In Zombie Escape Mod the game will start when there is the required number of players (By default need 2 Alive Humans you can change this from CVars). At the beginning all players will be Frozen (Freeze Time) for 20 seconds by default so they can buy the weapons from a menu that will appear for them.
• There are two types of Modes (ze_escape_mode
) :Freeze Zombies -→ After 20s countdown over, Zombies will appear randomly and get freeze for period
ze_release_time
, Such as Zombie Escape 1.x, But Zombies can't move or attack or get damage until release time over.
Block Infection -→ Same, But Zombies will be free, But they can't infect Humans after release time over. Like give Humans chance at game mode begin
After release time over, The mission of Humans is defend, cover and escape, But Zombies is infect or kill all Humans and prevent them from reach to Escape Point
Mod rules?
If Humans Escaped -→ Escape Success!
If Zombies Escaped -→ Escape Fail!
If All Humans Infected -→ Escape Fail!
If All Zombies Killed -→ Escape Success!
If All Zombies Disconnected During the game and there is alive Humans -→ Escape Success!
If Round Time Finished and humans not Escaped --- > Escape Fail!
If All Humans Disconnected and there is alive Zombies -→ Escape Fail!
If minimum player required connected -→ Game Commencing!
If there is only one player and he killed himself -→ Escape Draw!
All Players Humans and Zombies Killed at the same time -→ Escape Draw!
What's new?
Extend APIs
More optimizations ⬆
Fix bugs, errors and crash issues.
New CVars (Pain shock free, Block MOTD, Block blood, Block tank ... etc)
Updates Checker (Disabled by default)
Classes (Human, Zombies, Nemesis, Survivor)
Effects: Messages
Effects: Infections
Flare grenade
Game modes Manager
Items Level
Knockback System
Long Jump (Leap)
Weapon Model APIs (ReAPI)
Make Mod easy in editing
Ambience Manager
Weapons + Custom Weapons with Levels/Sounds
And MORE ... etc
It's time to use Zombie Escape Rebuild 1.x
Good Luck