[ZE_Countdown]
[ZE_Countdown]
hi everybody please check this out :/
L 06/15/2017 - 20:25:28: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")
L 06/15/2017 - 20:25:28: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 06/15/2017 - 20:25:28: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)
L 06/15/2017 - 20:25:28: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")
L 06/15/2017 - 20:25:28: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 06/15/2017 - 20:25:28: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)
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- Veteran Member
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http://escapers-zone.xyz/viewtopic.php?f=11&t=304
read this
this topic has already been discussed !
u also have remove the freeze time from server.cfg so it is your own problem
don't remove freezetime
always keep it mp_freezetime 20
according to the ze settings
read this
this topic has already been discussed !
u also have remove the freeze time from server.cfg so it is your own problem
don't remove freezetime
always keep it mp_freezetime 20
according to the ze settings
Nobody Is That Busy If They Make Time
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- Veteran Member
- Posts: 678
- Joined: 7 years ago
- Location: Paraguay
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Reality not solved :/ i already did mp_freeztime 17 like ze_free_time 17
in server.cfg
in server.cfg
Yes :/ but raheem what about the dual katana hits ?
L 06/18/2017 - 19:35:13: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")
L 06/18/2017 - 19:35:13: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 06/18/2017 - 19:35:13: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)
L 06/18/2017 - 19:35:13: Invalid index 10 (count: 10)
L 06/18/2017 - 19:35:13: [AMXX] Displaying debug trace (plugin "ze_countdown.amxx", version "1.0")
L 06/18/2017 - 19:35:13: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 06/18/2017 - 19:35:13: [AMXX] [0] ze_countdown.sma::Countdown_Start (line 90)
L 06/18/2017 - 19:35:13: Invalid index 10 (count: 10)
Dual katana reply on it's topic. About this problem post your zombie_escape.ini file
He who fails to plan is planning to fail
zombie_escape.ini here ?
Code: Select all
[Weather Effects]
FOG DENSITY = 0.0010
FOG COLOR = 100 100 100
FOG = 1
SNOW = 0
RAIN = 0
SKY = hk
[Weapons Menu]
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_aug , weapon_sg552 , weapon_galil , weapon_famas , weapon_m249 , weapon_mp5navy , weapon_m3 , weapon_xm1014 , weapon_mac10 , weapon_p90
SECONDARY = weapon_usp , weapon_glock18 , weapon_deagle , weapon_p228 , weapon_elite , weapon_fiveseven
[Sounds]
GRENADE FIRE EXPLODE = FG_ZE/grenade_explode.wav
GRENADE FIRE PLAYER = FG_ZE/zombie_burn_1.wav , FG_ZE/zombie_burn_2.wav , FG_ZE/zombie_burn_3.wav , FG_ZE/zombie_burn_4.wav , FG_ZE/zombie_burn_5.wav
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
Ready Sound = FG_ZE/ZE_ready.mp3
Infect Sound = FG_ZE/zombie_infect_1.wav , FG_ZE/zombie_infect_2.wav , FG_ZE/zombie_infect_3.wav
Coming Sound = FG_ZE/zombie_coming_1.wav , FG_ZE/zombie_coming_2.wav , FG_ZE/zombie_coming_3.wav
Pre-Release Sound = FG_ZE/ZE_release.wav
Round Ambiance = FG_ZE/ZE_ambiance.mp3
Escape Success = FG_ZE/escape_success.wav
Escape Fail = FG_ZE/escape_fail.wav
COUNT DOWN = FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
ZOMBIE PAIN = FG_ZE/zombie_pain_1.wav , FG_ZE/zombie_pain_2.wav
MISS SLASH = FG_ZE/zombie_miss_slash_1.wav , FG_ZE/zombie_miss_slash_2.wav , FG_ZE/zombie_miss_slash_3.wav
MISS WALL = FG_ZE/zombie_miss_wall_1.wav , zombie_escape/zombie_miss_wall_2.wav , zombie_escape/zombie_miss_wall_3.wav
ATTACK = FG_ZE/zombie_attack_1.wav , FG_ZE/zombie_attack_2.wav , FG_ZE/zombie_attack_3.wav
DIE = FG_ZE/zombie_die.wav
[Weapon Models]
V_GRENADE FIRE = models/FG_ZE/v_grenade_fire.mdl
P_GRENADE FIRE = models/FG_ZE/p_grenade_fire.mdl
V_GRENADE FROST = models/FG_ZE/v_grenade_frost.mdl
P_GRENADE FROST = models/FG_ZE/p_grenade_frost.mdl
V_KNIFE ZOMBIE = models/FG_ZE/v_knife_zombie.mdl
V_KNIFE HUMAN = models/v_katanad.mdl
P_KNIFE HUMAN = models/v_katanad.mdl
V_KNIFE HUMAN ADMIN = models/v_katanad.mdl
P_KNIFE HUMAN ADMIN = models/v_katanad.mdl
V_KNIFE ZOMBIE ADMIN = models/FG_ZE/knife_zombie_admin.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[Sound Durations]
Ready Sound = 20
Pre-Release Sound = 20
Round Ambiance = 80
[Player Models]
HOST ZOMBIE = host_zombie
ORIGIN ZOMBIE = origin_zombie
HUMAN ADMIN = Admin_Human
ZOMBIE ADMIN = Admin_Zombie
HUMAN 1 = human1
HUMAN 2 = human2
HUMAN 3 = human3
HUMAN 4 = human4
;Edited By Spirox
Hmmm:
Should be:
- COUNT DOWN = FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
Should be:
- COUNT DOWN = FG_ZE/empty.wav, FG_ZE/1.wav , FG_ZE/2.wav , FG_ZE/3.wav , FG_ZE/4.wav , FG_ZE/5.wav , FG_ZE/6.wav , FG_ZE/7.wav , FG_ZE/8.wav , FG_ZE/9.wav , FG_ZE/10.wav
He who fails to plan is planning to fail
okey xD i'm sorry and please what's this ?
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
GLASS = models/glassgibs.mdl
when i go to models i dont find warcraft or glassgibs :/
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
GLASS = models/glassgibs.mdl
when i go to models i dont find warcraft or glassgibs :/
- Night Fury
- Mod Developer
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- Contact:
Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
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- Veteran Member
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- Contact:
Jack Is AngryJack GamePlay wrote: ↑7 years agoWell...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Nobody Is That Busy If They Make Time
You can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:Jack GamePlay wrote: ↑7 years ago Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.
Code: Select all
// Start the count down when remain 10 seconds if (g_iCountDown <= 10) { static szSound[SOUND_MAX_LENGTH] ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound)) PlaySound(0, szSound) }
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
He who fails to plan is planning to fail
i'm talking about the glassgibs and the warcraft file ..
- Night Fury
- Mod Developer
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- Joined: 7 years ago
- Contact:
Cool! You mean i copy a method whoch allows user to set for the number more than 1 sound & choose from it random sound? That's what in old ZE? You think so?! No, you only took that as you like.Raheem wrote: ↑7 years agoYou can look at old zombie escape mod and your method you give me before you will know who copies. For me why i call a function 10 times and i can do it only one time? This empty sound because of that this array is zero-based. To understand and i hope you can:Jack GamePlay wrote: ↑7 years ago Well...It happen to me too.
It's because of your method.
Don't tell me: "show me your work or bla bla bla".
I made fixed version & you only used Dias' method.It will start like: ArrayGetString(g_szCountDownSound, 10, szSound, charsmax(szSound))
Code: Select all
// Start the count down when remain 10 seconds if (g_iCountDown <= 10) { static szSound[SOUND_MAX_LENGTH] ArrayGetString(g_szCountDownSound, g_iCountDown, szSound, charsmax(szSound)) PlaySound(0, szSound) }
and the array is zero-based and so we have 11 sounds not 10 only as from 0 to 9 is 10. So this 10 should have any sound i'am not making it 11 as i need the count sound appear only at 10.
What problems this empty sound caused for you?????????????????? You can tell me!
Have fun.
[mention]Jack GamePlay[/mention], I care about working + Optimized solution you can get better idea than me but to be more Optimized and working than mine.
warcraft3 folder in cstrike/sound
valve/models/glassgibs.mdl
warcraft3 folder in cstrike/sound
He who fails to plan is planning to fail
Raheem but what's this ? Error Server failed to (i forget it :v like transmit) FG_ZE/empty.wav
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- Veteran Member
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- Location: Paraguay
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That is Because either the empty.wav is not in that folder or the server is not percaching that file
This is what this message means
Nobody Is That Busy If They Make Time
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