- "ze_boatescape_b5" "func_button" "rescue1" "*27"
- "ze_area51_v1" "func_button" "tren_escape" "*6"
- "ze_assault_escape4_bf" "func_button" "assault" "*70"
- "ze_blackmesa_v9" "func_button" "med" "*23"
- "ze_catacombs_v1" "func_button" "final_camp" "*39"
- "ze_dust2_fix1" "func_button" "multi_effects" "*19"
- "ze_egypt_pro_dg" "func_button" "a1" "*38"
- "ze_greenhouse_v2_lg" "func_button" "multi1" "*1"
- "ze_isla_nublar_lg" "func_button" "llamado_escape01" "*79"
- "ze_jurassicpark_a1" "func_button" "final" "*1"
- "ze_jurassicpark2_v1" "func_button" "final_camp" "*57"
- "ze_kabul_v1" "func_button" "aladino_1" "*5"
- "ze_lift_escape_dg" "func_button" "vertolet_camp" "*32"
- "ze_prisonbreak_b3" "func_button" "finalhold" "*34"
- "ze_sorrento_escape_v1" "func_button" "boat_escape" "*35"
- "ze_thelostworld_bf" "func_button" "heli_rescue" "*66"
- "ze_train_escape4" "func_button" "func_tracktrain_1" "*40"
- "ze_jambalaya_escape" "func_button" "" "*138"
- "ze_escapetrain" "func_button" "trem_marmota" "*108"
- "ze_jurassickpark3_lg" "func_button" "heli" "*49"
- "ze_egypt" "func_button" "zzz" "*79"
- "ze_amazonas_beta" "func_button" "rescate_amazonas" "*132"
- "ze_jurassicpark4" "func_button" "rescate_jp" "*57"
- "ze_labs076" "func_button" "liftdoor" "*97"
- "ze_5tazona_lg" "func_button" "heli_escape" "*50"
Rescue Button Message
Description:
This add-on was created by the Raheem in Zombie Escape 1.x section, so I made another new for Zombie Escape Rebuild 1.x and improved add-on. In the old add-on, a message was appearing in a chat by mistake. This is because Mappers use the same value as the “target” key in their maps, but in this add-on you can add the map name and class name, target , model in a file and so on will indicate a particular button in the map as the call/rescue button. This add-on is print a message on chat for all players when someone press call/rescue button.
Screenshots:
Installations && Instructions:
Compile .sma with AMX Mod X 1.10.0.5467 or Newer.
Add translation keys does not exist in zombie_escape.txt
in section [en]
Translation Keys:
- CMD_NOT_ACCESS = "You have no access!"
- MSG_RESCUE_BUTTON = "!g%s !tHAS PRESSED RESCUE BUTTON, !yGo Go Go !t!"
Console Variables:
- ze_rescue_button_msg 1 // Print escape button message in chat (1 = Enabled | 0 = Disabled).
Commands:
ze_ent_i
• Get class name , target , model of entity (ADMIN RCON only).
ze_rbm_reload
• Re-load all data from ze_rescue_button.ini
, NOTE: Send this command once time, When you add new button in file .ini
, If you don't want restart the server (ADMIN RCON only).
Changes Log:
- [Version 1.0]
- - First release (Made by Raheem).
- [Version 1.1]
- - Optimize code with ReAPI functions.
- - Add new method to detect Rescue Button.
- - Add API's (Native / Forward).
- [Version 1.2] ; Current.
- - Prevent execute Ham_Use while ReturnStatus is HAM_SUPERCEDE.
Tutorial - How to add new call/rescue button in ze_rescue_button.ini
:
1. Put your Aim
on call/rescue button.
2. Send command ze_ent_i
in your console than you will get this:
3. Paste it in ze_rescue_button.ini
and save.
Downloads: