Plugin Available unstuck option

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czirimbolo
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unstuck option

#1

Post by czirimbolo » 1 Month Ago

hey Jack, please add unstuck option to this menu:

Code: Select all

#include <zombie_escape>

native ze_open_knife_menu(id)
native ze_show_sound_menu(id)

// Keys
const OFFSET_CSMENUCODE = 205
const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

public plugin_init()
{
    register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
	
	// Commands
	register_clcmd("chooseteam", "Cmd_ChooseTeam")
	register_clcmd("say /ze", "Cmd_ChooseTeam")
	register_clcmd("say_team /ze", "Cmd_ChooseTeam")
	
	// Register Menus
	register_menu("Main Menu", KEYSMENU, "Main_Menu")
}

public Cmd_ChooseTeam(id)
{
	if (!is_user_connected(id))
		return PLUGIN_CONTINUE;
	
	if (get_member(id, m_iTeam) == TEAM_TERRORIST || get_member(id, m_iTeam) == TEAM_CT)
	{
		Show_Menu_Main(id)
		return PLUGIN_HANDLED // Kill the Choose Team Command
	}
	
	// Player in Spec? Allow him to open choose team menu so he can join
	return PLUGIN_CONTINUE
}

// Main Menu
public Show_Menu_Main(id)
{
	static szMenu[250]
	new iLen
    
	// Title
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
	
	// 1. Buy Weapons
	if (!ze_is_auto_buy_enabled(id)) // AutoBuy not enabled - normal case
	{
		if (is_user_alive(id))
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
		}
		else
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
		}
	}
	else
	{
		// Auto-Buy enabled - Re-enable case
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY_RE_ENABLE")
	}
	
	// 2. Extra Items
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
	}
	
	// 3. Knife menu
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w3.\r Knife menu^n")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Knife menu^n")
	}
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w4.\r Sounds Menu^n")
    
	// 0. Exit
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    
	// Fix for AMXX custom menus
	set_pdata_int(id, OFFSET_CSMENUCODE, 0)
	show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
}

// Main Menu
public Main_Menu(id, key)
{
	// Player disconnected?
	if (!is_user_connected(id))
		return PLUGIN_HANDLED
    
	switch (key)
	{
		case 0: // Buy Weapons
		{
			if (!ze_is_auto_buy_enabled(id))
			{
				ze_show_weapon_menu(id)
			}
			else
			{
				ze_disable_auto_buy(id)
				Show_Menu_Main(id)
			}
		}
		case 1: // Extra Items
		{
			if (is_user_alive(id))
			{
				ze_show_items_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
		case 2: // Knife menu
		{
			if (is_user_alive(id))
			{
				ze_open_knife_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
    	case 3: // Sounds Menu
		{
            ze_show_sound_menu(id)
		}
	}
	return PLUGIN_HANDLED
}
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Jack GamePlay
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#2

Post by Jack GamePlay » 1 Month Ago

Code: Select all

#include <zombie_escape>

native ze_open_knife_menu(id)
native ze_show_sound_menu(id)

// Keys
const OFFSET_CSMENUCODE = 205
const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

public plugin_init()
{
    register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
	
	// Commands
	register_clcmd("chooseteam", "Cmd_ChooseTeam")
	register_clcmd("say /ze", "Cmd_ChooseTeam")
	register_clcmd("say_team /ze", "Cmd_ChooseTeam")
	
	// Register Menus
	register_menu("Main Menu", KEYSMENU, "Main_Menu")
}

public Cmd_ChooseTeam(id)
{
	if (!is_user_connected(id))
		return PLUGIN_CONTINUE;
	
	if (get_member(id, m_iTeam) == TEAM_TERRORIST || get_member(id, m_iTeam) == TEAM_CT)
	{
		Show_Menu_Main(id)
		return PLUGIN_HANDLED // Kill the Choose Team Command
	}
	
	// Player in Spec? Allow him to open choose team menu so he can join
	return PLUGIN_CONTINUE
}

// Main Menu
public Show_Menu_Main(id)
{
	static szMenu[250]
	new iLen
    
	// Title
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
	
	// 1. Buy Weapons
	if (!ze_is_auto_buy_enabled(id)) // AutoBuy not enabled - normal case
	{
		if (is_user_alive(id))
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
		}
		else
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
		}
	}
	else
	{
		// Auto-Buy enabled - Re-enable case
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY_RE_ENABLE")
	}
	
	// 2. Extra Items
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
	}
	
	// 3. Knife menu
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w3.\r Knife menu^n")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Knife menu^n")
	}
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w4.\r Sounds Menu^n")
	
	// 3. Knife menu
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w5.\r Unstuck^n")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d5. Unstuck^n")
	}
    
	// 0. Exit
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    
	// Fix for AMXX custom menus
	set_pdata_int(id, OFFSET_CSMENUCODE, 0)
	show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
}

// Main Menu
public Main_Menu(id, key)
{
	// Player disconnected?
	if (!is_user_connected(id))
		return PLUGIN_HANDLED
    
	switch (key)
	{
		case 0: // Buy Weapons
		{
			if (!ze_is_auto_buy_enabled(id))
			{
				ze_show_weapon_menu(id)
			}
			else
			{
				ze_disable_auto_buy(id)
				Show_Menu_Main(id)
			}
		}
		case 1: // Extra Items
		{
			if (is_user_alive(id))
			{
				ze_show_items_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
		case 2: // Knife menu
		{
			if (is_user_alive(id))
			{
				ze_open_knife_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
    	case 3: // Sounds Menu
		{
            ze_show_sound_menu(id)
		}
    	case 4: // Sounds Menu
		{
			if (is_user_alive(id))
			{
				client_cmd(id, "say /unstuck")
			}
			else
			{
				ze_colored_print(id, "!tUnavailable command!y.")
			}
		}
	}
	return PLUGIN_HANDLED
}
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czirimbolo
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Posts: 439
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#3

Post by czirimbolo » 1 Month Ago

work, thanks
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