[ZE] Nemesis Round [Fixed]

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Raheem
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Re: [ZE] Nemesis Round

#51

Post by Raheem » 1 Month Ago

Then till now we can say it's not working? Alright?
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Muhammet20
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#52

Post by Muhammet20 » 1 Month Ago

Raheem wrote:
1 Month Ago
Then till now we can say it's not working? Alright?
no no it's working but idk why he see errors
it's working with me and with lizou and success
idk his problem
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#53

Post by lizoumapper » 1 Month Ago

Not work bro that there problem in plugins , at round nemesis show HUD "Round Nemesis" and player choosed nemesis is killed
you understand me ok
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#54

Post by lizoumapper » 1 Month Ago

you can fix problem kill in choosed player nemesis ...
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working :)
Good Luck !!!
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#55

Post by Muhammet20 » 1 Month Ago

okay bro

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#56

Post by Muhammet20 » 4 Weeks Ago

@Raheem, what you think about the plugin
do you see any falses or what?

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#57

Post by Mystic Viper » 4 Weeks Ago

C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"

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#58

Post by Muhammet20 » 4 Weeks Ago

Mystic Viper wrote:
4 Weeks Ago
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
sorry, check the post again or copy it directly from here:

Code: Select all

#include <zombie_escape>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers

native give_longjump(id)

native set_user_gravity(index, Float:gravity = 1.0)
native set_user_health(index, health)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
	
	g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	if(g_nemesis_round)
	{
		for(new id = 0; id < g_MaxPlayers; id++)
		{
			client_cmd(id,"spk zombie_escape/Nemesis_scream.wav")
			set_hudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
			show_hudmessage(id, "=== Nemesis Round ===")
			if(ze_is_user_zombie(id))
			{
				nemesis_features(id)
			}
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}
.::Kaya Gaming || Never Give Up || Zombie Escape::.
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I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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Muhammet20
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#59

Post by Muhammet20 » 3 Weeks Ago

@Raheem can you approve please?

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#60

Post by Muhammet20 » 2 Weeks Ago

@Raheem please Answer me Raheeeeeeeem

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I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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