GET NO CLIP FOR PRESS CALL BUTTON
jerb ida ymachi wla la psq ana manich mjrbo, w ida mamchach goli
Code: Select all
#include <zombie_escape>
// Setting File
new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
// Variables
new bool:g_bButtonUsed = false
// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4
// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }
new g_has_unlimited_clip[33]
// Default Values
new const szButtonEnt[][] =
{
"grescate_amazonas",
"tren_escape",
"escape_assault",
"tetikleme",
"gemoroy",
"a1",
"llamado_escape",
"carrex",
"manager",
"rescate_jp",
"mario_escape_final_001",
"ascensor_escape",
"multi",
"escape_final",
"heli",
"msilo",
"trem_ati",
"heli_escape",
"heli1",
"final",
"tren"
}
new Array:g_szButtonName
public plugin_init()
{
register_plugin("Unlimited Clip For Press Call Button", "1.0", "DZ")
// Hams
RegisterHam(Ham_Use, "func_button", "Fw_ButtonUsed_Post", 1)
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}
public Fw_ButtonUsed_Post(iEnt, iCallerID)
{
new szTargetName[51], szCallerName[32]
pev(iEnt, pev_target, szTargetName, charsmax(szTargetName))
for (new iIndex = 0; iIndex < ArraySize(g_szButtonName); iIndex++)
{
new szButtonName[51]
ArrayGetString(g_szButtonName, iIndex, szButtonName, charsmax(szButtonName))
if (equal(szTargetName, szButtonName) && !g_bButtonUsed)
{
get_user_name(iCallerID, szCallerName, charsmax(szCallerName))
ze_colored_print(0, "!tEscape button was used by!y:!g %s!y.", szCallerName)
g_has_unlimited_clip[iCallerID] = true
ze_colored_print(iCallerID, "!yYou got Free !gUnlimited Clip !yFor Pressing Escape Button!y!")
g_bButtonUsed = true
break;
}
}
}
// Reset flags for all players on newround
public ze_user_humanized(id)
{
g_has_unlimited_clip[id] = false;
}
public plugin_precache()
{
// Initialize arrays
g_szButtonName = ArrayCreate(51, 1)
// Load from external file
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Escape Button Message", "Button Names", g_szButtonName)
// If we couldn't load from file, use and save default ones
new iIndex
if (ArraySize(g_szButtonName) == 0)
{
for (iIndex = 0; iIndex < sizeof szButtonEnt; iIndex++)
ArrayPushString(g_szButtonName, szButtonEnt[iIndex])
// If not found .ini File Create it and save default values in it
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Escape Button Message", "Button Names", g_szButtonName)
}
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
// Player doesn't have the unlimited clip upgrade
if (!g_has_unlimited_clip[msg_entity])
return;
// Player not alive or not an active weapon
if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
return;
static weapon, clip
weapon = get_msg_arg_int(2) // get weapon ID
clip = get_msg_arg_int(3) // get weapon clip
// Unlimited Clip Ammo
if (MAXCLIP[weapon] > 2) // skip grenades
{
set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
if (clip < 2) // refill when clip is nearly empty
{
// Get the weapon entity
static wname[32], weapon_ent
get_weaponname(weapon, wname, sizeof wname - 1)
weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
// Set max clip on weapon
fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
}
}
}
public ze_game_started()
{
g_bButtonUsed = false
}
// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
return entity;
}
// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
Check this: viewtopic.php?f=15&t=4058&p=12337#p12337
It's working on all maps !
It's working on all maps !
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