Converted RPG 7

Zombies/Humans Extra-Items
johnnysins2000
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RPG 7

#1

Post by johnnysins2000 » 2 Years Ago

RPG 7

Description:
  • This Gun RPG 7 is type of a classic Rocket Launcher with High Damage from CSO(Counter Strike : Online). This Item is For Normal Humans Only If u want this to draw out when u draw out Knife ... Just suggest Down.Enjoy!
Installation & Instructions:
  • Simply install it like any plugin and Don't forget to copy Models in zombie_escape Folder, Sounds, Sprites.

Screenshots:
  • hl 2017-05-23 14-05-55-71.png
    hl 2017-05-23 14-05-49-04.png
    hl 2017-05-23 14-05-41-93.png
Downloads:
  • RPG-7.zip
    [ZE] Extra-Item: RPG-7
    (683.58 KiB) Downloaded 107 times
    RPG-7.zip
    [ZE] Extra-Item: RPG-7
    (683.58 KiB) Downloaded 107 times
Last edited by Raheem on 28 Jul 2017, 12:52, edited 3 times in total.
Reason: Updating to work with Zombie Escape v1.1
Nobody Is That Busy If They Make Time :roll:

johnnysins2000
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#2

Post by johnnysins2000 » 2 Years Ago

If Somebody Else Test it will be good and if someone wants this to draw out when u draw out knife like bazooka

Just comment down
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Mohamed Alaa
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#3

Post by Mohamed Alaa » 2 Years Ago

Remove xs from your include list..It's already included in ZE INC. file.
Want your own mod edition? PM me.
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#4

Post by johnnysins2000 » 2 Years Ago

Jack GamePlay wrote:
2 Years Ago
Remove xs from your include list..It's already included in ZE INC. file.
Done bro :mrgreen:
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Raheem
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#5

Post by Raheem » 2 Years Ago

Jack GamePlay wrote:
2 Years Ago
Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
  • Code: Select all

    #include <amxmodx>
    #include <fakemeta>
    #include <dhudmessage>
    #include <hamsandwich>
    #include <engine>
    #include <fun>
    #include <reapi>
    #include <fvault>
    #include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.

johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
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#6

Post by johnnysins2000 » 2 Years Ago

Raheem wrote:
2 Years Ago
Jack GamePlay wrote:
2 Years Ago
Remove xs from your include list..It's already included in ZE INC. file.
I don't know who told you this? The original includes in our mod is:
  • Code: Select all

    #include <amxmodx>
    #include <fakemeta>
    #include <dhudmessage>
    #include <hamsandwich>
    #include <engine>
    #include <fun>
    #include <reapi>
    #include <fvault>
    #include <zombie_escape_stocks>
Hope you don't speak again about something you don't know.

johnnysins2000, Back xs include again bro and sorry for this. Always check things from the original release. Thanks bro.
Done bro . Anyway it was also compiling without <xs> include
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#7

Post by Raheem » 2 Years Ago

If it's not needed for this case ok, But if any other plugin require this include so you should include it.
You don't know? Learn and you will know.

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#8

Post by johnnysins2000 » 2 Years Ago

Raheem wrote:
2 Years Ago
If it's not needed for this case ok, But if any other plugin require this include so you should include it.
Hey Raheem how do u bring those pictures at their right spot like under

Screenshots?
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Raheem
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#9

Post by Raheem » 2 Years Ago

When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.

Photo:
  • Place anywhere.png
This post is like:
  • Code: Select all

    When you attach them johnny you will find a choice named place inline you can insert it anywhere and it will appear where you insert this attachment.
    
    Photo:
    [list][attachment=0]Place anywhere.png[/attachment][/list]
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#10

Post by liroy » 1 Month Ago

How i can change damage ?

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