Bonus with Level
Description:if you have level ex : 5 you will get Armor ...
Note :Version 0.1 [Current Version]
- First Release
Any Dev you have idea poste in comment
You can change level :
- #define ITEMS1 5
- #define ITEMS2 10
- #define ITEMS3 15
- #define ITEMS4 20
- #define ITEMS5 25
- #include <zombie_escape>
- #include <ze_levels>
- #include <fun>
- #define ITEMS1 5
- #define ITEMS2 10
- #define ITEMS3 15
- #define ITEMS4 20
- #define ITEMS5 25
- new Prefix[] = "[^4ZE^1]"
- new Items[][] =
- {
- "+50 Armor",
- "+50 HP",
- "+75 HP",
- "+100 HP",
- "Low Gravity"
- }
- public plugin_init()
- {
- register_plugin("[ZE] Bonus With Level", "0.1", "LiZou Mapper")
- }
- public ze_user_humanized(id)
- {
- if(ze_get_user_level(id) == ITEMS1)
- {
- set_user_armor(id, get_user_armor(id) +50)
- client_print_color(id, print_chat, "%s You can get [^4%s^1]",Prefix,Items[0])
- }
- if(ze_get_user_level(id) == ITEMS2)
- {
- set_user_health(id, get_user_health(id) +50)
- client_print_color(id, print_chat, "%s You can get [^4%s^1]",Prefix,Items[1])
- }
- if(ze_get_user_level(id) == ITEMS3)
- {
- set_user_health(id, get_user_health(id) +75)
- client_print_color(id, print_chat, "%s You can get [^4%s^1]",Prefix,Items[2])
- }
- if(ze_get_user_level(id) == ITEMS4)
- {
- set_user_health(id, get_user_health(id) +100)
- client_print_color(id, print_chat, "%s You can get [^4%s^1]",Prefix,Items[3])
- }
- if(ze_get_user_level(id) == ITEMS5)
- {
- set_user_gravity(id, 0.65)
- client_print_color(id, print_chat, "%s You can get [^4%s^1]",Prefix,Items[4])
- }
- return 1;
- }