Zombie Escape Releases

Official Releases
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#271

Post by z0h1r-LK » 3 years ago

Raheem wrote: 3 years ago In latest version round end forward is called only one time, this fix suggested and implemented by @Night Fury. Also you say what you post is optimization for message win? or another idea?
i mean to optimize message win :)
Because if owner of the server want change message win to dhud
like it :

-----------------------
Human Win
-----------------------
Just change print type from cvars

thanks for reading my suggestion !

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#272

Post by Raheem » 3 years ago

Really good suggestion and it's accepted and will be added to the next version 1.7
He who fails to plan is planning to fail

PunisheR
Member
Member
Pakistan
Posts: 17
Joined: 3 years ago
Location: Karachi
Contact:

#273

Post by PunisheR » 3 years ago

My suggestion is add nemesis, survivor gamemode
NEVER GIVE UP

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#274

Post by z0h1r-LK » 3 years ago

PunisheR wrote: 3 years ago My suggestion is add nemesis, survivor gamemode
i work on nemesis round.
survivor not compatible with mod

NOVA
Member
Member
Great Britain
Posts: 18
Joined: 3 years ago
Contact:

#275

Post by NOVA » 2 years ago

Some Suggestions for Mod ( if any of the suggestion's already Exist Than Don't Mind )

- Add Natives for Changing value of Global Limits of any Particular Item
- Add Zombie idle , Idle Last Sound ( for last zombie )
- Add Cvar to Ze Sounds to stop any particular Sounds
- Add Natives for Geting Zombie Speed ( I Don't know if it exist xD)
- Some Forwards Before and After Extra item Menu Open ( Not Item pre and post selected )
- Some Forwards Before and After Weapon Buy Menu Open
- Some Natives to Release Zombies ( This Can be Some condition in which any event started and the Zombie Are Not released )
- Mode- Choose Zm while Running .... xD
- Some Coustom Weapon Knock Back system ?

if More I Will Let you know :D

FlizzyPro_123
Member
Member
Indonesia
Posts: 3
Joined: 2 years ago
Contact:

#276

Post by FlizzyPro_123 » 2 years ago

i try and not work
please help me.

User avatar
wbyokomo
VIP
VIP
Malaysia
Posts: 15
Joined: 2 years ago
Location: Malaysia
Contact:

#277

Post by wbyokomo » 2 years ago

Wow i am late, good to see a mod that utilize reverse engineering hlds and game dll. Good job by the way ;)
[MMG]~Zombie-Escape-X
Image
[MMG]~Zombie-Plague-X
Image
[MMG]~Multi-Mod-X
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#278

Post by Raheem » 2 years ago

NOVA wrote: 2 years ago Some Suggestions for Mod ( if any of the suggestion's already Exist Than Don't Mind )

- Add Natives for Changing value of Global Limits of any Particular Item
- Add Zombie idle , Idle Last Sound ( for last zombie )
- Add Cvar to Ze Sounds to stop any particular Sounds
- Add Natives for Geting Zombie Speed ( I Don't know if it exist xD)
- Some Forwards Before and After Extra item Menu Open ( Not Item pre and post selected )
- Some Forwards Before and After Weapon Buy Menu Open
- Some Natives to Release Zombies ( This Can be Some condition in which any event started and the Zombie Are Not released )
- Mode- Choose Zm while Running .... xD
- Some Coustom Weapon Knock Back system ?

if More I Will Let you know :D
Bro post your suggestion here: viewtopic.php?f=23&p=11886
FlizzyPro_123 wrote: 2 years ago i try and not work
please help me.
Please try windows full pack: viewtopic.php?f=6&t=59
wbyokomo wrote: 2 years ago Wow i am late, good to see a mod that utilize reverse engineering hlds and game dll. Good job by the way ;)
Oh, hello [mention]wbyokomo[/mention] you are the one who helped us in 2017 and told us about ReAPI if you remember on ZPPV :). Your name still in the credit list: viewtopic.php?f=7&t=14.
He who fails to plan is planning to fail

FlizzyPro_123
Member
Member
Indonesia
Posts: 3
Joined: 2 years ago
Contact:

#279

Post by FlizzyPro_123 » 2 years ago

pls help me im use amxmodx 1.8.2 then i put this addon to cstrike and i try it, but not work

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#280

Post by Raheem » 2 years ago

FlizzyPro_123 wrote: 2 years ago pls help me im use amxmodx 1.8.2 then i put this addon to cstrike and i try it, but not work
Our Mod works only with AMXMODX >= 1.8.3
Please check: viewtopic.php?f=7&t=9
He who fails to plan is planning to fail

User avatar
wbyokomo
VIP
VIP
Malaysia
Posts: 15
Joined: 2 years ago
Location: Malaysia
Contact:

#281

Post by wbyokomo » 2 years ago

Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house.
[MMG]~Zombie-Escape-X
Image
[MMG]~Zombie-Plague-X
Image
[MMG]~Multi-Mod-X
Image

th3fla
Member
Member
Romania
Posts: 2
Joined: 2 years ago
Contact:

#282

Post by th3fla » 2 years ago

you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work

FlizzyPro_123
Member
Member
Indonesia
Posts: 3
Joined: 2 years ago
Contact:

#283

Post by FlizzyPro_123 » 2 years ago

bro the download link not work:
teamcity.rehlds.org
it says "This site cant be reached"
@Raheem Please help me

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#284

Post by Raheem » 2 years ago

wbyokomo wrote: 2 years ago Just my opinion, how about to start using amxmodx 1.10 :) i used that version on my 3 HLDS, seems nothing critical error yet. My server don't have many player, but we need to test on server that always full house.
Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
I do not understand what you trying to do. Please explain what you wanna do.
FlizzyPro_123 wrote: 2 years ago bro the download link not work:
teamcity.rehlds.org
it says "This site cant be reached"
@Raheem Please help me
Latest ReHLDS: Latest ReGameDLL: Latest ReAPI: Just download them from GitHub.
He who fails to plan is planning to fail

User avatar
wbyokomo
VIP
VIP
Malaysia
Posts: 15
Joined: 2 years ago
Location: Malaysia
Contact:

#285

Post by wbyokomo » 2 years ago

th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed. So we need to manually set zombie speed after that.
[MMG]~Zombie-Escape-X
Image
[MMG]~Zombie-Plague-X
Image
[MMG]~Multi-Mod-X
Image

User avatar
wbyokomo
VIP
VIP
Malaysia
Posts: 15
Joined: 2 years ago
Location: Malaysia
Contact:

#286

Post by wbyokomo » 2 years ago

Raheem wrote: 2 years ago Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
The only issue i found in Amxmodx 1.10 is the client_print > print_center. This is not a bug actually, because amxmodx 1.10 design to follow up to date cs1.6 client. So only old cs1.6 nosteam client will see that fcuking %s text when print_center message appear. Mostly for stupid cswarzone build 4554 client. Seriously it's 2021 already they can start looking for a better cs1.6 client that don't use 3rd party client protector. Warzone included it own protector that control masterserver list to make money from it. So you use their client, they get money because server operator pay for boost. Then boosted server will be listed in the internet tab. Easy money right? they can add anything to your pc if they want.

So if your server is steam only then you dont need to fix it.
But if your server is running dproto/reunion then you need some kind of metamod plugin to fix that print_center issue. Just search for it.
[MMG]~Zombie-Escape-X
Image
[MMG]~Zombie-Plague-X
Image
[MMG]~Multi-Mod-X
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#287

Post by Raheem » 2 years ago

wbyokomo wrote: 2 years ago
th3fla wrote: 2 years ago you remove task for setting speed for zombies in every new round so if you return ZE_STOP in ze_game_started_pre forward the task will not be created again so ze_set_zombie_speed will not work
What i understand about this post is when we block the ze_game_started_pre, the set zombie speed is failed. So we need to manually set zombie speed after that.
Alright, in this case, he can use the following natives to reset/set speed again for both zombies/humans:
  1. ze_reset_human_speed
  2. ze_reset_zombie_speed
  3. ze_set_zombie_speed
  4. ze_set_human_speed_factor
wbyokomo wrote: 2 years ago
Raheem wrote: 2 years ago Yes, bro but you know that many bugs/issues are fixed in the latest version, for this reason using the latest version will be best. Also, there are some new features in the latest AMXX like print_chat_color. I'm wondering how AMXX v1.1 works without issues :shock:.
The only issue i found in Amxmodx 1.10 is the client_print > print_center. This is not a bug actually, because amxmodx 1.10 design to follow up to date cs1.6 client. So only old cs1.6 nosteam client will see that fcuking %s text when print_center message appear. Mostly for stupid cswarzone build 4554 client. Seriously it's 2021 already they can start looking for a better cs1.6 client that don't use 3rd party client protector. Warzone included it own protector that control masterserver list to make money from it. So you use their client, they get money because server operator pay for boost. Then boosted server will be listed in the internet tab. Easy money right? they can add anything to your pc if they want.

So if your server is steam only then you dont need to fix it.
But if your server is running dproto/reunion then you need some kind of metamod plugin to fix that print_center issue. Just search for it.
The fix can be found here: https://dev-cs.ru/resources/888/. This website requires registration to download it. Or the following fix direct from GitHub: https://github.com/Hun1eR/Print-Center-Fix/releases.
He who fails to plan is planning to fail

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#288

Post by z0h1r-LK » 1 year ago

Updated v1.7

User avatar
sPe3doN
Senior Member
Senior Member
Algeria
Posts: 258
Joined: 7 years ago
Contact:

#289

Post by sPe3doN » 1 year ago

Z0uha1r_LK wrote: 1 year ago Updated v1.7
Good job, i like it
Image

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#290

Post by z0h1r-LK » 1 year ago

Thanks [mention]sPe3doN[/mention]

Post Reply

Create an account or sign in to join the discussion

You need to be a member in order to post a reply

Create an account

Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute

Register

Sign in

Who is online

Users browsing this forum: No registered users and 1 guest