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Re: [ZE] Nemesis Round

Posted: 16 Jul 2019, 12:52
by Raheem
Then till now we can say it's not working? Alright?

Re: [ZE] Nemesis Round

Posted: 16 Jul 2019, 13:15
by Muhammet20
Raheem wrote: 4 years ago Then till now we can say it's not working? Alright?
no no it's working but idk why he see errors
it's working with me and with lizou and success
idk his problem

Re: [ZE] Nemesis Round

Posted: 16 Jul 2019, 22:27
by z0h1r-LK
Not work bro that there problem in plugins , at round nemesis show HUD "Round Nemesis" and player choosed nemesis is killed
you understand me ok

Re: [ZE] Nemesis Round

Posted: 16 Jul 2019, 22:29
by z0h1r-LK
you can fix problem kill in choosed player nemesis ...
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working :)
Good Luck !!!

Re: [ZE] Nemesis Round

Posted: 17 Jul 2019, 09:42
by Muhammet20
okay bro

Re: [ZE] Nemesis Round [Fixed]

Posted: 21 Jul 2019, 11:16
by Muhammet20
@Raheem, what you think about the plugin
do you see any falses or what?

Re: [ZE] Nemesis Round [Fixed]

Posted: 21 Jul 2019, 12:47
by Templaso
C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"

Re: [ZE] Nemesis Round [Fixed]

Posted: 21 Jul 2019, 12:50
by Muhammet20
Mystic Viper wrote: 4 years ago C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
sorry, check the post again or copy it directly from here:

Code: Select all

#include <zombie_escape>

new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers

native give_longjump(id)

native set_user_gravity(index, Float:gravity = 1.0)
native set_user_health(index, health)
public plugin_init()
{
	register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")	
	
	register_event("HLTV", "event_newround", "a", "1=0", "2=0")
	
	g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
	g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
	g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
	g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
	g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
	g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
	
	g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
	register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
	return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
	if(g_nemesis_round)
	{
		user_silentkill(iVictim)
	}
}
public event_newround(id)
{
	if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
	{
		g_nemesis_round = true
	}
}
public ze_zombie_appear()
{
	if(g_nemesis_round)
	{
		for(new id = 0; id < g_MaxPlayers; id++)
		{
			client_cmd(id,"spk zombie_escape/Nemesis_scream.wav")
			set_hudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
			show_hudmessage(id, "=== Nemesis Round ===")
			if(ze_is_user_zombie(id))
			{
				nemesis_features(id)
			}
		}
	}
}
public nemesis_features(id)
{
	// User Zombie ? Nemesis Round ?
	if(!ze_is_user_zombie(id) && !g_nemesis_round)
		return
	
	// Nemesis Glow
	if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
		Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
		
	// Nemesis Leap Jump
	if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
		give_longjump(id)
		
	// Nemesis Gravity
	set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
	
	// Nemesis Health
	set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
	
	// Nemesis Speed
	fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
	Set_Rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
	g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
	set_pev(id, pev_maxspeed, Speed)
}

Re: [ZE] Nemesis Round [Fixed]

Posted: 28 Jul 2019, 09:48
by Muhammet20
@Raheem can you approve please?

Re: [ZE] Nemesis Round [Fixed]

Posted: 30 Jul 2019, 16:48
by Muhammet20
@Raheem please Answer me Raheeeeeeeem

Re: [ZE] Nemesis Round [Fixed]

Posted: 30 Jul 2019, 17:48
by Raheem
Still till now bro can't know if it's working or not, many have problems with it and you said it works so it's working now?

Re: [ZE] Nemesis Round [Fixed]

Posted: 30 Jul 2019, 21:50
by Muhammet20
Raheem wrote: 4 years ago Still till now bro can't know if it's working or not, many have problems with it and you said it works so it's working now?
not sure but please can you check the code you are very good with scripting/coding i need ur help if there any false

Re: [ZE] Nemesis Round [Fixed]

Posted: 31 Jul 2019, 10:53
by Raheem
Alright but lazy to do, so i ask you if it works or not so i put the approved tag.

Re: [ZE] Nemesis Round [Fixed]

Posted: 31 Jul 2019, 11:44
by Muhammet20
Raheem wrote: 4 years ago Alright but lazy to do, so i ask you if it works or not so i put the approved tag.
in the fact
it's compiling without errors/warnings
but in game i want the nemesis kill no infect
but when i add this code kill no infect when the player infected by the server he killed instantly
just if you can fix this problem i hope this

Re: [ZE] Nemesis Round [Fixed]

Posted: 31 Jul 2019, 13:11
by Raheem
You are using wrong way for it, seems it's not working so if not fixed then will be trashed.

Re: [ZE] Nemesis Round [Fixed]

Posted: 31 Jul 2019, 13:32
by Muhammet20
Raheem wrote: 4 years ago You are using wrong way for it, seems it's not working so if not fixed then will be trashed.
idk but i'll try to fix it

Re: [ZE] Nemesis Round [Fixed]

Posted: 02 Aug 2019, 20:31
by z0h1r-LK
Bro plugin nemesis and test your
not work in my server :(

Re: [ZE] Nemesis Round [Fixed]

Posted: 02 Aug 2019, 20:44
by Muhammet20
lizoumapper wrote: 4 years ago Bro plugin nemesis and test your
not work in my server :(
Pfffff.....
Try again,
it should work now,
In Sha Allah.

Re: [ZE] Nemesis Round [Fixed]

Posted: 05 Aug 2019, 20:44
by z0h1r-LK
i play 28 round i don't look any nemesis -_-

Re: [ZE] Nemesis Round [Fixed]

Posted: 05 Aug 2019, 20:53
by Raheem
Failed, Trashed.