Someone can help me
I have RPG Sma somone can add rocket follow its target
Look Video Same same Make for me please
Video : https://youtu.be/lna8twZ7-sE
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "[CSO] AT4CS"
#define VERSION "2015"
#define AUTHOR "Dias Pendragon Leon"
#define RECOIL 1.5
#define DAMAGE 350
#define CSW_AT4CS CSW_M249
#define weapon_at4cs "weapon_m249"
#define MODEL_V "models/v_at4ex.mdl"
#define MODEL_P "models/p_at4ex.mdl"
#define MODEL_W "models/w_at4ex.mdl"
#define MODEL_S "models/s_rocket.mdl"
#define DEFAULT_W_MODEL "models/w_m249.mdl"
#define WEAPON_ANIMEXT "grenade"
new const WeaponSounds[5][] =
{
"weapons/at4-1.wav",
"weapons/at4_draw.wav",
"weapons/at4_clipin1.wav",
"weapons/at4_clipin2.wav",
"weapons/at4_clipin3.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_at4cs.txt",
"sprites/at4cs.spr",
"sprites/smokepuff.spr"
}
enum
{
ANIM_IDLE = 0,
ANIM_SHOOT1,
ANIM_SHOOT2,
ANIM_RELOAD,
ANIM_DRAW
}
// Marcros
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) (%1 |= (1 << (%2 & 31)));
#define UnSet_BitVar(%1,%2) (%1 &= ~(1 << (%2 & 31)));
// Vars
new g_Had_AT4CS, g_WeaponEnt, g_SmokePuff_SprID, Float:g_PunchAngles[33], g_Clip[33], Float:DelayTime[33]
new g_MsgWeaponList, g_MsgCurWeapon, g_Exp_SprId, g_SmokeSprId, g_MaxPlayers, g_Aiming
// Safety
new g_HamBot
new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
new rpgCost
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
// Your highness!
Register_SafetyFunc()
// Forward
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
// Engine
register_think("at4ex_rocket", "fw_Rocket_Think")
register_touch("at4ex_rocket", "*", "fw_Rocket_Touch")
// Hams
RegisterHam(Ham_Item_Deploy, weapon_at4cs, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_at4cs, "fw_Item_PostFrame")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_at4cs, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_at4cs, "fw_Weapon_PrimaryAttack_Post", 1)
g_MsgCurWeapon = get_user_msgid("CurWeapon")
g_MsgWeaponList = get_user_msgid("WeaponList")
g_MaxPlayers = get_maxplayers()
register_clcmd("say /buyrpg", "Get_AT4CS")
register_clcmd("weapon_at4cs", "Hook_Weapon")
rpgCost = register_cvar("amx_rpg_cost", "3000");
}
public plugin_precache()
{
precache_model(MODEL_V)
precache_model(MODEL_P)
precache_model(MODEL_W)
precache_model(MODEL_S)
for(new i = 0; i < sizeof(WeaponSounds); i++)
precache_sound(WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) precache_generic(WeaponResources[i])
else if(i == 2) g_SmokePuff_SprID = precache_model(WeaponResources[i])
else precache_model(WeaponResources[i])
}
g_Exp_SprId = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
g_SmokeSprId = engfunc(EngFunc_PrecacheModel, "sprites/steam1.spr")
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/m249.sc", name))
g_WeaponEnt = get_orig_retval()
}
public client_putinserver(id)
{
Safety_Connected(id)
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Register_HamBot", id)
}
}
public Register_HamBot(id)
{
Register_SafetyFuncBot(id)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public client_disconnect(id)
{
Safety_Disconnected(id)
}
public Hook_Weapon(id)
{
engclient_cmd(id, weapon_at4cs)
return PLUGIN_HANDLED
}
public Get_AT4CS(id)
{
if(cs_get_user_money(id) < get_pcvar_num(rpgCost))
{
client_print(id, print_chat, "You Dont Have Enough Money(Need to 3000)");
return
}
cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(rpgCost));
UnSet_BitVar(g_Aiming, id)
Set_BitVar(g_Had_AT4CS, id)
give_item(id, weapon_at4cs)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_AT4CS)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 1)
message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
write_byte(1)
write_byte(CSW_AT4CS)
write_byte(1)
message_end()
cs_set_user_bpammo(id, CSW_AT4CS, 10)
set_pev(id, pev_maxspeed, 350.0)
}
public Remove_AT4CS(id)
{
UnSet_BitVar(g_Had_AT4CS, id)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_AT4CS || !Get_BitVar(g_Had_AT4CS, id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, DEFAULT_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_at4cs, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_AT4CS, id))
{
set_pev(weapon, pev_impulse, 4420152)
engfunc(EngFunc_SetModel, entity, MODEL_W)
UnSet_BitVar(g_Had_AT4CS, id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(!is_alive(invoker))
return FMRES_IGNORED
if(get_player_weapon(invoker) != CSW_AT4CS || !Get_BitVar(g_Had_AT4CS, invoker))
return FMRES_IGNORED
if(eventid == g_WeaponEnt)
{
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Set_WeaponAnim(invoker, ANIM_SHOOT1)
emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Create_Rocket(invoker)
UnSet_BitVar(g_Aiming, invoker)
cs_set_user_zoom(invoker, CS_RESET_ZOOM, 1)
return FMRES_SUPERCEDE
}
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_AT4CS || !Get_BitVar(g_Had_AT4CS, id))
return FMRES_IGNORED
static PressedButton
PressedButton = get_uc(uc_handle, UC_Buttons)
if((PressedButton & IN_ATTACK2))
{
if(get_gametime() - 0.5 > DelayTime[id])
{
if(!Get_BitVar(g_Aiming, id))
{
cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
Set_BitVar(g_Aiming, id)
} else {
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
UnSet_BitVar(g_Aiming, id)
}
DelayTime[id] = get_gametime()
}
}
return FMRES_HANDLED
}
public Create_Rocket(id)
{
new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3]
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
get_position(id, 40.0, 10.0, -10.0, Origin)
pev(id, pev_v_angle, Angles)
Angles[0] *= -1.0
set_pev(ent, pev_origin, Origin)
set_pev(ent, pev_angles, Angles)
set_pev(ent, pev_v_angle, Angles)
set_pev(ent, pev_solid, SOLID_BBOX)
set_pev(ent, pev_movetype, MOVETYPE_FLY)
set_pev(ent, pev_classname, "at4ex_rocket")
set_pev(ent, pev_owner, id)
engfunc(EngFunc_SetModel, ent, MODEL_S)
set_pev(ent, pev_iuser1, Get_BitVar(g_Aiming, id) ? 1 : 0)
set_pev(ent, pev_mins, {-1.0, -1.0, -1.0})
set_pev(ent, pev_maxs, {1.0, 1.0, 1.0})
velocity_by_aim(id, 2000, Velocity)
set_pev(ent, pev_velocity, Velocity)
set_pev(ent, pev_nextthink, halflife_time() + 0.05)
}
public fw_Rocket_Think(Ent)
{
if(!pev_valid(Ent))
return
static Owner; Owner = pev(Ent, pev_owner)
if(is_connected(Owner) && pev(Ent, pev_iuser1))
{
static Victim; Victim = FindClosesEnemy(Ent)
if(is_alive(Victim) && entity_range(Victim, Ent) <= 640.0)
{
static Float:Origin[3]; pev(Victim, pev_origin, Origin)
Aim_To(Ent, Origin, 1.0, 0)
static Float:Velocity[3], Float:Cur[3];
pev(Ent, pev_origin, Cur)
get_speed_vector(Cur, Origin, 2000.0, Velocity)
set_pev(Ent, pev_velocity, Velocity)
}
}
Make_FireSmoke(Ent)
set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
}
public fw_Rocket_Touch(Ent, Id)
{
if(!pev_valid(Ent))
return
static Float:Origin[3]
pev(Ent, pev_origin, Origin)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_Exp_SprId) // sprite index
write_byte(30) // scale in 0.1's
write_byte(15) // framerate
write_byte(0) // flags
message_end()
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(random_num(46, 48))
message_end()
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_SmokeSprId) // sprite index
write_byte(30) // scale in 0.1's
write_byte(10) // framerate
message_end()
static Owner; Owner = pev(Ent, pev_owner)
if(is_connected(Owner))
{
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_alive(i))
continue
if(entity_range(i, Ent) > 200.0)
continue
if(get_user_team(i) == get_user_team(Owner))
continue
ExecuteHamB(Ham_TakeDamage, i, 0, Owner, float(DAMAGE), DMG_BULLET)
}
}
set_pev(Ent, pev_flags, FL_KILLME)
}
public Make_FireSmoke(Ent)
{
static Float:Origin[3]
pev(Ent, pev_origin, Origin)
Origin[2] -= 6.0
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_SmokePuff_SprID)
write_byte(10)
write_byte(10)
write_byte(14)
message_end()
}
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_AT4CS, Id))
return
set_pev(Id, pev_viewmodel2, MODEL_V)
set_pev(Id, pev_weaponmodel2, MODEL_P)
set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
}
public fw_Item_AddToPlayer_Post(Ent, id)
{
if(!pev_valid(Ent))
return HAM_IGNORED
if(pev(Ent, pev_impulse) == 4420152)
{
Set_BitVar(g_Had_AT4CS, id)
set_pev(Ent, pev_impulse, 0)
}
if(Get_BitVar(g_Had_AT4CS, id))
{
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
write_string("weapon_at4cs")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_AT4CS)
write_byte(0)
message_end()
}
return HAM_HANDLED
}
public fw_Item_PostFrame(ent)
{
if(!pev_valid(ent))
return HAM_IGNORED
static id
id = pev(ent, pev_owner)
if(is_alive(id) && Get_BitVar(g_Had_AT4CS, id))
{
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_AT4CS)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1; temp1 = min(1 - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_AT4CS, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
}
return HAM_IGNORED
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_AT4CS, id))
return HAM_IGNORED
g_Clip[id] = -1
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_AT4CS)
static iClip; iClip = get_pdata_int(ent, 51, 4)
if(bpammo <= 0) return HAM_SUPERCEDE
if(iClip >= 1) return HAM_SUPERCEDE
g_Clip[id] = iClip
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_AT4CS, id))
return HAM_IGNORED
if (g_Clip[id] == -1)
return HAM_IGNORED
set_pdata_int(ent, 51, g_Clip[id], 4)
set_pdata_int(ent, 54, 1, 4)
Set_WeaponAnim(id, ANIM_RELOAD)
set_pdata_float(id, 83, 3.5, 5)
return HAM_HANDLED
}
public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
if(!is_alive(Attacker))
return HAM_IGNORED
if(get_player_weapon(Attacker) != CSW_AT4CS || !Get_BitVar(g_Had_AT4CS, Attacker))
return HAM_IGNORED
return HAM_SUPERCEDE
}
public fw_Weapon_PrimaryAttack(ent)
{
static id; id = pev(ent, pev_owner)
pev(id, pev_punchangle, g_PunchAngles[id])
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(get_player_weapon(id) == CSW_AT4CS && Get_BitVar(g_Had_AT4CS, id) && cs_get_weapon_ammo(ent) > 0)
{
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, RECOIL, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
}/* else {
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, 0.0, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
}*/
return HAM_IGNORED
}
stock FindClosesEnemy(entid)
{
new Float:Dist
new Float:maxdistance=300.0
new indexid=0
for(new i=1;i<=get_maxplayers();i++){
if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i)
&& pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i))
{
Dist = entity_range(entid, i)
if(Dist <= maxdistance)
{
maxdistance=Dist
indexid=i
return indexid
}
}
}
return 0
}
public Aim_To(iEnt, Float:vTargetOrigin[3], Float:flSpeed, Style)
{
if(!pev_valid(iEnt))
return
if(!Style)
{
static Float:Vec[3], Float:Angles[3]
pev(iEnt, pev_origin, Vec)
Vec[0] = vTargetOrigin[0] - Vec[0]
Vec[1] = vTargetOrigin[1] - Vec[1]
Vec[2] = vTargetOrigin[2] - Vec[2]
engfunc(EngFunc_VecToAngles, Vec, Angles)
Angles[0] = Angles[2] = 0.0
set_pev(iEnt, pev_v_angle, Angles)
set_pev(iEnt, pev_angles, Angles)
} else {
new Float:f1, Float:f2, Float:fAngles, Float:vOrigin[3], Float:vAim[3], Float:vAngles[3];
pev(iEnt, pev_origin, vOrigin);
xs_vec_sub(vTargetOrigin, vOrigin, vOrigin);
xs_vec_normalize(vOrigin, vAim);
vector_to_angle(vAim, vAim);
if (vAim[1] > 180.0) vAim[1] -= 360.0;
if (vAim[1] < -180.0) vAim[1] += 360.0;
fAngles = vAim[1];
pev(iEnt, pev_angles, vAngles);
if (vAngles[1] > fAngles)
{
f1 = vAngles[1] - fAngles;
f2 = 360.0 - vAngles[1] + fAngles;
if (f1 < f2)
{
vAngles[1] -= flSpeed;
vAngles[1] = floatmax(vAngles[1], fAngles);
}
else
{
vAngles[1] += flSpeed;
if (vAngles[1] > 180.0) vAngles[1] -= 360.0;
}
}
else
{
f1 = fAngles - vAngles[1];
f2 = 360.0 - fAngles + vAngles[1];
if (f1 < f2)
{
vAngles[1] += flSpeed;
vAngles[1] = floatmin(vAngles[1], fAngles);
}
else
{
vAngles[1] -= flSpeed;
if (vAngles[1] < -180.0) vAngles[1] += 360.0;
}
}
set_pev(iEnt, pev_v_angle, vAngles)
set_pev(iEnt, pev_angles, vAngles)
}
}
stock bool:can_see_fm(entindex1, entindex2)
{
if (!entindex1 || !entindex2)
return false
if (pev_valid(entindex1) && pev_valid(entindex1))
{
new flags = pev(entindex1, pev_flags)
if (flags & EF_NODRAW || flags & FL_NOTARGET)
{
return false
}
new Float:lookerOrig[3]
new Float:targetBaseOrig[3]
new Float:targetOrig[3]
new Float:temp[3]
pev(entindex1, pev_origin, lookerOrig)
pev(entindex1, pev_view_ofs, temp)
lookerOrig[0] += temp[0]
lookerOrig[1] += temp[1]
lookerOrig[2] += temp[2]
pev(entindex2, pev_origin, targetBaseOrig)
pev(entindex2, pev_view_ofs, temp)
targetOrig[0] = targetBaseOrig [0] + temp[0]
targetOrig[1] = targetBaseOrig [1] + temp[1]
targetOrig[2] = targetBaseOrig [2] + temp[2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player
if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
{
return false
}
else
{
new Float:flFraction
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2]
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
else
{
targetOrig[0] = targetBaseOrig [0]
targetOrig[1] = targetBaseOrig [1]
targetOrig[2] = targetBaseOrig [2] - 17.0
engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player
get_tr2(0, TraceResult:TR_flFraction, flFraction)
if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
{
return true
}
}
}
}
}
return false
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_PlayerNextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Set_WeaponAnim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
/* ===============================
------------- SAFETY -------------
=================================*/
public Register_SafetyFunc()
{
register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}
public Register_SafetyFuncBot(id)
{
RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
}
public Safety_Connected(id)
{
Set_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_Disconnected(id)
{
UnSet_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_CurWeapon(id)
{
if(!is_alive(id))
return
static CSW; CSW = read_data(2)
if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
}
public fw_Safety_Spawn_Post(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_IsAlive, id)
}
public fw_Safety_Killed_Post(id)
{
UnSet_BitVar(g_IsAlive, id)
}
public is_connected(id)
{
if(!(1 <= id <= 32))
return 0
if(!Get_BitVar(g_IsConnected, id))
return 0
return 1
}
public is_alive(id)
{
if(!is_connected(id))
return 0
if(!Get_BitVar(g_IsAlive, id))
return 0
return 1
}
public get_player_weapon(id)
{
if(!is_alive(id))
return 0
return g_PlayerWeapon[id]
}
// ===================== STOCK... =======================
// ======================================================