i have some problem in save i tried to use mysql but the same problem Level/xp didn't save
Code: Select all
#include <zombie_escape>
// Defines
#define MAX_LEVEL 50
#define maxranks 43
#define MAX_XP 500000
#define TASK_SHOWHUD 2020
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"
#define RANKS_Noobest 0
#define RANKS_Noob 1
#define RANKS_Newbiee 2
#define RANKS_Easy 3
#define RANKS_Normal 4
#define RANKS_Hard 5
#define RANKS_Expert 6
#define RANKS_SuperExpert 7
#define RANKS_Specialist 8
#define RANKS_Leader 9
#define RANKS_Mayor 10
#define RANKS_Pro 11
#define RANKS_SuperPro 12
#define RANKS_Heroic 13
#define RANKS_God 14
#define RANKS_15 15
#define RANKS_16 16
#define RANKS_17 17
#define RANKS_18 18
#define RANKS_19 19
#define RANKS_20 20
#define RANKS_21 21
#define RANKS_22 22
#define RANKS_23 23
#define RANKS_24 24
#define RANKS_25 25
#define RANKS_26 26
#define RANKS_27 27
#define RANKS_28 28
#define RANKS_29 29
#define RANKS_30 30
#define RANKS_31 31
#define RANKS_32 32
#define RANKS_33 33
#define RANKS_34 34
#define RANKS_35 35
#define RANKS_36 36
#define RANKS_37 37
#define RANKS_38 38
#define RANKS_39 39
#define RANKS_vip vip
#define RANKS_admin admin
#define RANKS_co co
#define RANKS_owner owner
new const ranks_names[maxranks][]=
{
"Newborn",
"Learner ",
"KilleR ",
"HitMAN ",
"Ass@ss1n ",
"Ninja ",
"Scarecr0w ",
"SWAT ",
"NegoT1aTor ",
"Wind FighTeR",
"Spy ",
"M@dm@n ",
"LuckY 13",
"X7r3m3 ",
"CreeD ",
"SAVaGE ",
"ManiPulaToR ",
"DeViL ",
"GuardiaN ",
"RespecteD ",
"HeadtakeR ",
"Dragon Slayer",
"10K Champion",
"SkyFaLL ",
"RocketmaN ",
"MonsteR ",
"DominatoR ",
"DemoN SlayeR",
"Legendary Player",
"ELiTE MasteR",
"Global DS",
"Global DS I",
"Global DS II",
"Global DS III",
"Global DS Master",
"Super Hero I",
"Super Hero II",
"Super Hero III",
"V.I.P",
"Admin",
"Head-Admin",
"Co-Owner",
"Owner",
}
enum
{
Host = 0,
User,
Pass,
DB
}
// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new const g_szLogFile[] = "Levels.log" // MySQL Errors log file
new const g_szTable[] =
" \
ALTER TABLE `test` \
ADD IF NOT EXISTS `Level` int(20) NOT NULL DEFAULT '0', \
ADD IF NOT EXISTS `XP` int(20) NOT NULL DEFAULT '0', \
ADD IF NOT EXISTS `Max_XP` int(20) NOT NULL DEFAULT '0'; \
"
// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.2
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = -0.2
const HUD_STATS_ZOMBIE_R = 255
const HUD_STATS_ZOMBIE_G = 255
const HUD_STATS_ZOMBIE_B = 255
const HUD_STATS_HUMAN_R = 255
const HUD_STATS_HUMAN_G = 255
const HUD_STATS_HUMAN_B = 255
const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255
// Variables
new g_iLevel[33],
g_iXP[33],
g_iMaxXP[33],
rank[43],
Float:g_fDamage[33],
g_MsgSync,
g_iLevelsVaultHandle,
g_iRanksVaultHandle,
Handle:g_hTuple,
Fw_LevelUP,
ForwardReturn
// Cvars
new g_pCvarZombieInfect,
g_pCvarEscapeSuccess,
g_pCvarEnableDamage,
g_pCvarRequiredDamage,
g_pCvarDamageAward,
g_pCvarStartXP,
g_pCvarMaxLevelsIncrement,
g_pCvarMaxXPFirstLevel,
g_pCvarPercentageStyle,
g_pCvarStartFromZero,
g_pCvarAddCommas,
g_pCvarLevelEffects,
g_pCvarSaveType,
g_pCvarDBInfo[4]
public plugin_natives()
{
register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
register_native("ze_get_user_level", "native_ze_get_user_level", 1)
register_native("ze_get_user_rank", "native_ze_get_user_rank", 1)
register_native("ze_set_user_level", "native_ze_set_user_level", 1)
register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
}
public plugin_precache()
{
precache_sound(LEVELUP)
}
public plugin_init()
{
register_plugin("[ZE] Level-XP System", "1.9", "Raheem/JaCk")
// Hook Chains
RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
Fw_LevelUP = CreateMultiForward("ze_on_levelup", ET_IGNORE, FP_CELL)
// Cvars
g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
g_pCvarStartXP = register_cvar("ze_start_xp", "50")
g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
g_pCvarSaveType = register_cvar("ze_levels_save_type", "0")
g_pCvarDBInfo[Host] = register_cvar("ze_levels_host", "127.0.0.1")
g_pCvarDBInfo[User] = register_cvar("ze_levels_user", "root")
g_pCvarDBInfo[Pass] = register_cvar("ze_levels_pass", "password")
g_pCvarDBInfo[DB] = register_cvar("ze_levels_dbname", "levels_db")
// Messages
g_MsgSync = CreateHudSyncObj()
if (get_pcvar_num(g_pCvarSaveType))
{
set_task(0.1, "Delay_MySQL_Init")
}
}
public plugin_end()
{
if (get_pcvar_num(g_pCvarSaveType))
{
if (g_hTuple != Empty_Handle)
{
SQL_FreeHandle(g_hTuple)
}
}
}
public Delay_MySQL_Init()
{
MySQL_Init()
}
public MySQL_Init()
{
if (!get_pcvar_num(g_pCvarSaveType))
return
new szHost[64], szUser[32], szPass[32], szDB[128]
get_pcvar_string(g_pCvarDBInfo[Host], szHost, charsmax(szHost))
get_pcvar_string(g_pCvarDBInfo[User], szUser, charsmax(szUser))
get_pcvar_string(g_pCvarDBInfo[Pass], szPass, charsmax(szPass))
get_pcvar_string(g_pCvarDBInfo[DB], szDB, charsmax(szDB))
g_hTuple = SQL_MakeDbTuple(szHost, szUser, szPass, szDB)
// Let's ensure that the g_hTuple will be valid, we will access the database to make sure
new iErrorCode, szError[512], Handle:hSQLConnection
hSQLConnection = SQL_Connect(g_hTuple, iErrorCode, szError, charsmax(szError))
if (hSQLConnection != Empty_Handle)
{
log_amx("[MySQL][LVL] Successfully connected to host: %s (ALL IS OK).", szHost)
SQL_FreeHandle(hSQLConnection)
}
else
{
// Disable plugin
set_fail_state("[LVL] Failed to connect to MySQL database: %s.", szError)
}
SQL_ThreadQuery(g_hTuple, "QueryCreateTable", g_szTable)
}
public QueryCreateTable(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public client_putinserver(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
// Just 1 second delay
set_task(1.0, "DelayLoad", id)
// Other tasks
set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
set_task(0.1, "Check_MaxXP", id, _, _, "b")
}
public DelayLoad(id)
{
// Load his data
LoadData(id)
}
public client_disconnected(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
remove_task(id+TASK_SHOWHUD)
remove_task(id)
}
public Check_MaxXP(id)
{
new iCurrentMaxXP = g_iMaxXP[id]
new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
for (new i = 1; i <= g_iLevel[id]; i++)
{
iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
}
if (iCurrentMaxXP != iMaxXP)
{
g_iMaxXP[id] = iMaxXP
}
}
public Show_Hud(taskid)
{
new iPlayer = ID_SHOWHUD
if (!is_user_alive(iPlayer))
{
iPlayer = pev(iPlayer, pev_iuser2)
if (!is_user_alive(iPlayer))
return
}
if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
{
if(iPlayer != ID_SHOWHUD)
{
set_hudmessage(random(255), random(255), random(255), HUD_SPECT_X, HUD_SPECT_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
}
else if (ze_is_user_zombie(iPlayer))
{
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
}
else
{
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
}
}
else
{
if(iPlayer != ID_SHOWHUD)
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szSpecXP[15], szSpecMaxXP[15]
AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
set_hudmessage(random(255), random(255), random(255), HUD_SPECT_X, HUD_SPECT_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %s/%s: %s ]", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP, ranks_names[rank[iPlayer]])
}
else
{
set_hudmessage(random(255), random(255), random(255), HUD_SPECT_X, HUD_SPECT_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %d/%d: %s ]", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer], ranks_names[rank[iPlayer]])
}
}
else if (ze_is_user_zombie(iPlayer))
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szZombieXP[15], szZombieMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %s/%s: %s ]", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP, ranks_names[rank[ID_SHOWHUD]])
}
else
{
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %d/%d: %s ]", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD], ranks_names[rank[ID_SHOWHUD]])
}
}
else
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szHumanXP[15], szHumanMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %s/%s | %s ]", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP, ranks_names[rank[ID_SHOWHUD]])
}
else
{
set_hudmessage(random(255), random(255), random(255), HUD_STATS_X, HUD_STATS_Y, 0, 1.0, 1.0, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "[ Level: %d | XP: %d/%d | %s ]", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD], ranks_names[rank[ID_SHOWHUD]])
}
}
}
}
public set_ranks(id)
{
if(g_iLevel[id] <= 2) rank[id] = RANKS_Noobest
if(g_iLevel[id] >= 2) rank[id] = RANKS_Noob
if(g_iLevel[id] >= 3) rank[id] = RANKS_Newbiee
if(g_iLevel[id] >= 4) rank[id] = RANKS_Easy
if(g_iLevel[id] >= 5) rank[id] = RANKS_Normal
if(g_iLevel[id] >= 6) rank[id] = RANKS_Hard
if(g_iLevel[id] >= 7) rank[id] = RANKS_Expert
if(g_iLevel[id] >= 8) rank[id] = RANKS_SuperExpert
if(g_iLevel[id] >= 9) rank[id] = RANKS_Specialist
if(g_iLevel[id] >= 10) rank[id] = RANKS_Leader
if(g_iLevel[id] >= 11) rank[id] = RANKS_Mayor
if(g_iLevel[id] >= 12) rank[id] = RANKS_Pro
if(g_iLevel[id] >= 13) rank[id] = RANKS_SuperPro
if(g_iLevel[id] >= 14) rank[id] = RANKS_Heroic
if(g_iLevel[id] >= 15) rank[id] = RANKS_God
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
continue
g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
SaveData(id)
Check_User_Level(id)
}
}
remove_task(TASK_SHOWHUD)
}
public Check_User_Level(id)
{
if(!is_user_connected(id))
return
if(g_iXP[id] >= g_iMaxXP[id])
{
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
new szName[32]
g_iLevel[id] ++
rank[id] ++
g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
get_user_name(id, szName, charsmax(szName))
ze_colored_print(0, "!g%s !tNow in Level !g%i [!g%s!t]!", szName, g_iLevel[id], ranks_names[rank[id]])
ExecuteForward(Fw_LevelUP, ForwardReturn, id)
SaveData(id)
PlaySound(id, LEVELUP)
if (get_pcvar_num(g_pCvarLevelEffects) != 0)
{
// Screen Fade
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
write_short(4096*2)
write_short(4096*5)
write_short(0x0001)
write_byte(random(256))
write_byte(random(256))
write_byte(random(256))
write_byte(150)
message_end()
// Screen Shake
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
write_short(255<<14)
write_short(10<<14)
write_short(255<<14)
message_end()
}
}
}
public ze_user_infected(iVictim, iInfector)
{
if (iInfector == 0)
return
g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
SaveData(iInfector)
Check_User_Level(iInfector)
}
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
// Player Damage Himself
if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
return HC_CONTINUE
// Same Team?
if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
return HC_CONTINUE
// Store Damage For every Player
g_fDamage[iAttacker] += fDamage
// Damage Calculator Equal or Higher than needed damage
if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
{
// Give Player The Coins
g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
SaveData(iAttacker)
Check_User_Level(iAttacker)
// Rest The Damage Calculator
g_fDamage[iAttacker] = 0.0
}
return HC_CONTINUE
}
public SaveData(id)
{
new szAuthID[35], szName[32]
get_user_authid(id, szAuthID, charsmax(szAuthID))
get_user_name(id, szName, charsmax(szName))
// Set Him to max if he Higher than Max Value
if (g_iLevel[id] > MAX_LEVEL)
{
g_iLevel[id] = MAX_LEVEL
}
if (g_iXP[id] > MAX_XP)
{
g_iXP[id] = MAX_XP
}
if (!get_pcvar_num(g_pCvarSaveType))
{
new szData[256]
formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
// Open the Vaults
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
g_iRanksVaultHandle = nvault_open(g_szRanksVault)
// Saves His Data
nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
nvault_set(g_iRanksVaultHandle, szAuthID, szName)
// Close Vaults
nvault_close(g_iLevelsVaultHandle)
nvault_close(g_iRanksVaultHandle)
}
else
{
new szQuery[128]
formatex(szQuery, charsmax(szQuery), "UPDATE `zombie_escape` SET `Level` = '%d', `XP` = '%d', `Max_XP` = '%d' WHERE ( `SteamID` = '%s' );", g_iLevel[id], g_iXP[id], g_iMaxXP[id], szAuthID)
SQL_ThreadQuery(g_hTuple, "QuerySetData", szQuery)
}
}
public QuerySetData(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public QuerySetData2(iFailState, Handle:hQuery, szError[], iError, szData[], iSize, Float:flQueueTime)
{
SQL_IsFail(iFailState, iError, szError, g_szLogFile)
}
public LoadData(id)
{
new szData[256], szAuthID[35]
get_user_authid(id, szAuthID, charsmax(szAuthID))
if (!get_pcvar_num(g_pCvarSaveType))
{
// Useless Variable
new iTimestamp, iExists
// Open the Vault
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
// Close Vault
nvault_close(g_iLevelsVaultHandle)
if (!iExists)
{
g_iLevel[id] = 0
g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
SaveData(id)
}
else
{
new iLevel[32], iXP[32], iMaxLevel[32]
parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
g_iLevel[id] = str_to_num(iLevel)
g_iXP[id] = str_to_num(iXP)
g_iMaxXP[id] = str_to_num(iMaxLevel)
}
}
else
{
new szQuery[128], szData[5]
formatex(szQuery, charsmax(szQuery), "SELECT * FROM `Players_Information` WHERE ( `SteamID` = '%s' );", szAuthID)
num_to_str(id, szData, charsmax(szData))
SQL_ThreadQuery(g_hTuple, "QuerySelectData", szQuery, szData, charsmax(szData))
}
}
public QuerySelectData(iFailState, Handle:hQuery, szError[], iError, szData[])
{
if (SQL_IsFail(iFailState, iError, szError, g_szLogFile))
return
new id = str_to_num(szData)
// No results for this query means this is new player
if (!SQL_NumResults(hQuery))
{
new szSteamId[36]
get_user_authid(id, szSteamId, charsmax(szSteamId))
g_iLevel[id] = 0
g_iXP[id] = 0
g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
return
}
g_iLevel[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Level"))
g_iXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "XP"))
g_iMaxXP[id] = SQL_ReadResult(hQuery, SQL_FieldNameToNum(hQuery, "Max_XP"))
}
public native_ze_get_user_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iXP[id]
}
public native_ze_set_user_xp(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iXP[id] = amount
Check_User_Level(id)
return true;
}
public native_ze_get_user_level(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iLevel[id]
}
public native_ze_get_user_rank(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return rank[id]
}
public native_ze_set_user_level(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iLevel[id] = amount
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
return true;
}
public native_ze_get_user_max_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iMaxXP[id]
}
public native_ze_set_user_max_xp(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iMaxXP[id] = amount
return true;
}