Page 1 of 1

How to edit Main Menu?

Posted: 12 Jul 2017, 18:00
by Raheem
How to edit Main Menu?

1-First Open ze_main_menu.sma You will find it like:
    1. #include <zombie_escape>
    2.  
    3. // Keys
    4. const OFFSET_CSMENUCODE = 205
    5. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
    6.  
    7. public plugin_init()
    8. {
    9.     register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
    10.    
    11.     // Commands
    12.     register_clcmd("chooseteam", "Cmd_ChooseTeam")
    13.     register_clcmd("say /ze", "Cmd_ChooseTeam")
    14.     register_clcmd("say_team /ze", "Cmd_ChooseTeam")
    15.    
    16.     // Register Menus
    17.     register_menu("Main Menu", KEYSMENU, "Main_Menu")
    18. }
    19.  
    20. public Cmd_ChooseTeam(id)
    21. {
    22.     Show_Menu_Main(id)
    23.     return PLUGIN_HANDLED // Kill the Choose Team Command
    24. }
    25.  
    26. // Main Menu
    27. public Show_Menu_Main(id)
    28. {
    29.     static szMenu[250]
    30.     new iLen
    31.    
    32.     // Title
    33.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
    34.    
    35.     // 1. Buy Weapons
    36.     if (is_user_alive(id))
    37.     {
    38.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
    39.     }
    40.     else
    41.     {
    42.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
    43.     }
    44.    
    45.     // 2. Extra Items
    46.     if (is_user_alive(id))
    47.     {
    48.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
    49.     }
    50.     else
    51.     {
    52.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
    53.     }
    54.    
    55.     // 0. Exit
    56.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    57.    
    58.     // Fix for AMXX custom menus
    59.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
    60.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
    61. }
    62.  
    63. // Main Menu
    64. public Main_Menu(id, key)
    65. {
    66.     // Player disconnected?
    67.     if (!is_user_connected(id))
    68.         return PLUGIN_HANDLED
    69.    
    70.     switch (key)
    71.     {
    72.         case 0: // Buy Weapons
    73.         {
    74.             client_cmd(id, "guns")
    75.         }
    76.         case 1: // Extra Items
    77.         {
    78.             if (is_user_alive(id))
    79.             {
    80.                 ze_show_items_menu(id)
    81.             }
    82.             else
    83.             {
    84.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
    85.             }
    86.         }
    87.     }
    88.     return PLUGIN_HANDLED
    89. }
2-To add new items to the list, First thing we need to format the new item like:
    1. #include <zombie_escape>
    2.  
    3. // Keys
    4. const OFFSET_CSMENUCODE = 205
    5. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
    6.  
    7. public plugin_init()
    8. {
    9.     register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
    10.    
    11.     // Commands
    12.     register_clcmd("chooseteam", "Cmd_ChooseTeam")
    13.     register_clcmd("say /ze", "Cmd_ChooseTeam")
    14.     register_clcmd("say_team /ze", "Cmd_ChooseTeam")
    15.    
    16.     // Register Menus
    17.     register_menu("Main Menu", KEYSMENU, "Main_Menu")
    18. }
    19.  
    20. public Cmd_ChooseTeam(id)
    21. {
    22.     Show_Menu_Main(id)
    23.     return PLUGIN_HANDLED // Kill the Choose Team Command
    24. }
    25.  
    26. // Main Menu
    27. public Show_Menu_Main(id)
    28. {
    29.     static szMenu[250]
    30.     new iLen
    31.    
    32.     // Title
    33.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
    34.    
    35.     // 1. Buy Weapons
    36.     if (is_user_alive(id))
    37.     {
    38.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
    39.     }
    40.     else
    41.     {
    42.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
    43.     }
    44.    
    45.     // 2. Extra Items
    46.     if (is_user_alive(id))
    47.     {
    48.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
    49.     }
    50.     else
    51.     {
    52.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
    53.     }
    54.    
    55.     // 3. Your New Item
    56.     if (is_user_alive(id))
    57.     {
    58.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r My new item!^n")
    59.     }
    60.     else
    61.     {
    62.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. My new item!^n")
    63.     }
    64.    
    65.     // 0. Exit
    66.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    67.    
    68.     // Fix for AMXX custom menus
    69.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
    70.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
    71. }
    72.  
    73. // Main Menu
    74. public Main_Menu(id, key)
    75. {
    76.     // Player disconnected?
    77.     if (!is_user_connected(id))
    78.         return PLUGIN_HANDLED
    79.    
    80.     switch (key)
    81.     {
    82.         case 0: // Buy Weapons
    83.         {
    84.             client_cmd(id, "guns")
    85.         }
    86.         case 1: // Extra Items
    87.         {
    88.             if (is_user_alive(id))
    89.             {
    90.                 ze_show_items_menu(id)
    91.             }
    92.             else
    93.             {
    94.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
    95.             }
    96.         }
    97.     }
    98.     return PLUGIN_HANDLED
    99. }
  • Note that this item will appear white for alive players and gray for dead players. If you don't like that remove the is_user_alive(id) check.
3-Editing the menu handler (which mean what to do when player press this new item?):
    1. #include <zombie_escape>
    2.  
    3. // Keys
    4. const OFFSET_CSMENUCODE = 205
    5. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
    6.  
    7. public plugin_init()
    8. {
    9.     register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
    10.    
    11.     // Commands
    12.     register_clcmd("chooseteam", "Cmd_ChooseTeam")
    13.     register_clcmd("say /ze", "Cmd_ChooseTeam")
    14.     register_clcmd("say_team /ze", "Cmd_ChooseTeam")
    15.    
    16.     // Register Menus
    17.     register_menu("Main Menu", KEYSMENU, "Main_Menu")
    18. }
    19.  
    20. public Cmd_ChooseTeam(id)
    21. {
    22.     Show_Menu_Main(id)
    23.     return PLUGIN_HANDLED // Kill the Choose Team Command
    24. }
    25.  
    26. // Main Menu
    27. public Show_Menu_Main(id)
    28. {
    29.     static szMenu[250]
    30.     new iLen
    31.    
    32.     // Title
    33.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
    34.    
    35.     // 1. Buy Weapons
    36.     if (is_user_alive(id))
    37.     {
    38.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
    39.     }
    40.     else
    41.     {
    42.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
    43.     }
    44.    
    45.     // 2. Extra Items
    46.     if (is_user_alive(id))
    47.     {
    48.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
    49.     }
    50.     else
    51.     {
    52.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
    53.     }
    54.    
    55.     // 3. Your New Item
    56.     if (is_user_alive(id))
    57.     {
    58.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r My new item!^n")
    59.     }
    60.     else
    61.     {
    62.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. My new item!^n")
    63.     }
    64.    
    65.     // 0. Exit
    66.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    67.    
    68.     // Fix for AMXX custom menus
    69.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
    70.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
    71. }
    72.  
    73. // Main Menu
    74. public Main_Menu(id, key)
    75. {
    76.     // Player disconnected?
    77.     if (!is_user_connected(id))
    78.         return PLUGIN_HANDLED
    79.    
    80.     switch (key)
    81.     {
    82.         case 0: // Buy Weapons
    83.         {
    84.             client_cmd(id, "guns")
    85.         }
    86.         case 1: // Extra Items
    87.         {
    88.             if (is_user_alive(id))
    89.             {
    90.                 ze_show_items_menu(id)
    91.             }
    92.             else
    93.             {
    94.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
    95.             }
    96.         }
    97.         case 2: // Your New Item
    98.         {
    99.             if (is_user_alive(id))
    100.             {
    101.                 // Use your Command or Native here
    102.             }
    103.             else
    104.             {
    105.                 ze_colored_print(id, "NOT available for DEAD players!")
    106.             }
    107.         }
    108.     }
    109.     return PLUGIN_HANDLED
    110. }
  • Same thing you can remove the check for user alive or not here also.

-Full example, To add Manual Unstuck to the main menu:
    1. #include <zombie_escape>
    2.  
    3. // Keys
    4. const OFFSET_CSMENUCODE = 205
    5. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
    6.  
    7. public plugin_init()
    8. {
    9.     register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
    10.    
    11.     // Commands
    12.     register_clcmd("chooseteam", "Cmd_ChooseTeam")
    13.     register_clcmd("say /ze", "Cmd_ChooseTeam")
    14.     register_clcmd("say_team /ze", "Cmd_ChooseTeam")
    15.    
    16.     // Register Menus
    17.     register_menu("Main Menu", KEYSMENU, "Main_Menu")
    18. }
    19.  
    20. public Cmd_ChooseTeam(id)
    21. {
    22.     Show_Menu_Main(id)
    23.     return PLUGIN_HANDLED // Kill the Choose Team Command
    24. }
    25.  
    26. // Main Menu
    27. public Show_Menu_Main(id)
    28. {
    29.     static szMenu[250]
    30.     new iLen
    31.    
    32.     // Title
    33.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
    34.    
    35.     // 1. Buy Weapons
    36.     if (is_user_alive(id))
    37.     {
    38.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
    39.     }
    40.     else
    41.     {
    42.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
    43.     }
    44.    
    45.     // 2. Extra Items
    46.     if (is_user_alive(id))
    47.     {
    48.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
    49.     }
    50.     else
    51.     {
    52.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
    53.     }
    54.    
    55.     // 3. Unstuck
    56.     if (is_user_alive(id))
    57.     {
    58.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r Unstuck^n")
    59.     }
    60.     else
    61.     {
    62.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. Unstuck^n")
    63.     }
    64.    
    65.     // 0. Exit
    66.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r %L", id, "EXIT")
    67.    
    68.     // Fix for AMXX custom menus
    69.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
    70.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
    71. }
    72.  
    73. // Main Menu
    74. public Main_Menu(id, key)
    75. {
    76.     // Player disconnected?
    77.     if (!is_user_connected(id))
    78.         return PLUGIN_HANDLED
    79.    
    80.     switch (key)
    81.     {
    82.         case 0: // Buy Weapons
    83.         {
    84.             client_cmd(id, "guns")
    85.         }
    86.         case 1: // Extra Items
    87.         {
    88.             if (is_user_alive(id))
    89.             {
    90.                 ze_show_items_menu(id)
    91.             }
    92.             else
    93.             {
    94.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
    95.             }
    96.         }
    97.         case 2: // Your New Item
    98.         {
    99.             if (is_user_alive(id))
    100.             {
    101.                 ze_unstuck_player(id)
    102.             }
    103.             else
    104.             {
    105.                 ze_colored_print(id, "!tYou can't use Unstuck while you are dead!y!")
    106.             }
    107.         }
    108.     }
    109.     return PLUGIN_HANDLED
    110. }

Re: How to edit Main Menu?

Posted: 13 Jul 2017, 07:30
by johnnysins2000
Good Tutorial :)

Don't forget to post that reapi tutorial :lol:

Re: How to edit Main Menu?

Posted: 13 Jul 2017, 08:15
by Raheem
Will do when get time.

Re: How to edit Main Menu?

Posted: 06 Nov 2018, 19:04
by DarkZombie
This link is dead: "-Full example, To add Manual Unstuck to the main menu:" http://escapers-zone.xyz/viewtopic.php?f=15&t=1969

Re: How to edit Main Menu?

Posted: 18 Nov 2018, 15:09
by Raheem
For any link .xyz just change it to .net and it will work fine.

Edited, thanks for reporting.

Re: How to edit Main Menu?

Posted: 21 Nov 2018, 19:08
by DarkZombie
there is such an error message when converting. Please help- I want add manual Unstuck in the menu.

Code: Select all

#include <zombie_escape>
#include <ze_zombie_class>

native ze_open_knife_menu(id)

// Keys
const OFFSET_CSMENUCODE = 205
const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

public plugin_init()
{
	register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
	
	// Commands
	register_clcmd("chooseteam", "Cmd_ChooseTeam")
	register_clcmd("say /ze", "Cmd_ChooseTeam")
	register_clcmd("say_team /ze", "Cmd_ChooseTeam")
	
	// Register Menus
	register_menu("Main Menu", KEYSMENU, "Main_Menu")
}

public Cmd_ChooseTeam(id)
{
	if (!is_user_connected(id))
		return PLUGIN_CONTINUE;
	
	if (get_member(id, m_iTeam) == TEAM_TERRORIST || get_member(id, m_iTeam) == TEAM_CT)
	{
		Show_Menu_Main(id)
		return PLUGIN_HANDLED // Kill the Choose Team Command
	}
	
	// Player in Spec? Allow him to open choose team menu so he can join
	return PLUGIN_CONTINUE
}

// Main Menu
public Show_Menu_Main(id)
{
	static szMenu[250]
	new iLen
    
	// Title
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
	
	// 1. Buy Weapons
	if (!ze_is_auto_buy_enabled(id)) // AutoBuy not enabled - normal case
	{
		if (is_user_alive(id))
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
		}
		else
		{
			iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
		}
	}
	else
	{
		// Auto-Buy enabled - Re-enable case
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY_RE_ENABLE")
	}
	
	// 2. Extra Items
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
	}
	
	// 3. Knife menu
	if (is_user_alive(id))
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w3.\r Knife menu^n")
	}
	else
	{
		iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Knife menu^n")
	}
	// 4. Zombie Classes Menu
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w4.\r Zombie Classes menu^n")
}
 // 3. Unstuck
    if (is_user_alive(id))
    {
        iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r Unstuck^n")
    }
    else
    {
        iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. Unstuck^n")
    }
	// 0. Exit
	iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r EXIT")
    
	// Fix for AMXX custom menus
	set_pdata_int(id, OFFSET_CSMENUCODE, 0)
	show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
}

// Main Menu
public Main_Menu(id, key)
{
	// Player disconnected?
	if (!is_user_connected(id))
		return PLUGIN_HANDLED
    
	switch (key)
	{
		case 0: // Buy Weapons
		{
			if (!ze_is_auto_buy_enabled(id))
			{
				ze_show_weapon_menu(id)
			}
			else
			{
				ze_disable_auto_buy(id)
				Show_Menu_Main(id)
			}
		}
		case 1: // Extra Items
		{
			if (is_user_alive(id))
			{
				ze_show_items_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
		case 2: // Knife menu
		{
			if (is_user_alive(id))
			{
				ze_open_knife_menu(id)
			}
			else
			{
				ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
			}
		}
		case 3: ze_open_zombie_classes_menu(id) // Zombie Classes Menu
}
case 2: // Unstuck
        {
            if (is_user_alive(id))
            {
                ze_unstuck_player(id)
            }
            else
            {
                ze_colored_print(id, "!tYou can't use Unstuck while you are dead!y!")
            }
	}
}
	return PLUGIN_HANDLED
}

Re: How to edit Main Menu?

Posted: 21 Nov 2018, 19:41
by Raheem
  1. #include <zombie_escape>
  2.  
  3. native ze_open_knife_menu(id)
  4. native ze_open_zombie_classes_menu(id)
  5. native ze_unstuck_player(id)
  6.  
  7. // Keys
  8. const OFFSET_CSMENUCODE = 205
  9. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
  10.  
  11. public plugin_init()
  12. {
  13.     register_plugin("[ZE] Main Menu", ZE_VERSION, AUTHORS)
  14.    
  15.     // Commands
  16.     register_clcmd("chooseteam", "Cmd_ChooseTeam")
  17.     register_clcmd("say /ze", "Cmd_ChooseTeam")
  18.     register_clcmd("say_team /ze", "Cmd_ChooseTeam")
  19.    
  20.     // Register Menus
  21.     register_menu("Main Menu", KEYSMENU, "Main_Menu")
  22. }
  23.  
  24. public Cmd_ChooseTeam(id)
  25. {
  26.     if (!is_user_connected(id))
  27.         return PLUGIN_CONTINUE;
  28.    
  29.     if (get_member(id, m_iTeam) == TEAM_TERRORIST || get_member(id, m_iTeam) == TEAM_CT)
  30.     {
  31.         Show_Menu_Main(id)
  32.         return PLUGIN_HANDLED // Kill the Choose Team Command
  33.     }
  34.    
  35.     // Player in Spec? Allow him to open choose team menu so he can join
  36.     return PLUGIN_CONTINUE
  37. }
  38.  
  39. // Main Menu
  40. public Show_Menu_Main(id)
  41. {
  42.     static szMenu[250]
  43.     new iLen
  44.    
  45.     // Title
  46.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w%L^n^n", id, "MAIN_MENU_TITLE")
  47.    
  48.     // 1. Buy Weapons
  49.     if (!ze_is_auto_buy_enabled(id)) // AutoBuy not enabled - normal case
  50.     {
  51.         if (is_user_alive(id))
  52.         {
  53.             iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY")
  54.         }
  55.         else
  56.         {
  57.             iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d1. %L^n", id, "MENU_WEAPONBUY")
  58.         }
  59.     }
  60.     else
  61.     {
  62.         // Auto-Buy enabled - Re-enable case
  63.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w1.\r %L^n", id, "MENU_WEAPONBUY_RE_ENABLE")
  64.     }
  65.    
  66.     // 2. Extra Items
  67.     if (is_user_alive(id))
  68.     {
  69.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w2.\r %L^n", id, "MENU_EXTRABUY")
  70.     }
  71.     else
  72.     {
  73.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d2. %L^n", id, "MENU_EXTRABUY")
  74.     }
  75.    
  76.     // 3. Knife menu
  77.     if (is_user_alive(id))
  78.     {
  79.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w3.\r Knife menu^n")
  80.     }
  81.     else
  82.     {
  83.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d3. Knife menu^n")
  84.     }
  85.    
  86.     // 4. Zombie Classes Menu
  87.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w4.\r Zombie Classes menu^n")
  88.    
  89.     // 5. Unstuck
  90.     if (is_user_alive(id))
  91.     {
  92.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\w5.\r Unstuck^n")
  93.     }
  94.     else
  95.     {
  96.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\d5. Unstuck^n")
  97.     }
  98.    
  99.     // 0. Exit
  100.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\w0.\r EXIT")
  101.    
  102.     // Fix for AMXX custom menus
  103.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
  104.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
  105. }
  106.  
  107. // Main Menu
  108. public Main_Menu(id, key)
  109. {
  110.     // Player disconnected?
  111.     if (!is_user_connected(id))
  112.         return PLUGIN_HANDLED
  113.    
  114.     switch (key)
  115.     {
  116.         case 0: // Buy Weapons
  117.         {
  118.             if (!ze_is_auto_buy_enabled(id))
  119.             {
  120.                 ze_show_weapon_menu(id)
  121.             }
  122.             else
  123.             {
  124.                 ze_disable_auto_buy(id)
  125.                 Show_Menu_Main(id)
  126.             }
  127.         }
  128.         case 1: // Extra Items
  129.         {
  130.             if (is_user_alive(id))
  131.             {
  132.                 ze_show_items_menu(id)
  133.             }
  134.             else
  135.             {
  136.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
  137.             }
  138.         }
  139.         case 2: // Knife menu
  140.         {
  141.             if (is_user_alive(id))
  142.             {
  143.                 ze_open_knife_menu(id)
  144.             }
  145.             else
  146.             {
  147.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
  148.             }
  149.         }
  150.         case 3: // Zombie Classes Menu
  151.         {
  152.             ze_open_zombie_classes_menu(id)
  153.         }
  154.         case 4: // Unstuck
  155.         {
  156.             if (is_user_alive(id))
  157.             {
  158.                 ze_unstuck_player(id)
  159.             }
  160.             else
  161.             {
  162.                 ze_colored_print(id, "!tYou can't use Unstuck while you are dead!y!")
  163.             }
  164.         }
  165.     }
  166.    
  167.     return PLUGIN_HANDLED
  168. }

Re: How to edit Main Menu?

Posted: 21 Nov 2018, 19:59
by DarkZombie
LOL, thank you Raheem bro, u are so fast. It's working now! :D

Re: How to edit Main Menu?

Posted: 30 Mar 2021, 11:52
by mldxx
L 03/30/2021 - 14:48:13: [AMXX] Run time error 10 (plugin "ze_main_menu.amxx") (native "ze_is_auto_buy_enabled") - debug not enabled!
L 03/30/2021 - 14:48:13: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).




HELP

Re: How to edit Main Menu?

Posted: 31 Mar 2021, 01:36
by Raheem
mldxx wrote: 3 years ago L 03/30/2021 - 14:48:13: [AMXX] Run time error 10 (plugin "ze_main_menu.amxx") (native "ze_is_auto_buy_enabled") - debug not enabled!
L 03/30/2021 - 14:48:13: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
HELP
add debug and post the error.

Re: How to edit Main Menu?

Posted: 31 Mar 2021, 14:56
by mldxx
L 03/31/2021 - 17:55:34: Called dynanative into a paused plugin.
L 03/31/2021 - 17:55:34: [AMXX] Displaying debug trace (plugin "ze_main_menu.amxx", version "1.6")
L 03/31/2021 - 17:55:34: [AMXX] Run time error 10: native error (native "ze_is_auto_buy_enabled")
L 03/31/2021 - 17:55:34: [AMXX] [0] ze_main_menu.sma::Show_Menu_Main (line 46)
L 03/31/2021 - 17:55:34: [AMXX] [1] ze_main_menu.sma::Cmd_ChooseTeam (line 28)