Zombie Escape Rebuild 1.x

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z0h1r-LK
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Zombie Escape Rebuild 1.x

#1

Post by z0h1r-LK »

Zombie Escape Rebuild 1.x

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Changes Log

    1. [1.0-beta 1]
    2.  - First release.
    3.  
    4. [1.0-beta 2]
    5.  - Minor changes in zombie_escape.cfg/zombie_escape.ini
    6.  - Fixes in Core/Engine.
    7.  - Fixes in Extra Items (Grenades).
    8.  - Fixes and added a new save type (MySQL) in the coin system.
    9.  - Fixes in lighting and added night-vision.
    10.  - Switch Engine to ReAPI functions.
    11.  - Added updates checker in ze_core (Experimental).
    12.  - Added CVar to prevent Hint messages.
    13.  - Added new Human classes like ZP 5.0 with APIs.
    14.  - Added new two styles for HUD Levels (Commas & Number Abbreviations).
    15.  - Added (w_) world model for Grenades.
    16.  - Added Levels property in Weapons Menu.
    17.  
    18. [1.0-beta 3]
    19.  - Minor fixes and improvements.
    20.  - Added new APIs.
    21.  - Added Level setting for Human/Zombie Classes.
    22.  - Added compatibility with Extra Items of ZE v1.x.
    23.  - Upgraded to ReAPI Module 5.24.0.300.
    24.  
    25. [1.0]
    26.  - Fixed the memory leaks.
    27.  - Fixed high speed/velocity bug.
    28.  - Added two missing forwards in ze_levels.inc.
    29.  
    30. [1.1]   ; ← CURRENT
    31.  - Extend APIs.
    32.  - Minor improvements, changes and fixes.
    33.  - Added a new save type in the coins system (SQLite).
    34.  - Added a new game mode: Armageddon (disabled by default).
    35.  - Added a new ADMIN_RCON command to clear all data from database (coins system).
    36.  - Added CVar to prevent Tank entities for a specific team.
    37.  - Added global limits and level in the Extra Items settings.
    38.  - Added a new option in the main menu (5. Leave spectators).
    39.  - Fixed CPU overflow when Escape Mode begin (Non-Steam servers issues).
    40.  - Fixed load and save issues in the coins system.
    41.  - Fixed a warning message in the console for (menu sounds).
    42.  - Fixed Knockback bug in Release Time.

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Snakeren
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#2

Post by Snakeren »

New Language: Turkish. I did not translate some proper nouns that has became established on game literature.

  1. [tr]
  2. GAME_DESC = "Zombi Escape"
  3. CHAT_PREFIX = "[!gZE!y]"
  4. MENU_PREFIX = "\r[ZE]\w"
  5.  
  6. HUD_ESCAPE = "** Escape Modu **"
  7. HUD_NEMESIS = "** Nemesis Modu **"
  8. HUD_SURVIVOR = "** Survivor Modu **"
  9. HUD_SWARM = "** Swarm Modu **"
  10.  
  11. HUD_ESCAPE_FAIL = "-=| Kacis Basarisiz |=-"
  12. HUD_ESCAPE_SUCCESS = "-=| Kacis Basarili |=-"
  13.  
  14. HUD_SCOREMESSAGE = "| Insan: %i - %i :Zombi |"
  15. HUD_COUNTDOWN = "Zombilerin ortaya cikmasina %i saniye!"
  16.  
  17. HUD_RELEASETIME = "Zombilerin ortaya cikmasina %i saniye !"
  18. HUD_RELEASED = "Zombiler Salindi!"
  19.  
  20. MSG_READY = "!tHazir misin!y? !tSunu unutma !y= !gSIPER/DEFANS = ZAFER!"
  21. NO_ENOUGH_PLAYERS = "!tYeteri kadar oyuncu yok!y, Gerekli oyuncu: !g%i/%i!y"
  22.  
  23. MENU_PRIMARY_TITLE = "Birincil Silahlar"
  24. MENU_SECONDARY_TITLE = "İkincil Silahlar"
  25. MENU_AUTOSELECT = "Secim Hatirlansin?"
  26.  
  27. MSG_WEAPONS_DISABLED = "Silah menu devre disi!"
  28. MSG_BUYTIME_OVER = "Satin alma suresi sona erdi!"
  29. MSG_ALREADY_BOUGHT = "Birincil ve ikincil silahlarini zaten aldin!"
  30. MSG_CANT_BUY_WEAPON = "Zombiler nasil silah alsin!"
  31. MSG_BUY_ENABLED = "Silah menu tekrardan aktiflestirildi!"
  32.  
  33. MENU_ITEMS_TITLE = "Ekstra Itemler"
  34.  
  35. MSG_ITEMS_DISABLED = "Ekstra Item menu devre disi!"
  36. MSG_NO_ITEMS = "Ekstra Item menusunde hic item yok."
  37. MSG_LIMIT_REACHED = "Item limitini astin"
  38.  
  39. MENU_MAIN_TITLE = "Ana Menu"
  40. MENU_WEAPONS = "Silahlar"
  41. MENU_RE_WEAPONS = "Silahlar \r[Otomatik Satin Alma]"
  42. MENU_EXTRAITEMS = "Ekstra Itemler"
  43. MENU_HCLASSES = "Insan Siniflari"
  44. MENU_ZCLASSES = "Zombi Siniflari"
  45. MENU_LEAVE_SPECS = "Izleyiciden Ayril"
  46.  
  47. MENU_NEXT = "Diger"
  48. MENU_BACK = "Geri"
  49. MENU_EXIT = "Cikis"
  50.  
  51. ON = "Acik"
  52. OFF = "Kapali"
  53.  
  54. CMD_NOT = "Komut devre disi!"
  55. CMD_NOT_ALIVE = "Canli degilsin!"
  56.  
  57. HUD_INFECT_NOTICE = "%s, %s tarafindan enfekte edildi"
  58.  
  59. MSG_COINS_WINS = "!tKacis basarili!y | !g+%d!y EC !tkazandin!"
  60. MSG_COINS_KILLED = "!tZombi Olduruldu!y | !g+%d!y EC !tkazandin!"
  61. MSG_COINS_INFECTED = "!tInsan Enfekte Edildi!y | !g+%d!y EC !tkazandin!"
  62. MSG_NO_COINS_ENOUGH = "Yeteri kadar coinin yok!"
  63.  
  64. CLASS_HUMAN = "Insan"
  65. CLASS_ZOMBIE = "Zombi"
  66. CLASS_NEMESIS = "Nemesis"
  67. CLASS_SURVIVOR = "Survivor"
  68.  
  69. HUD_INFO_SPEC = "Isim: %s^nSaglik: %d | Zirh: %d | Sinif: %s | EC: %d"
  70. HUD_INFO_SPEC_COMMAS = "Isim: %s^nSaglik: %s | Zirh: %s | Sinif: %s | EC: %s"
  71. HUD_INFO_SPEC_NUM_ABBR = "Isim: %s^nSaglik: %s | Zirh: %s | Sinif: %s | EC: %s"
  72.  
  73. HUD_INFO_STATS = "Isim: %s^nSaglik: %d | Zirh: %d | Sinif: %s | EC: %d"
  74. HUD_INFO_STATS_COMMAS = "Isim: %s^nSaglik: %s | Zirh: %s | Sinif: %s | EC: %s"
  75. HUD_INFO_STATS_NUM_ABBR = "Name: %s^nSaglik: %s | Zirh: %s | Sinif: %s | EC: %s"
  76.  
  77. NABBR_THOUSANDS = "K"
  78. NABBR_MILLIONS = "M"
  79. NABBR_BILLIONS = "B"
  80.  
  81. MENU_ZOMBIES_TITLE = "Zombi Siniflari"
  82. MENU_HUMANS_TITLE = "Insan Siniflari"
  83.  
  84. NEXT = "Diger"
  85. CURRENT = "Suanki"
  86.  
  87. MSG_HUMAN_NAME = "Isim: !t%s"
  88. MSG_HUMAN_INFO = "Saglik: !g%.2f!y | Kalkan: !g%.2f!y | Hiz (!g%L!y): !g%.2f!y | Yercekimi: !g%.2f!y"
  89.  
  90. MSG_ZOMBIE_NAME = "Isim: !t%s"
  91. MSG_ZOMBIE_INFO = "Saglik: !g%.2f!y | Hiz: !g%.2f!y | Yercekimi: !g%.2f!y | : Geri tepme: !g%.2f!y"
  92.  
  93. STATIC = "Statik"
  94. DYNAMIC = "Dinamik"
  95.  
  96. MENU_LEVEL = "Seviye"
  97. MSG_LVL_NOT_ENOUGH = "Yeterli seviyen yok!"
Snakeren
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#3

Post by Snakeren »

Idea: Adding "Pain, miss slash, miss wall, attack and die" sound effects for nemesis or even survivor

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z0h1r-LK
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#4

Post by z0h1r-LK »

You can do that easy and less codes via APIs in Zombie Escape Rebuild 1.x

  1. ze_res_fw_zombie_sound(const id, iSnd, szSound[MAX_RESOURCE_PATH_LENGTH]);
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#5

Post by z0h1r-LK »

  • @Snakeren Thank you about the Turkish translation, I appreciate your support !

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#6

Post by Snakeren »

Well, took a look and tried to do but not sure how exactly to do :(

Last edited by z0h1r-LK 2 weeks ago, edited 1 time in total.
Reason: Format the text
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#7

Post by z0h1r-LK »

@Snakeren Take this Nemesis Sounds

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#8

Post by z0h1r-LK »

Greetings for @Raheem and @Night Fury.

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