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Re: Zombie Escape Releases

Posted: 01 May 2019, 12:26
by z0h1r-LK
Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594

Re: Zombie Escape Releases

Posted: 16 Jun 2019, 13:36
by Night Fury
lizoumapper wrote: 4 years ago Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594
This won't be added as main feature in our mod but can be an addon.

Re: Zombie Escape Releases

Posted: 19 Jun 2019, 12:20
by z0h1r-LK
Jack GamePlay wrote: 4 years ago
lizoumapper wrote: 4 years ago Raheem You can add this suggestion in new version v1.5

viewtopic.php?f=17&t=3594
This won't be added as main feature in our mod but can be an addon.
Ok

Re: Zombie Escape Releases

Posted: 26 Jul 2019, 00:12
by z0h1r-LK
We Want v1.5 :D

Re: Zombie Escape Releases

Posted: 27 Jul 2019, 17:53
by Raheem
Collecting information now and will be done soon.

Re: Zombie Escape Releases

Posted: 30 Jul 2019, 20:30
by z0h1r-LK
Raheem wrote: 4 years ago Collecting information now and will be done soon.
Niice :)

Re: Zombie Escape Releases

Posted: 24 Aug 2019, 01:41
by Raheem
New version released: Image

Make sure to update your Mod as soon as possible. Also don't forget to check logs.

Re: Zombie Escape Releases

Posted: 24 Aug 2019, 15:34
by Night Fury
Updated:
  • Updated plugin so all MySQL information will not be stored in several, instead will be stored in 1 column created by Escape Coins

Re: Zombie Escape Releases

Posted: 24 Aug 2019, 18:14
by Raheem
Mohamed Alaa wrote: 4 years ago Updated:
  • Updated plugin so all MySQL information will not be stored in several, instead will be stored in 1 column created by Escape Coins
  • ze_coins_system.sma
Coins table name changed to 'zombie_escape' for general usage: https://github.com/raheem-cs/Zombie-Esc ... 63997d1db1

This will be considered as first commit in version 1.6

Re: Zombie Escape Releases

Posted: 25 Aug 2019, 08:40
by Muhammet20
Raheem wrote: 7 years ago
Zombie Escape Mod

In this topic you will find the latest official releases for the Mod.
The old versions will automatically deleted and latest version only will be here.


-Our Mod on GitHub: GitHub
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Development Team visit: Zombie Escape Development Team

Current Version: 1.5


Changelog:
  • Spoiler!
    Image - Feb-2017
    • First stable release.
    Image - Jul-2017
    1. Removed HLDS support, From this version you must run ReHLDS so our mod works.
    2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
    3. ReAPI Engine function used, Code became more optimized.
    4. Removed ze_get_release_time() native and used now pointer cvars instead.
    5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
    6. Added ze_version cvar for gametracker purposes.
    7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
    8. Removed empty sound and now using another good method.
    9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
    10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
    11. Added native ze_add_text_to_item(), To add additional text beside items.
    12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
    13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
    14. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
    15. Added p_model support for human knife.
    16. Added missing resources.
    17. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
    18. Fixed count down hud message sometimes appear mixed.
    19. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
    20. Added new ze_ambiance3 now there is three ambiances.
    21. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
    Image - Aug-2017
    1. Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
    2. Some optimization by using ReAPI engine functions in Spec HUD messages.
    3. Fixed some problems in Nightvision plugin.
    4. Fixed frags not update for zombies.
    5. Removed ze_unlimited_clip.sma as it's useless.
    6. Used nVault system instead of fVault, This aims to fix coins resetting problems.
    Image - Jul-2018
    1. Fixed coins system, and added MySQL support.
    2. Fixed some problems in core, optimized code.
    3. Fixed some game rules when player disconnect.
    4. Fixed join team problem.
    5. Added some new natives/forwards in core.
    6. Provided new natives for setting/resetting speed for human/zombies.
    7. Added cvar to control end round delay, can add any end round sound now.
    8. Changed the coding style for all our Mod, now following conventions.
    9. Added new cvar to hide radar/armor/hp/money HUD messages.
    10. Added w_ model for fire/frost nades.
    11. Added ability for fire/frost if they can go through walls or not.
    12. Removed redundant/useless code from hud_info.
    13. Added new natives in items manager.
    14. Made new native to set item for specific level.
    15. Made new native to set item for specific VIP access.
    16. Added zombie hand claws sprite.
    17. Added some new natives in weapons menu.
    18. Added ability to re-enable wepaons menu from main menu.
    19. Added description for all forwards/functions in zombie_escape.inc file.
    20. Removed ReAPI includes from the release.
    21. New sound ambiences has been added.
    22. Removed/edited some stocks in zombie_escape_stocks.inc file.
    Image - Feb-2019
    1. Fixed ze_user_infected_pre() forward, useful for armor plugin.
    2. Fixed MySQL in coins system, inserted some small improvements.
    3. Fixed w_ model for grenades, was bugged in previous version.
    4. Used ReAPI instead of Fakemeta in cs_weap_models_api.sma.
    5. Added 3 new languages.
    6. Used ReAPI in resetting player speed.
    7. Improved the zombie random choosing, now choosing is smart.
    8. Fixed the infection message overwrite, by using synchronous channel for it.
    9. Additional text that added to extra items limit increased, you can add more.
    10. New native to stop the escape leader glow, useful in stealth plugin.
    11. Max extra-items limit increased to 60 (Was 40).
    12. Fixed two game rules, now they are handled by ze_core.
    13. Added block from using jointeam command (Was missing).
    14. Improved damage rewards, now calculate all damage and give reasonable coins.
    15. Auto set some cvars from ze_core to make things easy for users, and reduce problems.
    16. Added enable/disable sounds natives, good for developing sound menu plugin.
    17. Fixed countdown sound interference at end of round or at round restart.
    18. New native added, catching player disconnecting, useful for making replacement for disconnected player.
    Image - Aug-2019
    1. Replaced numbers with team names in ze_core.sma.
    2. Teamscore in scoreboard will always be the same as HUD Score.
    3. Game Start Pre forward, for more modes support.
    4. Added knockback natives (Get/set/reset).
    5. Fixed Unknown command: zombie_knife in player console.
    6. Added gravity natives (Set/reset).
    7. Fixed ze_get_round_number() to return right round number.
    8. Fixed countdown to go with freeze time.
    9. Fixed the countdown sound to go with HUD countdown.
    10. Fixed round restart on player join as Dead T.
    11. Fixed round time check, game rule.
    12. Added one more translation (Turkish).

Downloads:
  • Addons.zip
  • Resources.zip
Very nice bro but i will wait the full pack

Re: Zombie Escape Releases

Posted: 21 Dec 2019, 23:29
by csipesz
I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?

Re: Zombie Escape Releases

Posted: 21 Dec 2019, 23:30
by csipesz
and i have linux server

Re: Zombie Escape Releases

Posted: 13 Jan 2020, 18:32
by karan
update ur rehlds, reapi, regamedll nd amxmodx

Re: Zombie Escape Releases

Posted: 21 Jan 2020, 10:58
by Raheem
SlaY3RRR___ wrote: 4 years ago Added Russian translation, maybe someone will put it to a good use
Thank you, will be added next version. It's avialable now in v1.6-dev: https://github.com/raheem-cs/Zombie-Esc ... f546a6e32c
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
Do as [mention]karan[/mention] said, also if not worked for you just check your console and post errors but usually the plugins will not work because the Mod compiled with high version of ReAPI so update ReAPI is the solution, also update all.

Re: Zombie Escape Releases

Posted: 29 Mar 2020, 20:15
by snitch
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]

Re: Zombie Escape Releases

Posted: 04 Apr 2020, 20:17
by Raheem
snitch wrote: 4 years ago
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]
I don't have CSO, but search it already exists or grab them from CSO.

Re: Zombie Escape Releases

Posted: 09 May 2020, 19:15
by pirate228
version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it

Re: Zombie Escape Releases

Posted: 09 May 2020, 19:50
by Night Fury
pirate228 wrote: 3 years ago version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
I'm using the mod & never happened.
Do you get any errors?

Re: Zombie Escape Releases

Posted: 14 May 2020, 15:15
by Raheem
The player joins as a dead CT not T, and this will never restart the round. What problem you are facing? Because such an issue is never reported after fixing.

Re: Zombie Escape Releases

Posted: 18 May 2020, 10:23
by Maroki
Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds