[ZE] Nemesis Round [Fixed]

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z0h1r-LK
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#21

Post by z0h1r-LK » 4 years ago

Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}

Muhammet20
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#22

Post by Muhammet20 » 4 years ago

lizoumapper wrote: 4 years ago Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
compiling but i think this not works in game

Muhammet20
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#23

Post by Muhammet20 » 4 years ago

lizoumapper wrote: 4 years ago Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
try compile now it's fixed

Templaso
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#24

Post by Templaso » 4 years ago

Bug...when a player is nemesis...he died instantly

Muhammet20
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#25

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago Bug...when a player is nemesis...he died instantly
Thanks for tell me
Sorry for this Bug
Fixed.

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#26

Post by Templaso » 4 years ago

Throw here the good sma bro...i don't know which is fixed

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#27

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago Throw here the good sma bro...i don't know which is fixed
Working ?

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#28

Post by Templaso » 4 years ago

Where is sma??? i said to post here new sma fixed

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#29

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago Where is sma??? i said to post here new sma fixed

Code: Select all

#include <fun>
#include <dhudmessage>
#include <zombie_escape>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
	
	g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	if(g_nemesis_round)
	{
		for(new id = 0; id < g_MaxPlayers; id++)
		{
			client_cmd(id,"spk zombie_escape/Nemesis_scream")
			set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
			show_dhudmessage(id, "=== Nemesis Round ===")
			if(ze_is_user_zombie(id))
			{
				nemesis_features(id)
			}
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
the fixed is first one

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#30

Post by Templaso » 4 years ago

Sound has not have .wav or .mp3?

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#31

Post by Templaso » 4 years ago

dhuhdmessage causing more errors on compiling...not good my friend...bugs after bugs

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#32

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago Sound has not have .wav or .mp3?
i didn't understand you question

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#33

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago dhuhdmessage causing more errors on compiling...not good my friend...bugs after bugs
which version of ze are you using ?
the plugin working with me and with lizou
why you see bugs and errors ?

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#34

Post by Templaso » 4 years ago

I'm using v1.4 compiler and u should delete dhudmessage cuz reapi and our compiler already using this include...and with sounds
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound

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#35

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago I'm using v1.4 compiler and u should delete dhudmessage cuz reapi and our compiler already using this include...and with sounds
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound
okay thanks to detect this
wait i will edit

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#36

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago I'm using v1.4 compiler and u should delete dhudmessage cuz reapi and our compiler already using this include...and with sounds
What is this: client_cmd(id,"spk zombie_escape/Nemesis_scream") no .wav or .mp3 how can detect sound
Good Now ?
Check the post
first one

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#37

Post by Templaso » 4 years ago

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"


The hell man...errors after errors

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#38

Post by Muhammet20 » 4 years ago

Mystic Viper wrote: 4 years ago C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"


The hell man...errors after errors
change your fun.inc include man, this error is from you not from me
fun.inc
(10.48 KiB) Downloaded 399 times
fun.inc
(10.48 KiB) Downloaded 399 times
Last edited by Muhammet20 4 years ago, edited 1 time in total.

Templaso
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#39

Post by Templaso » 4 years ago

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(13) : error 017: undefined symbol "AMXX_VERSION_NUM"
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(45) : error 017: undefined symbol "kRenderFxNone"

Nothing working as well

Muhammet20
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#40

Post by Muhammet20 » 4 years ago

sorry for that check this again i posted the false fun.inc file
download this:
download/file.php?id=783

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