Your ideas for v1.5

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Raheem
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Your ideas for v1.5

#1

Post by Raheem » 3 Months Ago

Hey members :smiley:,

We will move to version 1.5 very soooon :D, and in this topic you need to post:
  1. Any bug you faced.
  2. Any new idea or missing feature in the Mod.
Here we are waiting your ideas and bug report.
You don't know? Learn and you will know.

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Muhammet20
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#2

Post by Muhammet20 » 3 Months Ago

Raheem wrote:
3 Months Ago
Hey members :smiley:,

We will move to version 1.5 very soooon :D, and in this topic you need to post:
  1. Any bug you faced.
  2. Any new idea or missing feature in the Mod.
Here we are waiting your ideas and bug report.
my nemesis plugin if working add it as a default pls :)
and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher

and you can make the scare by the level, i mean level 0 is scare so much but level 30(Max) don't scare
.::Kaya Gaming || Never Give Up || Zombie Escape::. [Server is Under The Work]
https://kaya-gaming.ga/

I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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#3

Post by czirimbolo » 3 Months Ago

1. Register system designed to our mod
2. New level system of player's skills
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#4

Post by Raheem » 3 Months Ago

Muhammet20 wrote:
3 Months Ago
my nemesis plugin if working add it as a default pls :)
and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher

and you can make the scare by the level, i mean level 0 is scare so much but level 30(Max) don't scare
Nemesis will remain as an addon, not default in the Mod.
czirimbolo wrote:
3 Months Ago
1. Register system designed to our mod
2. New level system of player's skills
Register system can be also addon, not related to Mod core.
Level system not also related to the Mod.

We need new ideas in the Mod core guys + issues or bugs you faced to be fixed.
You don't know? Learn and you will know.

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#5

Post by czirimbolo » 3 Months Ago

Ideas:
- make something like boss at the end of map.
- make some abilities for humans which can be bought by coins. It can make our mod unique

Bugs:
- sometimes when player try to join the server, the round is restarting
- sometimes I have problem with gravity, I can jump a little bit higher
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#6

Post by pirate228 » 3 Months Ago

Raheem wrote:
3 Months Ago
Hey members :smiley:,

We will move to version 1.5 very soooon :D, and in this topic you need to post:
  1. Any bug you faced.
  2. Any new idea or missing feature in the Mod.
Here we are waiting your ideas and bug report.
New idea :
zombie infection round should move with the human gang and should be unfrozen

[ Post made via iPhone ]

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#7

Post by pirate228 » 3 Months Ago

Raheem wrote:
3 Months Ago
Muhammet20 wrote:
3 Months Ago
my nemesis plugin if working add it as a default pls :)
and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher

and you can make the scare by the level, i mean level 0 is scare so much but level 30(Max) don't scare
Nemesis will remain as an addon, not default in the Mod.
czirimbolo wrote:
3 Months Ago
1. Register system designed to our mod
2. New level system of player's skills
Register system can be also addon, not related to Mod core.
Level system not also related to the Mod.

We need new ideas in the Mod core guys + issues or bugs you faced to be fixed.
Extra item buy menu should be like a normal cs1.6 pub buy menu not in a information format something that could make our mod unique should be a different mod as compared to zombie plague like last human vs all zombies and last human should have various advantages to fight the zombies ,last human should have infection armour and a extra item. I hope you understood what I tried to tell if not then leave my opinion thanks for reading.

[ Post made via iPhone ]

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#8

Post by czirimbolo » 3 Months Ago

@Raheem

this happens sometimes when you have default gun and buy extra item. Is this a mod bug or item bug?
11.PNG
11.PNG (106.27 KiB) Viewed 629 times
11.PNG
11.PNG (106.27 KiB) Viewed 629 times
Image

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Muhammet20
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#9

Post by Muhammet20 » 3 Months Ago

czirimbolo wrote:
3 Months Ago
@Raheem

this happens sometimes when you have default gun and buy extra item. Is this a mod bug or item bug?

11.PNG
man, this is item's problem
it's not bug
give me this extra item code and i will solve your problem

[ Post made via Android ]
.::Kaya Gaming || Never Give Up || Zombie Escape::. [Server is Under The Work]
https://kaya-gaming.ga/

I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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Raheem
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#10

Post by Raheem » 3 Months Ago

czirimbolo wrote:
3 Months Ago
Bugs:
- sometimes when player try to join the server, the round is restarting
- sometimes I have problem with gravity, I can jump a little bit higher
First one will be fixed, and second one there should surely another plugin that cause this.
pirate228 wrote:
3 Months Ago
New idea :
zombie infection round should move with the human gang and should be unfrozen
Good idea, but better if it's made as addon.
pirate228 wrote:
3 Months Ago
Extra item buy menu should be like a normal cs1.6 pub buy menu not in a information format something that could make our mod unique should be a different mod as compared to zombie plague like last human vs all zombies and last human should have various advantages to fight the zombies ,last human should have infection armour and a extra item. I hope you understood what I tried to tell if not then leave my opinion thanks for reading.
Buy menu of CS is client-side that in the game itself, and we can't change it, only VALVE can.
The last human more armor+extra-item good idea maybe added with CVAR.
czirimbolo wrote:
3 Months Ago
@Raheem

this happens sometimes when you have default gun and buy extra item. Is this a mod bug or item bug?

11.PNG
You mean append the weapon? To have two weapons? I think in Mod i use Replace not append, you can check it in weapons menu.
You don't know? Learn and you will know.

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