Converted RPG 7

Zombies/Humans Extra-Items
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johnnysins2000
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RPG 7

#1

Post by johnnysins2000 » 6 years ago

RPG 7

Description:
  • This Gun RPG 7 is type of a classic Rocket Launcher with High Damage from CSO(Counter Strike : Online). This Item is For Normal Humans Only If u want this to draw out when u draw out Knife ... Just suggest Down.Enjoy!
Installation & Instructions:
  • Simply install it like any plugin and Don't forget to copy Models in zombie_escape Folder, Sounds, Sprites.

Screenshots:
  • hl 2017-05-23 14-05-55-71.png
    hl 2017-05-23 14-05-49-04.png
    hl 2017-05-23 14-05-41-93.png
Downloads:
  • RPG-7.zip
    [ZE] Extra-Item: RPG-7
    (683.58 KiB) Downloaded 954 times
    RPG-7.zip
    [ZE] Extra-Item: RPG-7
    (683.58 KiB) Downloaded 954 times
Last edited by Raheem 6 years ago, edited 3 times in total.
Reason: Updating to work with Zombie Escape v1.1
Nobody Is That Busy If They Make Time :roll:

johnnysins2000
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#2

Post by johnnysins2000 » 6 years ago

If Somebody Else Test it will be good and if someone wants this to draw out when u draw out knife like bazooka

Just comment down
Nobody Is That Busy If They Make Time :roll:

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Night Fury
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#3

Post by Night Fury » 6 years ago

Remove xs from your include list..It's already included in ZE INC. file.
Want your own mod edition? PM me.
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johnnysins2000
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#4

Post by johnnysins2000 » 6 years ago

Jack GamePlay wrote: 6 years ago Remove xs from your include list..It's already included in ZE INC. file.
Done bro :mrgreen:
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#5

Post by Raheem » 6 years ago

Jack GamePlay wrote: 6 years ago Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
  • Code: Select all

    #include <amxmodx>
    #include <fakemeta>
    #include <dhudmessage>
    #include <hamsandwich>
    #include <engine>
    #include <fun>
    #include <reapi>
    #include <fvault>
    #include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.

johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
He who fails to plan is planning to fail

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#6

Post by johnnysins2000 » 6 years ago

Raheem wrote: 6 years ago
Jack GamePlay wrote: 6 years ago Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
  • Code: Select all

    #include <amxmodx>
    #include <fakemeta>
    #include <dhudmessage>
    #include <hamsandwich>
    #include <engine>
    #include <fun>
    #include <reapi>
    #include <fvault>
    #include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.

johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
Done bro . Anyway it was also compiling without <xs> include
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#7

Post by Raheem » 6 years ago

If it's not needed for this case ok, But if any other plugin require this include so you should include it.
He who fails to plan is planning to fail

johnnysins2000
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#8

Post by johnnysins2000 » 6 years ago

Raheem wrote: 6 years ago If it's not needed for this case ok, But if any other plugin require this include so you should include it.
Hey Raheem how do u bring those pictures at their right spot like under

Screenshots?
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#9

Post by Raheem » 6 years ago

When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.

Photo:
  • Place anywhere.png
This post is like:
  • Code: Select all

    When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.
    
    Photo:
    [list][attachment=0]Place anywhere.png[/attachment][/list]
He who fails to plan is planning to fail

liroy
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#10

Post by liroy » 4 years ago

How i can change damage ?

snitch
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#11

Post by snitch » 4 years ago

liroy wrote: 4 years ago How i can change damage ?
#define EXPLODE_DAMAGE 800.0

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#12

Post by liroy » 4 years ago

i can't change sma file with this error :ImageImage

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Night Fury
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#13

Post by Night Fury » 4 years ago

Add to the include list:

Code: Select all

#include <fun>
Want your own mod edition? PM me.
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#14

Post by snitch » 4 years ago

Mohamed Alaa wrote: 4 years ago Add to the include list:

Code: Select all

#include <fun>
i think need update all code here, some includes missed

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Raheem
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#15

Post by Raheem » 4 years ago

snitch wrote: 4 years ago
Mohamed Alaa wrote: 4 years ago Add to the include list:

Code: Select all

#include <fun>
i think need update all code here, some includes missed
Issue that we were at first versions include the Fun and Engine modules inside the zombie escape include so it was not necessary to be re-include them in such weapons, but later we dropped fun and engine and used instead ReAPI GameDLL/Engine that's why this usually happens.
He who fails to plan is planning to fail

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