Next Version Ideas, New Release...
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Oo i see I get your point !
These things won't appear in the extra items menu but they will appear in vip Menu which is seperate from Extra items menu
But ok i need U to do one thing if u can
Allow The Vip Menu of T (Zombie) To be Open Only One Time ! Otherwise server would be unbalance ? U understand me ?
These things won't appear in the extra items menu but they will appear in vip Menu which is seperate from Extra items menu
But ok i need U to do one thing if u can
Allow The Vip Menu of T (Zombie) To be Open Only One Time ! Otherwise server would be unbalance ? U understand me ?
Nobody Is That Busy If They Make Time
Allow them only one time you can make it from the code, Mean you can allow the item only one time. and also determine if you need it for Zombies or Humans.
He who fails to plan is planning to fail
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Nice I will wait
And Can U update The VIP code By adding these features as well?
1- VIP Prefix
2- VIP MOTD Privileges
3- VIP Damage Increase
4-VIP Online and Contact
And Can U update The VIP code By adding these features as well?
1- VIP Prefix
2- VIP MOTD Privileges
3- VIP Damage Increase
4-VIP Online and Contact
Nobody Is That Busy If They Make Time
I'll see, I'll update some plugins first and VIP updates will be final thing.
He who fails to plan is planning to fail
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How about adding an Mod ?
Like Zp Has Some Modes swarm MOD ,plague Mod
Similarly How about this Thing For ZE IDK if this is good or not Or people will like it but I will share the idea
There will be A Special Zombie in The start and players Will be Human He In that round Will not infect Players But instead will kill them while they escape
And Big Zombie Will have a the Ability To Run Fast have Some Little Gravity or maybe No painshock
And His Class Would be
Class : Special Zombie
This will be a special Round For ZE Mod
Is this Even A Possible :/
Like Zp Has Some Modes swarm MOD ,plague Mod
Similarly How about this Thing For ZE IDK if this is good or not Or people will like it but I will share the idea
There will be A Special Zombie in The start and players Will be Human He In that round Will not infect Players But instead will kill them while they escape
And Big Zombie Will have a the Ability To Run Fast have Some Little Gravity or maybe No painshock
And His Class Would be
Class : Special Zombie
This will be a special Round For ZE Mod
Is this Even A Possible :/
Last edited by johnnysins2000 7 years ago, edited 1 time in total.
Nobody Is That Busy If They Make Time
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What I wanted to say is That U can add one Special Round For ZE Just think of an idea what will be that Special Round
U can do same For The Humans
Special Round Human
3 Leader One Round Will hAve to teamwork And rest of the the players will be zombie
The 3 leaders will cooperate and help each other escape
U can do same For The Humans
Special Round Human
3 Leader One Round Will hAve to teamwork And rest of the the players will be zombie
The 3 leaders will cooperate and help each other escape
Nobody Is That Busy If They Make Time
Hmmmmmmmmm, So suggest what will be in this special round....?
He who fails to plan is planning to fail
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Special Round Zombie :-
In this Round there will be a Special Zombie with another Model
He will have A Class like this Class : Special Zombie
The Rest will be Humans and There will be One Zombie
This Zombie Will have A Glow and He Can Be Burn with Fire nade of huams but not freeze with frost nade of Humans
And He will have A Leap Jump + High Speed + Multijump + ability to freeze and Burn Humans and High HP
The Humans Job is that They Must Survive And Use Their Teamwork To Defend Themselves and Escape And This Special Zombie Will try to Kill them not infect
If they are killed The Zm Wins if Humans Kill the Zm or escape They will Win
Is this Good Idea ?
Or not
Last edited by johnnysins2000 7 years ago, edited 1 time in total.
Nobody Is That Busy If They Make Time
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Special Round For Human :-
No different model just Random Glow and Only One Human
The Rest will be Zombies
The Human Will Have Class : Special Human
He will have A Unlimited clips with Minigun m134 +High Speed + Mutlijump + Leap + High HP and 3 Fire nades and 3 frost nades
And The zombies Will chase The Human And Human Job is to escape Or Eliminate All Zombies ...
ZOMBIES can Use Their Extra Items ?
Sounds Fair ?
Good Idea ?
And 3 Smoke But he can't but Extra Items
No different model just Random Glow and Only One Human
The Rest will be Zombies
The Human Will Have Class : Special Human
He will have A Unlimited clips with Minigun m134 +High Speed + Mutlijump + Leap + High HP and 3 Fire nades and 3 frost nades
And The zombies Will chase The Human And Human Job is to escape Or Eliminate All Zombies ...
ZOMBIES can Use Their Extra Items ?
Sounds Fair ?
Good Idea ?
And 3 Smoke But he can't but Extra Items
Nobody Is That Busy If They Make Time
Something like sniper and assassin modes this what i understand from you. Will try do one and see if it will be good or not.
He who fails to plan is planning to fail
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It is Something Like Survivor and Nemesis
Anyway I think For This Special Round a Testing would be Require to see if it is good Or not
Anyway I think For This Special Round a Testing would be Require to see if it is good Or not
Nobody Is That Busy If They Make Time
When i get time i'll try do but for now there is important other things still need to be done for the mod i mean basic things after we finish it we can discuss other things like modes.
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U are Right Raheem
The Néw mode can't wait bUT basic Things First
Let my exams Finnish Then I will In Sha Allah Make More Extra Items And Give Suggestions To Improve
The Néw mode can't wait bUT basic Things First
Let my exams Finnish Then I will In Sha Allah Make More Extra Items And Give Suggestions To Improve
Nobody Is That Busy If They Make Time
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One more idea
In your next version Add sub models plugin?
What is Sub model?
When U download 1 .mdl file in it u go to textures and see that in 1 .mdl file there are 5 or 7 different models
This is sub model
Advantage is Download Less Resource of Player model
Now I wanted to request that if u will make sub model plugin or player model
Set the Sub models randomly
To set it randomly use thus code
In your next version Add sub models plugin?
What is Sub model?
When U download 1 .mdl file in it u go to textures and see that in 1 .mdl file there are 5 or 7 different models
This is sub model
Advantage is Download Less Resource of Player model
Now I wanted to request that if u will make sub model plugin or player model
Set the Sub models randomly
To set it randomly use thus code
Code: Select all
set_pev(id, pev_body, random_num(0, 7))
Nobody Is That Busy If They Make Time
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This code is used in this zp 5.0 plugin :- Zp Modelsjohnnysins2000 wrote: ↑7 years ago One more idea
In your next version Add sub models plugin?
What is Sub model?
When U download 1 .mdl file in it u go to textures and see that in 1 .mdl file there are 5 or 7 different models
This is sub model
Advantage is Download Less Resource of Player model
Now I wanted to request that if u will make sub model plugin or player model
Set the Sub models randomly
To set it randomly use thus codeCode: Select all
set_pev(id, pev_body, random_num(0, 7))
http://amx-x.ru/viewtopic.php?f=6&t=9683
Take help from here if needed
Nobody Is That Busy If They Make Time
Weapons Menu UPDate if you want.
VIP Benefits:
Bonus Coins For Escape
and
Spawn Coins for VIP
Hmm, Drop Escape Coins By Players?
Good Luck.
Code: Select all
[ZE] Weapons Menu
1. Player Weapons
2. VIP Weapons (Gold) - ADMIN_LEVEL_H
3. ADMIN Weapons (CSO) - ADMIN_LEVEL_A
Bonus Coins For Escape
and
Spawn Coins for VIP
Code: Select all
#define VIP_PRIVILEGIES ADMIN_LEVEL_H
plugin init
register_event( "HLTV", "RoundStart", "a", "1=0", "2=0" )
public RoundStart()
{
set_task(1.0, "spawn_coins")
}
public spawn_coins(id)
{
new vip_coins = random_num(1,10)
for (new id = 1; id <= g_MaxPlayers; id++)
{
if (is_user_alive(id) && get_user_flags(id) & VIP_PRIVILEGIES)
{
ze_set_escape_coins(id, ze_get_escape_coins(id) + vip_coins)
print_col_chat(id, "^4[Zombie Escape] ^1You win %d Escape Coins !", vip_coins)
}
}
}
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombie_escape>
#define PLUGIN "DropMoney"
#define VERSION "1.3"
#define AUTHOR "m4m3ts"
#define SYSTEM_CLASSNAMEC "duit"
new const MONEY_MODEL[] = "models/money2.mdl"
new const cash_sound[3][] =
{
"weapons/cash1.wav",
"weapons/cash2.wav",
"weapons/cash3.wav"
}
new const pick_sound[] = "weapons/ambil_duit.wav"
new sound_voice[33], entX
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_think(SYSTEM_CLASSNAMEC, "fw_Think")
register_touch(SYSTEM_CLASSNAMEC, "*", "fw_touch")
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
register_clcmd("cheer", "drop_money")
}
public plugin_precache()
{
precache_model(MONEY_MODEL)
for(new i = 0; i < sizeof(cash_sound); i++)
precache_sound(cash_sound[i])
precache_sound(pick_sound)
}
public Player_Spawn(id)
{
if (is_user_alive(id) && !ze_get_user_zombie(id))
{
sound_voice[id] = 1
set_task(6.0, "chat", id)
}
}
public chat(id)
{
client_printc(id, "!g[Zombie Escape]!n Press !g[J]!n to Drop !tMoney!n")
client_printc(id, "!g[Zombie Escape]!n Bind for Drop Money is !gbind j cheer!n")
}
public drop_money(id)
{
if(!is_user_alive(id) || ze_get_escape_coins(id) < 10 || ze_get_user_zombie(id))
return
new Float:origin[3],Float:velocity[3],Float:angles[3]
engfunc(EngFunc_GetAttachment, id, 0, origin,angles)
pev(id,pev_angles,angles)
entX = create_entity( "info_target" )
set_pev( entX, pev_classname, SYSTEM_CLASSNAMEC )
set_pev( entX, pev_solid, SOLID_TRIGGER )
set_pev( entX, pev_owner, id)
set_pev( entX, pev_fuser1, get_gametime() + 5.0)
set_pev( entX, pev_nextthink, halflife_time() + 0.1)
set_pev( entX, pev_movetype, MOVETYPE_TOSS )
set_pev( entX, pev_mins, { -2.0,-2.0,-2.0 } )
set_pev( entX, pev_maxs, { 5.0,5.0,5.0 } )
entity_set_model( entX, MONEY_MODEL )
set_pev( entX, pev_origin, origin )
set_pev( entX, pev_angles, angles )
set_pev( entX, pev_owner, id )
velocity_by_aim( id, 300, velocity )
set_pev( entX, pev_velocity, velocity )
ze_set_escape_coins(id, ze_get_escape_coins(id) - 10)
if(sound_voice[id])
{
emit_sound(id, CHAN_VOICE, cash_sound[random( sizeof(cash_sound))], 1.0, ATTN_NORM, 0, PITCH_NORM)
sound_voice[id] = 0
set_task(5.0, "back_sound", id)
}
}
public back_sound(id) sound_voice[id] = 1
public fw_touch(Ent, Id)
{
// If ent is valid
static Owner; Owner = pev(Ent, pev_owner)
if(!pev_valid(Ent) || !is_user_alive(Id) || ze_get_user_zombie(Id) || Id == Owner)
return
remove_task(Id)
if(ze_get_escape_coins(Id) >= 199990) ze_set_escape_coins(Id, 200000)
else ze_set_escape_coins(Id, ze_get_escape_coins(Id) + 10)
emit_sound(Id, CHAN_VOICE, pick_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
remove_entity(Ent)
}
public fw_Think(ent)
{
if(!pev_valid(ent))
return
static Float:fFrame; pev(ent, pev_frame, fFrame)
fFrame += 1.5
fFrame = floatmin(21.0, fFrame)
set_pev(ent, pev_frame, fFrame)
set_pev(ent, pev_nextthink, get_gametime() + 0.05)
// time remove
static Float:fTimeRemove, Float:Amount
pev(ent, pev_fuser1, fTimeRemove)
pev(ent, pev_renderamt, Amount)
if(get_gametime() >= fTimeRemove)
{
remove_entity(ent)
}
}
stock client_printc(index, const text[], any:...)
{
new szMsg[128];
vformat(szMsg, sizeof(szMsg) - 1, text, 3);
replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04");
replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01");
replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03");
if(index == 0)
{
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_connected(i))
continue
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, i)
write_byte(i)
write_string(szMsg)
message_end()
}
} else {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, index);
write_byte(index);
write_string(szMsg);
message_end();
}
}
Code: Select all
HappyHour - VIP Free - Already Exist
hours: 08 12 16 20 00
Lucky Hour - Every Spawn you have a chance 50% to win 10 Coins & 100 XP
hours: 10 14 18 22 02
Shopping Hour - All Items From Shop price are reduced
hours: 11 15 19 23 03
Free Gifts Hour - Every Spawn players have 100% to win 10 Coins
hours: 09 13 17 21 01
-
- Veteran Member
- Posts: 678
- Joined: 7 years ago
- Location: Paraguay
- Contact:
mzqx wrote: ↑7 years ago Weapons Menu UPDate if you want.VIP Benefits:Code: Select all
[ZE] Weapons Menu 1. Player Weapons 2. VIP Weapons (Gold) - ADMIN_LEVEL_H 3. ADMIN Weapons (CSO) - ADMIN_LEVEL_A
Bonus Coins For Escape
and
Spawn Coins for VIPHmm, Drop Escape Coins By Players?Code: Select all
#define VIP_PRIVILEGIES ADMIN_LEVEL_H plugin init register_event( "HLTV", "RoundStart", "a", "1=0", "2=0" ) public RoundStart() { set_task(1.0, "spawn_coins") } public spawn_coins(id) { new vip_coins = random_num(1,10) for (new id = 1; id <= g_MaxPlayers; id++) { if (is_user_alive(id) && get_user_flags(id) & VIP_PRIVILEGIES) { ze_set_escape_coins(id, ze_get_escape_coins(id) + vip_coins) print_col_chat(id, "^4[Zombie Escape] ^1You win %d Escape Coins !", vip_coins) } } }
Code: Select all
#include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <fun> #include <zombie_escape> #define PLUGIN "DropMoney" #define VERSION "1.3" #define AUTHOR "m4m3ts" #define SYSTEM_CLASSNAMEC "duit" new const MONEY_MODEL[] = "models/money2.mdl" new const cash_sound[3][] = { "weapons/cash1.wav", "weapons/cash2.wav", "weapons/cash3.wav" } new const pick_sound[] = "weapons/ambil_duit.wav" new sound_voice[33], entX public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_think(SYSTEM_CLASSNAMEC, "fw_Think") register_touch(SYSTEM_CLASSNAMEC, "*", "fw_touch") RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1) register_clcmd("cheer", "drop_money") } public plugin_precache() { precache_model(MONEY_MODEL) for(new i = 0; i < sizeof(cash_sound); i++) precache_sound(cash_sound[i]) precache_sound(pick_sound) } public Player_Spawn(id) { if (is_user_alive(id) && !ze_get_user_zombie(id)) { sound_voice[id] = 1 set_task(6.0, "chat", id) } } public chat(id) { client_printc(id, "!g[Zombie Escape]!n Press !g[J]!n to Drop !tMoney!n") client_printc(id, "!g[Zombie Escape]!n Bind for Drop Money is !gbind j cheer!n") } public drop_money(id) { if(!is_user_alive(id) || ze_get_escape_coins(id) < 10 || ze_get_user_zombie(id)) return new Float:origin[3],Float:velocity[3],Float:angles[3] engfunc(EngFunc_GetAttachment, id, 0, origin,angles) pev(id,pev_angles,angles) entX = create_entity( "info_target" ) set_pev( entX, pev_classname, SYSTEM_CLASSNAMEC ) set_pev( entX, pev_solid, SOLID_TRIGGER ) set_pev( entX, pev_owner, id) set_pev( entX, pev_fuser1, get_gametime() + 5.0) set_pev( entX, pev_nextthink, halflife_time() + 0.1) set_pev( entX, pev_movetype, MOVETYPE_TOSS ) set_pev( entX, pev_mins, { -2.0,-2.0,-2.0 } ) set_pev( entX, pev_maxs, { 5.0,5.0,5.0 } ) entity_set_model( entX, MONEY_MODEL ) set_pev( entX, pev_origin, origin ) set_pev( entX, pev_angles, angles ) set_pev( entX, pev_owner, id ) velocity_by_aim( id, 300, velocity ) set_pev( entX, pev_velocity, velocity ) ze_set_escape_coins(id, ze_get_escape_coins(id) - 10) if(sound_voice[id]) { emit_sound(id, CHAN_VOICE, cash_sound[random( sizeof(cash_sound))], 1.0, ATTN_NORM, 0, PITCH_NORM) sound_voice[id] = 0 set_task(5.0, "back_sound", id) } } public back_sound(id) sound_voice[id] = 1 public fw_touch(Ent, Id) { // If ent is valid static Owner; Owner = pev(Ent, pev_owner) if(!pev_valid(Ent) || !is_user_alive(Id) || ze_get_user_zombie(Id) || Id == Owner) return remove_task(Id) if(ze_get_escape_coins(Id) >= 199990) ze_set_escape_coins(Id, 200000) else ze_set_escape_coins(Id, ze_get_escape_coins(Id) + 10) emit_sound(Id, CHAN_VOICE, pick_sound, 1.0, ATTN_NORM, 0, PITCH_NORM) remove_entity(Ent) } public fw_Think(ent) { if(!pev_valid(ent)) return static Float:fFrame; pev(ent, pev_frame, fFrame) fFrame += 1.5 fFrame = floatmin(21.0, fFrame) set_pev(ent, pev_frame, fFrame) set_pev(ent, pev_nextthink, get_gametime() + 0.05) // time remove static Float:fTimeRemove, Float:Amount pev(ent, pev_fuser1, fTimeRemove) pev(ent, pev_renderamt, Amount) if(get_gametime() >= fTimeRemove) { remove_entity(ent) } } stock client_printc(index, const text[], any:...) { new szMsg[128]; vformat(szMsg, sizeof(szMsg) - 1, text, 3); replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04"); replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01"); replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03"); if(index == 0) { for(new i = 0; i < get_maxplayers(); i++) { if(!is_user_connected(i)) continue message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, i) write_byte(i) write_string(szMsg) message_end() } } else { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, index); write_byte(index); write_string(szMsg); message_end(); } }
Good Luck.Code: Select all
HappyHour - VIP Free - Already Exist hours: 08 12 16 20 00 Lucky Hour - Every Spawn you have a chance 50% to win 10 Coins & 100 XP hours: 10 14 18 22 02 Shopping Hour - All Items From Shop price are reduced hours: 11 15 19 23 03 Free Gifts Hour - Every Spawn players have 100% to win 10 Coins hours: 09 13 17 21 01
1- Weapon menu is not needed brother Because Extra Items are already there + in the next version there will be a VIP Menu So there will be weapons there for VIP
2- Drop escape Coins is not needed ! WHY? Because There is already supply box plugin ... U can get supply box from gameplay in which u can get xp , coins , and other rewardstuff etc
3- About Happy hour And free VIP Is already there in The ZE VIP system By Raheem
Anyway thnx for Your Suggestions!
Nobody Is That Busy If They Make Time
There is Lucky Hour , Shopping Hour and Free Gifts Hour...
With Weapons Menu i agree with you.
Drop Escape Coins is for FUN only
Players Drop Coins and another players can take it from the ground.
With Weapons Menu i agree with you.
Drop Escape Coins is for FUN only
Players Drop Coins and another players can take it from the ground.
johnnysins2000, This seems to be nice idea. But where to find these models? And it will be much larger in size than normal ones? Anyway this if will be done it will be in the Special Models Plugin.
mzqx, Most of your ideas regards VIP. Anyway the current VIP plugin is temporary. Another professional one will be made soon when i get time, I'll consider all your ideas. About drop coins good ideas i'll convert one you give and post it. Or anyone can convert it and post it.
mzqx, Most of your ideas regards VIP. Anyway the current VIP plugin is temporary. Another professional one will be made soon when i get time, I'll consider all your ideas. About drop coins good ideas i'll convert one you give and post it. Or anyone can convert it and post it.
He who fails to plan is planning to fail
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