Zombie Escape Releases

Official Releases
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#241

Post by z0h1r-LK » 4 years ago

Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594

User avatar
Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#242

Post by Night Fury » 4 years ago

lizoumapper wrote: 4 years ago Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594
This won't be added as main feature in our mod but can be an addon.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
Image

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#243

Post by z0h1r-LK » 4 years ago

Jack GamePlay wrote: 4 years ago
lizoumapper wrote: 4 years ago Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594
This won't be added as main feature in our mod but can be an addon.
Ok

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#244

Post by z0h1r-LK » 4 years ago

We Want v1.5 :D

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#245

Post by Raheem » 4 years ago

Collecting information now and will be done soon.
He who fails to plan is planning to fail

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 473
Joined: 5 years ago
Location: The Red City ❤
Contact:

#246

Post by z0h1r-LK » 4 years ago

Raheem wrote: 4 years ago Collecting information now and will be done soon.
Niice :)

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#247

Post by Raheem » 4 years ago

New version released: Image

Make sure to update your Mod as soon as possible. Also don't forget to check logs.
He who fails to plan is planning to fail

User avatar
Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#248

Post by Night Fury » 4 years ago

Updated:
  • Updated plugin so all MySQL information will not be stored in several, instead will be stored in 1 column created by Escape Coins
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#249

Post by Raheem » 4 years ago

Mohamed Alaa wrote: 4 years ago Updated:
  • Updated plugin so all MySQL information will not be stored in several, instead will be stored in 1 column created by Escape Coins
  • ze_coins_system.sma
Coins table name changed to 'zombie_escape' for general usage: https://github.com/raheem-cs/Zombie-Esc ... 63997d1db1

This will be considered as first commit in version 1.6
He who fails to plan is planning to fail

Muhammet20
Veteran Member
Veteran Member
Posts: 408
Joined: 5 years ago
Contact:

#250

Post by Muhammet20 » 4 years ago

Raheem wrote: 7 years ago
Zombie Escape Mod

In this topic you will find the latest official releases for the Mod.
The old versions will automatically deleted and latest version only will be here.


-Our Mod on GitHub: GitHub
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Development Team visit: Zombie Escape Development Team

Current Version: 1.5


Changelog:
  • Spoiler!
    Image - Feb-2017
    • First stable release.
    Image - Jul-2017
    1. Removed HLDS support, From this version you must run ReHLDS so our mod works.
    2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
    3. ReAPI Engine function used, Code became more optimized.
    4. Removed ze_get_release_time() native and used now pointer cvars instead.
    5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
    6. Added ze_version cvar for gametracker purposes.
    7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
    8. Removed empty sound and now using another good method.
    9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
    10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
    11. Added native ze_add_text_to_item(), To add additional text beside items.
    12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
    13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
    14. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
    15. Added p_model support for human knife.
    16. Added missing resources.
    17. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
    18. Fixed count down hud message sometimes appear mixed.
    19. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
    20. Added new ze_ambiance3 now there is three ambiances.
    21. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
    Image - Aug-2017
    1. Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
    2. Some optimization by using ReAPI engine functions in Spec HUD messages.
    3. Fixed some problems in Nightvision plugin.
    4. Fixed frags not update for zombies.
    5. Removed ze_unlimited_clip.sma as it's useless.
    6. Used nVault system instead of fVault, This aims to fix coins resetting problems.
    Image - Jul-2018
    1. Fixed coins system, and added MySQL support.
    2. Fixed some problems in core, optimized code.
    3. Fixed some game rules when player disconnect.
    4. Fixed join team problem.
    5. Added some new natives/forwards in core.
    6. Provided new natives for setting/resetting speed for human/zombies.
    7. Added cvar to control end round delay, can add any end round sound now.
    8. Changed the coding style for all our Mod, now following conventions.
    9. Added new cvar to hide radar/armor/hp/money HUD messages.
    10. Added w_ model for fire/frost nades.
    11. Added ability for fire/frost if they can go through walls or not.
    12. Removed redundant/useless code from hud_info.
    13. Added new natives in items manager.
    14. Made new native to set item for specific level.
    15. Made new native to set item for specific VIP access.
    16. Added zombie hand claws sprite.
    17. Added some new natives in weapons menu.
    18. Added ability to re-enable wepaons menu from main menu.
    19. Added description for all forwards/functions in zombie_escape.inc file.
    20. Removed ReAPI includes from the release.
    21. New sound ambiences has been added.
    22. Removed/edited some stocks in zombie_escape_stocks.inc file.
    Image - Feb-2019
    1. Fixed ze_user_infected_pre() forward, useful for armor plugin.
    2. Fixed MySQL in coins system, inserted some small improvements.
    3. Fixed w_ model for grenades, was bugged in previous version.
    4. Used ReAPI instead of Fakemeta in cs_weap_models_api.sma.
    5. Added 3 new languages.
    6. Used ReAPI in resetting player speed.
    7. Improved the zombie random choosing, now choosing is smart.
    8. Fixed the infection message overwrite, by using synchronous channel for it.
    9. Additional text that added to extra items limit increased, you can add more.
    10. New native to stop the escape leader glow, useful in stealth plugin.
    11. Max extra-items limit increased to 60 (Was 40).
    12. Fixed two game rules, now they are handled by ze_core.
    13. Added block from using jointeam command (Was missing).
    14. Improved damage rewards, now calculate all damage and give reasonable coins.
    15. Auto set some cvars from ze_core to make things easy for users, and reduce problems.
    16. Added enable/disable sounds natives, good for developing sound menu plugin.
    17. Fixed countdown sound interference at end of round or at round restart.
    18. New native added, catching player disconnecting, useful for making replacement for disconnected player.
    Image - Aug-2019
    1. Replaced numbers with team names in ze_core.sma.
    2. Teamscore in scoreboard will always be the same as HUD Score.
    3. Game Start Pre forward, for more modes support.
    4. Added knockback natives (Get/set/reset).
    5. Fixed Unknown command: zombie_knife in player console.
    6. Added gravity natives (Set/reset).
    7. Fixed ze_get_round_number() to return right round number.
    8. Fixed countdown to go with freeze time.
    9. Fixed the countdown sound to go with HUD countdown.
    10. Fixed round restart on player join as Dead T.
    11. Fixed round time check, game rule.
    12. Added one more translation (Turkish).

Downloads:
  • Addons.zip
  • Resources.zip
Very nice bro but i will wait the full pack

csipesz
Member
Member
Austria
Posts: 8
Joined: 4 years ago
Contact:

#251

Post by csipesz » 4 years ago

I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?

csipesz
Member
Member
Austria
Posts: 8
Joined: 4 years ago
Contact:

#252

Post by csipesz » 4 years ago

and i have linux server

karan
Mod Tester
Mod Tester
India
Posts: 122
Joined: 6 years ago
Location: India
Contact:

#253

Post by karan » 4 years ago

update ur rehlds, reapi, regamedll nd amxmodx
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#254

Post by Raheem » 4 years ago

SlaY3RRR___ wrote: 4 years ago Added Russian translation, maybe someone will put it to a good use
Thank you, will be added next version. It's avialable now in v1.6-dev: https://github.com/raheem-cs/Zombie-Esc ... f546a6e32c
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
Do as [mention]karan[/mention] said, also if not worked for you just check your console and post errors but usually the plugins will not work because the Mod compiled with high version of ReAPI so update ReAPI is the solution, also update all.
He who fails to plan is planning to fail

snitch
Member
Member
Turkey
Posts: 24
Joined: 4 years ago
Contact:

#255

Post by snitch » 4 years ago

Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#256

Post by Raheem » 4 years ago

snitch wrote: 4 years ago
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]
I don't have CSO, but search it already exists or grab them from CSO.
He who fails to plan is planning to fail

pirate228
Member
Member
India
Posts: 18
Joined: 5 years ago
Contact:

#257

Post by pirate228 » 3 years ago

version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it

User avatar
Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#258

Post by Night Fury » 3 years ago

pirate228 wrote: 3 years ago version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
I'm using the mod & never happened.
Do you get any errors?
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#259

Post by Raheem » 3 years ago

The player joins as a dead CT not T, and this will never restart the round. What problem you are facing? Because such an issue is never reported after fixing.
He who fails to plan is planning to fail

Maroki
Member
Member
Posts: 1
Joined: 3 years ago
Contact:

#260

Post by Maroki » 3 years ago

Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds

Post Reply

Create an account or sign in to join the discussion

You need to be a member in order to post a reply

Create an account

Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute

Register

Sign in

Who is online

Users browsing this forum: No registered users and 1 guest