okay wait Raheem to update the pluginSpir0x wrote: ↑4 years ago Man why i remove it, it's already made for zombie escape mod by raheem. the one you showed i know it and not compatible with ZE.
so raheem needs to see his code and update it to latest version and fix bugs if finded in code.
First round restart:
or maybe the bug from this darkness round.Code: Select all
#include <zombie_escape> #define TIMER_TASK 2018 // Pointers new g_pCvarRestartTime // Variables new bool:g_bFirstRound = false, g_iCounter public plugin_init() { register_plugin("First Round Restart", "1.0", "Raheem") // Cvars g_pCvarRestartTime = register_cvar("restart_time", "30") // Restart time in seconds // Initial Values (-1 Hard Coded Value) g_iCounter = get_pcvar_num(g_pCvarRestartTime) - 1 } public ze_game_started() { if (!g_bFirstRound) { g_bFirstRound = true server_cmd("sv_restartround %d", get_pcvar_num(g_pCvarRestartTime)) set_task(1.0, "TimeCounter", TIMER_TASK, _, _, "a", get_pcvar_num(g_pCvarRestartTime)) } } public TimeCounter() { new iNum = g_iCounter -- new szNum[32] if (iNum <= 0) return client_print(0, print_center, "Round Will Restart IN: %d!!", iNum) if (iNum < 11) { num_to_word(iNum, szNum, charsmax(szNum)) client_cmd(0,"speak ^"vox/%s^"", szNum) } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
Code: Select all
#include <zombie_escape> #define DEFAULT_LIGHT "d" new bool:g_bDarkRound public plugin_init() { register_plugin("[ZE] Darkness Round", "1.0", "Raheem") // Dark round false g_bDarkRound = false } public ze_game_started() { if (ze_get_round_number() == 10) { for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_connected(id)) continue } server_cmd("ze_lighting_style a") g_bDarkRound = true ze_colored_print(0, "!tIt's too late!y, !tSurvive the darkness if you can!g!!") } } public ze_roundend(WinTeam) { if (g_bDarkRound == true) { server_cmd("ze_lighting_style %s", DEFAULT_LIGHT) g_bDarkRound = false } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par } */
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Bro i'm 90% sure it's from Greandes effacts
Try this and they 'll not face that problem again
viewtopic.php?f=15&t=3595
Try this and they 'll not face that problem again
viewtopic.php?f=15&t=3595
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I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
I updated also and noticed 0 restart over 4 months or more, so not sure but I tested it many times before release and after release and it's OK.czirimbolo wrote: ↑4 years agoI updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
He who fails to plan is planning to fail
It's not fixed. Still restarting when someone joining
yeah now working fine just in direct start can u fix it?Raheem wrote: ↑4 years agoI updated also and noticed 0 restart over 4 months or more, so not sure but I tested it many times before release and after release and it's OK.czirimbolo wrote: ↑4 years agoI updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
You guys using the modified one: viewtopic.php?f=7&t=3694&start=10?
He who fails to plan is planning to fail
yup
That's why I'll start checking what was the problem in this modified one.
EDIT: Resolved here: viewtopic.php?f=7&p=10938#p10938
EDIT: Resolved here: viewtopic.php?f=7&p=10938#p10938
He who fails to plan is planning to fail
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