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Server Bugs

Posted: 22 Jul 2019, 22:27
by Spir0x
Today on my server we are playing 13 player on the server, and two of them has the same problem. when they throw HE Grenade their CS Crash directly.

Second bug is when we are playing the server suddenly restart the round to new round. hope you help me on these bugs guys !

Re: Server Bugs

Posted: 23 Jul 2019, 13:43
by Muhammet20
This is stranger
lizou was have a problem like your problem
idk why this happening
are you using a VPS or you hosted your server by a hosting Website?
if you have VPS how many cores you have for the CPU(Processor)?

Re: Server Bugs

Posted: 23 Jul 2019, 13:46
by Muhammet20
And tell me if there any logs

Re: Server Bugs

Posted: 23 Jul 2019, 22:14
by Spir0x
No i'm not using website server i have my own vps, with 1 core. and nothing appearing in the logs no problems.

Re: Server Bugs

Posted: 24 Jul 2019, 00:28
by sPe3doN
Spir0x wrote:
1 Month Ago
Today on my server we are playing 13 player on the server, and two of them has the same problem. when they throw HE Grenade their CS Crash directly.

Second bug is when we are playing the server suddenly restart the round to new round. hope you help me on these bugs guys !
Same on my old server some players was facing this problem.
It's happened from fire nade effects also forst nade effect game carched after throwing those greandes try removed them

Re: Server Bugs

Posted: 25 Jul 2019, 15:56
by Spir0x
nades effects ? i'll try
what about round restart

Re: Server Bugs

Posted: 25 Jul 2019, 16:07
by Muhammet20
Spir0x wrote:
1 Month Ago
nades effects ? i'll try
what about round restart
are you using this plugin?
viewtopic.php?f=15&t=3525&p=9197&hilit=restart#p9197

cuz when i try it i had problems like restart round not just in the first one

Re: Server Bugs

Posted: 25 Jul 2019, 16:10
by Spir0x
Yeah i'm using it.

Re: Server Bugs

Posted: 25 Jul 2019, 16:13
by Muhammet20
Spir0x wrote:
1 Month Ago
Yeah i'm using it.
remove it and use this better:
https://forums.alliedmods.net/showthread.php?p=789518

Re: Server Bugs

Posted: 25 Jul 2019, 16:28
by Spir0x
Man why i remove it, it's already made for zombie escape mod by raheem. the one you showed i know it and not compatible with ZE.
so raheem needs to see his code and update it to latest version and fix bugs if finded in code.

First round restart:

Code: Select all

#include <zombie_escape>



#define TIMER_TASK 2018



// Pointers

new g_pCvarRestartTime



// Variables

new bool:g_bFirstRound = false, g_iCounter



public plugin_init()

{

	register_plugin("First Round Restart", "1.0", "Raheem")

	

	// Cvars

	g_pCvarRestartTime = register_cvar("restart_time", "30") // Restart time in seconds

	

	// Initial Values (-1 Hard Coded Value)

	g_iCounter = get_pcvar_num(g_pCvarRestartTime) - 1

}



public ze_game_started()

{

	if (!g_bFirstRound)

	{

		g_bFirstRound = true

		server_cmd("sv_restartround %d", get_pcvar_num(g_pCvarRestartTime))

		set_task(1.0, "TimeCounter", TIMER_TASK, _, _, "a", get_pcvar_num(g_pCvarRestartTime))

	}

}



public TimeCounter()

{

	new iNum = g_iCounter --

	new szNum[32]

	

	if (iNum <= 0)

		return

	

	client_print(0, print_center, "Round Will Restart IN: %d!!", iNum)

	

	if (iNum < 11)

	{

		num_to_word(iNum, szNum, charsmax(szNum))

		client_cmd(0,"speak ^"vox/%s^"", szNum)

	}

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }

*/

or maybe the bug from this darkness round.

Code: Select all

#include <zombie_escape>

 

#define DEFAULT_LIGHT "d"

 

new bool:g_bDarkRound

 

public plugin_init()

{

    register_plugin("[ZE] Darkness Round", "1.0", "Raheem")

   

    // Dark round false

    g_bDarkRound = false

}

 

public ze_game_started()

{

    if (ze_get_round_number() == 10)

    {

        for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++)

        {

            if (!is_user_connected(id))

                continue

        }

 

        server_cmd("ze_lighting_style a")

        g_bDarkRound = true

        ze_colored_print(0, "!tIt's too late!y, !tSurvive the darkness if you can!g!!")

    }

}

 

public ze_roundend(WinTeam)

{

    if (g_bDarkRound == true)

    {

        server_cmd("ze_lighting_style %s", DEFAULT_LIGHT)

        g_bDarkRound = false

    }

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }

*/