add native
Posted: 01 Dec 2018, 12:06
Pleas add native in this weapons to add in level
Code: Select all
#include <zombie_escape>
#include <engine>
#include <fun>
#include <xs>
#include <cstrike>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define watergun_WEAPONKEY 893
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
new bool:g_fRoundEnd
#define FIRE_DURATION 6
#define FIRE_DAMAGE 25
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define watergun_RELOAD_TIME 3.5
#define watergun_RELOAD 1
#define watergun_DRAW 2
#define watergun_SHOOT1 3
#define watergun_SHOOT2 4
new g_flameSpr
new g_smokeSpr
new g_burning_duration[33]
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/waterp.wav" }
new watergun_V_MODEL[64] = "models/zombie_escape/watergun/v_waterg.mdl"
new watergun_P_MODEL[64] = "models/zombie_escape/watergun/p_waterg.mdl"
new watergun_W_MODEL[64] = "models/zombie_escape/watergun/w_waterg.mdl"
//new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_watergun, cvar_recoil_watergun, g_itemid_watergun, cvar_clip_watergun, cvar_spd_watergun, cvar_watergun_ammo
new g_MaxPlayers, g_orig_event_watergun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_watergun[33], g_clip_ammo[33], g_watergun_TmpClip[33], oldweap[33]
new watergun_sprite
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZE] Extra: Water Gun", "1.0", "Sm!LeY")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_watergun_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_watergun_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "watergun_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "watergun_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam( Ham_Spawn, "player", "PlayerSpawn_Post", 1 );
register_forward(FM_SetModel, "fw_SetModel")
register_event( "DeathMsg", "EV_DeathMsg", "a" );
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
cvar_dmg_watergun = register_cvar("ze_watergun_dmg", "1.2")
cvar_recoil_watergun = register_cvar("ze_watergun_recoil", "0.75")
cvar_clip_watergun = register_cvar("ze_watergun_clip", "30")
cvar_spd_watergun = register_cvar("ze_watergun_spd", "0.75")
cvar_watergun_ammo = register_cvar("ze_watergun_ammo", "200")
g_itemid_watergun = ze_register_item("WaterGun", 40, 0)
g_MaxPlayers = get_member_game(m_nMaxPlayers)
}
public plugin_precache()
{
precache_model(watergun_V_MODEL)
precache_model(watergun_P_MODEL)
precache_model(watergun_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
watergun_sprite = precache_model("sprites/zombie_escape/watergun/watergun.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public ze_user_humanized(id)
{
g_has_watergun[id] = false
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/mp5n.sc", name))
{
g_orig_event_watergun = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_watergun[id] = false
}
public client_disconnected(id)
{
g_has_watergun[id] = false
remove_task(id + TASK_FBURN )
}
public ze_user_infected(id)
{
if (ze_is_user_zombie(id))
{
g_has_watergun[id] = false
remove_task(id + TASK_FBURN)
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_mp5.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_watergun[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, watergun_WEAPONKEY)
g_has_watergun[iOwner] = false
entity_set_model(entity, watergun_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public EV_DeathMsg( )
{
static pevVictim;
pevVictim = read_data( 2 )
if( !is_user_connected( pevVictim ) )
return
remove_task( pevVictim + TASK_FBURN )
}
public PlayerSpawn_Post( Player )
{
if( !is_user_alive( Player ) )
return;
g_burning_duration[ Player ] = 0
}
public give_watergun(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_mp5navy")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_watergun))
cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_watergun_ammo))
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_has_watergun[id] = true
}
public ze_select_item_pre(id, itemid)
{
if (itemid != g_itemid_watergun)
return ZE_ITEM_AVAILABLE
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id, itemid)
{
if(itemid != g_itemid_watergun)
return
give_watergun(id)
}
public fw_watergun_AddToPlayer(watergun, id)
{
if(!is_valid_ent(watergun) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(watergun, EV_INT_WEAPONKEY) == watergun_WEAPONKEY)
{
g_has_watergun[id] = true
entity_set_int(watergun, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_MP5NAVY || !g_has_watergun[id])
return
static Float:iSpeed
if(g_has_watergun[id])
iSpeed = get_pcvar_float(cvar_spd_watergun)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_MP5NAVY:
{
if (ze_is_user_zombie(id))
return
if(g_has_watergun[id])
{
set_pev(id, pev_viewmodel2, watergun_V_MODEL)
set_pev(id, pev_weaponmodel2, watergun_P_MODEL)
if(oldweap[id] != CSW_MP5NAVY)
{
UTIL_PlayWeaponAnimation(id, watergun_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_watergun[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_watergun_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_watergun[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_watergun) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_watergun_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_watergun[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_watergun),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(watergun_SHOOT1, watergun_SHOOT2))
static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
pev(Player, pev_v_angle, plrViewAngles)
static Float:VecSrc[3], Float:VecDst[3]
//VecSrc = pev->origin + pev->view_ofs
pev(Player, pev_origin, PlrOrigin)
pev(Player, pev_view_ofs, VecSrc)
xs_vec_add(VecSrc, PlrOrigin, VecSrc)
//VecDst = VecDir * 8192.0
angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
xs_vec_add(VecDst, VecSrc, VecDst);
new hTrace = create_tr2()
engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, Player, hTrace)
get_tr2(hTrace, TR_vecEndPos, VecEnd);
create_tracer_water(Player, VecSrc, VecEnd)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if(!is_user_alive(attacker))
return;
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_MP5NAVY)
{
if(g_has_watergun[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_watergun))
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
{
if(g_has_watergun[iAttacker])
set_msg_arg_string(4, "mp5navy")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public watergun_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_watergun)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public watergun_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
static iClipExtra
if(g_has_watergun[id])
iClipExtra = get_pcvar_num(cvar_clip_watergun)
g_watergun_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_watergun_TmpClip[id] = iClip
return HAM_IGNORED
}
public watergun_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_watergun[id])
return HAM_IGNORED
if (g_watergun_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_watergun_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, watergun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, watergun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, watergun_RELOAD)
return HAM_IGNORED
}
stock create_tracer_water(id, Float:fVec1[3], Float:fVec2[3])
{
static iVec1[3]
FVecIVec(fVec1, iVec1)
static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
pev(id, pev_v_angle, angles)
engfunc(EngFunc_MakeVectors, angles)
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 24.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
xs_vec_mul_scalar(v_up, 6.0, v_up)
else
xs_vec_mul_scalar(v_up, -2.0, v_up)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
new Float:dist = get_distance_f(vSrc, fVec2)
new CountDrops = floatround(dist / 50.0)
if (CountDrops > 20)
CountDrops = 20
if (CountDrops < 2)
CountDrops = 2
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_SPRITETRAIL)
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
write_short(watergun_sprite)
write_byte(CountDrops)
write_byte(0)
write_byte(1)
write_byte(60)
write_byte(10)
message_end()
message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, fVec2[0])
engfunc(EngFunc_WriteCoord, fVec2[1])
engfunc(EngFunc_WriteCoord, fVec2[2])
engfunc(EngFunc_WriteCoord, vSrc[0])
engfunc(EngFunc_WriteCoord, vSrc[1])
engfunc(EngFunc_WriteCoord, vSrc[2])
write_short(watergun_sprite)
write_byte(6)
write_byte(200)
write_byte(1)
write_byte(100)
write_byte(0)
write_byte(64); write_byte(64); write_byte(192);
write_byte(192)
write_byte(250)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index);
Code: Select all
/*================================================================================
--------------------------------
[ZE] Extra Item: Balrog Ethereal
--------------------------------
Balrog Ethereal
Copyright (C) 2017 by Crazy + ZE DEV TEAM
-------------------
-*- Description -*-
-------------------
This plugin add a new weapon into your zombie plague mod with
the name of Balrog Ethereal. That weapon launch a powerfull beams!
When the laser hit any object, a explosion effect with red color appers.
----------------
-*- Commands -*-
----------------
* zp_give_balrog_ethereal <target> - Give the item to target.
-------------
-*- Cvars -*-
-------------
* ze_balrog_ethereal_ammo <number> - Ammo amout.
* ze_balrog_ethereal_clip <number> - Clip amout. (Max: 100)
* ze_balrog_ethereal_one_round <0/1> - Only one round.
* ze_balrog_ethereal_damage <number> - Damage multiplier.
* ze_balrog_ethereal_unlimited <0/1> - Unlimited ammunition.
------------------
-*- Change Log -*-
------------------
* v1.5: (Mar 2017)
- Updated all the code, added explosion effect, added new cvars;
* v1.6: (Mar 2017)
- Added custom weapon hud;
---------------
-*- Credits -*-
---------------
* MeRcyLeZZ: for the nice zombie plague mod.
* Crazy: created the extra item code.
* deanamx: for the nice weapon model.
* And all zombie-mod players that use this weapon.
* ZE DEV TEAM : For converting this Item
=================================================================================*/
#include <zombie_escape>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Item Name
#define ITEM_NAME "Balrog Ethereal"
/*================================================================================
Customization ends here! Yes, that's it. Editing anything beyond
here is not officially supported. Proceed at your own risk...
=================================================================================*/
new const PLUGIN_VERSION[] = "v1.6";
new const V_BALROG_MDL[64] = "models/zombie_escape/v_balrog_ethereal.mdl";
new const P_BALROG_MDL[64] = "models/zombie_escape/p_balrog_ethereal.mdl";
new const W_BALROG_MDL[64] = "models/zombie_escape/w_balrog_ethereal.mdl";
new const BALROG_SOUNDS[][] = { "weapons/ethereal_shoot.wav", "weapons/ethereal_reload.wav", "weapons/ethereal_idle1.wav", "weapons/ethereal_draw.wav" };
new g_has_balrog[33], g_laser_sprite, g_balrog_exp, g_balrog, g_event_balrog, g_playername[33][32], g_maxplayers, g_primary_attack, g_balrog_reload_clip[33], cvar_balrog_clip, cvar_balrog_ammo, cvar_balrog_damage, cvar_balrog_oneround, cvar_balrog_unlimited;
const BALROG_KEY = 0982478;
const m_iClip = 51;
const m_flNextAttack = 83;
const m_fInReload = 54;
const OFFSET_WEAPON_OWNER = 41;
const OFFSET_LINUX_WEAPONS = 4;
const OFFSET_LINUX = 5;
const OFFSET_ACTIVE_ITEM = 373;
const WEAPON_BITSUM = ((1<<CSW_SCOUT) | (1<<CSW_XM1014) | (1<<CSW_MAC10) | (1<<CSW_AUG) | (1<<CSW_UMP45) | (1<<CSW_SG550) | (1<<CSW_P90) | (1<<CSW_FAMAS) | (1<<CSW_AWP) | (1<<CSW_MP5NAVY) | (1<<CSW_M249) | (1<<CSW_M3) | (1<<CSW_M4A1) | (1<<CSW_TMP) | (1<<CSW_G3SG1) | (1<<CSW_SG552) | (1<<CSW_AK47) | (1<<CSW_GALIL));
enum
{
idle = 0,
reload,
draw,
shoot1,
shoot2,
shoot3
}
public plugin_init()
{
/* Plugin register */
register_plugin("[ZE] Extra Item: Balrog Ethereal", PLUGIN_VERSION, "Crazy");
/* Item register */
g_balrog = ze_register_item("Balrog Ethereal", 10, 0);
/* Events */
register_event("HLTV", "event_round_start", "a", "1=0", "2=0");
/* Messages */
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon");
/* Forwards */
register_forward(FM_UpdateClientData, "fw_UpdateData_Post", 1);
register_forward(FM_SetModel, "fw_SetModel");
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent");
/* Ham Forwards */
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack_Post", 1);
RegisterHam(Ham_Item_Deploy, "weapon_ump45", "fw_Item_Deploy_Post", 1);
RegisterHam(Ham_Item_AddToPlayer, "weapon_ump45", "fw_Item_AddToPlayer_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_ump45", "fw_Item_PostFrame");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "fw_PrimaryAttack");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "fw_PrimaryAttack_Post", 1);
RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "fw_Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "fw_Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
/* Cvars */
cvar_balrog_clip = register_cvar("ze_balrog_minigun_clip", "50");
cvar_balrog_ammo = register_cvar("ze_balrog_minigun_ammo", "200");
cvar_balrog_damage = register_cvar("ze_balrog_minigun_damage", "3.0");
cvar_balrog_oneround = register_cvar("ze_balrog_minigun_one_round", "0");
cvar_balrog_unlimited = register_cvar("ze_balrog_minigun_unlimited", "0");
/* Max Players */
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_BALROG_MDL);
engfunc(EngFunc_PrecacheModel, P_BALROG_MDL);
engfunc(EngFunc_PrecacheModel, W_BALROG_MDL);
engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_bethereal.txt");
engfunc(EngFunc_PrecacheGeneric, "sprites/640hud2_bethereal.spr");
engfunc(EngFunc_PrecacheGeneric, "sprites/640hud10_bethereal.spr");
engfunc(EngFunc_PrecacheGeneric, "sprites/640hud74_bethereal.spr");
for (new i = 0; i < sizeof BALROG_SOUNDS; i++)
engfunc(EngFunc_PrecacheSound, BALROG_SOUNDS[i]);
g_laser_sprite = precache_model("sprites/laserbeam.spr");
g_balrog_exp = precache_model("sprites/zombie_plague/balrog_ethereal_exp.spr");
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1);
register_clcmd("weapon_bethereal", "cmd_balrog_selected");
}
public ze_user_infected(id)
{
g_has_balrog[id] = false;
}
public ze_user_humanized(id)
{
g_has_balrog[id] = false;
}
public client_putinserver(id)
{
g_has_balrog[id] = false;
get_user_name(id, g_playername[id], charsmax(g_playername[]));
}
public event_round_start()
{
for (new id = 0; id <= g_maxplayers; id++)
{
if (get_pcvar_num(cvar_balrog_oneround))
g_has_balrog[id] = false;
}
}
public cmd_balrog_selected(client)
{
engclient_cmd(client, "weapon_ump45");
return PLUGIN_HANDLED;
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
if (!is_user_alive(msg_entity))
return;
if (!g_has_balrog[msg_entity])
return;
if (get_user_weapon(msg_entity) != CSW_UMP45)
return;
if (get_msg_arg_int(1) != 1)
return;
if (get_pcvar_num(cvar_balrog_unlimited))
{
static ent;
ent = fm_cs_get_current_weapon_ent(msg_entity);
if (!pev_valid(ent))
return;
cs_set_weapon_ammo(ent, get_pcvar_num(cvar_balrog_clip));
set_msg_arg_int(3, get_msg_argtype(3), get_pcvar_num(cvar_balrog_clip));
}
}
public ze_select_item_pre(id, itemid)
{
// This not our item?
if (itemid != g_balrog)
return ZE_ITEM_AVAILABLE
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id, itemid)
{
if (itemid != g_balrog)
return;
if (g_has_balrog[id])
{
client_print(id, print_chat, "[ZE] You already have the %s.", ITEM_NAME);
return;
}
give_balrog(id);
client_print(id, print_chat, "[ZE] You bought the %s.", ITEM_NAME);
}
public fw_UpdateData_Post(id, sendweapons, cd_handle)
{
if (!is_user_alive(id))
return FMRES_IGNORED;
if (!g_has_balrog[id])
return FMRES_IGNORED;
if (get_user_weapon(id) != CSW_UMP45)
return FMRES_IGNORED;
set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001);
return FMRES_IGNORED;
}
public fw_SetModel(ent, const model[])
{
if (!pev_valid(ent))
return FMRES_IGNORED;
if (!equal(model, "models/w_ump45.mdl"))
return HAM_IGNORED;
static class_name[33];
pev(ent, pev_classname, class_name, charsmax(class_name));
if (!equal(class_name, "weaponbox"))
return FMRES_IGNORED;
static owner, weapon;
owner = pev(ent, pev_owner);
weapon = find_ent_by_owner(-1, "weapon_ump45", ent);
if (!g_has_balrog[owner] || !pev_valid(weapon))
return FMRES_IGNORED;
g_has_balrog[owner] = false;
set_pev(weapon, pev_impulse, BALROG_KEY);
engfunc(EngFunc_SetModel, ent, W_BALROG_MDL);
return FMRES_SUPERCEDE;
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_event_balrog) || !g_primary_attack)
return FMRES_IGNORED;
if (!(1 <= invoker <= g_maxplayers))
return FMRES_IGNORED;
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2);
return FMRES_SUPERCEDE;
}
public fw_PrecacheEvent_Post(type, const name[])
{
if (!equal("events/ump45.sc", name))
return HAM_IGNORED;
g_event_balrog = get_orig_retval()
return FMRES_HANDLED;
}
public fw_Item_Deploy_Post(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
set_pev(id, pev_viewmodel2, V_BALROG_MDL);
set_pev(id, pev_weaponmodel2, P_BALROG_MDL);
play_weapon_anim(id, draw);
return HAM_IGNORED;
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if (!pev_valid(ent))
return HAM_IGNORED;
if (!is_user_alive(id))
return HAM_IGNORED;
if (pev(ent, pev_impulse) == BALROG_KEY)
{
g_has_balrog[id] = true;
set_pev(ent, pev_impulse, 0);
}
message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
write_string((g_has_balrog[id] ? "weapon_bethereal" : "weapon_ump45"))
write_byte(6)
write_byte(100)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(15)
write_byte(CSW_UMP45)
write_byte(0)
message_end()
return HAM_IGNORED;
}
public fw_Item_PostFrame(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
static cvar_clip; cvar_clip = get_pcvar_num(cvar_balrog_clip);
new clip = get_pdata_int(ent, m_iClip, OFFSET_LINUX_WEAPONS);
new bpammo = cs_get_user_bpammo(id, CSW_UMP45);
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX);
new fInReload = get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS);
if (fInReload && flNextAttack <= 0.0)
{
new temp_clip = min(cvar_clip - clip, bpammo);
set_pdata_int(ent, m_iClip, clip + temp_clip, OFFSET_LINUX_WEAPONS);
cs_set_user_bpammo(id, CSW_UMP45, bpammo-temp_clip);
set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS);
fInReload = 0;
}
return HAM_IGNORED;
}
public fw_PrimaryAttack(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
if (!cs_get_weapon_ammo(ent))
return HAM_IGNORED;
g_primary_attack = true;
return HAM_IGNORED;
}
public fw_PrimaryAttack_Post(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
if (!cs_get_weapon_ammo(ent))
return HAM_IGNORED;
g_primary_attack = false;
play_weapon_anim(id, random_num(shoot1, shoot3));
emit_sound(id, CHAN_WEAPON, BALROG_SOUNDS[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
make_laser_beam(id, 7, 100, 0, 0);
return HAM_IGNORED;
}
public fw_Reload(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
static cvar_clip;
if (g_has_balrog[id])
cvar_clip = get_pcvar_num(cvar_balrog_clip);
g_balrog_reload_clip[id] = -1;
new clip = get_pdata_int(ent, m_iClip, OFFSET_LINUX_WEAPONS);
new bpammo = cs_get_user_bpammo(id, CSW_UMP45);
if (bpammo <= 0)
return HAM_SUPERCEDE;
if (clip >= cvar_clip)
return HAM_SUPERCEDE;
g_balrog_reload_clip[id] = clip;
return HAM_IGNORED;
}
public fw_Reload_Post(ent)
{
if (!pev_valid(ent))
return HAM_IGNORED;
new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, OFFSET_LINUX_WEAPONS);
if (!is_user_alive(id))
return HAM_IGNORED;
if (!g_has_balrog[id])
return HAM_IGNORED;
if (g_balrog_reload_clip[id] == -1)
return HAM_IGNORED;
set_pdata_int(ent, m_iClip, g_balrog_reload_clip[id], OFFSET_LINUX_WEAPONS);
set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS);
play_weapon_anim(id, reload);
return HAM_IGNORED;
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, dmg_bits)
{
if (!is_user_alive(attacker))
return HAM_IGNORED;
if (!g_has_balrog[attacker])
return HAM_IGNORED;
if (get_user_weapon(attacker) != CSW_UMP45)
return HAM_IGNORED;
SetHamParamFloat(OFFSET_LINUX_WEAPONS, damage * get_pcvar_float(cvar_balrog_damage));
make_explosion_effect(attacker);
return HAM_IGNORED;
}
public fw_TraceAttack_Post(ent, attacker, Float:damage, Float:dir[3], ptr, dmg_bits)
{
if (!is_user_alive(attacker))
return HAM_IGNORED;
if (get_user_weapon(attacker) != CSW_UMP45)
return HAM_IGNORED;
if (!g_has_balrog[attacker])
return HAM_IGNORED;
make_explosion_effect(attacker);
return HAM_IGNORED;
}
give_balrog(id)
{
drop_primary(id);
g_has_balrog[id] = true;
new weapon = fm_give_item(id, "weapon_ump45");
cs_set_weapon_ammo(weapon, get_pcvar_num(cvar_balrog_clip));
cs_set_user_bpammo(id, CSW_UMP45, get_pcvar_num(cvar_balrog_ammo));
}
play_weapon_anim(id, frame)
{
set_pev(id, pev_weaponanim, frame);
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = id)
write_byte(frame)
write_byte(pev(id, pev_body))
message_end()
}
make_laser_beam(id, Size, R, G, B)
{
static End[3];
get_user_origin(id, End, 3);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte (TE_BEAMENTPOINT)
write_short( id |0x1000 )
write_coord(End[0])
write_coord(End[1])
write_coord(End[2])
write_short(g_laser_sprite)
write_byte(0)
write_byte(1)
write_byte(1)
write_byte(Size)
write_byte(4)
write_byte(R)
write_byte(G)
write_byte(B)
write_byte(255)
write_byte(0)
message_end()
}
make_explosion_effect(id)
{
static end[3];
get_user_origin(id, end, 3);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3)
write_coord(end[0])
write_coord(end[1])
write_coord(end[2])
write_short(g_balrog_exp)
write_byte(10)
write_byte(15)
write_byte(4)
message_end()
}
drop_primary(id)
{
static weapons[32], num;
get_user_weapons(id, weapons, num);
for (new i = 0; i < num; i++)
{
if (WEAPON_BITSUM & (1<<weapons[i]))
{
static wname[32];
get_weaponname(weapons[i], wname, sizeof wname - 1);
engclient_cmd(id, "drop", wname);
}
}
}
stock fm_give_item(index, const item[])
{
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0;
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
if (!pev_valid(ent))
return 0;
new Float:origin[3];
pev(index, pev_origin, origin);
set_pev(ent, pev_origin, origin);
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, ent);
new save = pev(ent, pev_solid);
dllfunc(DLLFunc_Touch, ent, index);
if (pev(ent, pev_solid) != save)
return ent;
engfunc(EngFunc_RemoveEntity, ent);
return -1;
}
stock fm_cs_get_current_weapon_ent(id)
{
if (pev_valid(id) != 2)
return -1;
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
Code: Select all
#include <zombie_escape>
#include <cstrike>
#include <fakemeta_util>
#define PLUGIN "[ZE] Extra : DualInfinity"
#define VERSION "1.0"
#define AUTHOR "SexY Devil CJ"
#define CONFIG_CFG_FILE "weapons/dual_infinity.cfg"
#define OFFSET_LINUX_WEAPONS 4
#define OFFSET_LINUX 5
#define m_flNextAttack 83
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_fInReload 54
#define pev_weaponkey pev_impulse
#define weaponkey_value 18318
#define CSW_INFINITY CSW_ELITE
new const g_weapon_entity[]="weapon_elite"
new const g_weapon_event1[]="events/elite_right.sc"
new const g_weapon_event2[]="events/elite_left.sc"
new const g_weapon_weaponbox_model[]="models/w_elite.mdl"
new const weapon_list_txt[]="weapon_dual_infinity2"
new const weapon_list_sprites[][]=
{
"sprites/zp/640hud42.spr",
"sprites/zp/640hud43.spr",
"sprites/zp/640hud7.spr"
}
new const ViewModel[]="models/zp/v_infinityex2.mdl"
new const PlayerModel[]="models/zp/p_infinity.mdl"
new const WorldModel[]="models/zp/w_infinity.mdl"
new const Sounds[][]=
{
"weapons/infi-1.wav",
"weapons/infi_clipin.wav",
"weapons/infi_clipon.wav",
"weapons/infi_clipout.wav",
"weapons/infi_draw.wav"
}
new Blood[2]
new g_orig_event_dinfinity
new g_HasInfinity[33], g_player_weapon_ammo[33], Float:cl_pushangle[33][3], g_shoot_anim[33], g_hitgroup[33]
new g_mode[33], g_anim_mode[33]
new g_itemid
new pcvar_item_name, pcvar_clipammo, pcvar_bpammo, pcvar_cost, pcvar_time_fire_normal, pcvar_time_fire_fast
new pcvar_normal_damage_head, pcvar_normal_damage_chest, pcvar_normal_damage_stomach, pcvar_normal_damage_arms, pcvar_normal_damage_legs
new pcvar_fast_damage_head, pcvar_fast_damage_chest, pcvar_fast_damage_stomach, pcvar_fast_damage_arms, pcvar_fast_damage_legs
new Float:cvar_time_fire_normal, Float:cvar_time_fire_fast
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd(weapon_list_txt, "Redirect")
pcvar_item_name=register_cvar("dinfinity_item_name", "Dual Infinity")
pcvar_cost=register_cvar("dinfinity_cost", "15")
pcvar_bpammo=register_cvar("dinfinity_bpammo", "100")
pcvar_clipammo=register_cvar("dinfinity_clipammo", "40")
pcvar_time_fire_normal=register_cvar("dinfinity_fire_normal_period", "0.15")
pcvar_time_fire_fast=register_cvar("dinfinity_fire_fast_period", "0.02")
pcvar_normal_damage_head=register_cvar("dinfinity_normal_damage_head", "130")
pcvar_normal_damage_chest=register_cvar("dinfinity_normal_damage_chest", "34")
pcvar_normal_damage_stomach=register_cvar("dinfinity_normal_damage_stomach", "34")
pcvar_normal_damage_arms=register_cvar("dinfinity_normal_damage_arms", "34")
pcvar_normal_damage_legs=register_cvar("dinfinity_normal_damage_legs", "34")
pcvar_fast_damage_head=register_cvar("dinfinity_fast_damage_head", "115")
pcvar_fast_damage_chest=register_cvar("dinfinity_fast_damage_chest", "30")
pcvar_fast_damage_stomach=register_cvar("dinfinity_fast_damage_stomach", "30")
pcvar_fast_damage_arms=register_cvar("dinfinity_fast_damage_arms", "30")
pcvar_fast_damage_legs=register_cvar("dinfinity_fast_damage_legs", "30")
ReadSettings()
RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "fwAddToPlayer", 1)
RegisterHam(Ham_Item_Deploy, g_weapon_entity, "fwDeployPost", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "fwPrimaryAttack")
RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "fwReloadPre")
RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "fwItemPostFrame")
RegisterHam(Ham_TakeDamage, "player", "fwDamagePre")
RegisterHam(Ham_RemovePlayerItem, "player", "fwRemoveItem")
RegisterHam(Ham_TraceAttack, "player", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fwTraceAttackPost", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_UpdateClientData, "fwUpdateClientDataPost", 1)
register_forward(FM_CmdStart, "fwCmdStart")
register_forward(FM_SetModel, "fwSetModel")
new item_name[64]
get_pcvar_string(pcvar_item_name, item_name, charsmax(item_name))
g_itemid = ze_register_item("Dual Infinity", 15, 0)
}
public plugin_precache()
{
precache_model(ViewModel)
precache_model(PlayerModel)
precache_model(WorldModel)
for(new i; i<=charsmax(Sounds); i++)
{
precache_sound(Sounds[i])
}
Blood[0] = precache_model("sprites/bloodspray.spr")
Blood[1] = precache_model("sprites/blood.spr")
new tmp[128]
formatex(tmp, charsmax(tmp), "sprites/%s.txt", weapon_list_txt)
precache_generic(tmp)
for(new i; i<=charsmax(weapon_list_sprites); i++)
{
precache_generic(weapon_list_sprites[i])
}
register_forward(FM_PrecacheEvent, "fwPrecachePost", 1)
}
public ReadSettings()
{
new confdir[64], path[128]
get_configsdir(confdir, charsmax(confdir))
formatex(path, charsmax(path), "%s/%s", confdir, CONFIG_CFG_FILE)
server_cmd("exec %s", path)
server_exec()
cvar_time_fire_normal=get_pcvar_float(pcvar_time_fire_normal)/*ط²ï¢» ي¦é³¼ î،£è«³*/
cvar_time_fire_fast=get_pcvar_float(pcvar_time_fire_fast)
}
public ze_select_item_pre(id, itemid)
{
// Return Available and we will block it in Post, So it dosen't affect other plugins
if (itemid != g_itemid)
return ZE_ITEM_AVAILABLE
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
return ZE_ITEM_AVAILABLE
}
public Redirect(id)
{
client_cmd(id, g_weapon_entity)
}
public ze_select_item_post(id, itemid)
{
if(itemid!=g_itemid)
return
give_infinity(id)
}
public client_disconnected(id)
{
g_HasInfinity[id]=false
}
public ze_user_infected(id, iInfector)
{
g_HasInfinity[id]=false
}
public give_infinity(id)
{
drop_weapons(id, 2)
g_HasInfinity[id]=true
new ent=fm_give_item(id, g_weapon_entity)
cs_set_user_bpammo(id, CSW_INFINITY, get_pcvar_num(pcvar_bpammo))
cs_set_weapon_ammo(ent, get_pcvar_num(pcvar_clipammo))
InfinitySprite(id)
}
public fwPrecachePost(type, const name[])
{
if (equal(g_weapon_event1, name) || equal(g_weapon_event2, name) )
{
g_orig_event_dinfinity=get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_dinfinity))
return FMRES_IGNORED
if (!is_valid_player(invoker))
return FMRES_IGNORED
fm_playback_event(flags|FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fwUpdateClientDataPost(id, SendWeapons, CD_Handle)
{
if (!is_valid_player(id))
return FMRES_IGNORED
if(get_user_weapon(id)!=CSW_INFINITY)
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fwCmdStart(id, uc_handle, seed)
{
if(!is_valid_player(id))
return
if(get_user_weapon(id)!=CSW_INFINITY)
return
static buttons; buttons=get_uc(uc_handle, UC_Buttons)
if(!(buttons&IN_ATTACK2))
{
g_mode[id]=0
return
}
static ent; ent=get_pdata_cbase(id, 373)
if((buttons&IN_ATTACK)) /*Fix*/
{
set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
g_mode[id]=0
return
}
if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)||get_pdata_float(ent, m_flNextPrimaryAttack, OFFSET_LINUX_WEAPONS)>-0.1)
return
g_mode[id]=1
if(cs_get_weapon_ammo(ent)!=0)
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
}
public fwSetModel(ent, model[])
{
if(!pev_valid(ent))
return FMRES_IGNORED;
if(!equal(model, g_weapon_weaponbox_model))
return FMRES_IGNORED;
static classname[33]
pev(ent, pev_classname, classname, charsmax(classname))
if(!equal(classname, "weaponbox"))
return FMRES_IGNORED
static owner; owner=pev(ent, pev_owner)
static weap;weap=fm_find_ent_by_owner(-1, g_weapon_entity, ent)
if(g_HasInfinity[owner]&&pev_valid(weap))
{
set_pev(weap, pev_weaponkey, weaponkey_value)
g_HasInfinity[owner]=false
fm_entity_set_model(ent, WorldModel)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwAddToPlayer(ent, id)
{
if(pev_valid(ent))
{
if(pev(ent, pev_weaponkey)==weaponkey_value)
{
g_HasInfinity[id] = true
set_pev(ent, pev_weaponkey, 0)
InfinitySprite(id)
return HAM_HANDLED
}
}
return HAM_IGNORED
}
public fwDeployPost(ent)
{
new id=fm_get_weapon_owner(ent)
if (!is_valid_player(id))
return
set_pev(id, pev_viewmodel2, ViewModel)
set_pev(id, pev_weaponmodel2, PlayerModel)
playanim(id, 15)
set_pdata_float(ent, m_flNextPrimaryAttack, 0.8, OFFSET_LINUX_WEAPONS)
g_anim_mode[id]=!g_anim_mode[id]
}
public fwPrimaryAttack(ent)
{
new id=fm_get_weapon_owner(ent)
if (!is_valid_player(id))
return
pev(id,pev_punchangle,cl_pushangle[id])
g_player_weapon_ammo[id]=cs_get_weapon_ammo(ent)
}
public fwTraceAttackPost(ent, attacker, Float:damage, Float:dir[3], ptr, damage_type)
{
if(!is_valid_player(attacker))
return
if(get_user_weapon(attacker)!=CSW_INFINITY)
return
static Float:fEnd[3]
get_tr2(ptr, TR_vecEndPos, fEnd)
make_bullet_decals(attacker, fEnd)
g_hitgroup[attacker]=get_tr2(ptr, TR_iHitgroup)
}
public fwReloadPre(ent)
{
new id=fm_get_weapon_owner(ent)
if(!is_valid_player(id))
return HAM_IGNORED
static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
static clip; clip=cs_get_weapon_ammo(ent)
if(bpammo>0&&clip<get_pcvar_num(pcvar_clipammo))
{
set_pdata_int(ent, 55, 0, OFFSET_LINUX_WEAPONS)
set_pdata_float(id, m_flNextAttack, 4.4, OFFSET_LINUX)
set_pdata_float(ent, m_flTimeWeaponIdle, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_float(ent, m_flNextPrimaryAttack, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_float(ent, 47, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
playanim(id, 14)
}
return HAM_SUPERCEDE
}
public fwItemPostFrame(ent)
{
new id=fm_get_weapon_owner(ent)
if(!is_valid_player(id))
return
static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
static clip; clip=cs_get_weapon_ammo(ent)
if(clip<g_player_weapon_ammo[id])
{
g_player_weapon_ammo[id]=clip
new Float:push[3]
pev(id,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[id],push)
xs_vec_mul_scalar(push,0.8,push)
xs_vec_add(push,cl_pushangle[id],push)
if(g_mode[id]==0)
{
if(g_shoot_anim[id]==0)
{
playanim(id, 2)
}
else
{
playanim(id, 12)
}
set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
}
else
{
if(g_shoot_anim[id]==0)
{
playanim(id, (g_anim_mode[id])?18:16)
push[0]+=1.0
push[1]-=1.5
}
else
{
playanim(id, (g_anim_mode[id])?19:17)
push[0]+=1.0
push[1]+=1.5
}
set_pdata_float(ent, m_flNextPrimaryAttack,cvar_time_fire_fast, OFFSET_LINUX_WEAPONS)
}
g_shoot_anim[id]=!g_shoot_anim[id]
set_pev(id,pev_punchangle,push)
emit_sound(id, CHAN_WEAPON, Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)&&get_pdata_float(id, m_flNextAttack, 5) <= 0.0 )
{
set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
for(new i = clip; i<get_pcvar_num(pcvar_clipammo); i++)
{
if(bpammo==0)
break
bpammo--
clip++
}
cs_set_weapon_ammo(ent, clip)
cs_set_user_bpammo(id, CSW_INFINITY, bpammo)
}
}
public fwDamagePre(id, weapon, attacker, Float:damage)
{
if(!is_valid_player(attacker))
return
if(get_user_weapon(attacker)!=CSW_INFINITY)
return
new Float:Damage
switch(g_hitgroup[attacker])
{
case HIT_HEAD: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_head:pcvar_normal_damage_head)
case HIT_CHEST: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_chest:pcvar_normal_damage_chest)
case HIT_STOMACH: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_stomach:pcvar_normal_damage_stomach)
case HIT_LEFTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
case HIT_RIGHTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
case HIT_LEFTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
case HIT_RIGHTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
}
SetHamParamFloat(4, Damage)
}
public fwRemoveItem(id, ent)
{
if(!is_valid_player(id))
return
new classname[62]
pev(ent, pev_classname, classname, 61)
if(!equal(classname, g_weapon_entity))
return
DefaultSprite(id)
}
public make_bullet_decals(id, Float:Origin[3])
{
new target, body
get_user_aiming(id, target, body, 999999)
if(is_user_alive(target))
{
if(ze_is_user_zombie(id))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = Origin[0]
fStart[1] = Origin[1]
fStart[2] = Origin[2]
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short(Blood[0])
write_short(Blood[1])
write_byte(70)
write_byte(random_num(1,2))
message_end()
}
}
else
{
new decal = 41
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_short(id)
write_byte(decal)
message_end()
}
}
public InfinitySprite(id)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
write_string(weapon_list_txt)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_INFINITY)
write_byte(0)
message_end()
}
public DefaultSprite(id)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
write_string(g_weapon_entity)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_INFINITY)
write_byte(0)
message_end()
}
public is_valid_player(id)
{
if(!is_user_alive(id))
return false
if(!g_HasInfinity[id])
return false
return true
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
stock fm_get_weapon_owner(weapon)
{
return get_pdata_cbase(weapon, 41, 4)
}