Zombie Escape Releases

Official Releases
Maroki
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Re: Zombie Escape Releases

#261

Post by Maroki » 1 Year Ago

Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds

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Raheem
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#262

Post by Raheem » 1 Year Ago

Maroki wrote:
1 Year Ago
Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds
Maybe you try this viewtopic.php?f=15&t=3223
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#263

Post by 3445 » 1 Year Ago

Why these errors & How to fix
Spoiler!
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_core.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "amx_settings_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "cs_weap_models_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_block_events_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_nightvision_lighting.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_frags.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_weather.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_coins_system.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_hud_info.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_weapon_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_main_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_manager.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_escape_coins.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_limit.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_madness.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_fire.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_frost.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_fire_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_frost_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_resources.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_countdown.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_zombie_sounds.amxx")
[18:14:26] execing game.cfg
Using AMXX 1.8.2

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#264

Post by Night Fury » 1 Year Ago

The mod requires AMXMODX 183 in order to work. Compile the plugins locally using version 183.

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Want your own mod edition? PM me.
Accepting private projects.
ImageImage

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#265

Post by Evillious Energy » 1 Year Ago

Raheem wrote:
4 Years Ago
It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:
51.79.157.106:27017

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#266

Post by Shadows Adi » 1 Year Ago

Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
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#267

Post by Raheem » 1 Year Ago

Evillious Energy wrote:
1 Year Ago
Raheem wrote:
4 Years Ago
It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:
I think it was website for file uploads, at first when we lanuced Escapers-Zone website there was no space on the host because it was free, but now you can directly upload the file as attachment and it will be stored directly in our host.
Shadows Adi wrote:
1 Year Ago
Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
Thank you, will be added next version.
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Raheem
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#268

Post by Raheem » 1 Year Ago

Image has been released.

Changes on github: https://github.com/raheem-cs/Zombie-Esc ... its/master

It's recommended to update your version.
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Raheem
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#269

Post by Raheem » 1 Year Ago

There was small bug detected by @Luxurious, I fixed it and reuploaded the release files. Please reupdate. And sorry for this, no concentration while coding :roll:

Use also latest compiler: https://www.escapers-zone.net/viewtopic.php?f=6&t=221
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Z0uha1r_LK
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#270

Post by Z0uha1r_LK » 1 Year Ago

I see code print message win in ze_core.sma (ESCAPE_FAIL && ESCAPE_SUCCESS) are duplicate in more lines
I suggest add it
Like this :

  1. new g_pCvarMsgWin, Float:g_CvarRoundEnd
  2. new g_iSyncHUDMsg
  3.  
  4. public plugin_init()
  5. {
  6.     // ...
  7.     g_pCvarMsgWin = register_cvar("ze_message_win", "0")
  8.  
  9.     // Set Values
  10.     g_iSyncHUDMsg = CreateHudSyncObj( )
  11. }
  12.  
  13. public plugin_cfg()
  14. {
  15.     // Get value
  16.     g_CvarRoundEnd = get_cvar_float("ze_roundend_delay")
  17. }
  18.  
  19. public EscapeFail()
  20. {
  21.     // Type Print
  22.     switch(get_pcvar_num(g_pCvarMsgWin))
  23.     {
  24.         case 0: {   // Normal
  25.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  26.         }
  27.  
  28.         case 1: {   // Hud
  29.             set_hudmessage(255, 0, 0, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  30.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  31.         }
  32.  
  33.         case 2: {   // Director HUD
  34.             set_dhudmessage(255, 0, 0, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  35.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  36.         }
  37.  
  38.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  39.     }
  40. }
  41.  
  42. public EscapeSuccess()
  43. {
  44.     // Type Print
  45.     switch(get_pcvar_num(g_pCvarMsgWin))
  46.     {
  47.         case 0: {   // Normal
  48.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  49.         }
  50.  
  51.         case 1: {   // Hud
  52.             set_hudmessage(0, 0, 255, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  53.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  54.         }
  55.  
  56.         case 2: {   // Director HUD
  57.             set_dhudmessage(0, 0, 255, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  58.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  59.         }
  60.  
  61.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  62.     }
  63. }

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