I Have This Plugin For Zombie Plague I Want To Turn It Into Zombie Escape
PS: I HAVE REMOVED THE HUD CODE FROM THE MAIN CORE PLUGIN
And Thank You
Code:
Code: Select all
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#define PLUGIN "Win HUD."
#define VERSION "0.1"
#define AUTHOR "Amine"
new g_winh , g_winz , g_roundhud
stock __dhud_color;
stock __dhud_x;
stock __dhud_y;
stock __dhud_effect;
stock __dhud_fxtime;
stock __dhud_holdtime;
stock __dhud_fadeintime;
stock __dhud_fadeouttime;
stock __dhud_reliable;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_roundstart", "a", "1=0", "2=0")
set_task (0.6,"showhud",_,_,_,"b");
g_roundhud = 1
}
public plugin_precache()
{
}
public event_roundstart()
{
g_roundhud = g_winh + g_winz + 1
}
public showhud()
{
new red , green , blue
if(zp_is_nemesis_round())
{
red = random_num(0,255)
green = random_num(0,255)
blue = random_num(0,255)
}else if(zp_is_survivor_round())
{
red = random_num(0,255)
green = random_num(0,255)
blue = random_num(0,255)
}else if(!zp_has_round_started())
{
red = random_num(0,255)
green = random_num(0,255)
blue = random_num(0,255)
}else{
red = random_num(0,255)
green = random_num(0,255)
blue = random_num(0,255)
}
set_dhudmessage(red, green, blue, -1.0, 0.0, 0, 0.0, 0.01)
show_dhudmessage(0, "\--[Zombie: %d VS Humans: %d]--/^n\---[Win zombie : %d] | [Win Human: %d]---/^nRound: %d" ,fn_get_zombies(),fn_get_humans(),g_winz,g_winh,g_roundhud)
}
public zp_round_ended(winteam)
{
if(winteam == WIN_ZOMBIES)
{
g_winz += 1
}else{
g_winh += 1
}
}
fn_get_humans()
{
static iAlive, id
iAlive = 0
for (id = 1; id <= 32; id++)
{
if (is_user_alive(id) && !zp_get_user_zombie(id))
iAlive++
}
return iAlive;
}
fn_get_zombies()
{
static iAlive, id
iAlive = 0
for (id = 1; id <= 32; id++)
{
if (is_user_alive(id) && zp_get_user_zombie(id))
iAlive++
}
return iAlive;
}
stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.6, Float:holdtime = 0.6, Float:fadeintime = 0.6, Float:fadeouttime = 0.6, bool:reliable = false )
{
#define clamp_byte(%1) ( clamp( %1, 0, 255 ) )
#define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )
__dhud_color = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) );
__dhud_x = _:x;
__dhud_y = _:y;
__dhud_effect = effects;
__dhud_fxtime = _:fxtime;
__dhud_holdtime = _:holdtime;
__dhud_fadeintime = _:fadeintime;
__dhud_fadeouttime = _:fadeouttime;
__dhud_reliable = _:reliable;
return 1;
}
stock show_dhudmessage( index, const message[], any:... )
{
new buffer[ 128 ];
new numArguments = numargs();
if( numArguments == 2 )
{
send_dhudMessage( index, message );
}
else if( index || numArguments == 3 )
{
vformat( buffer, charsmax( buffer ), message, 3 );
send_dhudMessage( index, buffer );
}
else
{
new playersList[ 32 ], numPlayers;
get_players( playersList, numPlayers, "ch" );
if( !numPlayers )
{
return 0;
}
new Array:handleArrayML = ArrayCreate();
for( new i = 2, j; i < numArguments; i++ )
{
if( getarg( i ) == LANG_PLAYER )
{
while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {}
j = 0;
if( GetLangTransKey( buffer ) != TransKey_Bad )
{
ArrayPushCell( handleArrayML, i++ );
}
}
}
new size = ArraySize( handleArrayML );
if( !size )
{
vformat( buffer, charsmax( buffer ), message, 3 );
send_dhudMessage( index, buffer );
}
else
{
for( new i = 0, j; i < numPlayers; i++ )
{
index = playersList[ i ];
for( j = 0; j < size; j++ )
{
setarg( ArrayGetCell( handleArrayML, j ), 0, index );
}
vformat( buffer, charsmax( buffer ), message, 3 );
send_dhudMessage( index, buffer );
}
}
ArrayDestroy( handleArrayML );
}
return 1;
}
stock send_dhudMessage( const index, const message[] )
{
message_begin( __dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index );
{
write_byte( strlen( message ) + 31 );
write_byte( DRC_CMD_MESSAGE );
write_byte( __dhud_effect );
write_long( __dhud_color );
write_long( __dhud_x );
write_long( __dhud_y );
write_long( __dhud_fadeintime );
write_long( __dhud_fadeouttime );
write_long( __dhud_holdtime );
write_long( __dhud_fxtime );
write_string( message );
}
message_end();
}