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#281

Post by wbyokomo » 2 years ago

Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house.
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#282

Post by th3fla » 2 years ago

you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work

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#283

Post by FlizzyPro_123 » 2 years ago

bro the download link not work:
teamcity.rehlds.org
it says "This site cant be reached"
@Raheem Please help me

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#284

Post by Raheem » 2 years ago

wbyokomo wrote: 2 years ago Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house.
Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
I do not understand what you trying to do. Please explain what you wanna do.
FlizzyPro_123 wrote: 2 years ago bro the download link not work:
teamcity.rehlds.org
it says "This site cant be reached"
@Raheem Please help me
Latest ReHLDS: Latest ReGameDLL: Latest ReAPI: Just download them from GitHub.
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#285

Post by wbyokomo » 2 years ago

th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed. So we need to manually set zombie speed after that.
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#286

Post by wbyokomo » 2 years ago

Raheem wrote: 2 years ago Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
The only issue i found in Amxmodx 1.10 is the client_print > print_center. This is not a bug actually, because amxmodx 1.10 design to follow up to date cs1.6 client. So only old cs1.6 nosteam client will see that fcuking %s text when print_center message appear. Mostly for stupid cswarzone build 4554 client. Seriously it's 2021 already they can start looking for a better cs1.6 client that don't use 3rd party client protector. Warzone included it own protector that control masterserver list to make money from it. So you use their client, they get money because server operator pay for boost. Then boosted server will be listed in the internet tab. Easy money right? they can add anything to your pc if they want.

So if your server is steam only then you dont need to fix it.
But if your server is running dproto/reunion then you need some kind of metamod plugin to fix that print_center issue. Just search for it.
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#287

Post by Raheem » 2 years ago

wbyokomo wrote: 2 years ago
th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed. So we need to manually set zombie speed after that.
Alright, in this case, he can use the following natives to reset/set speed again for both zombies/humans:
  1. ze_reset_human_speed
  2. ze_reset_zombie_speed
  3. ze_set_zombie_speed
  4. ze_set_human_speed_factor
wbyokomo wrote: 2 years ago
Raheem wrote: 2 years ago Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
The only issue i found in Amxmodx 1.10 is the client_print > print_center. This is not a bug actually, because amxmodx 1.10 design to follow up to date cs1.6 client. So only old cs1.6 nosteam client will see that fcuking %s text when print_center message appear. Mostly for stupid cswarzone build 4554 client. Seriously it's 2021 already they can start looking for a better cs1.6 client that don't use 3rd party client protector. Warzone included it own protector that control masterserver list to make money from it. So you use their client, they get money because server operator pay for boost. Then boosted server will be listed in the internet tab. Easy money right? they can add anything to your pc if they want.

So if your server is steam only then you dont need to fix it.
But if your server is running dproto/reunion then you need some kind of metamod plugin to fix that print_center issue. Just search for it.
The fix can be found here: https://dev-cs.ru/resources/888/. This website requires registration to download it. Or the following fix direct from GitHub: https://github.com/Hun1eR/Print-Center-Fix/releases.
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#288

Post by z0h1r-LK » 1 year ago

Updated v1.7

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#289

Post by sPe3doN » 1 year ago

Z0uha1r_LK wrote: 1 year ago Updated v1.7
Good job, i like it
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#290

Post by z0h1r-LK » 1 year ago

Thanks [mention]sPe3doN[/mention]

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#291

Post by z0h1r-LK » 1 year ago

v1.7.1 not released yet

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#292

Post by z0h1r-LK » 1 year ago

1.7 Cancelled

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#293

Post by xxGamerxx » 1 year ago

z0h1r-LK wrote: 1 year ago 1.7 Cancelled
Why???

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#294

Post by czirimbolo » 1 year ago

Raheem, are you going to make some updates of zombie escape mod?
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#295

Post by wbyokomo » 1 year ago

Just a suggestion, i think its not a good idea to make a Full Pack (Windows / Linux), since Re Project always update.

How about to link to the original page and let server hoster learn how to install the mod, if you wanna host a server that mean you must know a basic stuffs about amxmodx.

Original Link:
+ ReHLDS -- https://github.com/dreamstalker/rehlds/releases
+ ReGameDLL -- https://github.com/s1lentq/ReGameDLL_CS/releases
+ Metamod-r -- https://github.com/theAsmodai/metamod-r/releases
+ ReAPI -- https://github.com/s1lentq/reapi/releases
+ AmxModX 1.10 (download Base Package & Counter-Strike) -- https://www.amxmodx.org/downloads-new.php?branch=master
+ (Optional) Print Center Fix -- https://github.com/hun1er/Print-Center-Fix/releases

Print Center Fix is only require if your server is allow nonsteam client. Actually only old client has this issue.
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#296

Post by Raheem » 11 months ago

wbyokomo wrote: 1 year ago Just a suggestion, i think its not a good idea to make a Full Pack (Windows / Linux), since Re Project always update. How about to link to the original page and let server hoster learn how to install the mod, if you wanna host a server that mean you must know a basic stuffs about amxmodx. Original Link: + ReHLDS -- https://github.com/dreamstalker/rehlds/releases + ReGameDLL -- https://github.com/s1lentq/ReGameDLL_CS/releases + Metamod-r -- https://github.com/theAsmodai/metamod-r/releases + ReAPI -- https://github.com/s1lentq/reapi/releases + AmxModX 1.10 (download Base Package & Counter-Strike) -- https://www.amxmodx.org/downloads-new.php?branch=master + (Optional) Print Center Fix -- https://github.com/hun1er/Print-Center-Fix/releases Print Center Fix is only require if your server is allow nonsteam client. Actually only old client has this issue.
Thanks for the suggestion bro.
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