[ZE] Nemesis Round [Fixed]

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lizoumapper
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Re: [ZE] Nemesis Round

#21

Post by lizoumapper » 5 Months Ago

Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
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Muhammet20
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#22

Post by Muhammet20 » 5 Months Ago

lizoumapper wrote:
5 Months Ago
Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
compiling but i think this not works in game
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Muhammet20
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#23

Post by Muhammet20 » 5 Months Ago

lizoumapper wrote:
5 Months Ago
Now compiled using this :

Code: Select all

#include <zombie_escape>
#include <fun>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected(iVictim)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	new id
	if(g_nemesis_round)
	{
		client_cmd(id,"spk zombie_escape/ze_nemesis.wav")
		set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
		show_dhudmessage(id, "===! Nemesis Round !===")
		if(ze_is_user_zombie(id))
		{
			nemesis_features(id)
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_float(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
try compile now it's fixed
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#24

Post by Mystic Viper » 5 Months Ago

Bug...when a player is nemesis...he died instantly

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#25

Post by Muhammet20 » 5 Months Ago

Mystic Viper wrote:
5 Months Ago
Bug...when a player is nemesis...he died instantly
Thanks for tell me
Sorry for this Bug
Fixed.
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#26

Post by Mystic Viper » 5 Months Ago

Throw here the good sma bro...i don't know which is fixed

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#27

Post by Muhammet20 » 5 Months Ago

Mystic Viper wrote:
5 Months Ago
Throw here the good sma bro...i don't know which is fixed
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#28

Post by Mystic Viper » 5 Months Ago

Where is sma??? i said to post here new sma fixed

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#29

Post by Muhammet20 » 5 Months Ago

Mystic Viper wrote:
5 Months Ago
Where is sma??? i said to post here new sma fixed

Code: Select all

#include <fun>
#include <dhudmessage>
#include <zombie_escape>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers

native give_longjump(id)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
	
	g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	if(g_nemesis_round)
	{
		for(new id = 0; id < g_MaxPlayers; id++)
		{
			client_cmd(id,"spk zombie_escape/Nemesis_scream")
			set_dhudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
			show_dhudmessage(id, "=== Nemesis Round ===")
			if(ze_is_user_zombie(id))
			{
				nemesis_features(id)
			}
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
the fixed is first one
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#30

Post by Mystic Viper » 5 Months Ago

Sound has not have .wav or .mp3?

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