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first round nemsis plugin
Posted: 22 Jan 2019, 20:52
by Muhammet20
hey yo all
i thunk you understand from the subject :/
so
i want when the first round start i want it just one zombie and he/she be nemsis
i hope you have this plugin or you can create it
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Re: first round nemsis plugin
Posted: 24 Jan 2019, 12:10
by Muhammet20
anyone ?
Re: first round nemsis plugin
Posted: 24 Jan 2019, 23:24
by Muhammet20
heeeeeeeeeeeeeeeeeeeeeeeeey
Re: first round nemsis plugin
Posted: 25 Jan 2019, 07:23
by Raheem
You mean: first round in the map be only one zombie not some zombies?
Re: first round nemsis plugin
Posted: 25 Jan 2019, 09:48
by Muhammet20
Raheem wrote: ↑5 years ago
You mean: first round in the map be only one zombie not some zombies?
yeah
but i don't want first zombie
i mean first zombie will be first nemsis on first round
Re: first round nemsis plugin
Posted: 27 Jan 2019, 19:44
by Muhammet20
no one ?
Re: first round nemsis plugin
Posted: 30 Jan 2019, 17:28
by Muhammet20
heeeeeeeeeellllllloooooo
Re: first round nemsis plugin
Posted: 30 Jan 2019, 17:29
by Muhammet20
just if someone have the nemsis plugin say here
Re: first round nemsis plugin
Posted: 26 May 2019, 11:28
by Muhammet20
hellooooooo ?!?!?
Re: first round nemsis plugin
Posted: 16 Jun 2019, 14:13
by Night Fury
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
iRandomIndex = iSelected[random(--iCount)]
g_bNemesis[iRandomIndex] =
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
Re: first round nemsis plugin
Posted: 17 Jun 2019, 15:49
by Muhammet20
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
Oh nice bro
thanks so much, i was searching for this from months
+Like , keep bro
Re: first round nemsis plugin
Posted: 17 Jun 2019, 18:14
by Muhammet20
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
but,
i said nemsis not infect , nemsis is killing
Re: first round nemsis plugin
Posted: 17 Jun 2019, 20:04
by Muhammet20
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
I made it , i hope you will visit my topic to see what i was want
Re: first round nemsis plugin
Posted: 05 Jul 2019, 16:33
by pirate228
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
Re: first round nemsis plugin
Posted: 05 Jul 2019, 18:30
by Muhammet20
pirate228 wrote: ↑4 years ago
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
Re: first round nemsis plugin
Posted: 10 Jul 2019, 16:18
by pirate228
Muhammet20 wrote: ↑4 years ago
pirate228 wrote: ↑4 years ago
Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape>
new bool:g_bNemesis[33]
public plugin_init()
{
register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
}
public ze_zombie_appear()
{
new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
get_players(iPlayers, iTotalPlayers)
if (iTotalPlayers > 0)
{
for (id = 0; id <= iTotalPlayers; id++)
{
iRandomIndex = iPlayers[id]
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
iSelected[iCount] = iRandomIndex
iCount++
}
}
iRandomIndex = iSelected[random(iCount)]
g_bNemesis[iRandomIndex] = true
new szName[32]
get_user_name(iRandomIndex, szName, charsmax(szName))
client_print(0, print_chat, "%s became nemesis", szName)
client_print(iRandomIndex, print_chat, "You became nemesis")
}
public ze_roundend()
{
for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || !ze_is_user_zombie(id))
continue
g_bNemesis[id] = false
}
}
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
Re: first round nemsis plugin
Posted: 10 Jul 2019, 18:43
by Muhammet20
pirate228 wrote: ↑4 years ago
Muhammet20 wrote: ↑4 years ago
pirate228 wrote: ↑4 years ago
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
man nevermind about this plugin
i asked Raheem if he can convert the original plugin from zp to ze and waiting his answer
i think i'am failed because i can't found the error code
Re: first round nemsis plugin
Posted: 15 Jul 2019, 16:19
by Night Fury
pirate228 wrote: ↑4 years ago
Muhammet20 wrote: ↑4 years ago
pirate228 wrote: ↑4 years ago
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
My code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated
my code.
Re: first round nemsis plugin
Posted: 15 Jul 2019, 19:36
by Muhammet20
Jack GamePlay wrote: ↑4 years ago
pirate228 wrote: ↑4 years ago
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
My code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated
my code.
bro my plugin is working too and i have added models + sounds + hud message + longjump + high gravity + more hp + more speed + glow
here my plugin:
viewtopic.php?f=15&t=3642
Also your plugin is nice i can't say it's not good, but i have added more things
Thanks bro if you didn't make that code i never made my plugin cuz i took some help from your plugin