Approved (1.6 Only) Leap/Long-Jump v1.1

Plug-ins compatibility with Zombie Escape 1.x only!


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(1.6 Only) Leap/Long-Jump v1.1

#1

Post by z0h1r-LK » 2 years ago

Long Jump
Description:
This plugin is give zombie long-jump. (Nemesis Supported)

Cvars:
  1. // Long-Jump
  2. ze_leap_zombie 1                // Who will get a longjump? ( 0 = Disable || 1 = All Zombies || 2 = First Zombies || 3 = Last Zombies ).
  3. ze_leap_zombie_height 300       // Height value when zombie use long-jump.
  4. ze_leap_zombie_force 500        // Force Long Jump.
  5. ze_leap_zombie_cooldown 10      // Delay before re-active Long-Jump for zombie(s).
  6. ze_leap_nemesis 1               // Who will get a longjump? ( 0 = Disable || 1 = All Nemesis || 2 = Last Nemesis).
  7. ze_leap_nemesis_height 300      // Height value when nemesis use Long-Jump.
  8. ze_leap_nemesis_force 500       // Force Long Jump (Nemesis).
  9. ze_leap_nemesis_cooldown 5      // Delay before re-active Long-Jump for nemesis.
Requirements :
Zombie Escape Mod v1.6

If you want leap support Nemesis : viewforum.php?f=15
  1. #define SUPPORT_NEMESIS
If you want leap doesn't support nemesis:
  1. // #define SUPPORT_NEMESIS
Changes Log:
  1. [Version 1.0]
  2.  - Release.
  3. [Version 1.1]
  4.  - Fix bug.
Download:
ze_leap_v11.zip
Source code .sma
(1.54 KiB) Downloaded 265 times
ze_leap_v11.zip
Source code .sma
(1.54 KiB) Downloaded 265 times
Last edited by z0h1r-LK 2 years ago, edited 2 times in total.

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#2

Post by VicKy » 2 years ago

Well Good Plugin
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#3

Post by z0h1r-LK » 2 years ago

VicKy wrote: 2 years agoWell Good Plugin
Thanks, It's support nemesis mode.

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#4

Post by VicKy » 2 years ago

Approved This Post
Staff?
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#5

Post by z0h1r-LK » 2 years ago

VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
Last edited by z0h1r-LK 2 years ago, edited 2 times in total.

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#6

Post by VicKy » 2 years ago

Z0uha1r_LK wrote: 2 years ago
VicKy wrote: 2 years ago Approved This Post
Staff?
We will Development
Yep :D
Last edited by VicKy 2 years ago, edited 1 time in total.
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#7

Post by Raheem » 2 years ago

Z0uha1r_LK wrote: 2 years ago
VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
Yes, Approved, and a great job that you only uses ReAPI.
He who fails to plan is planning to fail

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#8

Post by z0h1r-LK » 2 years ago

Raheem wrote: 2 years ago
Z0uha1r_LK wrote: 2 years ago
VicKy wrote: 2 years ago Approved This Post
Staff?
We wait ZE Development
Yes, Approved, and a great job that you only uses ReAPI.
Thanks :) .

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#9

Post by z0h1r-LK » 2 years ago

I fix little bug, Sorry about that

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