Approved Game Mode: Killer [ Update v1.2 ! ]

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z0h1r-LK
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Game Mode: Killer [ Update v1.2 ! ]

#1

Post by z0h1r-LK » 4 years ago

Game Mode : Killers
Description :
When start game mode killers,zombie become killers (not infector) ,can kill any human, one strike !

Log :
v1.0 - 08 Sep 2019
Release

v1.1 - 19 July 2020
Fix BUGS
Add Support Sound wav and mp3
Command Next Round

v1.2 - 21 July 2020 [Current]
Added 3 Natives
Added Cvar ze_killer_knockback
Included :
zombie_escape.inc

Natives :
ze_start_kround() - Start killers round
ze_start_kround_next() - start killers round next
ze_is_round_killers() - check from if round nemesis is on

Cvars :
ze_killer_chance 10 - Chance to start round killers (default : 10)
ze_killer_knockback 300 - Knock back zombies in round killers (default: 300)

Comand :
ze_killers_next - Make Next Round Killers Mode (LEVEL H)

Resource File :
SOUNDS :

Code: Select all

GAMEMODE KILLERS = ambience/the_horror2.wav
LANG :

Code: Select all

GAMEMODE_KILLER = .: Killers Mode :. 
ze_gamemode_killers_v1_2.zip
(7.6 KiB) Downloaded 384 times
ze_gamemode_killers_v1_2.zip
(7.6 KiB) Downloaded 384 times
Last edited by z0h1r-LK 3 years ago, edited 15 times in total.

Muhammet20
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#2

Post by Muhammet20 » 4 years ago

nice
i will try after the first term ends
i mean for the school

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Raheem
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#3

Post by Raheem » 4 years ago

You can use: ze_user_infected_pre(iVictim, iInfector, iDamage);

To block infection you do: At the same function, you can add sounds/HUDs... etc and no need for loop.

Update your code and make it human readable so I approve it.
He who fails to plan is planning to fail

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z0h1r-LK
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#4

Post by z0h1r-LK » 4 years ago

Thanks Raheem
Plugin is Fixed !
i tested it in game. it's working good
but you check from it, check for all codes in plugin ( is not bad )

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#5

Post by z0h1r-LK » 3 years ago

Updated v1.1.0

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#6

Post by DeVil_Raghav » 3 years ago

lizoumapper wrote: 4 years ago
Game Mode : Killers
Description :
When start game mode killers,zombie become killers (not infector) ,can kill any human, one strike !

Log :
v1.0 - 08 Sep 2019
Release

v1.1 - 7 July 2020 [Current]
Fix BUGS
Add Support Sound wav and mp3
Command Next Round
Included :
zombie_escape.inc

Comand :
ze_killers_next - Make Next Round Killers Mode (LEVEL H)

Resource File :
SOUNDS :

Code: Select all

GAMEMODE KILLERS = ambience/the_horror2.wav
LANG :

Code: Select all

GAMEMODE_KILLER = .: Killers Mode :. 
ze_gamemode_killers.zip
Nice Work bro 😊 I am going to try this 😊


One more thing, Can you make a menu for this mode just like nemesis menu 😊

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#7

Post by z0h1r-LK » 3 years ago

If you want start game mode your press it in menu ok

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#8

Post by z0h1r-LK » 3 years ago

Do you mean native ?

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#9

Post by DeVil_Raghav » 3 years ago

lizoumapper wrote: 3 years ago Do you mean native ?
Yes

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#10

Post by DeVil_Raghav » 3 years ago

lizoumapper wrote: 3 years ago If you want start game mode your press it in menu ok
Oke thanks bro, btw it will make random round as killer mode or first round as killer mode

Can we increase the knockback of the zm during this round only

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#11

Post by z0h1r-LK » 3 years ago

updated 1.2 !!!

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