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[ZE] Mini Resources Update.

Posted: 19 Jan 2018, 12:46
by Spir0x
Yow, i present some sounds edited by me.
3 Zombies win sounds & win model.
3 Humans win sounds & win model.
Added new ze_start originally ze_ready.
Added new scary ze_madness :lol:
Added new grenade_explode.
Finally i tryna to change this mod sounds with new zp sounds, cuz the original ze sounds is boring for me i find it in many servers.

Win sounds max time is 14.0 for all, and when escape success or fail round will stay maximum 4 or 5 secs and start on the new round.
Problem solved i advice you to use this plugin.
https://forums.alliedmods.net/showthread.php?t=238042
Time Controller.

Set this cvar to 14: tc_roundendtime "14"

Now you're done !
hope you enjoy all i'll make new z & h win sounds and new round ambiances.

[ZE] Mini Resources Update.rar
(2.58 MiB) Downloaded 421 times
[ZE] Mini Resources Update.rar
(2.58 MiB) Downloaded 421 times

Re: [ZE] Mini Resources Update.

Posted: 19 Jan 2018, 16:22
by Raheem
Hmm, I hear them bro. Problem that they have words+music we only prefer music only as words maybe not suitable. That's why i don't like them much and due to this maybe not in next zombie escape update. But ze_start.mp3 without last words on it is good. Nice anyway.

Also it's not needed the plugin you refer to as we can control end round time from inside ze_core.sma maybe next version i make cvar for this.
Like: rg_round_end(3.0, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, "") change 3.0 to whatever you need.

Re: [ZE] Mini Resources Update.

Posted: 19 Jan 2018, 22:19
by Spir0x
Ok, bro make this rg_round_end for end round time !

Re: [ZE] Mini Resources Update.

Posted: 20 Jan 2018, 13:37
by Spir0x
Raheem when i change all to rg_round_end(14.0 for Terrorists and CTS on ze_core) when zombies win it work perfectly but when humans win it stay originally 3 or 4 secs and next round starts.

Re: [ZE] Mini Resources Update.

Posted: 20 Jan 2018, 22:19
by Raheem
If you will understand me, I say that not all ends you can control what mean that for example when all humans escape and all zombies dies this mean all T dies so round end but i'm not who force it to end it's automatically ends based on CS 1.6 rules if one team have no players so other team wins. Not all cases we control it. +Changing this time is stupid thing let it as it's.

Re: [ZE] Mini Resources Update.

Posted: 20 Jan 2018, 23:09
by Spir0x
So now i'm urgent to use original escape & fail sounds becuz sounds i use now 14 seconds on it.

Re: [ZE] Mini Resources Update.

Posted: 22 Jan 2018, 19:55
by Night Fury
Spir0x wrote: 6 years ago So now i'm urgent to use original escape & fail sounds becuz sounds i use now 14 seconds on it.
We will make it as a cvar in the next update.

Re: [ZE] Mini Resources Update.

Posted: 22 Jan 2018, 21:57
by Spir0x
Raheem said that's not clear by cs rules. if you can set the both teams win or lose to 14.0 it's ok :)

Re: [ZE] Mini Resources Update.

Posted: 25 Jan 2018, 15:24
by Raheem
Won't be done because we don't handle all ends as some rounds end with normal CS rules. Also it's useless to be changes so forget it or may making another separate plugin for it.

Re: [ZE] Mini Resources Update.

Posted: 25 Jan 2018, 21:20
by Spir0x
so what can i use for it ?

Re: [ZE] Mini Resources Update.

Posted: 25 Jan 2018, 22:18
by Raheem
Right now i don't think to make plugin for this. So stick to default round end sound. If i coded one to control end time i'll publish it for sure.

Re: [ZE] Mini Resources Update.

Posted: 25 Jan 2018, 22:30
by Spir0x
okey