[ZE] Nemesis Round [Fixed]
Then till now we can say it's not working? Alright?
He who fails to plan is planning to fail
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Not work bro that there problem in plugins , at round nemesis show HUD "Round Nemesis" and player choosed nemesis is killed
you understand me ok
you understand me ok
you can fix problem kill in choosed player nemesis ...
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working
Good Luck !!!
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working
Good Luck !!!
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okay bro
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- Veteran Member
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@Raheem, what you think about the plugin
do you see any falses or what?
do you see any falses or what?
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
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sorry, check the post again or copy it directly from here:Mystic Viper wrote: ↑4 years ago C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
Code: Select all
#include <zombie_escape>
new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers
native give_longjump(id)
native set_user_gravity(index, Float:gravity = 1.0)
native set_user_health(index, health)
public plugin_init()
{
register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
if(g_nemesis_round)
{
user_silentkill(iVictim)
}
}
public event_newround(id)
{
if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
{
g_nemesis_round = true
}
}
public ze_zombie_appear()
{
if(g_nemesis_round)
{
for(new id = 0; id < g_MaxPlayers; id++)
{
client_cmd(id,"spk zombie_escape/Nemesis_scream.wav")
set_hudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(id, "=== Nemesis Round ===")
if(ze_is_user_zombie(id))
{
nemesis_features(id)
}
}
}
}
public nemesis_features(id)
{
// User Zombie ? Nemesis Round ?
if(!ze_is_user_zombie(id) && !g_nemesis_round)
return
// Nemesis Glow
if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
// Nemesis Leap Jump
if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
give_longjump(id)
// Nemesis Gravity
set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
// Nemesis Health
set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
// Nemesis Speed
fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
Set_Rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
set_pev(id, pev_maxspeed, Speed)
}
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@Raheem can you approve please?
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- Joined: 5 years ago
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@Raheem please Answer me Raheeeeeeeem
Still till now bro can't know if it's working or not, many have problems with it and you said it works so it's working now?
He who fails to plan is planning to fail
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Alright but lazy to do, so i ask you if it works or not so i put the approved tag.
He who fails to plan is planning to fail
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in the fact
it's compiling without errors/warnings
but in game i want the nemesis kill no infect
but when i add this code kill no infect when the player infected by the server he killed instantly
just if you can fix this problem i hope this
You are using wrong way for it, seems it's not working so if not fixed then will be trashed.
He who fails to plan is planning to fail
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Bro plugin nemesis and test your
not work in my server
not work in my server
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Pfffff.....
Try again,
it should work now,
In Sha Allah.
i play 28 round i don't look any nemesis -_-
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