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Setting v model

Posted: 20 Sep 2018, 02:52
by Mark
Coming soon!

Re: Setting v model

Posted: 20 Sep 2018, 03:39
by Raheem
Should work, can you post this grenade resources so i can test it?

Re: Setting v model

Posted: 20 Sep 2018, 11:41
by Mark
Raheem wrote: 5 years ago Should work, can you post this grenade resources so i can test it?
Edit removed files for now as I will post in extra when done

Re: Setting v model

Posted: 20 Sep 2018, 13:55
by Raheem
OK i detect it, in public HAM_Deploy(ent) you need to change: TO: Also this part of code is useless, you can remove it:
    1. register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1", "2=25")
    2.  
    3. public Event_CurrentWeapon(Player)
    4. {
    5.     // Dead or not zombie or don't have grom. grenade
    6.     if(!is_user_alive (Player) || ze_is_user_zombie(Player) || g_NadeCount[Player] <= 0)
    7.         return PLUGIN_CONTINUE
    8.    
    9.     // Replace flashbang model with our ones
    10.     set_pev(Player, pev_viewmodel2, grenade_model_v)
    11.     set_pev(Player, pev_weaponmodel2, grenade_model_p)
    12.    
    13.     return PLUGIN_CONTINUE
    14. }

Re: Setting v model

Posted: 21 Sep 2018, 10:57
by Night Fury
Why did you delete the main post?

Re: Setting v model

Posted: 21 Sep 2018, 11:02
by Raheem
Seems he need no one to take this item... Bad idea.

To delete this topic better?

Re: Setting v model

Posted: 21 Sep 2018, 11:03
by Night Fury
Raheem wrote: 5 years ago Seems he need no one to take this item... Bad idea.

To delete this topic better?
Ah no.
He'll post it.
Mark wrote: 5 years ago
Edit removed files for now as I will post in extra when done

Re: Setting v model

Posted: 21 Sep 2018, 11:06
by Raheem
So why he removed them, anyway the problem was not problem so this topic will not help others much for anyway.