- #include <zombie_escape>
- #define SMALL 10
- #define AVERAGE 20
- #define LARGE 30
- public plugin_init()
- {
- register_plugin("ze_time_rewards", "0.1", "WPMG Team/RAIN~")
- }
- public client_putinserver(id)
- {
- set_task(180.0, "small_present", id)
- set_task(300.0, "average_present", id)
- set_task(600.0, "large_present", id)
- }
- public client_disconnected(id)
- {
- if(task_exists(id))
- remove_task(id)
- }
- public small_present(id)
- {
- ze_set_escape_coins(id,ze_get_escape_coins(id) + SMALL)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 10 minutes.", SMALL)
- }
- public average_present(id)
- {
- ze_set_escape_coins(id, ze_get_escape_coins(id) + AVERAGE)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 20 minutes.", AVERAGE)
- }
- public large_present(id)
- {
- ze_set_escape_coins(id, ze_get_escape_coins(id) + LARGE)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 30 minutes.", LARGE)
- }
- stock client_printcolor(const id, const input[], any:...)
- {
- new iCount = 1, iPlayers[32]
- static szMsg[191]
- vformat(szMsg, charsmax(szMsg), input, 3)
- replace_all(szMsg, 190, "/g", "^4")
- replace_all(szMsg, 190, "/y", "^1")
- replace_all(szMsg, 190, "/ctr", "^1")
- replace_all(szMsg, 190, "/w", "^0")
- if(id) iPlayers[0] = id
- else get_players(iPlayers, iCount, "ch")
- for (new i = 0; i < iCount; i++)
- {
- if(is_user_connected(iPlayers[i]))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i])
- write_byte(iPlayers[i])
- write_string(szMsg)
- message_end()
- }
- }
- }
double xp for playing a particular time set by cvars
no raheem u dont need to store anything in nvault just do it like this code does
LOL
So we can do this in level system, we will save player time played when he connect and after he played 5 minutes we will double his xp.
He who fails to plan is planning to fail
Post your levels system code.
He who fails to plan is planning to fail
same as the default one
and you should make it like the hour played should be set with cvars
- #include <zombie_escape>
- // Defines
- #define MAX_LEVEL 50
- #define MAX_XP 500000
- #define TASK_SHOWHUD 2020
- #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
- #define LEVELUP "levelup_ZE/ze_levelup.wav"
- // Constants
- new const g_szLevelsVault[] = "Levels"
- new const g_szRanksVault[] = "Ranks"
- // Messages
- const Float:HUD_SPECT_X = 0.0
- const Float:HUD_SPECT_Y = 0.0
- const Float:HUD_STATS_X = 0.0
- const Float:HUD_STATS_Y = 0.0
- const HUD_STATS_ZOMBIE_R = 200
- const HUD_STATS_ZOMBIE_G = 220
- const HUD_STATS_ZOMBIE_B = 0
- const HUD_STATS_HUMAN_R = 0
- const HUD_STATS_HUMAN_G = 200
- const HUD_STATS_HUMAN_B = 210
- const HUD_STATS_SPEC_R = 100
- const HUD_STATS_SPEC_G = 100
- const HUD_STATS_SPEC_B = 100
- // Variables
- new g_iLevel[33],
- g_iXP[33],
- g_iMaxXP[33],
- Float:g_fDamage[33],
- g_MsgSync,
- g_iLevelsVaultHandle,
- g_iRanksVaultHandle
- // Cvars
- new g_pCvarZombieInfect,
- g_pCvarEscapeSuccess,
- g_pCvarEnableDamage,
- g_pCvarRequiredDamage,
- g_pCvarDamageAward,
- g_pCvarStartXP,
- g_pCvarMaxLevelsIncrement,
- g_pCvarMaxXPFirstLevel,
- g_pCvarPercentageStyle,
- g_pCvarStartFromZero,
- g_pCvarAddCommas,
- g_pCvarLevelEffects
- public plugin_natives()
- {
- register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
- register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
- register_native("ze_get_user_level", "native_ze_get_user_level", 1)
- register_native("ze_set_user_level", "native_ze_set_user_level", 1)
- register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
- register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
- }
- public plugin_precache()
- {
- precache_sound(LEVELUP)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
- // Cvars
- g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
- g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
- g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
- g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
- g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
- g_pCvarStartXP = register_cvar("ze_start_xp", "50")
- g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
- g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
- g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
- g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
- g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
- g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
- // Messages
- g_MsgSync = CreateHudSyncObj()
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(1.0, "DelayLoad", id)
- // Other tasks
- set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
- set_task(0.1, "Check_MaxXP", id, _, _, "b")
- }
- public DelayLoad(id)
- {
- // Load his data
- LoadData(id)
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- remove_task(id+TASK_SHOWHUD)
- remove_task(id)
- }
- public Check_MaxXP(id)
- {
- new iCurrentMaxXP = g_iMaxXP[id]
- new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- for (new i = 1; i <= g_iLevel[id]; i++)
- {
- iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- }
- if (iCurrentMaxXP != iMaxXP)
- {
- g_iMaxXP[id] = iMaxXP
- }
- }
- public Show_Hud(taskid)
- {
- new iPlayer = ID_SHOWHUD
- if (!is_user_alive(iPlayer))
- {
- iPlayer = pev(iPlayer, pev_iuser2)
- if (!is_user_alive(iPlayer))
- return
- }
- if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
- {
- if(iPlayer != ID_SHOWHUD)
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- }
- else
- {
- if(iPlayer != ID_SHOWHUD)
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szSpecXP[15], szSpecMaxXP[15]
- AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
- AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
- }
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szZombieXP[15], szZombieMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- else
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szHumanXP[15], szHumanMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- }
- }
- public ze_roundend(WinTeam)
- {
- if (WinTeam == ZE_TEAM_HUMAN)
- {
- for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
- continue
- g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
- SaveData(id)
- Check_User_Level(id)
- }
- }
- remove_task(TASK_SHOWHUD)
- }
- public Check_User_Level(id)
- {
- if(!is_user_connected(id))
- return
- if(g_iXP[id] >= g_iMaxXP[id])
- {
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- new szName[32]
- g_iLevel[id] ++
- g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- get_user_name(id, szName, charsmax(szName))
- ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
- SaveData(id)
- PlaySound(id, LEVELUP)
- if (get_pcvar_num(g_pCvarLevelEffects) != 0)
- {
- // Screen Fade
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
- write_short(4096*2)
- write_short(4096*5)
- write_short(0x0001)
- write_byte(random(256))
- write_byte(random(256))
- write_byte(random(256))
- write_byte(150)
- message_end()
- // Screen Shake
- message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
- write_short(255<<14)
- write_short(10<<14)
- write_short(255<<14)
- message_end()
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if (iInfector == 0)
- return
- g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
- SaveData(iInfector)
- Check_User_Level(iInfector)
- }
- public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
- {
- // Player Damage Himself
- if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
- return HC_CONTINUE
- // Same Team?
- if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
- return HC_CONTINUE
- // Store Damage For every Player
- g_fDamage[iAttacker] += fDamage
- // Damage Calculator Equal or Higher than needed damage
- if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
- {
- // Give Player The Coins
- g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
- SaveData(iAttacker)
- Check_User_Level(iAttacker)
- // Rest The Damage Calculator
- g_fDamage[iAttacker] = 0.0
- }
- return HC_CONTINUE
- }
- public SaveData(id)
- {
- new szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Set Him to max if he Higher than Max Value
- if(g_iLevel[id] > MAX_LEVEL)
- {
- g_iLevel[id] = MAX_LEVEL
- }
- if(g_iXP[id] > MAX_XP)
- {
- g_iXP[id] = MAX_XP
- }
- new szData[256]
- formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
- // Open the Vaults
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- g_iRanksVaultHandle = nvault_open(g_szRanksVault)
- // Saves His Data
- nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
- nvault_set(g_iRanksVaultHandle, szAuthID, szName)
- // Close Vaults
- nvault_close(g_iLevelsVaultHandle)
- nvault_close(g_iRanksVaultHandle)
- }
- public LoadData(id)
- {
- new szData[256], szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iLevelsVaultHandle)
- if (!iExists)
- {
- g_iLevel[id] = 0
- g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
- g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- SaveData(id)
- }
- else
- {
- new iLevel[32], iXP[32], iMaxLevel[32]
- parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
- g_iLevel[id] = str_to_num(iLevel)
- g_iXP[id] = str_to_num(iXP)
- g_iMaxXP[id] = str_to_num(iMaxLevel)
- }
- }
- public native_ze_get_user_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iXP[id]
- }
- public native_ze_set_user_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iXP[id] = amount
- Check_User_Level(id)
- return true;
- }
- public native_ze_get_user_level(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iLevel[id]
- }
- public native_ze_set_user_level(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iLevel[id] = amount
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- return true;
- }
- public native_ze_get_user_max_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iMaxXP[id]
- }
- public native_ze_set_user_max_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iMaxXP[id] = amount
- return true;
- }
and you should make it like the hour played should be set with cvars
LOL
OK try this:
Define time from this cvar:
- #include <zombie_escape>
- // Defines
- #define MAX_LEVEL 50
- #define MAX_XP 500000
- #define TASK_SHOWHUD 2020
- #define PLAYED_TIME_TASK 9100
- #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
- #define LEVELUP "levelup_ZE/ze_levelup.wav"
- // Constants
- new const g_szLevelsVault[] = "Levels"
- new const g_szRanksVault[] = "Ranks"
- // Messages
- const Float:HUD_SPECT_X = 0.0
- const Float:HUD_SPECT_Y = 0.0
- const Float:HUD_STATS_X = 0.0
- const Float:HUD_STATS_Y = 0.0
- const HUD_STATS_ZOMBIE_R = 200
- const HUD_STATS_ZOMBIE_G = 220
- const HUD_STATS_ZOMBIE_B = 0
- const HUD_STATS_HUMAN_R = 0
- const HUD_STATS_HUMAN_G = 200
- const HUD_STATS_HUMAN_B = 210
- const HUD_STATS_SPEC_R = 100
- const HUD_STATS_SPEC_G = 100
- const HUD_STATS_SPEC_B = 100
- // Variables
- new g_iLevel[33],
- g_iXP[33],
- g_iMaxXP[33],
- Float:g_fDamage[33],
- g_MsgSync,
- g_iLevelsVaultHandle,
- g_iRanksVaultHandle,
- g_iPlayedTime[33]
- // Cvars
- new g_pCvarZombieInfect,
- g_pCvarEscapeSuccess,
- g_pCvarEnableDamage,
- g_pCvarRequiredDamage,
- g_pCvarDamageAward,
- g_pCvarStartXP,
- g_pCvarMaxLevelsIncrement,
- g_pCvarMaxXPFirstLevel,
- g_pCvarPercentageStyle,
- g_pCvarStartFromZero,
- g_pCvarAddCommas,
- g_pCvarLevelEffects,
- g_pCvarMinPlayedTime
- public plugin_natives()
- {
- register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
- register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
- register_native("ze_get_user_level", "native_ze_get_user_level", 1)
- register_native("ze_set_user_level", "native_ze_set_user_level", 1)
- register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
- register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
- }
- public plugin_precache()
- {
- precache_sound(LEVELUP)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
- // Cvars
- g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
- g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
- g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
- g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
- g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
- g_pCvarStartXP = register_cvar("ze_start_xp", "50")
- g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
- g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
- g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
- g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
- g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
- g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
- g_pCvarMinPlayedTime = register_cvar("ze_played_time_double_xp", "6")
- // Messages
- g_MsgSync = CreateHudSyncObj()
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(1.0, "DelayLoad", id)
- // Other tasks
- set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
- set_task(0.1, "Check_MaxXP", id, _, _, "b")
- // Save played seconds
- set_task(1.0, "IncreaseTimePlayed", id+PLAYED_TIME_TASK, _, _, "b")
- }
- public IncreaseTimePlayed(taskid)
- {
- new id = taskid - PLAYED_TIME_TASK
- g_iPlayedTime[id]++
- }
- public DelayLoad(id)
- {
- // Load his data
- LoadData(id)
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- remove_task(id+TASK_SHOWHUD)
- remove_task(id)
- remove_task(id+PLAYED_TIME_TASK)
- g_iPlayedTime[id] = 0
- }
- public Check_MaxXP(id)
- {
- new iCurrentMaxXP = g_iMaxXP[id]
- new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- for (new i = 1; i <= g_iLevel[id]; i++)
- {
- iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- }
- if (iCurrentMaxXP != iMaxXP)
- {
- g_iMaxXP[id] = iMaxXP
- }
- }
- public Show_Hud(taskid)
- {
- new iPlayer = ID_SHOWHUD
- if (!is_user_alive(iPlayer))
- {
- iPlayer = pev(iPlayer, pev_iuser2)
- if (!is_user_alive(iPlayer))
- return
- }
- if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
- {
- if(iPlayer != ID_SHOWHUD)
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- }
- else
- {
- if(iPlayer != ID_SHOWHUD)
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szSpecXP[15], szSpecMaxXP[15]
- AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
- AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
- }
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szZombieXP[15], szZombieMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- else
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szHumanXP[15], szHumanMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- }
- }
- public ze_roundend(WinTeam)
- {
- if (WinTeam == ZE_TEAM_HUMAN)
- {
- for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
- continue
- if (g_iPlayedTime[id]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[id] = g_iXP[id] + (get_pcvar_num(g_pCvarEscapeSuccess) * 2)
- }
- else
- {
- g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
- }
- SaveData(id)
- Check_User_Level(id)
- }
- }
- remove_task(TASK_SHOWHUD)
- }
- public Check_User_Level(id)
- {
- if(!is_user_connected(id))
- return
- if(g_iXP[id] >= g_iMaxXP[id])
- {
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- new szName[32]
- g_iLevel[id] ++
- g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- get_user_name(id, szName, charsmax(szName))
- ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
- SaveData(id)
- PlaySound(id, LEVELUP)
- if (get_pcvar_num(g_pCvarLevelEffects) != 0)
- {
- // Screen Fade
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
- write_short(4096*2)
- write_short(4096*5)
- write_short(0x0001)
- write_byte(random(256))
- write_byte(random(256))
- write_byte(random(256))
- write_byte(150)
- message_end()
- // Screen Shake
- message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
- write_short(255<<14)
- write_short(10<<14)
- write_short(255<<14)
- message_end()
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if (iInfector == 0)
- return
- if (g_iPlayedTime[iInfector]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iInfector] = g_iXP[iInfector] + (get_pcvar_num(g_pCvarZombieInfect) * 2)
- }
- else
- {
- g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
- }
- SaveData(iInfector)
- Check_User_Level(iInfector)
- }
- public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
- {
- // Player Damage Himself
- if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
- return HC_CONTINUE
- // Same Team?
- if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
- return HC_CONTINUE
- // Store Damage For every Player
- g_fDamage[iAttacker] += fDamage
- // Damage Calculator Equal or Higher than needed damage
- if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
- {
- // Give Player The Coins
- if (g_iPlayedTime[iAttacker]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iAttacker] = g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * 2)
- }
- else
- {
- g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
- }
- SaveData(iAttacker)
- Check_User_Level(iAttacker)
- // Rest The Damage Calculator
- g_fDamage[iAttacker] = 0.0
- }
- return HC_CONTINUE
- }
- public SaveData(id)
- {
- new szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Set Him to max if he Higher than Max Value
- if(g_iLevel[id] > MAX_LEVEL)
- {
- g_iLevel[id] = MAX_LEVEL
- }
- if(g_iXP[id] > MAX_XP)
- {
- g_iXP[id] = MAX_XP
- }
- new szData[256]
- formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
- // Open the Vaults
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- g_iRanksVaultHandle = nvault_open(g_szRanksVault)
- // Saves His Data
- nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
- nvault_set(g_iRanksVaultHandle, szAuthID, szName)
- // Close Vaults
- nvault_close(g_iLevelsVaultHandle)
- nvault_close(g_iRanksVaultHandle)
- }
- public LoadData(id)
- {
- new szData[256], szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iLevelsVaultHandle)
- if (!iExists)
- {
- g_iLevel[id] = 0
- g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
- g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- SaveData(id)
- }
- else
- {
- new iLevel[32], iXP[32], iMaxLevel[32]
- parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
- g_iLevel[id] = str_to_num(iLevel)
- g_iXP[id] = str_to_num(iXP)
- g_iMaxXP[id] = str_to_num(iMaxLevel)
- }
- }
- public native_ze_get_user_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iXP[id]
- }
- public native_ze_set_user_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iXP[id] = amount
- Check_User_Level(id)
- return true;
- }
- public native_ze_get_user_level(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iLevel[id]
- }
- public native_ze_set_user_level(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iLevel[id] = amount
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- return true;
- }
- public native_ze_get_user_max_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iMaxXP[id]
- }
- public native_ze_set_user_max_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iMaxXP[id] = amount
- return true;
- }
Define time from this cvar:
ze_played_time_double_xp 6
(In minutes)He who fails to plan is planning to fail
so if a user disconnects his played time will be reseted right? and he has to play another X mins to get double xp right?
LOL
Yes right.
He who fails to plan is planning to fail
All reset, i just used a variable and all variables are cleared on map change.
He who fails to plan is planning to fail
That what i was speaking about from beginning
OK anyway i created a basic plugin and native to return the played time here: viewtopic.php?f=15&t=3462 You will use it and i'll use the native in the levels plugin.
EDIT:
OK anyway i created a basic plugin and native to return the played time here: viewtopic.php?f=15&t=3462 You will use it and i'll use the native in the levels plugin.
EDIT:
- #include <zombie_escape>
- native ze_get_played_time(id)
- // Defines
- #define MAX_LEVEL 50
- #define MAX_XP 500000
- #define TASK_SHOWHUD 2020
- #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
- #define LEVELUP "levelup_ZE/ze_levelup.wav"
- // Constants
- new const g_szLevelsVault[] = "Levels"
- new const g_szRanksVault[] = "Ranks"
- // Messages
- const Float:HUD_SPECT_X = 0.0
- const Float:HUD_SPECT_Y = 0.0
- const Float:HUD_STATS_X = 0.0
- const Float:HUD_STATS_Y = 0.0
- const HUD_STATS_ZOMBIE_R = 200
- const HUD_STATS_ZOMBIE_G = 220
- const HUD_STATS_ZOMBIE_B = 0
- const HUD_STATS_HUMAN_R = 0
- const HUD_STATS_HUMAN_G = 200
- const HUD_STATS_HUMAN_B = 210
- const HUD_STATS_SPEC_R = 100
- const HUD_STATS_SPEC_G = 100
- const HUD_STATS_SPEC_B = 100
- // Variables
- new g_iLevel[33],
- g_iXP[33],
- g_iMaxXP[33],
- Float:g_fDamage[33],
- g_MsgSync,
- g_iLevelsVaultHandle,
- g_iRanksVaultHandle
- // Cvars
- new g_pCvarZombieInfect,
- g_pCvarEscapeSuccess,
- g_pCvarEnableDamage,
- g_pCvarRequiredDamage,
- g_pCvarDamageAward,
- g_pCvarStartXP,
- g_pCvarMaxLevelsIncrement,
- g_pCvarMaxXPFirstLevel,
- g_pCvarPercentageStyle,
- g_pCvarStartFromZero,
- g_pCvarAddCommas,
- g_pCvarLevelEffects,
- g_pCvarMinPlayedTime
- public plugin_natives()
- {
- register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
- register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
- register_native("ze_get_user_level", "native_ze_get_user_level", 1)
- register_native("ze_set_user_level", "native_ze_set_user_level", 1)
- register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
- register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
- }
- public plugin_precache()
- {
- precache_sound(LEVELUP)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
- // Cvars
- g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
- g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
- g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
- g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
- g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
- g_pCvarStartXP = register_cvar("ze_start_xp", "50")
- g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
- g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
- g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
- g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
- g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
- g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
- g_pCvarMinPlayedTime = register_cvar("ze_played_time_double_xp", "6")
- // Messages
- g_MsgSync = CreateHudSyncObj()
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(1.0, "DelayLoad", id)
- // Other tasks
- set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
- set_task(0.1, "Check_MaxXP", id, _, _, "b")
- }
- public DelayLoad(id)
- {
- // Load his data
- LoadData(id)
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- remove_task(id+TASK_SHOWHUD)
- remove_task(id)
- }
- public Check_MaxXP(id)
- {
- new iCurrentMaxXP = g_iMaxXP[id]
- new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- for (new i = 1; i <= g_iLevel[id]; i++)
- {
- iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- }
- if (iCurrentMaxXP != iMaxXP)
- {
- g_iMaxXP[id] = iMaxXP
- }
- }
- public Show_Hud(taskid)
- {
- new iPlayer = ID_SHOWHUD
- if (!is_user_alive(iPlayer))
- {
- iPlayer = pev(iPlayer, pev_iuser2)
- if (!is_user_alive(iPlayer))
- return
- }
- if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
- {
- if(iPlayer != ID_SHOWHUD)
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- }
- else
- {
- if(iPlayer != ID_SHOWHUD)
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szSpecXP[15], szSpecMaxXP[15]
- AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
- AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
- }
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szZombieXP[15], szZombieMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- else
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szHumanXP[15], szHumanMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- }
- }
- public ze_roundend(WinTeam)
- {
- if (WinTeam == ZE_TEAM_HUMAN)
- {
- for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
- continue
- if (ze_get_played_time(id)/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[id] = g_iXP[id] + (get_pcvar_num(g_pCvarEscapeSuccess) * 2)
- }
- else
- {
- g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
- }
- SaveData(id)
- Check_User_Level(id)
- }
- }
- remove_task(TASK_SHOWHUD)
- }
- public Check_User_Level(id)
- {
- if(!is_user_connected(id))
- return
- if(g_iXP[id] >= g_iMaxXP[id])
- {
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- new szName[32]
- g_iLevel[id] ++
- g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- get_user_name(id, szName, charsmax(szName))
- ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
- SaveData(id)
- PlaySound(id, LEVELUP)
- if (get_pcvar_num(g_pCvarLevelEffects) != 0)
- {
- // Screen Fade
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
- write_short(4096*2)
- write_short(4096*5)
- write_short(0x0001)
- write_byte(random(256))
- write_byte(random(256))
- write_byte(random(256))
- write_byte(150)
- message_end()
- // Screen Shake
- message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
- write_short(255<<14)
- write_short(10<<14)
- write_short(255<<14)
- message_end()
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if (iInfector == 0)
- return
- if (ze_get_played_time(iInfector)/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iInfector] = g_iXP[iInfector] + (get_pcvar_num(g_pCvarZombieInfect) * 2)
- }
- else
- {
- g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
- }
- SaveData(iInfector)
- Check_User_Level(iInfector)
- }
- public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
- {
- // Player Damage Himself
- if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
- return HC_CONTINUE
- // Same Team?
- if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
- return HC_CONTINUE
- // Store Damage For every Player
- g_fDamage[iAttacker] += fDamage
- // Damage Calculator Equal or Higher than needed damage
- if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
- {
- // Give Player The Coins
- if (ze_get_played_time(iAttacker)/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iAttacker] = g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * 2)
- }
- else
- {
- g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
- }
- SaveData(iAttacker)
- Check_User_Level(iAttacker)
- // Rest The Damage Calculator
- g_fDamage[iAttacker] = 0.0
- }
- return HC_CONTINUE
- }
- public SaveData(id)
- {
- new szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Set Him to max if he Higher than Max Value
- if(g_iLevel[id] > MAX_LEVEL)
- {
- g_iLevel[id] = MAX_LEVEL
- }
- if(g_iXP[id] > MAX_XP)
- {
- g_iXP[id] = MAX_XP
- }
- new szData[256]
- formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
- // Open the Vaults
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- g_iRanksVaultHandle = nvault_open(g_szRanksVault)
- // Saves His Data
- nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
- nvault_set(g_iRanksVaultHandle, szAuthID, szName)
- // Close Vaults
- nvault_close(g_iLevelsVaultHandle)
- nvault_close(g_iRanksVaultHandle)
- }
- public LoadData(id)
- {
- new szData[256], szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iLevelsVaultHandle)
- if (!iExists)
- {
- g_iLevel[id] = 0
- g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
- g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- SaveData(id)
- }
- else
- {
- new iLevel[32], iXP[32], iMaxLevel[32]
- parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
- g_iLevel[id] = str_to_num(iLevel)
- g_iXP[id] = str_to_num(iXP)
- g_iMaxXP[id] = str_to_num(iMaxLevel)
- }
- }
- public native_ze_get_user_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iXP[id]
- }
- public native_ze_set_user_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iXP[id] = amount
- Check_User_Level(id)
- return true;
- }
- public native_ze_get_user_level(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iLevel[id]
- }
- public native_ze_set_user_level(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iLevel[id] = amount
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- return true;
- }
- public native_ze_get_user_max_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iMaxXP[id]
- }
- public native_ze_set_user_max_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iMaxXP[id] = amount
- return true;
- }
He who fails to plan is planning to fail
so when will a person reset his played time?
LOL
Never with same steamid, he should change his steamid so he will start from 0.
He who fails to plan is planning to fail
can u put a cvar on the played time like played time should be saved only for 30 mins like that? otherwise all will get double xp throughout thier lives xD
LOL
Using timestamp we can do it, when player reach the min required hours i update the timestamp with current-time and i won't increase the counter anymore. I remove all entires that is old than
Don't use this as plugin to display the timeplayed, as when player reach the min required hours then his time played will not increasing anymore.
Not tested:
ze_double_last 30
minutes.Don't use this as plugin to display the timeplayed, as when player reach the min required hours then his time played will not increasing anymore.
Not tested:
- #include <zombie_escape>
- #include <nvault>
- #define PLAYED_TIME_TASK 9100
- new const g_szVault_Name[] = "Played_Time"
- new g_iPlayedTime[33], g_iVaultHandler
- new g_pCvarMinPlayedTime, g_pCvarDoubleTime
- public plugin_natives()
- {
- // Native to return played time in seconds, plugin will save using nVault
- register_native("ze_get_played_time", "native_ze_get_played_time", 1)
- }
- public plugin_init()
- {
- register_plugin("Played Time", "1.0", "Raheem")
- // Commands
- //register_clcmd("say /played", "ShowPlayedTime")
- //register_clcmd("say_team /played", "ShowPlayedTime")
- // Cvars
- g_pCvarMinPlayedTime = get_cvar_pointer("ze_played_time_double_xp")
- g_pCvarDoubleTime = register_cvar("ze_double_last", "30") // In minutes
- }
- public ShowPlayedTime(id)
- {
- ze_colored_print(id, "!tYour played time!y: !g%i !tMinutes!y!", g_iPlayedTime[id]/60)
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(0.5, "DelayLoad", id)
- // Save played seconds
- set_task(1.0, "IncreaseTimePlayed", id+PLAYED_TIME_TASK, _, _, "b")
- }
- public DelayLoad(id)
- {
- // Load his time played
- LoadPlayedTime(id)
- }
- public IncreaseTimePlayed(taskid)
- {
- new id = taskid - PLAYED_TIME_TASK
- if (g_iPlayedTime[id] == (get_pcvar_num(g_pCvarMinPlayedTime) * 60 * 60))
- {
- new szAuthID[35]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- // Open the Vault
- g_iVaultHandler = nvault_open(g_szVault_Name)
- // He played the required time? Save now time so we remove after 30 minute
- nvault_touch(g_iVaultHandler, szAuthID, get_systime())
- // Close Vault
- nvault_close(g_iVaultHandler)
- remove_task(taskid)
- return
- }
- if (g_iPlayedTime[id] >= (get_pcvar_num(g_pCvarMinPlayedTime) * 60 * 60))
- {
- remove_task(taskid)
- return
- }
- g_iPlayedTime[id]++
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Save played time
- SavePlayedTime(id)
- remove_task(id+PLAYED_TIME_TASK)
- remove_task(id)
- g_iPlayedTime[id] = 0
- }
- public SavePlayedTime(id)
- {
- new szAuthID[35]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- new szData[128]
- num_to_str(g_iPlayedTime[id], szData, charsmax(szData))
- // Open the Vaults
- g_iVaultHandler = nvault_open(g_szVault_Name)
- // Saves His Data
- nvault_set(g_iVaultHandler, szAuthID, szData)
- // Close Vaults
- nvault_close(g_iVaultHandler)
- }
- public LoadPlayedTime(id)
- {
- new szData[128], szAuthID[35]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iVaultHandler = nvault_open(g_szVault_Name)
- iExists = nvault_lookup(g_iVaultHandler, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iVaultHandler)
- if (!iExists)
- {
- g_iPlayedTime[id] = 0
- SavePlayedTime(id)
- }
- else
- {
- g_iPlayedTime[id] = str_to_num(szData)
- }
- }
- public native_ze_get_played_time(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return -1;
- }
- g_iVaultHandler = nvault_open(g_szVault_Name)
- nvault_prune(g_iVaultHandler, 0 , get_systime() - (get_pcvar_num(g_pCvarDoubleTime) * 60))
- nvault_close(g_iVaultHandler)
- return g_iPlayedTime[id]
- }
He who fails to plan is planning to fail
i should still use this too right?Raheem wrote: ↑5 years ago That what i was speaking about from beginning
OK anyway i created a basic plugin and native to return the played time here: viewtopic.php?f=15&t=3462 You will use it and i'll use the native in the levels plugin.
EDIT:
#include <zombie_escape> native ze_get_played_time(id) // Defines #define MAX_LEVEL 50 #define MAX_XP 500000 #define TASK_SHOWHUD 2020 #define ID_SHOWHUD (taskid - TASK_SHOWHUD) #define LEVELUP "levelup_ZE/ze_levelup.wav" // Constants new const g_szLevelsVault[] = "Levels" new const g_szRanksVault[] = "Ranks" // Messages const Float:HUD_SPECT_X = 0.0 const Float:HUD_SPECT_Y = 0.0 const Float:HUD_STATS_X = 0.0 const Float:HUD_STATS_Y = 0.0 const HUD_STATS_ZOMBIE_R = 200 const HUD_STATS_ZOMBIE_G = 220 const HUD_STATS_ZOMBIE_B = 0 const HUD_STATS_HUMAN_R = 0 const HUD_STATS_HUMAN_G = 200 const HUD_STATS_HUMAN_B = 210 const HUD_STATS_SPEC_R = 100 const HUD_STATS_SPEC_G = 100 const HUD_STATS_SPEC_B = 100 // Variables new g_iLevel[33], g_iXP[33], g_iMaxXP[33], Float:g_fDamage[33], g_MsgSync, g_iLevelsVaultHandle, g_iRanksVaultHandle // Cvars new g_pCvarZombieInfect, g_pCvarEscapeSuccess, g_pCvarEnableDamage, g_pCvarRequiredDamage, g_pCvarDamageAward, g_pCvarStartXP, g_pCvarMaxLevelsIncrement, g_pCvarMaxXPFirstLevel, g_pCvarPercentageStyle, g_pCvarStartFromZero, g_pCvarAddCommas, g_pCvarLevelEffects, g_pCvarMinPlayedTime public plugin_natives() { register_native("ze_get_user_xp", "native_ze_get_user_xp", 1) register_native("ze_set_user_xp", "native_ze_set_user_xp", 1) register_native("ze_get_user_level", "native_ze_get_user_level", 1) register_native("ze_set_user_level", "native_ze_set_user_level", 1) register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1) register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1) } public plugin_precache() { precache_sound(LEVELUP) } public plugin_init() { register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk") // Hook Chains RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1) // Cvars g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3") g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5") g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1") g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0") g_pCvarDamageAward = register_cvar("ze_dmg_award", "3") g_pCvarStartXP = register_cvar("ze_start_xp", "50") g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0") g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100") g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1") g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0") g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1") g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1") g_pCvarMinPlayedTime = register_cvar("ze_played_time_double_xp", "6") // Messages g_MsgSync = CreateHudSyncObj() } public client_putinserver(id) { if(is_user_hltv(id) || is_user_bot(id)) return // Just 1 second delay set_task(1.0, "DelayLoad", id) // Other tasks set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b") set_task(0.1, "Check_MaxXP", id, _, _, "b") } public DelayLoad(id) { // Load his data LoadData(id) } public client_disconnected(id) { if(is_user_hltv(id) || is_user_bot(id)) return remove_task(id+TASK_SHOWHUD) remove_task(id) } public Check_MaxXP(id) { new iCurrentMaxXP = g_iMaxXP[id] new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel) for (new i = 1; i <= g_iLevel[id]; i++) { iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement)) } if (iCurrentMaxXP != iMaxXP) { g_iMaxXP[id] = iMaxXP } } public Show_Hud(taskid) { new iPlayer = ID_SHOWHUD if (!is_user_alive(iPlayer)) { iPlayer = pev(iPlayer, pev_iuser2) if (!is_user_alive(iPlayer)) return } if (get_pcvar_num(g_pCvarPercentageStyle) != 0) { if(iPlayer != ID_SHOWHUD) { set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0) } else if (ze_is_user_zombie(iPlayer)) { set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0) } else { set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0) } } else { if(iPlayer != ID_SHOWHUD) { if (get_pcvar_num(g_pCvarAddCommas) == 1) { new szSpecXP[15], szSpecMaxXP[15] AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP)) AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP)) set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP) } else { set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer]) } } else if (ze_is_user_zombie(iPlayer)) { if (get_pcvar_num(g_pCvarAddCommas) == 1) { new szZombieXP[15], szZombieMaxXP[15] AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP)) AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP)) set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP) } else { set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD]) } } else { if (get_pcvar_num(g_pCvarAddCommas) == 1) { new szHumanXP[15], szHumanMaxXP[15] AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP)) AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP)) set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP) } else { set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1) ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD]) } } } } public ze_roundend(WinTeam) { if (WinTeam == ZE_TEAM_HUMAN) { for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST) continue if (ze_get_played_time(id)/60 >= get_pcvar_num(g_pCvarMinPlayedTime)) { g_iXP[id] = g_iXP[id] + (get_pcvar_num(g_pCvarEscapeSuccess) * 2) } else { g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess) } SaveData(id) Check_User_Level(id) } } remove_task(TASK_SHOWHUD) } public Check_User_Level(id) { if(!is_user_connected(id)) return if(g_iXP[id] >= g_iMaxXP[id]) { if (get_pcvar_num(g_pCvarStartFromZero) == 1) { g_iXP[id] = 0 } new szName[32] g_iLevel[id] ++ g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement)) get_user_name(id, szName, charsmax(szName)) ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id]) SaveData(id) PlaySound(id, LEVELUP) if (get_pcvar_num(g_pCvarLevelEffects) != 0) { // Screen Fade message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id) write_short(4096*2) write_short(4096*5) write_short(0x0001) write_byte(random(256)) write_byte(random(256)) write_byte(random(256)) write_byte(150) message_end() // Screen Shake message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id) write_short(255<<14) write_short(10<<14) write_short(255<<14) message_end() } } } public ze_user_infected(iVictim, iInfector) { if (iInfector == 0) return if (ze_get_played_time(iInfector)/60 >= get_pcvar_num(g_pCvarMinPlayedTime)) { g_iXP[iInfector] = g_iXP[iInfector] + (get_pcvar_num(g_pCvarZombieInfect) * 2) } else { g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect) } SaveData(iInfector) Check_User_Level(iInfector) } public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType) { // Player Damage Himself if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage)) return HC_CONTINUE // Same Team? if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam)) return HC_CONTINUE // Store Damage For every Player g_fDamage[iAttacker] += fDamage // Damage Calculator Equal or Higher than needed damage if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage)) { // Give Player The Coins if (ze_get_played_time(iAttacker)/60 >= get_pcvar_num(g_pCvarMinPlayedTime)) { g_iXP[iAttacker] = g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * 2) } else { g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward) } SaveData(iAttacker) Check_User_Level(iAttacker) // Rest The Damage Calculator g_fDamage[iAttacker] = 0.0 } return HC_CONTINUE } public SaveData(id) { new szAuthID[35], szName[32] get_user_authid(id, szAuthID, charsmax(szAuthID)) get_user_name(id, szName, charsmax(szName)) // Set Him to max if he Higher than Max Value if(g_iLevel[id] > MAX_LEVEL) { g_iLevel[id] = MAX_LEVEL } if(g_iXP[id] > MAX_XP) { g_iXP[id] = MAX_XP } new szData[256] formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id]) // Open the Vaults g_iLevelsVaultHandle = nvault_open(g_szLevelsVault) g_iRanksVaultHandle = nvault_open(g_szRanksVault) // Saves His Data nvault_set(g_iLevelsVaultHandle, szAuthID, szData) nvault_set(g_iRanksVaultHandle, szAuthID, szName) // Close Vaults nvault_close(g_iLevelsVaultHandle) nvault_close(g_iRanksVaultHandle) } public LoadData(id) { new szData[256], szAuthID[35], szName[32] get_user_authid(id, szAuthID, charsmax(szAuthID)) get_user_name(id, szName, charsmax(szName)) // Useless Variable new iTimestamp, iExists // Open the Vault g_iLevelsVaultHandle = nvault_open(g_szLevelsVault) iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp) // Close Vault nvault_close(g_iLevelsVaultHandle) if (!iExists) { g_iLevel[id] = 0 g_iXP[id] = get_pcvar_num(g_pCvarStartXP) g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel) SaveData(id) } else { new iLevel[32], iXP[32], iMaxLevel[32] parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31) g_iLevel[id] = str_to_num(iLevel) g_iXP[id] = str_to_num(iXP) g_iMaxXP[id] = str_to_num(iMaxLevel) } } public native_ze_get_user_xp(id) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } return g_iXP[id] } public native_ze_set_user_xp(id, amount) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } g_iXP[id] = amount Check_User_Level(id) return true; } public native_ze_get_user_level(id) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } return g_iLevel[id] } public native_ze_set_user_level(id, amount) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } g_iLevel[id] = amount if (get_pcvar_num(g_pCvarStartFromZero) == 1) { g_iXP[id] = 0 } return true; } public native_ze_get_user_max_xp(id) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } return g_iMaxXP[id] } public native_ze_set_user_max_xp(id, amount) { if(!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id) return false; } g_iMaxXP[id] = amount return true; }
LOL
Yes.
He who fails to plan is planning to fail
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