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Server Bugs
Posted: 22 Jul 2019, 22:27
by Spir0x
Today on my server we are playing 13 player on the server, and two of them has the same problem. when they throw HE Grenade their CS Crash directly.
Second bug is when we are playing the server suddenly restart the round to new round. hope you help me on these bugs guys !
Re: Server Bugs
Posted: 23 Jul 2019, 13:43
by Muhammet20
This is stranger
lizou was have a problem like your problem
idk why this happening
are you using a VPS or you hosted your server by a hosting Website?
if you have VPS how many cores you have for the CPU(Processor)?
Re: Server Bugs
Posted: 23 Jul 2019, 13:46
by Muhammet20
And tell me if there any logs
Re: Server Bugs
Posted: 23 Jul 2019, 22:14
by Spir0x
No i'm not using website server i have my own vps, with 1 core. and nothing appearing in the logs no problems.
Re: Server Bugs
Posted: 24 Jul 2019, 00:28
by sPe3doN
Spir0x wrote: ↑4 years ago
Today on my server we are playing 13 player on the server, and two of them has the same problem. when they throw HE Grenade their CS Crash directly.
Second bug is when we are playing the server suddenly restart the round to new round. hope you help me on these bugs guys !
Same on my old server some players was facing this problem.
It's happened from fire nade effects also forst nade effect game carched after throwing those greandes try removed them
Re: Server Bugs
Posted: 25 Jul 2019, 15:56
by Spir0x
nades effects ? i'll try
what about round restart
Re: Server Bugs
Posted: 25 Jul 2019, 16:07
by Muhammet20
Spir0x wrote: ↑4 years ago
nades effects ? i'll try
what about round restart
are you using this plugin?
viewtopic.php?f=15&t=3525&p=9197&hilit=restart#p9197
cuz when i try it i had problems like restart round not just in the first one
Re: Server Bugs
Posted: 25 Jul 2019, 16:10
by Spir0x
Yeah i'm using it.
Re: Server Bugs
Posted: 25 Jul 2019, 16:13
by Muhammet20
Spir0x wrote: ↑4 years ago
Yeah i'm using it.
remove it and use this better:
https://forums.alliedmods.net/showthread.php?p=789518
Re: Server Bugs
Posted: 25 Jul 2019, 16:28
by Spir0x
Man why i remove it, it's already made for zombie escape mod by raheem. the one you showed i know it and not compatible with ZE.
so raheem needs to see his code and update it to latest version and fix bugs if finded in code.
First round restart:
Code: Select all
#include <zombie_escape>
#define TIMER_TASK 2018
// Pointers
new g_pCvarRestartTime
// Variables
new bool:g_bFirstRound = false, g_iCounter
public plugin_init()
{
register_plugin("First Round Restart", "1.0", "Raheem")
// Cvars
g_pCvarRestartTime = register_cvar("restart_time", "30") // Restart time in seconds
// Initial Values (-1 Hard Coded Value)
g_iCounter = get_pcvar_num(g_pCvarRestartTime) - 1
}
public ze_game_started()
{
if (!g_bFirstRound)
{
g_bFirstRound = true
server_cmd("sv_restartround %d", get_pcvar_num(g_pCvarRestartTime))
set_task(1.0, "TimeCounter", TIMER_TASK, _, _, "a", get_pcvar_num(g_pCvarRestartTime))
}
}
public TimeCounter()
{
new iNum = g_iCounter --
new szNum[32]
if (iNum <= 0)
return
client_print(0, print_center, "Round Will Restart IN: %d!!", iNum)
if (iNum < 11)
{
num_to_word(iNum, szNum, charsmax(szNum))
client_cmd(0,"speak ^"vox/%s^"", szNum)
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
or maybe the bug from this darkness round.
Code: Select all
#include <zombie_escape>
#define DEFAULT_LIGHT "d"
new bool:g_bDarkRound
public plugin_init()
{
register_plugin("[ZE] Darkness Round", "1.0", "Raheem")
// Dark round false
g_bDarkRound = false
}
public ze_game_started()
{
if (ze_get_round_number() == 10)
{
for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_connected(id))
continue
}
server_cmd("ze_lighting_style a")
g_bDarkRound = true
ze_colored_print(0, "!tIt's too late!y, !tSurvive the darkness if you can!g!!")
}
}
public ze_roundend(WinTeam)
{
if (g_bDarkRound == true)
{
server_cmd("ze_lighting_style %s", DEFAULT_LIGHT)
g_bDarkRound = false
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/
Re: Server Bugs
Posted: 25 Jul 2019, 16:43
by Muhammet20
Spir0x wrote: ↑4 years ago
Man why i remove it, it's already made for zombie escape mod by raheem. the one you showed i know it and not compatible with ZE.
so raheem needs to see his code and update it to latest version and fix bugs if finded in code.
First round restart:
Code: Select all
#include <zombie_escape>
#define TIMER_TASK 2018
// Pointers
new g_pCvarRestartTime
// Variables
new bool:g_bFirstRound = false, g_iCounter
public plugin_init()
{
register_plugin("First Round Restart", "1.0", "Raheem")
// Cvars
g_pCvarRestartTime = register_cvar("restart_time", "30") // Restart time in seconds
// Initial Values (-1 Hard Coded Value)
g_iCounter = get_pcvar_num(g_pCvarRestartTime) - 1
}
public ze_game_started()
{
if (!g_bFirstRound)
{
g_bFirstRound = true
server_cmd("sv_restartround %d", get_pcvar_num(g_pCvarRestartTime))
set_task(1.0, "TimeCounter", TIMER_TASK, _, _, "a", get_pcvar_num(g_pCvarRestartTime))
}
}
public TimeCounter()
{
new iNum = g_iCounter --
new szNum[32]
if (iNum <= 0)
return
client_print(0, print_center, "Round Will Restart IN: %d!!", iNum)
if (iNum < 11)
{
num_to_word(iNum, szNum, charsmax(szNum))
client_cmd(0,"speak ^"vox/%s^"", szNum)
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
or maybe the bug from this darkness round.
Code: Select all
#include <zombie_escape>
#define DEFAULT_LIGHT "d"
new bool:g_bDarkRound
public plugin_init()
{
register_plugin("[ZE] Darkness Round", "1.0", "Raheem")
// Dark round false
g_bDarkRound = false
}
public ze_game_started()
{
if (ze_get_round_number() == 10)
{
for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_connected(id))
continue
}
server_cmd("ze_lighting_style a")
g_bDarkRound = true
ze_colored_print(0, "!tIt's too late!y, !tSurvive the darkness if you can!g!!")
}
}
public ze_roundend(WinTeam)
{
if (g_bDarkRound == true)
{
server_cmd("ze_lighting_style %s", DEFAULT_LIGHT)
g_bDarkRound = false
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/
okay wait Raheem to update the plugin
Re: Server Bugs
Posted: 25 Jul 2019, 19:24
by sPe3doN
Bro i'm 90% sure it's from Greandes effacts
Try this and they 'll not face that problem again
viewtopic.php?f=15&t=3595
Re: Server Bugs
Posted: 10 Nov 2019, 14:48
by Raheem
Round restarting fixed in version 1.5
Re: Server Bugs
Posted: 11 Nov 2019, 11:52
by czirimbolo
Raheem wrote: ↑4 years ago
Round restarting fixed in version 1.5
I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
Re: Server Bugs
Posted: 21 Jan 2020, 11:06
by Raheem
czirimbolo wrote: ↑4 years ago
Raheem wrote: ↑4 years ago
Round restarting fixed in version 1.5
I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
I updated also and noticed 0 restart over 4 months or more, so not sure but I tested it many times before release and after release and it's OK.
Re: Server Bugs
Posted: 21 Jan 2020, 15:46
by Templaso
It's not fixed. Still restarting when someone joining
Re: Server Bugs
Posted: 23 Jan 2020, 21:43
by karan
Raheem wrote: ↑4 years ago
czirimbolo wrote: ↑4 years ago
Raheem wrote: ↑4 years ago
Round restarting fixed in version 1.5
I updated ze_core to 1.5v but round still restarts sometimes... so the problem still exists
I updated also and noticed 0 restart over 4 months or more, so not sure but I tested it many times before release and after release and it's OK.
yeah now working fine just in direct start can u fix it?
Re: Server Bugs
Posted: 24 Jan 2020, 12:50
by Raheem
You guys using the modified one:
viewtopic.php?f=7&t=3694&start=10?
Re: Server Bugs
Posted: 24 Jan 2020, 18:11
by karan
Re: Server Bugs
Posted: 28 Jan 2020, 12:54
by Raheem
That's why I'll start checking what was the problem in this modified one.
EDIT: Resolved here:
viewtopic.php?f=7&p=10938#p10938