Zombie Escape Releases

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eclipse2019
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#211

Post by eclipse2019 » 6 years ago

thank! and the last question, after the change of maps are reset to zero bitcoins
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Raheem
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#212

Post by Raheem » 6 years ago

Hmm, You are using version 1.2? If yes i advice you to use latest Escape Coin plugin that in the github which will be released in version 1.3 as it have temporary fix for this issue. And for levels also make sure you are using latest version.
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#213

Post by eclipse2019 » 6 years ago

I use plugins from here
escapers-zone.net/viewtopic.php?f=6&t=62
SCRIPTING.ZIP
there as I understand the new plugin version?
Yes and on github not found ze_level_system :)

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#214

Post by Raheem » 6 years ago

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ShubhamT
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#215

Post by ShubhamT » 6 years ago

Raheem i used ur full linux pack
But my other mods were crashing
And many errors were coming for ./hlds_run of Rehlds thats why

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#216

Post by eclipse2019 » 6 years ago

thank :D
and where take an updated level of system ?

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#217

Post by johnnysins2000 » 6 years ago

eclipse2019 wrote: 6 years ago
thank :D
and where take an updated level of system ?
In the GamePlay Section
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Raheem
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#218

Post by Raheem » 5 years ago

Updated.
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#219

Post by johnnysins2000 » 5 years ago

Raheem wrote: 5 years agoUpdated.
Removed ReAPI includes from the release.

Will this have any effect ?

Nice update can't wait to test it tomorrow on local server
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Raheem
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#220

Post by Raheem » 5 years ago

I mean we removed reapi .inc files from addons.zip it's not needed, one can find them in the compiler.
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HITLER
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#221

Post by HITLER » 5 years ago

Nice Work. Thank you i will try it

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Raheem
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#222

Post by Raheem » 5 years ago

I forget two things, So i updated the v1.3 with 2 things:

1. Fixed ze_user_infected_pre() forward: Fix on GitHub
2. Fixed MySQL in coins system, increased array for users ids: Fix on GitHub

Please make sure to update your Mod with these simple fixes.
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#223

Post by Raheem » 5 years ago

Hey,

I don't test w_ model that is already placed on map but i tested when he throw them. So insert this fix and used ReAPI engine function to set view/weapon models.

1. Fixed w_ Model: Fix on GitHub
2. Optimize setting weapon models: Fix on GitHub

Please update your Mod, I'll update main addons with these fixes soon.

Thanks for karan for reporting this.
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Raheem
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#224

Post by Raheem » 5 years ago

Updated .zip files with latest changes on GitHub.
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#225

Post by karan » 5 years ago

raheem bro i think u need to checkout Fire nades code again cause its not working properly,
i can see the W_ model but fire nade is not blasting after i updated its code with this fixes
And THANKS for Frost nade fix its working fine..
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#226

Post by Raheem » 5 years ago

I'll check this OK.
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#227

Post by Raheem » 5 years ago

I tested it and it exploded successfully. I don't understand maybe there is another plugin cause this.
You can test the fire one i posted on a pure Mod and see how it's going (Windows Full Pack or Linux Full Pack).
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#228

Post by karan » 5 years ago

Raheem wrote: 5 years ago I tested it and it exploded successfully. I don't understand maybe there is another plugin cause this.
You can test the fire one i posted on a pure Mod and see how it's going (Windows Full Pack or Linux Full Pack).
ok
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#229

Post by karan » 5 years ago

yes now those nades W_ models updates are running fine thanks :)
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Mark
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#230

Post by Mark » 5 years ago

Can you give me the new vip.txt server not making it for some reason. When i do /getvip says in window vip.txt because the file does not exist.

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