity_set_origin( pEntity, vecOrigin )
  655.    
  656.     if(g_mode[Player] == 1) { entity_set_model( pEntity, g_iMuzzleFlash2 ); }
  657.     else if(g_mode[Player] == 2) { entity_set_model( pEntity, g_iMuzzleFlash1 ); }
  658.  
  659.     entity_set_int( pEntity, EV_INT_solid, SOLID_NOT )
  660.     entity_set_int( pEntity, EV_INT_movetype, MOVETYPE_NOCLIP )
  661.    
  662.     entity_set_string( pEntity, EV_SZ_classname, "muzzle_et" )
  663.    
  664.     entity_set_float( pEntity, EV_FL_animtime, get_gametime() )
  665.     entity_set_float( pEntity, EV_FL_framerate, 8.0 )      
  666.  
  667.     if(g_mode[Player] == 1) { set_pev( pEntity, pev_scale, 0.17 ); }
  668.     else if(g_mode[Player] == 2) { set_pev( pEntity, pev_scale, 0.13 ); }
  669.  
  670.     set_pev( pEntity, pev_spawnflags, SF_SPRITE_ONCE)
  671.  
  672.     set_pev(pEntity, pev_rendermode,  kRenderTransAdd)
  673.    
  674.     set_pev(pEntity, pev_renderamt,   255.0)
  675.  
  676.     set_pev(pEntity, pev_skin, Player )
  677.     set_pev(pEntity, pev_body, 1)
  678.     set_pev(pEntity, pev_aiment, Player)
  679.  
  680.     entity_set_float(pEntity, EV_FL_nextthink, get_gametime() + 1.0 ); //3.0
  681.    
  682.     DispatchSpawn( pEntity );
  683.    
  684.     set_task( 1.0 , "rem_ent" , pEntity )
  685. }      
  686.  
  687. public rem_ent( iEnt )
  688. {
  689.     remove_entity( iEnt )
  690. }  
  691.  
  692. public fw_sfmg_WeaponIdle(Weapon)
  693. {
  694.     if(!pev_valid(Weapon))
  695.         return HAM_IGNORED
  696.  
  697.     new Player = get_pdata_cbase(Weapon, m_pPlayer, 4)
  698.  
  699.     if(!g_has_sfmg[Player])
  700.         return HAM_IGNORED
  701.  
  702.     if(g_has_sfmg[Player])
  703.     {
  704.         if(get_pdata_float(Weapon, m_flTimeWeaponIdle ) > 0.0)
  705.             return HAM_SUPERCEDE
  706.  
  707.         if(g_mode[Player] == 1) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE)
  708.         } else if (g_mode[Player] == 2) { UTIL_PlayWeaponAnimation(Player, sfmg_IDLE_MODE)
  709.         }
  710.  
  711.         set_pdata_float(Weapon, m_flTimeWeaponIdle, random_float(5.0, 10.0), 4);
  712.        
  713.         return HAM_SUPERCEDE
  714.     }
  715.     return HAM_IGNORED
  716. }
  717.  
  718. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  719. {
  720.     if (victim != attacker && is_user_connected(attacker))
  721.     {
  722.         if(get_user_weapon(attacker) == CSW_M249)
  723.         {
  724.             if(g_has_sfmg[attacker])
  725.             {
  726.                 if (g_mode[attacker] == 1)
  727.                     SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfmg))
  728.                 else if (g_mode[attacker] == 2)
  729.                     SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mode_sfmg))
  730.             }      
  731.         }
  732.     }
  733. }
  734.  
  735. public message_DeathMsg(msg_id, msg_dest, id)
  736. {
  737.     static szTruncatedWeapon[33], iAttacker, iVictim
  738.    
  739.     get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  740.    
  741.     iAttacker = get_msg_arg_int(1)
  742.     iVictim = get_msg_arg_int(2)
  743.    
  744.     if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  745.         return PLUGIN_CONTINUE
  746.    
  747.     if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
  748.     {
  749.         if(g_has_sfmg[iAttacker])
  750.             set_msg_arg_string(4, "m249")
  751.     }
  752.     return PLUGIN_CONTINUE
  753. }
  754.  
  755. stock fm_cs_get_current_weapon_ent(id)
  756. {
  757.     return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  758. }
  759.  
  760. stock fm_cs_get_weapon_ent_owner(ent)
  761. {
  762.     return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  763. }
  764.  
  765. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  766. {
  767.     set_pev(Player, pev_weaponanim, Sequence)
  768.    
  769.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  770.     write_byte(Sequence)
  771.     write_byte(pev(Player, pev_body))
  772.     message_end()
  773. }
  774.  
  775. public sfmg_ItemPostFrame(weapon_entity)
  776. {
  777.         new id = pev(weapon_entity, pev_owner)
  778.         if (!is_user_connected(id))
  779.             return HAM_IGNORED
  780.  
  781.         if (!g_has_sfmg[id])
  782.             return HAM_IGNORED
  783.  
  784.         static iClipExtra
  785.      
  786.         iClipExtra = get_pcvar_num(cvar_clip_sfmg)
  787.         new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  788.  
  789.         new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  790.         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  791.  
  792.         new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  793.  
  794.         if(fInReload && flNextAttack <= 0.0)
  795.         {
  796.             new j = min(iClipExtra - iClip, iBpAmmo)
  797.    
  798.             set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  799.             cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
  800.        
  801.             set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  802.             fInReload = 0
  803.         }
  804.         return HAM_IGNORED
  805. }
  806.  
  807. public sfmg_Reload(weapon_entity)
  808. {
  809.         new id = pev(weapon_entity, pev_owner)
  810.         if (!is_user_connected(id))
  811.             return HAM_IGNORED
  812.  
  813.         if (!g_has_sfmg[id])
  814.             return HAM_IGNORED
  815.  
  816.         static iClipExtra
  817.  
  818.         if(g_has_sfmg[id])
  819.             iClipExtra = get_pcvar_num(cvar_clip_sfmg)
  820.  
  821.         g_sfmg_TmpClip[id] = -1
  822.  
  823.         new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  824.         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  825.  
  826.         if (iBpAmmo <= 0)
  827.             return HAM_SUPERCEDE
  828.  
  829.         if (iClip >= iClipExtra)
  830.             return HAM_SUPERCEDE
  831.  
  832.         g_sfmg_TmpClip[id] = iClip
  833.  
  834.         return HAM_IGNORED
  835. }
  836.  
  837. public sfmg_Reload_Post(weapon_entity)
  838. {
  839.     new id = pev(weapon_entity, pev_owner)
  840.     if (!is_user_connected(id))
  841.         return HAM_IGNORED
  842.  
  843.     if (!g_has_sfmg[id])
  844.         return HAM_IGNORED
  845.  
  846.     if (g_sfmg_TmpClip[id] == -1)
  847.         return HAM_IGNORED
  848.  
  849.     set_pdata_int(weapon_entity, m_iClip, g_sfmg_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  850.  
  851.     set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfmg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  852.  
  853.     set_pdata_float(id, m_flNextAttack, sfmg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  854.  
  855.     if(g_mode[id] == 1)
  856.     {
  857.         UTIL_PlayWeaponAnimation (id, sfmg_RELOAD)
  858.     }
  859.     else if (g_mode[id] == 2)
  860.     {
  861.         UTIL_PlayWeaponAnimation (id, sfmg_RELOAD_MODE)
  862.     }
  863.     set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  864.  
  865.     return HAM_IGNORED
  866. }
  867.  
  868. public sfmg_Holster_Post(weapon_entity)
  869. {
  870.     static Player
  871.     Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  872.    
  873.     g_flNextUseTime[Player] = 0.0
  874.  
  875.     if(g_has_sfmg[Player])
  876.     {
  877.         if(g_flSaveMode[Player][0] > get_gametime())
  878.         {
  879.             g_mode[Player] = 1
  880.         }
  881.         if(g_flSaveMode[Player][1] > get_gametime())
  882.         {
  883.             g_mode[Player] = 2
  884.         }
  885.     }
  886. }
  887.  
  888. CBaseWeapon__EjectBrass(Float:vecOrigin[3], Float:vecVelocity[3], Float:rotation, model, soundtype)
  889. {
  890.     engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
  891.     write_byte(TE_MODEL)
  892.     engfunc(EngFunc_WriteCoord, vecOrigin[0])
  893.     engfunc(EngFunc_WriteCoord, vecOrigin[1])
  894.     engfunc(EngFunc_WriteCoord, vecOrigin[2])
  895.     engfunc(EngFunc_WriteCoord, vecVelocity[0])
  896.     engfunc(EngFunc_WriteCoord, vecVelocity[1])
  897.     engfunc(EngFunc_WriteCoord, vecVelocity[2])
  898.     engfunc(EngFunc_WriteAngle, rotation)
  899.     write_short(model)
  900.     write_byte(soundtype)
  901.     write_byte(25) // 2.5 seconds
  902.     message_end()
  903. }
  904.  
  905. stock drop_weapons(id, dropwhat)
  906. {
  907.      static weapons[32], num, i, weaponid
  908.      num = 0
  909.      get_user_weapons(id, weapons, num)
  910.      
  911.      for (i = 0; i < num; i++)
  912.      {
  913.           weaponid = weapons[i]
  914.          
  915.           if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  916.           {
  917.                static wname[32]
  918.                get_weaponname(weaponid, wname, sizeof wname - 1)
  919.                engclient_cmd(id, "drop", wname)
  920.           }
  921.      }
  922. }
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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czirimbolo
Veteran Member
Veteran Member
Poland
Posts: 598
Joined: 7 years ago
Contact:

#3

Post by czirimbolo » 5 years ago

Thanks, anyway what does it mean?

//
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(111) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(112) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(253) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(455) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(465) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(466) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(467) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(470) : war
ning 217: loose indentation
// Header size: 3372 bytes
// Code size: 27928 bytes
// Data size: 12060 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 59744 bytes
//
// 8 Warnings.
// Done.
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User avatar
Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#4

Post by Night Fury » 5 years ago

czirimbolo wrote: 5 years ago Thanks, anyway what does it mean?

//
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(111) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(112) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(253) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(455) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(465) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(466) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(467) : war
ning 217: loose indentation
// C:\Users\bukowy\Desktop\Compiler v1.8.3\scripting\ze_avalanche.sma(470) : war
ning 217: loose indentation
// Header size: 3372 bytes
// Code size: 27928 bytes
// Data size: 12060 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 59744 bytes
//
// 8 Warnings.
// Done.
Those mean that you didn't follow the same style in the whole plugin's code.
By the way, i didn't face them.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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