Zombie Escape Releases

Official Releases
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Raheem
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Re: Zombie Escape Releases

#31

Post by Raheem » 2 Years Ago

sam_bhosale4 wrote:
2 Years Ago
About blocking point i wasnt talking about human or zombies blockers not semiclip..
What i tried to say was humans hold the train or heli by blocking it.. so heli or train doesnt move.. so for this If some one blocks the entity(train/heli/boat) he will get small amount of damage per second for blocking it .. so after getting damage he cant stop forever.. this is needed or escape fails since blocking heli gives zombies time to reach humans...hope you got me this time.
thanks
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I understand what you mean i'll try later and see if i will be able to block this or slap the player who do this or not. But a suggestion you can try Auto-Unstuck it may works for this case. Also the player who block the Helicopter he may wait his friend to come or something like this..
johnnysins2000 wrote:
2 Years Ago
Ahahah I also use to do the same bro :p it is fun but use semiclip and change one car Raheem gave me to block the Helicopter or train just go to every topic In thus forum and u will find that cvar
I added the fix here: viewtopic.php?f=15&t=45 so it will be easy for anyone using ReSemiClip to fix it. Also this is fix only for two players stands over each other not if someone block the helicopter.
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#32

Post by sam_bhosale4 » 2 Years Ago

Raheem wrote:
2 Years Ago
Zombie Escape Mod

-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.

-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team

Current Version: 1.0

Downloads:

  • Addons.zip
  • If you can't download resources from the link above, Try another links from: Here.
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
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#33

Post by johnnysins2000 » 2 Years Ago

sam_bhosale4 wrote:
2 Years Ago
Raheem wrote:
2 Years Ago
Zombie Escape Mod

-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.

-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team

Current Version: 1.0

Downloads:

  • Addons.zip
  • If you can't download resources from the link above, Try another links from: Here.
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
They are already In zombie_escape.cfg

Just Download the addons and go to configs folder U can find it there
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#34

Post by Raheem » 2 Years Ago

sam_bhosale4 wrote:
2 Years Ago
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
There is topics in TUT section made to help you and who need to know about the mod:
  1. Cvars - zombie_escape.cfg
  2. Other Settings - zombie_escape.ini
And see more helping topics in our TUT section: viewforum.php?f=7
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#35

Post by sam_bhosale4 » 2 Years Ago

Raheem wrote:
2 Years Ago
sam_bhosale4 wrote:
2 Years Ago
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
There is topics in TUT section made to help you and who need to know about the mod:
  1. Cvars - zombie_escape.cfg
  2. Other Settings - zombie_escape.ini
And see more helping topics in our TUT section: viewforum.php?f=7
gotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
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#36

Post by Raheem » 2 Years Ago

sam_bhosale4 wrote:
2 Years Ago
gotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
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#37

Post by sam_bhosale4 » 2 Years Ago

Raheem wrote:
2 Years Ago
sam_bhosale4 wrote:
2 Years Ago
gotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
ok gotcha!
the second point which you are not understanding,
consider cctv called and cts and zombies both came in cctv somehow for example ct in heli and zombie came on roof of heli,
so the blast happens but zombie wont die because hes safe with heli so zombie and ct both alive and round wont terminate.in this condition lets consider human killed zombie while zombie came on roof of heli and then round ends.. but the round end call comes in the next round when next round zombie release countdown is going on like 5..4..3.. escape fail.... and then round terminates on round start and goes on next round..
tried explaining hard hope you will get me what im trying to say! :(
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#38

Post by sam_bhosale4 » 2 Years Ago

Raheem wrote:
2 Years Ago
sam_bhosale4 wrote:
2 Years Ago
gotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...
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#39

Post by Raheem » 2 Years Ago

Give me your server IP so i can test with you and see the problems myself as i don't understand from the explanation.
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#40

Post by sam_bhosale4 » 2 Years Ago

Raheem wrote:
2 Years Ago
Give me your server IP so i can test with you and see the problems myself as i don't understand from the explanation.
139.59.18.130:40000 - <3 1.6 | Zombie Escape | Asia
Thanks for help!
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