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xp,coins loss for humans (camper)
Posted: 14 Jan 2020, 16:25
by czirimbolo
Raheem, Jack,
can we finally make it happen?
I need plugin working like this:
When you are human and you didnt escape (you were killed by bombs) you lose X coins and X exp. We need to punish campers. To sum up:
When you escape as a human - you will receive exp and coins (it's done!)
When you were infected or killed - nothing happens
When you didn't escape as a human - you will lose X coins and X exp (TO DO!)
Re: xp,coins loss for humans (camper)
Posted: 24 Jan 2020, 12:45
by Raheem
Try:
#include <zombie_escape>
#define COINS 50
#define XP 50
public plugin_init()
{
register_plugin("Campers Punishment", "1.0", "Raheem")
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= MAX_PLAYERS; id++)
{
if (!ze_is_user_zombie(id) && !is_user_alive(id))
{
ze_set_escape_coins(id, ze_get_escape_coins(id) - COINS)
ze_set_user_xp(id, ze_get_user_xp(id) - XP)
}
}
}
}
Re: xp,coins loss for humans (camper)
Posted: 24 Jan 2020, 14:57
by czirimbolo
Raheem wrote: ↑4 years ago
Try:
#include <zombie_escape>
#define COINS 50
#define XP 50
public plugin_init()
{
register_plugin("Campers Punishment", "1.0", "Raheem")
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= MAX_PLAYERS; id++)
{
if (!ze_is_user_zombie(id) && !is_user_alive(id))
{
ze_set_escape_coins(id, ze_get_escape_coins(id) - COINS)
ze_set_user_xp(id, ze_get_user_xp(id) - XP)
}
}
}
}
You forgot about ze_levels.inc
Anyway, its working but player killed by lava, toxic water, laser etc is losing coins too. I dont want it, can you change it? Even slayed player loses his coins and exp. I want to punish only players (humans) who were killed by bombs or whatever at the end of map (trigger_hurt). Is it possible?
Re: xp,coins loss for humans (camper)
Posted: 28 Jan 2020, 14:36
by Raheem
This general approach may be easier and more accurate, try it:
#include <zombie_escape>
#include <ze_levels>
#define COINS 50
#define XP 50
#define KILLED_FROM 5 // Time that anyone killed during will be punished
new g_iKilledTime[33]
public plugin_init()
{
register_plugin("Campers Punishment", "1.0", "Raheem")
RegisterHookChain(RG_CBasePlayer_Killed, "Fw_PlayerKilled_Post", 1)
}
public ze_user_humanized(id)
{
g_iKilledTime[id] = 0;
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= MAX_PLAYERS; id++)
{
if (!ze_is_user_zombie(id) && !is_user_alive(id))
{
if ((floatround(get_gametime() - g_iKilledTime[id])) <= KILLED_FROM)
{
ze_set_escape_coins(id, ze_get_escape_coins(id) - COINS)
ze_set_user_xp(id, ze_get_user_xp(id) - XP)
}
}
}
}
}
public Fw_PlayerKilled_Post(id)
{
g_iKilledTime[id] = floatround(get_gametime())
}
Re: xp,coins loss for humans (camper)
Posted: 28 Jan 2020, 15:30
by czirimbolo
#define KILLED_FROM 5 // Time that anyone killed during will be punished
its 5 minutes or 5 seconds? and what does it mean? Its working for 5 minutes, and after that you are not losing exp and coins?
Re: xp,coins loss for humans (camper)
Posted: 28 Jan 2020, 20:21
by Raheem
Example1: Human died at 0 sec, then after 3 seconds all humans who did not escaped killed from final trigger_hurt, then humans killed with trigger_hurt + the human killed at 0 sec both will be punished.
Example2: Human died at 0 sec, then after 6 seconds all humans who did not escaped killed from final trigger_hurt, then humans killed with trigger_hurt only who will be punished.
As #define KILLED_FROM 5
lower then accuracy is more, make #define KILLED_FROM 2 for best accuracy.
Try this approach and let me know if it's working or not.
Re: xp,coins loss for humans (camper)
Posted: 14 Mar 2020, 15:21
by czirimbolo
Raheem wrote: ↑4 years ago
Example1: Human died at 0 sec, then after 3 seconds all humans who did not escaped killed from final trigger_hurt, then humans killed with trigger_hurt + the human killed at 0 sec both will be punished.
Example2: Human died at 0 sec, then after 6 seconds all humans who did not escaped killed from final trigger_hurt, then humans killed with trigger_hurt only who will be punished.
As
#define KILLED_FROM 5
lower then accuracy is more, make #define KILLED_FROM 2 for best accuracy.
Try this approach and let me know if it's working or not.
Documents\Compiler v1.8.3\scripting\camper_punishment.sma(42) : error 032: array index out of bounds (variable "g_iKilledTime")
//
// 1 Error.
// Could not locate output file compiled\camper_punishment.amx (compile failed).
Re: xp,coins loss for humans (camper)
Posted: 16 Mar 2020, 12:15
by Raheem
Post the full error and the code you are trying to compile.
Re: xp,coins loss for humans (camper)
Posted: 17 Mar 2020, 18:25
by czirimbolo
Raheem wrote: ↑4 years ago
Post the full error and the code you are trying to compile.
//// camper_punishment.sma
//
// C:\Users\macie\Documents\Compiler v1.8.3\scripting\camper_punishment.sma(42) : error 032: array index out of bounds (variable "g_iKilledTime")
//
// 1 Error.
// Could not locate output file compiled\camper_punishment.amx (compile failed).
//
// Compilation Time: 0,94 sec
Re: xp,coins loss for humans (camper)
Posted: 17 Mar 2020, 18:26
by czirimbolo
That is all. I tried your code from post nr 4
Re: xp,coins loss for humans (camper)
Posted: 17 Mar 2020, 18:54
by Templaso
#include <zombie_escape>
#define COINS 50
#define XP 50
#define KILLED_FROM 5 // Time that anyone killed during will be punished
new g_iKilledTime[33]
public plugin_init()
{
register_plugin("Campers Punishment", "1.0", "Raheem")
RegisterHookChain(RG_CBasePlayer_Killed, "Fw_PlayerKilled_Post", 1)
}
public ze_user_humanized(id)
{
g_iKilledTime[id] = 0;
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= MAX_PLAYERS; id++)
{
if (!ze_is_user_zombie(id) && !is_user_alive(id))
{
if ((floatround(get_gametime() - g_iKilledTime[id])) <= KILLED_FROM)
{
ze_set_escape_coins(id, ze_get_escape_coins(id) - COINS)
ze_set_user_xp(id, ze_get_user_xp(id) - XP)
}
}
}
}
}
public Fw_PlayerKilled_Post(id)
{
g_iKilledTime[id] = floatround(get_gametime())
}
Try this
Re: xp,coins loss for humans (camper)
Posted: 14 Oct 2020, 06:45
by Raheem