Approved Gamemodes: Nemesis (Yaksha), Thanos, Nightcrawler, Dragon

Plug-ins compatibility with Zombie Escape 1.x only!


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hunter
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Gamemodes: Nemesis (Yaksha), Thanos, Nightcrawler, Dragon

#1

Post by hunter »

⚡ Gamemodes of Destruction ⚡

(Nemesis - Yaksha Upgrade, Thanos, Dragon, Nightcrawler)

💀 • Description :
Enter the battlefield with godlike power! These gamemodes are designed for Zombie Escape v1.6, but untested—so test before unleashing the chaos!

🔥 • Commands :
Summon these legendary beings with the following commands:

⚔️ "say /nemesis" – Activate Nemesis (Yaksha Upgrade) next round
🦸 "say /thanos" – Snap into the Thanos Gamemode
🐉 "say /dragon" – Unleash the Dragon's Wrath
🕷️ "say /nightcrawler" – Enter the Nightcrawler's Shadows

🚫 Canceling a set gamemode:
For example:

❌ "say /cancelnemesis" – Remove Nemesis from the next round
❌ "say /cancelthanos" – Cancel Thanos' arrival
❌ "say /canceldragon" – Revoke the Dragon's fury
❌ "say /cancelnightcrawler" – Keep Nightcrawler in the dark

⚠️ • Notes :
🛠️ These are modified versions, not originally mine.
💀 1-hit kill mechanics are active due to engine limitations—modify if needed!
⚠️ If you've added zombie classes, make sure to uncheck these gamemodes from each class to avoid skill overlap!

gamemods_ze16.zip
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gamemods_ze16.zip
(20.34 MiB) Downloaded 81 times
Last edited by hunter 2 months ago, edited 9 times in total.
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#2

Post by z0h1r-LK »

Good Job :D
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#3

Post by AmirWolf »

Is it possible to make these modes run randomly?
For example, the execution percentage of the modes is 25% and a certain number of players are required to execute it

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#4

Post by Neverfly »

\Desktop\New folder (2)\compiler\compiler\ze_thanos_ability.sma(655) : error 017: undefined symbol "ze_is_user_thanos" giving this error when compiling

[AMXX] Plugin "ze_gamemode_thanos_new.amxx" failed to load: Plugin uses an unknown function (name "ze_remove_longjump") - check your modules.ini.

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#5

Post by Claudio-vip »

You forgot to add the include ze_thanos.inc, add it and compile again

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#6

Post by Neverfly »

i already add inc files then also this problem and sec plugins also not compiling OneDrive\Desktop\New folder (2)\compiler\compiler\ze_thanos_ability.sma(958) : error 017: undefined symbol "ze_is_user_thanos" 13 error + /this [AMXX] Plugin "ze_gamemode_thanos_new.amxx" failed to load: Plugin uses an unknown function (name "ze_remove_longjump") - check your modules.ini.

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#7

Post by Claudio-vip »

Neverfly wrote: 3 months ago

i already add inc files then also this problem and sec plugins also not compiling OneDrive\Desktop\New folder (2)\compiler\compiler\ze_thanos_ability.sma(958) : error 017: undefined symbol "ze_is_user_thanos" 13 error + /this [AMXX] Plugin "ze_gamemode_thanos_new.amxx" failed to load: Plugin uses an unknown function (name "ze_remove_longjump") - check your modules.ini.

I tested it, to solve the problem add

#include <ze_thanos> below the line #include <fun> (ze_thanos_ability.sma)

[AMXX] Plugin "ze_gamemode_thanos_new.amxx" failed to load: Plugin uses an unknown function (name "ze_remove_longjump") - check your modules.ini.

(The error occurs because both ze_thanos_ability.amxx and ze_gamemode_thanos.amxx need to run, because of natives connecting these 2 plugins.

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#8

Post by Claudio-vip »

The plugin also needs the Leap Jump Plugin to work, you can copy the code from here. (for anyone that wants to use this gamemode)

viewtopic.php?p=10582#p10582

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#9

Post by Neverfly »

thanks Claudio-vip :D

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#10

Post by hunter »

Files updated.
-Added nemesis mod with yaksha upgrade
-frost fire support removed, all classes now can be frozen or set on fire with bombs
-Some fixes

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#11

Post by Olivka »

Where is download link 😅


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#12

Post by z0h1r-LK »

@Snakeren Attachment?

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#13

Post by Snakeren »

z0h1r-LK wrote: 2 months ago

@Snakeren Attachment?

AA what :D

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#14

Post by z0h1r-LK »

@hunter You forgot drop Attachement

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