Plugin Available first round nemsis plugin

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Muhammet20
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first round nemsis plugin

#1

Post by Muhammet20 » 5 Months Ago

hey yo all :D

i thunk you understand from the subject :/
so
i want when the first round start i want it just one zombie and he/she be nemsis
i hope you have this plugin or you can create it

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Last edited by Muhammet20 on 24 Jan 2019, 23:24, edited 1 time in total.
Don't Say This Is Impossible , Because Nothing Impossible.

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#2

Post by Muhammet20 » 5 Months Ago

anyone ?
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#3

Post by Muhammet20 » 5 Months Ago

heeeeeeeeeeeeeeeeeeeeeeeeey
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Raheem
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#4

Post by Raheem » 5 Months Ago

You mean: first round in the map be only one zombie not some zombies?
You don't know? Learn and you will know.

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#5

Post by Muhammet20 » 5 Months Ago

Raheem wrote:
5 Months Ago
You mean: first round in the map be only one zombie not some zombies?
yeah
but i don't want first zombie
i mean first zombie will be first nemsis on first round
Don't Say This Is Impossible , Because Nothing Impossible.

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#6

Post by Muhammet20 » 4 Months Ago

no one ?
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#7

Post by Muhammet20 » 4 Months Ago

heeeeeeeeeellllllloooooo
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#8

Post by Muhammet20 » 4 Months Ago

just if someone have the nemsis plugin say here
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#9

Post by Muhammet20 » 1 Month Ago

hellooooooo ?!?!?
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Jack GamePlay
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#10

Post by Jack GamePlay » 1 Week Ago

  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
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Muhammet20 (1 Week Ago)
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