Zombie Escape Releases
I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
and i have linux server
Thank you, will be added next version. It's avialable now in v1.6-dev: https://github.com/raheem-cs/Zombie-Esc ... f546a6e32c
Do as [mention]karan[/mention] said, also if not worked for you just check your console and post errors but usually the plugins will not work because the Mod compiled with high version of ReAPI so update ReAPI is the solution, also update all.
He who fails to plan is planning to fail
"share some sounds of game zombie cs:s [sound-round]Raheem wrote: ↑7 years agoI don't understand you, What you mean?Achref Cstrike Pro3 wrote: ↑7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ"
I don't have CSO, but search it already exists or grab them from CSO.
He who fails to plan is planning to fail
version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
I'm using the mod & never happened.
Do you get any errors?
The player joins as a dead CT not T, and this will never restart the round. What problem you are facing? Because such an issue is never reported after fixing.
He who fails to plan is planning to fail
Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds
Maybe you try this viewtopic.php?f=15&t=3223
He who fails to plan is planning to fail
Why these errors & How to fix
Using AMXX 1.8.2
Spoiler!
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
The mod requires AMXMODX 183 in order to work. Compile the plugins locally using version 183.
- Evillious Energy
- Member
- Posts: 22
- Joined: 3 years ago
- Contact:
what is this pcloud forRaheem wrote: ↑7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.
-Edit:
Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.
Link:
- Resources.ZIP
- Resources
Also report me the speed if it's high or low. Thanks.
51.79.157.106:27017
-
- Member
- Posts: 1
- Joined: 3 years ago
- Contact:
Great work!
Romanian Translation:
Romanian Translation:
Code: Select all
[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s
COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!
ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i
HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i
ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i
HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i
HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i
BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire
MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme
BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.
ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
I think it was website for file uploads, at first when we lanuced Escapers-Zone website there was no space on the host because it was free, but now you can directly upload the file as attachment and it will be stored directly in our host.Evillious Energy wrote: ↑3 years agowhat is this pcloud forRaheem wrote: ↑7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.
-Edit:
Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.
Link:
- Resources.ZIP
- Resources
Also report me the speed if it's high or low. Thanks.
Thank you, will be added next version.Shadows Adi wrote: ↑3 years ago Great work!
Romanian Translation:
Code: Select all
[ro] NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y. RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde ! ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde ! READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:) ESCAPE_SUCCESS = Evadare cu Succes! ESCAPE_FAIL = Evadare Esuata! START_GAME = Incepe Jocul! INFECTION_NOTICE = %s l-a infectat pe %s ! SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i NO_WINNER = Egalitate! RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s RANK_INFO_LEADER = [Liderul Evadarii]^n%s COINS_INFO = !tAi!y !g%i !yEscape Coins!t! ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y! HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y! ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i HUMAN = HP: %i | Clasa: Om | Escape Coins: %i HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i BUY_ENABLED = !tMeniul tau a fost reactivat!y. RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y. ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y! DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y. NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y. BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y. MENU_PRIMARY_TITLE = Arme Primare MENU_SECONDARY_TITLE = Arme Secundare MENU_AUTOSELECT = Tine minte? SAVE_YES = Da SAVE_NO = Nu NEXT = Urmatorul BACK = Inapoi EXIT = Iesire MAIN_MENU_TITLE = [ZE] Meniul principal MENU_EXTRABUY = Cumpara Obiecte Extra MENU_WEAPONBUY = Cumpara Arme MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme BUY_EXTRAITEM = Obiecte Extra NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rNivel\d: \r%i\w] ITEM_VIP = \w(\rVIP\w)
He who fails to plan is planning to fail
has been released.
Changes on github: https://github.com/raheem-cs/Zombie-Esc ... its/master
It's recommended to update your version.
Changes on github: https://github.com/raheem-cs/Zombie-Esc ... its/master
It's recommended to update your version.
He who fails to plan is planning to fail
There was small bug detected by [mention]Luxurious[/mention], I fixed it and reuploaded the release files. Please reupdate. And sorry for this, no concentration while coding
Use also latest compiler: https://www.escapers-zone.net/viewtopic.php?f=6&t=221
Use also latest compiler: https://www.escapers-zone.net/viewtopic.php?f=6&t=221
He who fails to plan is planning to fail
I see code print message win in ze_core.sma (ESCAPE_FAIL && ESCAPE_SUCCESS) are duplicate in more lines
I suggest add it
Like this :
I suggest add it
Like this :
- new g_pCvarMsgWin, Float:g_CvarRoundEnd
- new g_iSyncHUDMsg
- public plugin_init()
- {
- // ...
- g_pCvarMsgWin = register_cvar("ze_message_win", "0")
- // Set Values
- g_iSyncHUDMsg = CreateHudSyncObj( )
- }
- public plugin_cfg()
- {
- // Get value
- g_CvarRoundEnd = get_cvar_float("ze_roundend_delay")
- }
- public EscapeFail()
- {
- // Type Print
- switch(get_pcvar_num(g_pCvarMsgWin))
- {
- case 0: { // Normal
- client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_FAIL")
- }
- case 1: { // Hud
- set_hudmessage(255, 0, 0, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
- ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_FAIL")
- }
- case 2: { // Director HUD
- set_dhudmessage(255, 0, 0, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
- show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_FAIL")
- }
- default: set_pcvar_num(g_pCvarMsgWin, 0)
- }
- }
- public EscapeSuccess()
- {
- // Type Print
- switch(get_pcvar_num(g_pCvarMsgWin))
- {
- case 0: { // Normal
- client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
- }
- case 1: { // Hud
- set_hudmessage(0, 0, 255, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
- ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
- }
- case 2: { // Director HUD
- set_dhudmessage(0, 0, 255, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
- show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
- }
- default: set_pcvar_num(g_pCvarMsgWin, 0)
- }
- }
In latest version round end forward is called only one time, this fix suggested and implemented by [mention]Night Fury[/mention]. Also you say what you post is optimization for message win? or another idea?
He who fails to plan is planning to fail
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