Zombie Escape Releases

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csipesz
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#251

Post by csipesz » 4 years ago

I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?

csipesz
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#252

Post by csipesz » 4 years ago

and i have linux server

karan
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#253

Post by karan » 4 years ago

update ur rehlds, reapi, regamedll nd amxmodx
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Raheem
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#254

Post by Raheem » 4 years ago

SlaY3RRR___ wrote: 4 years ago Added Russian translation, maybe someone will put it to a good use
Thank you, will be added next version. It's avialable now in v1.6-dev: https://github.com/raheem-cs/Zombie-Esc ... f546a6e32c
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
Do as [mention]karan[/mention] said, also if not worked for you just check your console and post errors but usually the plugins will not work because the Mod compiled with high version of ReAPI so update ReAPI is the solution, also update all.
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snitch
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#255

Post by snitch » 4 years ago

Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]

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Raheem
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#256

Post by Raheem » 4 years ago

snitch wrote: 4 years ago
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]
I don't have CSO, but search it already exists or grab them from CSO.
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pirate228
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#257

Post by pirate228 » 3 years ago

version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it

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Night Fury
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#258

Post by Night Fury » 3 years ago

pirate228 wrote: 3 years ago version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
I'm using the mod & never happened.
Do you get any errors?
Want your own mod edition? PM me.
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Raheem
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#259

Post by Raheem » 3 years ago

The player joins as a dead CT not T, and this will never restart the round. What problem you are facing? Because such an issue is never reported after fixing.
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Maroki
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#260

Post by Maroki » 3 years ago

Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds

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Raheem
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#261

Post by Raheem » 3 years ago

Maroki wrote: 3 years ago Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds
Maybe you try this viewtopic.php?f=15&t=3223
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3445
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#262

Post by 3445 » 3 years ago

Why these errors & How to fix
Spoiler!
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_core.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "amx_settings_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "cs_weap_models_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_block_events_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_nightvision_lighting.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_frags.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_weather.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_coins_system.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_hud_info.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_weapon_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_main_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_manager.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_escape_coins.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_limit.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_madness.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_fire.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_frost.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_fire_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_frost_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_resources.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_countdown.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_zombie_sounds.amxx")
[18:14:26] execing game.cfg
Using AMXX 1.8.2

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Night Fury
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#263

Post by Night Fury » 3 years ago

The mod requires AMXMODX 183 in order to work. Compile the plugins locally using version 183.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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Evillious Energy
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#264

Post by Evillious Energy » 3 years ago

Raheem wrote: 7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:
51.79.157.106:27017

Shadows Adi
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#265

Post by Shadows Adi » 3 years ago

Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)

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Raheem
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#266

Post by Raheem » 3 years ago

Evillious Energy wrote: 3 years ago
Raheem wrote: 7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:
I think it was website for file uploads, at first when we lanuced Escapers-Zone website there was no space on the host because it was free, but now you can directly upload the file as attachment and it will be stored directly in our host.
Shadows Adi wrote: 3 years ago Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
Thank you, will be added next version.
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Raheem
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#267

Post by Raheem » 3 years ago

Image has been released.

Changes on github: https://github.com/raheem-cs/Zombie-Esc ... its/master

It's recommended to update your version.
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Raheem
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#268

Post by Raheem » 3 years ago

There was small bug detected by [mention]Luxurious[/mention], I fixed it and reuploaded the release files. Please reupdate. And sorry for this, no concentration while coding :roll:

Use also latest compiler: https://www.escapers-zone.net/viewtopic.php?f=6&t=221
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z0h1r-LK
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#269

Post by z0h1r-LK » 3 years ago

I see code print message win in ze_core.sma (ESCAPE_FAIL && ESCAPE_SUCCESS) are duplicate in more lines
I suggest add it
Like this :

  1. new g_pCvarMsgWin, Float:g_CvarRoundEnd
  2. new g_iSyncHUDMsg
  3.  
  4. public plugin_init()
  5. {
  6.     // ...
  7.     g_pCvarMsgWin = register_cvar("ze_message_win", "0")
  8.  
  9.     // Set Values
  10.     g_iSyncHUDMsg = CreateHudSyncObj( )
  11. }
  12.  
  13. public plugin_cfg()
  14. {
  15.     // Get value
  16.     g_CvarRoundEnd = get_cvar_float("ze_roundend_delay")
  17. }
  18.  
  19. public EscapeFail()
  20. {
  21.     // Type Print
  22.     switch(get_pcvar_num(g_pCvarMsgWin))
  23.     {
  24.         case 0: {   // Normal
  25.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  26.         }
  27.  
  28.         case 1: {   // Hud
  29.             set_hudmessage(255, 0, 0, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  30.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  31.         }
  32.  
  33.         case 2: {   // Director HUD
  34.             set_dhudmessage(255, 0, 0, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  35.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  36.         }
  37.  
  38.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  39.     }
  40. }
  41.  
  42. public EscapeSuccess()
  43. {
  44.     // Type Print
  45.     switch(get_pcvar_num(g_pCvarMsgWin))
  46.     {
  47.         case 0: {   // Normal
  48.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  49.         }
  50.  
  51.         case 1: {   // Hud
  52.             set_hudmessage(0, 0, 255, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  53.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  54.         }
  55.  
  56.         case 2: {   // Director HUD
  57.             set_dhudmessage(0, 0, 255, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  58.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  59.         }
  60.  
  61.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  62.     }
  63. }

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Raheem
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#270

Post by Raheem » 3 years ago

In latest version round end forward is called only one time, this fix suggested and implemented by [mention]Night Fury[/mention]. Also you say what you post is optimization for message win? or another idea?
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